simplefries Posted May 28, 2015 Posted May 28, 2015 Thanks for such an awesome mod. I noticed that the chastity rings were not showing up in game because of a problem with slot assignment. In the ESP, they're assigned to slot 51, but in the NIF, they're assigned to slot 50. Fixing this inconsistency makes them show up in game. The attachment shows how to change the assigned slot in the NIF.
Veladarius Posted May 28, 2015 Author Posted May 28, 2015 I am totally confused. I've been running the game for a few months with this mod and minimal problems. I've made no changes at all to anything, no new mods etc. I come to the shop for a session with Mr Tavish as ordered and then it gets weird. First off the Master is nude with the exception of gloves. Everyone else is dressed just not her. Second no one mentions that the master wants to see me as she has someone she wants me to meet until I've been in the shop a fairly long time. Then when the scene starts it goes from her telling me to get ready to done with nothing in between. By that I mean all the players are in new locations, my toon has a ton of stuff on as I would through the scene except there was no in between scene. The Tacish and his slave disappear and the scene stops with my toon in the gear he the slave picked. I can look around and the nude master is there but says nothing and I have no control at all. The scene does not advance. I can give myself control through the MCM menus but there are no common endings to the scene, ie. do you want to stay in this gear or not etc. etc. Anyone run into this before? I look at my log and there is a lot of repeated nonsense about poll for love interest, not being able to find Serena etc. but nothing for the shop that I can make out. Of course I am not a papyrus knowledgable person so I could be missing it. As a note I have not even started Dawngaurd with this character yet (loaded just not started) The last few entries in the log are: Line 76 [05/27/2015 - 09:38:57PM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (A4000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 431 [alias Player on quest _SE_MainQuest (A4000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (A4000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [05/27/2015 - 09:38:57PM] Warning: Assigning None to a non-object variable named "::temp43"stack: [alias Player on quest _SE_MainQuest (A4000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 431 [alias Player on quest _SE_MainQuest (A4000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (A4000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [05/27/2015 - 09:38:57PM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (A4000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 433 [alias Player on quest _SE_MainQuest (A4000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (A4000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [05/27/2015 - 09:38:57PM] Warning: Assigning None to a non-object variable named "::temp41" stack: [alias Player on quest _SE_MainQuest (A4000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 433 [alias Player on quest _SE_MainQuest (A4000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (A4000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [05/27/2015 - 09:38:59PM] [Zad]: Node Scale: 1.000000 [05/27/2015 - 09:39:04PM] [Zad]: Node Scale: 1.000000 [05/27/2015 - 09:39:08PM] VM is freezing... [05/27/2015 - 09:39:08PM] VM is frozen That is basically it for the last half of the entire log. Anyone make any sense out of that? Thanks If Spouses Enhanced is checking over the same thing that quickly (multiple times per second) dump it, even if it works it is nothing but a resource hog and needs redone. Also, check that Fus Ro D'oh is installed and working properly, if it is then the errors are likely disrupting things.
Hideyoshi Posted May 28, 2015 Posted May 28, 2015 I must have missed the post itself, but I'm assuming it's a bit more complicated to assist you in writing dialog for the mod than simply putting words to paper, as it were. I'm assuming there's mod-maker knowledge necessary? If it's just writing dialog without code, I or my wife can write you up pretty much anything in as short or as verbose as you please.
Veladarius Posted May 28, 2015 Author Posted May 28, 2015 I must have missed the post itself, but I'm assuming it's a bit more complicated to assist you in writing dialog for the mod than simply putting words to paper, as it were. I'm assuming there's mod-maker knowledge necessary? If it's just writing dialog without code, I or my wife can write you up pretty much anything in as short or as verbose as you please. Being able to code isn't required but knowing some of the limitations of the dialogue system is. Right now everything is being given to me in posts in a conversation between myself and several others. 1- Dialogue between the player and an npc is handled by the dialogue system. The player and npc can still play animations but can't move from their current location. 2- Dialogue between npc's is handled by scenes, whether it is a full conversation between them or a single comment from an npc (to you or someone else). Scenes will not show any dialogue assigned to the player and it can break things. 3- In dialogue the npc always gets the last word and the first if a forcegreet is used 4- Any comment made by the player in dialogue has to be followed up with an npc comment but npc's can string comments together with no comment from the player. 5- Player gets 80 characters for comments but npc's get about 150 to reply. As an example, the scene in the Assist a Customer quest where the dialogue goes between the player and Tavish, Tavish and the slave then from either Tavish or the slave to the player it is switching between dialogue and scenes. Forcegreets are used to go from a scene to dialogue. I have figured out a way to get around #2 and allow player comments during them but it is still untested. If this isn't a problem, let me know.
aqqh Posted May 28, 2015 Posted May 28, 2015 5- Player gets 80 characters for comments but npc's get about 150 to reply. This can be expanded if you like. In SkyrimEditor.ini file change this section [Localization] iExtendedResponseLength iExtendedTopicLength bAllowExtendedText i got it like this for example [Localization] iExtendedResponseLength=320 iExtendedTopicLength=161 bAllowExtendedText=1 So i am allowed to write 160 letter long player sentences and 320 letter long NPC responses. Used it a lot.
Veladarius Posted May 28, 2015 Author Posted May 28, 2015 5- Player gets 80 characters for comments but npc's get about 150 to reply. This can be expanded if you like. In SkyrimEditor.ini file change this section [Localization] iExtendedResponseLength iExtendedTopicLength bAllowExtendedText i got it like this for example [Localization] iExtendedResponseLength=320 iExtendedTopicLength=161 bAllowExtendedText=1 So i am allowed to write 160 letter long player sentences and 320 letter long NPC responses. Used it a lot. Does that work on non localized esp's and does anyone using the mod have to have that in the ini file as well?
aqqh Posted May 28, 2015 Posted May 28, 2015 Does that work on non localized esp's and does anyone using the mod have to have that in the ini file as well? Yup. It just changes that limit you got in text window As for mod users they do not have to edit anything. SkyrimEditor.ini doesn't change anything in game - you just modify settings of your Creation Kit.
Archangelysses Posted May 28, 2015 Posted May 28, 2015 Hey Vel. Sorry if I missed it earlier. Been scrolling through to catch up. I am so soo soo happy with your mod, it truly is one of the best ones on here for content and playability. Truly remarkable that you are managing to do all of this with the amount of pain that you must be under. A champion effort and very much appreciated. But I am curious as to what is causing the pain? If you don't mind talking about it that is. Otherwise, I am hoping you turn the corner (if you haven't already) and that you are pain free in short order. Best of luck (so looking forward to v4)
Klobo Posted May 29, 2015 Posted May 29, 2015 I ran into a problem during the questline.When returning to the shop during the Elenwen mission my game crashes and I can not figure out why.At first I got crashes upon arriving at the shop. During the chatter between Elenwen and the Master a dragon attacked. I figured out that somehow Creature Framework causes the crash so I uninstalled it using the MCM menu. That did not help so I completly disabled dragon attacks.- First problem solvedWhen being brought into the shop the game crashes again right after the loading screen. Papyrus shows some log entries from Creature Framework despite being still uninstalled.So I am not 100% sure what exactly causes the problem.Here the last lines from the Papyrus log: [05/29/2015 - 02:22:08PM] [slnc] [slncMainQuestScript <slncControllerQuest (280110DF)>]: Reading config file 20_slnc-db.json[05/29/2015 - 02:22:08PM] [slnc] [slncMainQuestScript <slncControllerQuest (280110DF)>]: Entry 11: [Form <DLC2LurkerRace (07014495)>], Lurker, [Form < (07014497)>], Lurker, None, [Form < (5D011436)>], [][05/29/2015 - 02:22:08PM] [CF][Framework] Added race ["Giant" [Race <DLC2LurkerRace (07014495)>]][05/29/2015 - 02:22:08PM] [CF][Framework] Added skin ["" [Armor < (07014497)>]] to race ["Giant" [Race <DLC2LurkerRace (07014495)>]][05/29/2015 - 02:22:08PM] [CF][Framework] Registered ["Giant" [Race <DLC2LurkerRace (07014495)>]]["" [Armor < (07014497)>]] armors to mod "slnc"[05/29/2015 - 02:22:08PM] [slnc] [slncMainQuestScript <slncControllerQuest (280110DF)>]: Entry 10: [Race <DLC2AshSpawnRace (0701B637)>], Ashman, [Form < (0702B04B)>], Ashman, None, [Form < (5D01A096)>], [][05/29/2015 - 02:22:08PM] [CF][Framework] Added race ["draugr" [Race <DLC2AshSpawnRace (0701B637)>]][05/29/2015 - 02:22:08PM] [CF][Framework] Added skin ["Ash Guardian" [Armor < (0702B04B)>]] to race ["draugr" [Race <DLC2AshSpawnRace (0701B637)>]][05/29/2015 - 02:22:08PM] [CF][Framework] Registered ["draugr" [Race <DLC2AshSpawnRace (0701B637)>]]["Ash Guardian" [Armor < (0702B04B)>]] armors to mod "slnc"[05/29/2015 - 02:22:08PM] [slnc] [slncMainQuestScript <slncControllerQuest (280110DF)>]: Entry 9: [Race <DLC2WerebearBeastRace (0701E17B)>], Werebear, None, Werebear, None, [Form < (5D014302)>], [][05/29/2015 - 02:22:08PM] [CF][Framework] Added skin ["" [Armor < (0A0058CB)>]] to race ["Werewolf" [Race <DLC2WerebearBeastRace (0701E17B)>]][05/29/2015 - 02:22:09PM] [CF][Framework] Registered ["Werewolf" [Race <DLC2WerebearBeastRace (0701E17B)>]]["" [Armor < (0A0058CB)>]] armors to mod "slnc"[05/29/2015 - 02:22:09PM] [slnc] [slncMainQuestScript <slncControllerQuest (280110DF)>]: Entry 8: [Form <DLC2RieklingRace (07017F44)>], riekling, None, , None, [Form < (5D005901)>], [][05/29/2015 - 02:22:09PM] [CF][Framework] Added race ["" [Race <DLC2RieklingRace (07017F44)>]][05/29/2015 - 02:22:09PM] [CF][Framework] Added skin ["" [Armor < (0A0058CB)>]] to race ["" [Race <DLC2RieklingRace (07017F44)>]][05/29/2015 - 02:22:09PM] [CF][Framework] Registered ["" [Race <DLC2RieklingRace (07017F44)>]]["" [Armor < (0A0058CB)>]] armors to mod "slnc"[05/29/2015 - 02:22:09PM] [slnc] [slncMainQuestScript <slncControllerQuest (280110DF)>]: Entry 7: [Form <DLC2RieklingRace (07017F44)>], riekling, [Form < (070354ED)>], Thirsk Riekling 3, None, [Form < (5D005908)>], [][05/29/2015 - 02:22:09PM] [CF][Framework] Added skin ["" [Armor < (070354ED)>]] to race ["" [Race <DLC2RieklingRace (07017F44)>]][05/29/2015 - 02:22:09PM] [CF][Framework] Registered ["" [Race <DLC2RieklingRace (07017F44)>]]["" [Armor < (070354ED)>]] armors to mod "slnc"[05/29/2015 - 02:22:09PM] [slnc] [slncMainQuestScript <slncControllerQuest (280110DF)>]: Entry 6: [Form <DLC2RieklingRace (07017F44)>], riekling, [Form < (070354EA)>], Thirsk Riekling 2, None, [Form < (5D005907)>], [][05/29/2015 - 02:22:09PM] [CF][Framework] Added skin ["" [Armor < (070354EA)>]] to race ["" [Race <DLC2RieklingRace (07017F44)>]][05/29/2015 - 02:22:09PM] [CF][Framework] Registered ["" [Race <DLC2RieklingRace (07017F44)>]]["" [Armor < (070354EA)>]] armors to mod "slnc"[05/29/2015 - 02:22:09PM] [slnc] [slncMainQuestScript <slncControllerQuest (280110DF)>]: Entry 5: [Form <DLC2RieklingRace (07017F44)>], riekling, [Form < (070354E8)>], Thirsk Riekling 1, None, [Form < (5D005906)>], [][05/29/2015 - 02:22:14PM] [Zad]: OnContainerChanged()[05/29/2015 - 02:22:14PM] [Zad]: OnContainerChanged()[05/29/2015 - 02:22:14PM] [CF][Framework] Added skin ["" [Armor < (070354E8)>]] to race ["" [Race <DLC2RieklingRace (07017F44)>]][05/29/2015 - 02:22:15PM] [Zad]: OnContainerChanged() Any help is appreciated.
Veladarius Posted May 29, 2015 Author Posted May 29, 2015 I ran into a problem during the questline. When returning to the shop during the Elenwen mission my game crashes and I can not figure out why. At first I got crashes upon arriving at the shop. During the chatter between Elenwen and the Master a dragon attacked. I figured out that somehow Creature Framework causes the crash so I uninstalled it using the MCM menu. That did not help so I completly disabled dragon attacks. - First problem solved When being brought into the shop the game crashes again right after the loading screen. Papyrus shows some log entries from Creature Framework despite being still uninstalled. So I am not 100% sure what exactly causes the problem. Here the last lines from the Papyrus log: [05/29/2015 - 02:22:08PM] [slnc] [slncMainQuestScript <slncControllerQuest (280110DF)>]: Reading config file 20_slnc-db.json [05/29/2015 - 02:22:08PM] [slnc] [slncMainQuestScript <slncControllerQuest (280110DF)>]: Entry 11: [Form <DLC2LurkerRace (07014495)>], Lurker, [Form < (07014497)>], Lurker, None, [Form < (5D011436)>], [] [05/29/2015 - 02:22:08PM] [CF][Framework] Added race ["Giant" [Race <DLC2LurkerRace (07014495)>]] [05/29/2015 - 02:22:08PM] [CF][Framework] Added skin ["" [Armor < (07014497)>]] to race ["Giant" [Race <DLC2LurkerRace (07014495)>]] [05/29/2015 - 02:22:08PM] [CF][Framework] Registered ["Giant" [Race <DLC2LurkerRace (07014495)>]]["" [Armor < (07014497)>]] armors to mod "slnc" [05/29/2015 - 02:22:08PM] [slnc] [slncMainQuestScript <slncControllerQuest (280110DF)>]: Entry 10: [Race <DLC2AshSpawnRace (0701B637)>], Ashman, [Form < (0702B04B)>], Ashman, None, [Form < (5D01A096)>], [] [05/29/2015 - 02:22:08PM] [CF][Framework] Added race ["draugr" [Race <DLC2AshSpawnRace (0701B637)>]] [05/29/2015 - 02:22:08PM] [CF][Framework] Added skin ["Ash Guardian" [Armor < (0702B04B)>]] to race ["draugr" [Race <DLC2AshSpawnRace (0701B637)>]] [05/29/2015 - 02:22:08PM] [CF][Framework] Registered ["draugr" [Race <DLC2AshSpawnRace (0701B637)>]]["Ash Guardian" [Armor < (0702B04B)>]] armors to mod "slnc" [05/29/2015 - 02:22:08PM] [slnc] [slncMainQuestScript <slncControllerQuest (280110DF)>]: Entry 9: [Race <DLC2WerebearBeastRace (0701E17B)>], Werebear, None, Werebear, None, [Form < (5D014302)>], [] [05/29/2015 - 02:22:08PM] [CF][Framework] Added skin ["" [Armor < (0A0058CB)>]] to race ["Werewolf" [Race <DLC2WerebearBeastRace (0701E17B)>]] [05/29/2015 - 02:22:09PM] [CF][Framework] Registered ["Werewolf" [Race <DLC2WerebearBeastRace (0701E17B)>]]["" [Armor < (0A0058CB)>]] armors to mod "slnc" [05/29/2015 - 02:22:09PM] [slnc] [slncMainQuestScript <slncControllerQuest (280110DF)>]: Entry 8: [Form <DLC2RieklingRace (07017F44)>], riekling, None, , None, [Form < (5D005901)>], [] [05/29/2015 - 02:22:09PM] [CF][Framework] Added race ["" [Race <DLC2RieklingRace (07017F44)>]] [05/29/2015 - 02:22:09PM] [CF][Framework] Added skin ["" [Armor < (0A0058CB)>]] to race ["" [Race <DLC2RieklingRace (07017F44)>]] [05/29/2015 - 02:22:09PM] [CF][Framework] Registered ["" [Race <DLC2RieklingRace (07017F44)>]]["" [Armor < (0A0058CB)>]] armors to mod "slnc" [05/29/2015 - 02:22:09PM] [slnc] [slncMainQuestScript <slncControllerQuest (280110DF)>]: Entry 7: [Form <DLC2RieklingRace (07017F44)>], riekling, [Form < (070354ED)>], Thirsk Riekling 3, None, [Form < (5D005908)>], [] [05/29/2015 - 02:22:09PM] [CF][Framework] Added skin ["" [Armor < (070354ED)>]] to race ["" [Race <DLC2RieklingRace (07017F44)>]] [05/29/2015 - 02:22:09PM] [CF][Framework] Registered ["" [Race <DLC2RieklingRace (07017F44)>]]["" [Armor < (070354ED)>]] armors to mod "slnc" [05/29/2015 - 02:22:09PM] [slnc] [slncMainQuestScript <slncControllerQuest (280110DF)>]: Entry 6: [Form <DLC2RieklingRace (07017F44)>], riekling, [Form < (070354EA)>], Thirsk Riekling 2, None, [Form < (5D005907)>], [] [05/29/2015 - 02:22:09PM] [CF][Framework] Added skin ["" [Armor < (070354EA)>]] to race ["" [Race <DLC2RieklingRace (07017F44)>]] [05/29/2015 - 02:22:09PM] [CF][Framework] Registered ["" [Race <DLC2RieklingRace (07017F44)>]]["" [Armor < (070354EA)>]] armors to mod "slnc" [05/29/2015 - 02:22:09PM] [slnc] [slncMainQuestScript <slncControllerQuest (280110DF)>]: Entry 5: [Form <DLC2RieklingRace (07017F44)>], riekling, [Form < (070354E8)>], Thirsk Riekling 1, None, [Form < (5D005906)>], [] [05/29/2015 - 02:22:14PM] [Zad]: OnContainerChanged() [05/29/2015 - 02:22:14PM] [Zad]: OnContainerChanged() [05/29/2015 - 02:22:14PM] [CF][Framework] Added skin ["" [Armor < (070354E8)>]] to race ["" [Race <DLC2RieklingRace (07017F44)>]] [05/29/2015 - 02:22:15PM] [Zad]: OnContainerChanged() Any help is appreciated. Put the Creature Framework mod back in and in its MCM menu change the polling rate from 5 seconds to 30. I had crashing issues with it running every 5 seconds, at 30 seconds I have not had any issues (there are 2 spots to change it in at the bottom of the first menu page).
Veladarius Posted May 29, 2015 Author Posted May 29, 2015 I am working on the VIP Event System, this will determine when VIP's will arrive and what sort they are. The types are Non-Session (just visiting), Session-Generic and Session-Specific. The system will not activate until the Expansion is done. Non-Session guests are there just to visit (someone wants more privacy than an inn) and have no scenes associated with them. Session-Generic are guests that will be available for scenes but are not 'named' npc's. Session-Specific are 'named' npc's that are there for a session. They can be any of the npc's used in any of the quests. There can be a Non-Session guest and a Session guest there at the same time, they will use different rooms. There can not be 2 Non-Session guests or 2 Session guests there at the same time. Most guests will stay a random number of days, 2-4 typically, but some will be there for a set time. All will have a daily routine while they are there. It will run a check once per day to see if a guest should arrive and what kind or to see if a guest is leaving. As for Tavish and his slaves, they will use the existing system until the Event system starts then he will use the event system and the new Customer Assist quest will take over for the original.
Klobo Posted May 29, 2015 Posted May 29, 2015 You mean the cloak ratio and the arousal poll ratio?Changed both to 30 seconds, but the game still crashes.The Papyrus log looks slightly different. [05/29/2015 - 04:11:03PM] [CF][Creature Apply] Failure on ["Elk" [Actor < (00097C51)>]]; creature isn't registered; race=["Deer" [Race ]] skin=["Elkmale" [Armor < (0005E979)>]][05/29/2015 - 04:11:03PM] [CF][Creature Apply] Failure on ["Ulabae" [Actor < (490A993B)>]]; creature isn't registered; race=["Dark Elf" [Race ]] skin=["" [Armor < (00000D64)>]][05/29/2015 - 04:11:03PM] [CF][Creature Apply] Failure on ["Elenwen" [Actor < (490ED49A)>]]; creature isn't registered; race=["High Elf" [Race ]] skin=["" [Armor < (00000D64)>]][05/29/2015 - 04:11:03PM] [CF][Creature Apply] Failure on ["hunter" [Actor < (00097C68)>]]; creature isn't registered; race=["Wood Elf" [Race ]] skin=["" [Armor < (00000D64)>]][05/29/2015 - 04:11:03PM] [CF][Creature Apply] Failure on ["Laniel" [Actor < (490A9931)>]]; creature isn't registered; race=["Breton" [Race ]] skin=["" [Armor < (00000D64)>]][05/29/2015 - 04:11:05PM] [Zad]: UpdateControls()[05/29/2015 - 04:11:08PM] [Zad]: UpdateControls()[05/29/2015 - 04:11:08PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack:[Active effect 3 on (490A993D)].SCC_Desperate_Script.RegisterForSingleUpdate() - "" Line ?[Active effect 3 on (490A993D)].SCC_Desperate_Script.OnUpdate() - "SCC_Desperate_Script.psc" Line 30[05/29/2015 - 04:11:54PM] slaScanner start time is ....356.687012[05/29/2015 - 04:11:54PM] [slamainscr ] Getting actors for 2 and locked = False[05/29/2015 - 04:11:54PM] Locking for 2 at position 0[05/29/2015 - 04:11:55PM] Found 6 arousedActors[05/29/2015 - 04:11:55PM] Found 0 nakedActors[05/29/2015 - 04:11:55PM] slaScanner After getting actors is ....357.536987, player is naked TRUE[05/29/2015 - 04:11:55PM] [slainternalscr ]: Herran got 12 exposure for seeing naked Tauriel[05/29/2015 - 04:11:56PM] [slainternalscr ]: Elenwen got 12 exposure for seeing naked Tauriel[05/29/2015 - 04:11:56PM] [slainternalscr ]: master got 12 exposure for seeing naked Tauriel[05/29/2015 - 04:11:57PM] [slainternalscr ]: Herran got 12 exposure for seeing naked Tauriel[05/29/2015 - 04:11:57PM] Unlocking[05/29/2015 - 04:11:57PM] UnLocking for 2 at position 0[05/29/2015 - 04:11:57PM] [slamainscr ]Unlocking scanner[05/29/2015 - 04:11:57PM] slaScanner end time is ....359.454010[05/29/2015 - 04:11:57PM] Next update in 80.000000[05/29/2015 - 04:12:06PM] [Zad]: OnEffectStart(): Bra[05/29/2015 - 04:12:06PM] [Zad]: OnEffectStart(): Bra[05/29/2015 - 04:12:06PM] [Zad]: Node Scale: 1.000000[05/29/2015 - 04:12:06PM] [Zad]: Node Scale: 1.000000[05/29/2015 - 04:12:06PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack:[None].DualSheathReduxEffect.RegisterForSingleUpdate() - "" Line ?[None].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Plug (Iron) (Anal))[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Captured Dreams Padded Leg Cuffs Silver)[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Captured Dreams Leg Cuffs - Black Ebonite)[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Captured Dreams Chastity Bra Silver)[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Captured Dreams Collar - Black Ebonite)[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Captured Dreams Chastity Belt Padded Silver)[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Captured Dreams Chastity Bra Silver)[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Captured Dreams Padded Arm Cuffs Silver)[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Captured Dreams Harness - Black Ebonite)[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Captured Dreams Chastity Belt Padded Silver)[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Plug (Soulgem) (Anal))[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Captured Dreams Padded Collar Silver)[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Little Devils Plug -The Tormentor)[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Plug (Inflatable) (Vaginal))[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Captured Dreams Padded Leg Cuffs Silver)[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Captured Dreams Chastity Bra Silver)[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Captured Dreams Leg Cuffs - Black Ebonite)[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Captured Dreams Harness - Black Ebonite)[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Captured Dreams Collar - Black Ebonite)[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Captured Dreams Harness Collar - Black Ebonite)[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Captured Dreams Chastity Bra Silver)[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Captured Dreams Arm Cuffs - Black Ebonite)[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Captured Dreams Harness - Black Ebonite)[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Captured Dreams Chastity Belt Padded Silver)[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Little Devils Plug -The Exciter)[05/29/2015 - 04:12:06PM] [Zad]: No menus are open. Equipping silently.[05/29/2015 - 04:12:06PM] [Zad]: No menus are open. Equipping silently.[05/29/2015 - 04:12:06PM] [Zad]: No menus are open. Equipping silently.[05/29/2015 - 04:12:06PM] [Zad]: No menus are open. Equipping silently.[05/29/2015 - 04:12:06PM] SOS SchlongLess: Nissa entered schlongless state[05/29/2015 - 04:12:06PM] [CF][Creature] Finished on ["Horse" [Actor < (49101DB3)>]][05/29/2015 - 04:12:06PM] SOS SchlongLess: Tessa entered schlongless state[05/29/2015 - 04:12:06PM] [CF][Framework] Removed active actor ["Horse" [Actor < (49101DB3)>]][05/29/2015 - 04:12:06PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect typestack:[None].CFEffectCreature.GetTargetActor() - "" Line ?[None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 167[None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Little Devils Plug -The Exciter)[05/29/2015 - 04:12:06PM] Error: Cannot call GetRace() on a None object, aborting function callstack:[None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 169[None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43[05/29/2015 - 04:12:06PM] [CF][Creature] No active mod for [None]; dispelling[05/29/2015 - 04:12:06PM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[None].CFEffectCreature.Dispel() - "" Line ?[None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 232[None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43[05/29/2015 - 04:12:06PM] [Zad]: No menus are open. Equipping silently.[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Captured Dreams Collar - Black Ebonite)[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(): Detected/fixed broken item state. Tessa has rendered Vaginal Plug in inventory still.[05/29/2015 - 04:12:06PM] [Zad]: No menus are open. Equipping silently.[05/29/2015 - 04:12:06PM] [Zad]: No menus are open. Equipping silently.[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Little Devils Plug -The Exciter)[05/29/2015 - 04:12:06PM] [Zad]: No menus are open. Equipping silently.[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Plug (Inflatable) (Anal))[05/29/2015 - 04:12:06PM] [Zad]: OnUnequipped(Tessa: Little Devils Plug -The Exciter)[05/29/2015 - 04:12:06PM] [Zad]: No menus are open. Equipping silently.[05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(): Detected/fixed broken item state. Nissa has rendered Belt in inventory still.[05/29/2015 - 04:12:22PM] [Zad]: No menus are open. Equipping silently.[05/29/2015 - 04:12:22PM] [Zad]: OnUnequipped(Nissa: Captured Dreams Chastity Belt Padded Silver)[05/29/2015 - 04:12:22PM] [Zad]: OnUnequipped(Nissa: Captured Dreams Chastity Bra Silver)[05/29/2015 - 04:12:22PM] [Zad]: No menus are open. Equipping silently.[05/29/2015 - 04:12:22PM] [Zad]: No menus are open. Equipping silently.[05/29/2015 - 04:12:22PM] [Zad]: OnEquipped(): Detected/fixed broken item state. Nissa has rendered Leg Cuffs in inventory still.[05/29/2015 - 04:12:22PM] [Zad]: No menus are open. Equipping silently.
Veladarius Posted May 29, 2015 Author Posted May 29, 2015 You mean the cloak ratio and the arousal poll ratio? Changed both to 30 seconds, but the game still crashes. The Papyrus log looks slightly different. [05/29/2015 - 04:11:03PM] [CF][Creature Apply] Failure on ["Elk" [Actor < (00097C51)>]]; creature isn't registered; race=["Deer" [Race ]] skin=["Elkmale" [Armor < (0005E979)>]] [05/29/2015 - 04:11:03PM] [CF][Creature Apply] Failure on ["Ulabae" [Actor < (490A993B)>]]; creature isn't registered; race=["Dark Elf" [Race ]] skin=["" [Armor < (00000D64)>]] [05/29/2015 - 04:11:03PM] [CF][Creature Apply] Failure on ["Elenwen" [Actor < (490ED49A)>]]; creature isn't registered; race=["High Elf" [Race ]] skin=["" [Armor < (00000D64)>]] [05/29/2015 - 04:11:03PM] [CF][Creature Apply] Failure on ["hunter" [Actor < (00097C68)>]]; creature isn't registered; race=["Wood Elf" [Race ]] skin=["" [Armor < (00000D64)>]] [05/29/2015 - 04:11:03PM] [CF][Creature Apply] Failure on ["Laniel" [Actor < (490A9931)>]]; creature isn't registered; race=["Breton" [Race ]] skin=["" [Armor < (00000D64)>]] [05/29/2015 - 04:11:05PM] [Zad]: UpdateControls() [05/29/2015 - 04:11:08PM] [Zad]: UpdateControls() [05/29/2015 - 04:11:08PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [Active effect 3 on (490A993D)].SCC_Desperate_Script.RegisterForSingleUpdate() - "" Line ? [Active effect 3 on (490A993D)].SCC_Desperate_Script.OnUpdate() - "SCC_Desperate_Script.psc" Line 30 [05/29/2015 - 04:11:54PM] slaScanner start time is ....356.687012 [05/29/2015 - 04:11:54PM] [slamainscr ] Getting actors for 2 and locked = False [05/29/2015 - 04:11:54PM] Locking for 2 at position 0 [05/29/2015 - 04:11:55PM] Found 6 arousedActors [05/29/2015 - 04:11:55PM] Found 0 nakedActors [05/29/2015 - 04:11:55PM] slaScanner After getting actors is ....357.536987, player is naked TRUE [05/29/2015 - 04:11:55PM] [slainternalscr ]: Herran got 12 exposure for seeing naked Tauriel [05/29/2015 - 04:11:56PM] [slainternalscr ]: Elenwen got 12 exposure for seeing naked Tauriel [05/29/2015 - 04:11:56PM] [slainternalscr ]: master got 12 exposure for seeing naked Tauriel [05/29/2015 - 04:11:57PM] [slainternalscr ]: Herran got 12 exposure for seeing naked Tauriel [05/29/2015 - 04:11:57PM] Unlocking [05/29/2015 - 04:11:57PM] UnLocking for 2 at position 0 [05/29/2015 - 04:11:57PM] [slamainscr ]Unlocking scanner [05/29/2015 - 04:11:57PM] slaScanner end time is ....359.454010 [05/29/2015 - 04:11:57PM] Next update in 80.000000 [05/29/2015 - 04:12:06PM] [Zad]: OnEffectStart(): Bra [05/29/2015 - 04:12:06PM] [Zad]: OnEffectStart(): Bra [05/29/2015 - 04:12:06PM] [Zad]: Node Scale: 1.000000 [05/29/2015 - 04:12:06PM] [Zad]: Node Scale: 1.000000 [05/29/2015 - 04:12:06PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].DualSheathReduxEffect.RegisterForSingleUpdate() - "" Line ? [None].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ? [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Plug (Iron) (Anal)) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Captured Dreams Padded Leg Cuffs Silver) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Captured Dreams Leg Cuffs - Black Ebonite) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Captured Dreams Chastity Bra Silver) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Captured Dreams Collar - Black Ebonite) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Captured Dreams Chastity Belt Padded Silver) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Captured Dreams Chastity Bra Silver) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Captured Dreams Padded Arm Cuffs Silver) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Captured Dreams Harness - Black Ebonite) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Captured Dreams Chastity Belt Padded Silver) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Plug (Soulgem) (Anal)) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Captured Dreams Padded Collar Silver) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Little Devils Plug -The Tormentor) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Plug (Inflatable) (Vaginal)) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Captured Dreams Padded Leg Cuffs Silver) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Captured Dreams Chastity Bra Silver) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Captured Dreams Leg Cuffs - Black Ebonite) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Captured Dreams Harness - Black Ebonite) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Captured Dreams Collar - Black Ebonite) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Captured Dreams Harness Collar - Black Ebonite) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Captured Dreams Chastity Bra Silver) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Captured Dreams Arm Cuffs - Black Ebonite) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Captured Dreams Harness - Black Ebonite) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Captured Dreams Chastity Belt Padded Silver) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Tessa: Little Devils Plug -The Exciter) [05/29/2015 - 04:12:06PM] [Zad]: No menus are open. Equipping silently. [05/29/2015 - 04:12:06PM] [Zad]: No menus are open. Equipping silently. [05/29/2015 - 04:12:06PM] [Zad]: No menus are open. Equipping silently. [05/29/2015 - 04:12:06PM] [Zad]: No menus are open. Equipping silently. [05/29/2015 - 04:12:06PM] SOS SchlongLess: Nissa entered schlongless state [05/29/2015 - 04:12:06PM] [CF][Creature] Finished on ["Horse" [Actor < (49101DB3)>]] [05/29/2015 - 04:12:06PM] SOS SchlongLess: Tessa entered schlongless state [05/29/2015 - 04:12:06PM] [CF][Framework] Removed active actor ["Horse" [Actor < (49101DB3)>]] [05/29/2015 - 04:12:06PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [None].CFEffectCreature.GetTargetActor() - "" Line ? [None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 167 [None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43 [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Little Devils Plug -The Exciter) [05/29/2015 - 04:12:06PM] Error: Cannot call GetRace() on a None object, aborting function call stack: [None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 169 [None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43 [05/29/2015 - 04:12:06PM] [CF][Creature] No active mod for [None]; dispelling [05/29/2015 - 04:12:06PM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type stack: [None].CFEffectCreature.Dispel() - "" Line ? [None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 232 [None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 43 [05/29/2015 - 04:12:06PM] [Zad]: No menus are open. Equipping silently. [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Captured Dreams Collar - Black Ebonite) [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(): Detected/fixed broken item state. Tessa has rendered Vaginal Plug in inventory still. [05/29/2015 - 04:12:06PM] [Zad]: No menus are open. Equipping silently. [05/29/2015 - 04:12:06PM] [Zad]: No menus are open. Equipping silently. [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Little Devils Plug -The Exciter) [05/29/2015 - 04:12:06PM] [Zad]: No menus are open. Equipping silently. [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(Nissa: Plug (Inflatable) (Anal)) [05/29/2015 - 04:12:06PM] [Zad]: OnUnequipped(Tessa: Little Devils Plug -The Exciter) [05/29/2015 - 04:12:06PM] [Zad]: No menus are open. Equipping silently. [05/29/2015 - 04:12:06PM] [Zad]: OnEquipped(): Detected/fixed broken item state. Nissa has rendered Belt in inventory still. [05/29/2015 - 04:12:22PM] [Zad]: No menus are open. Equipping silently. [05/29/2015 - 04:12:22PM] [Zad]: OnUnequipped(Nissa: Captured Dreams Chastity Belt Padded Silver) [05/29/2015 - 04:12:22PM] [Zad]: OnUnequipped(Nissa: Captured Dreams Chastity Bra Silver) [05/29/2015 - 04:12:22PM] [Zad]: No menus are open. Equipping silently. [05/29/2015 - 04:12:22PM] [Zad]: No menus are open. Equipping silently. [05/29/2015 - 04:12:22PM] [Zad]: OnEquipped(): Detected/fixed broken item state. Nissa has rendered Leg Cuffs in inventory still. [05/29/2015 - 04:12:22PM] [Zad]: No menus are open. Equipping silently. It looks like it is going through the normal equip procedures, same as whenever you enter the shop. The only other thing being done by the quest is cleaning up the wagon and actors outside (moved and/or disabled).
Klobo Posted May 29, 2015 Posted May 29, 2015 I now tried different things like not loading Creature Framework or completly uninstalling it but only result is that my older saves won't load anymore. The last Papyrus log maybe has some helpful lines. [05/29/2015 - 07:30:18PM] [CF][Framework] Registered ["gargoyle" [Race ]]["" [Armor < (190058CB)>]] events to mod "slnc"[05/29/2015 - 07:30:18PM] [slnc] [slncMainQuestScript ]: OnCreatureFrameworkRegister() End[05/29/2015 - 07:30:25PM] Error: Unable to call GetFormID - no native object bound to the script object, or object is of incorrect typestack:[None].slwconfigmenu.GetFormID() - "" Line ?[sKI_ConfigManagerInstance (5E000802)].SKI_ConfigManager.Cleanup() - "SKI_ConfigManager.psc" Line ?[sKI_ConfigManagerInstance (5E000802)].SKI_ConfigManager.OnUpdate() - "SKI_ConfigManager.psc" Line 95[05/29/2015 - 07:30:25PM] warning: Assigning None to a non-object variable named "::temp64"stack:[sKI_ConfigManagerInstance (5E000802)].SKI_ConfigManager.Cleanup() - "SKI_ConfigManager.psc" Line ?[sKI_ConfigManagerInstance (5E000802)].SKI_ConfigManager.OnUpdate() - "SKI_ConfigManager.psc" Line 95[05/29/2015 - 07:30:25PM] [CF][Framework] Cleared Form DB[05/29/2015 - 07:30:25PM] [CF][Framework] Creature Framework is done initialising[05/29/2015 - 07:30:26PM] [CF][Main Quest] The cloak is being applied for the first time since game load
Guest Posted May 29, 2015 Posted May 29, 2015 Sorry to repeat old (decrepit, ancient, doddering, hoary) subject, but modders are easily insulted and you're the only modder I know, relatively speaking.I really dread every two weeks when one of the biggie mods are updated, but only one sends me into whatevers of terror,the xpmse mod, which warns me NOT to press this button, or very bad things will happen.To which I'd rant most piteously, "Please mod out the bad".But they never do,And I'm pretty sure I chose "BBP" last time, I even asked here.Somewhere.If you're friends with them,Could you ask them to please have a "save settings" option,so when the two weeks goes by,the right settings will be inserted automatically.Failing that, Could someone somewhere please just State (in biggie letters) somewhere on their mod page tosay"XPMSE REQUIRED USE BBP" or words to that effect.And yes, I'm pretty sure it's BBP I want.(red-wire, blue wire? this is Not fun) I'd PM this but I'm already digging a big enough hole. It's just, you know that dice-roll of things that can go wrong? I don't want to load the dice.
Veladarius Posted May 29, 2015 Author Posted May 29, 2015 I now tried different things like not loading Creature Framework or completly uninstalling it but only result is that my older saves won't load anymore. The last Papyrus log maybe has some helpful lines. [05/29/2015 - 07:30:18PM] [CF][Framework] Registered ["gargoyle" [Race ]]["" [Armor < (190058CB)>]] events to mod "slnc" [05/29/2015 - 07:30:18PM] [slnc] [slncMainQuestScript ]: OnCreatureFrameworkRegister() End [05/29/2015 - 07:30:25PM] Error: Unable to call GetFormID - no native object bound to the script object, or object is of incorrect type stack: [None].slwconfigmenu.GetFormID() - "" Line ? [sKI_ConfigManagerInstance (5E000802)].SKI_ConfigManager.Cleanup() - "SKI_ConfigManager.psc" Line ? [sKI_ConfigManagerInstance (5E000802)].SKI_ConfigManager.OnUpdate() - "SKI_ConfigManager.psc" Line 95 [05/29/2015 - 07:30:25PM] warning: Assigning None to a non-object variable named "::temp64" stack: [sKI_ConfigManagerInstance (5E000802)].SKI_ConfigManager.Cleanup() - "SKI_ConfigManager.psc" Line ? [sKI_ConfigManagerInstance (5E000802)].SKI_ConfigManager.OnUpdate() - "SKI_ConfigManager.psc" Line 95 [05/29/2015 - 07:30:25PM] [CF][Framework] Cleared Form DB [05/29/2015 - 07:30:25PM] [CF][Framework] Creature Framework is done initialising [05/29/2015 - 07:30:26PM] [CF][Main Quest] The cloak is being applied for the first time since game load When you removed Creature Framework did you use the MCM option to uninstall it?
Veladarius Posted May 29, 2015 Author Posted May 29, 2015 Sorry to repeat old (decrepit, ancient, doddering, hoary) subject, but modders are easily insulted and you're the only modder I know, relatively speaking. I really dread every two weeks when one of the biggie mods are updated, but only one sends me into whatevers of terror, the xpmse mod, which warns me NOT to press this button, or very bad things will happen. To which I'd rant most piteously, "Please mod out the bad". But they never do, And I'm pretty sure I chose "BBP" last time, I even asked here. Somewhere. If you're friends with them, Could you ask them to please have a "save settings" option, so when the two weeks goes by, the right settings will be inserted automatically. Failing that, Could someone somewhere please just State (in biggie letters) somewhere on their mod page to say "XPMSE REQUIRED USE BBP" or words to that effect. And yes, I'm pretty sure it's BBP I want. (red-wire, blue wire? this is Not fun) I'd PM this but I'm already digging a big enough hole. It's just, you know that dice-roll of things that can go wrong? I don't want to load the dice. First, on updating mods for me it has to meet one of these criteria: 1- It fixes a bug I am experiencing 2- It has features I want to use 3- Another mod absolutely requires the version I don't have If it does not meet any of those it can wait until I start a new game (less likely to have complications) And unless otherwise specified by the mod I just install over the previous versions, no clean save either. I can always go back and do that if there are issues. As for BBP and all that there are just a few things to remember: TBBP > BBP > standard - Skeleton must be equal or higher than both the body/armor/clothing as well as any animations - Using a skeleton of a lower level than the body or animation will result in a crash As for what version of XPMSE unless you have a mod that specifies a version to use you can use most any, I use either v1.93 (x93ar50 specifically) or v2.13 as I still use ECE. On HDT vs TBBP it depends on a few things. You can use TBBP with HDT physics, there may be some side effects but I have not noticed anything major. Mixing one type skeleton with bodies/clothing/armor of the other will result in things being slightly off, especially with the breasts. I have noticed that the HDT skeleton with TBBP items results in the breasts being flattened, some quite noticeably.
Klobo Posted May 29, 2015 Posted May 29, 2015 I now tried different things like not loading Creature Framework or completly uninstalling it but only result is that my older saves won't load anymore. The last Papyrus log maybe has some helpful lines. [05/29/2015 - 07:30:18PM] [CF][Framework] Registered ["gargoyle" [Race ]]["" [Armor < (190058CB)>]] events to mod "slnc" [05/29/2015 - 07:30:18PM] [slnc] [slncMainQuestScript ]: OnCreatureFrameworkRegister() End [05/29/2015 - 07:30:25PM] Error: Unable to call GetFormID - no native object bound to the script object, or object is of incorrect type stack: [None].slwconfigmenu.GetFormID() - "" Line ? [sKI_ConfigManagerInstance (5E000802)].SKI_ConfigManager.Cleanup() - "SKI_ConfigManager.psc" Line ? [sKI_ConfigManagerInstance (5E000802)].SKI_ConfigManager.OnUpdate() - "SKI_ConfigManager.psc" Line 95 [05/29/2015 - 07:30:25PM] warning: Assigning None to a non-object variable named "::temp64" stack: [sKI_ConfigManagerInstance (5E000802)].SKI_ConfigManager.Cleanup() - "SKI_ConfigManager.psc" Line ? [sKI_ConfigManagerInstance (5E000802)].SKI_ConfigManager.OnUpdate() - "SKI_ConfigManager.psc" Line 95 [05/29/2015 - 07:30:25PM] [CF][Framework] Cleared Form DB [05/29/2015 - 07:30:25PM] [CF][Framework] Creature Framework is done initialising [05/29/2015 - 07:30:26PM] [CF][Main Quest] The cloak is being applied for the first time since game load When you removed Creature Framework did you use the MCM option to uninstall it? I think I forgot that...
Guest Posted May 29, 2015 Posted May 29, 2015 Sorry to repeat old (decrepit, ancient, doddering, hoary) subject, but modders are easily insulted and you're the only modder I know, relatively speaking. I really dread every two weeks when one of the biggie mods are updated, but only one sends me into whatevers of terror, the xpmse mod, which warns me NOT to press this button, or very bad things will happen. To which I'd rant most piteously, "Please mod out the bad". But they never do, And I'm pretty sure I chose "BBP" last time, I even asked here. Somewhere. If you're friends with them, Could you ask them to please have a "save settings" option, so when the two weeks goes by, the right settings will be inserted automatically. Failing that, Could someone somewhere please just State (in biggie letters) somewhere on their mod page to say "XPMSE REQUIRED USE BBP" or words to that effect. And yes, I'm pretty sure it's BBP I want. (red-wire, blue wire? this is Not fun) I'd PM this but I'm already digging a big enough hole. It's just, you know that dice-roll of things that can go wrong? I don't want to load the dice. First, on updating mods for me it has to meet one of these criteria: 1- It fixes a bug I am experiencing 2- It has features I want to use 3- Another mod absolutely requires the version I don't have If it does not meet any of those it can wait until I start a new game (less likely to have complications) And unless otherwise specified by the mod I just install over the previous versions, no clean save either. I can always go back and do that if there are issues. As for BBP and all that there are just a few things to remember: TBBP > BBP > standard - Skeleton must be equal or higher than both the body/armor/clothing as well as any animations - Using a skeleton of a lower level than the body or animation will result in a crash As for what version of XPMSE unless you have a mod that specifies a version to use you can use most any, I use either v1.93 (x93ar50 specifically) or v2.13 as I still use ECE. On HDT vs TBBP it depends on a few things. You can use TBBP with HDT physics, there may be some side effects but I have not noticed anything major. Mixing one type skeleton with bodies/clothing/armor of the other will result in things being slightly off, especially with the breasts. I have noticed that the HDT skeleton with TBBP items results in the breasts being flattened, some quite noticeably. I think I don't want hdt physics. I think I want BBP (so stuff moves). But what I really want right this second is the mod TS-Miniskirt to fit Peaches body. Through an incredible amount of luck I got "cbbe morphs" to work once, and everything fit great. Peaches looked anorexic, but whatever. NOW with 7 biggie updates stuff just won't fit and cbbe morphs is dead. The CBBE Morph sliders do nothing. I recompiled using custom-vel, So starting from scratch, The seven biggie mods all want to overwrite each other. I'm totally guessing which mod is smarter (which modder is smarter) and I've totally decided to bet it all on Caliente and XP32mse. netimmerse override, um, (O crap my memory just died) uh realistic ragdolls and force, and SOS must submit to the other mods (I think). But "CBBE morphs" is still dead and Peaches is meaty but she looks like she buys all of her clothes at the goodwill. Other than that, my new game seems fine (but it's a new game, so not much to say yet). I can't do spoilers so except for @OP, please avert your eyes. Thanks Edit: they kicked in. Plus, two mods for the TS-mods exist (so, mods for the mod). So far, everything looks better. Thanks.
Veladarius Posted May 29, 2015 Author Posted May 29, 2015 Sorry to repeat old (decrepit, ancient, doddering, hoary) subject, but modders are easily insulted and you're the only modder I know, relatively speaking. I really dread every two weeks when one of the biggie mods are updated, but only one sends me into whatevers of terror, the xpmse mod, which warns me NOT to press this button, or very bad things will happen. To which I'd rant most piteously, "Please mod out the bad". But they never do, And I'm pretty sure I chose "BBP" last time, I even asked here. Somewhere. If you're friends with them, Could you ask them to please have a "save settings" option, so when the two weeks goes by, the right settings will be inserted automatically. Failing that, Could someone somewhere please just State (in biggie letters) somewhere on their mod page to say "XPMSE REQUIRED USE BBP" or words to that effect. And yes, I'm pretty sure it's BBP I want. (red-wire, blue wire? this is Not fun) I'd PM this but I'm already digging a big enough hole. It's just, you know that dice-roll of things that can go wrong? I don't want to load the dice. First, on updating mods for me it has to meet one of these criteria: 1- It fixes a bug I am experiencing 2- It has features I want to use 3- Another mod absolutely requires the version I don't have If it does not meet any of those it can wait until I start a new game (less likely to have complications) And unless otherwise specified by the mod I just install over the previous versions, no clean save either. I can always go back and do that if there are issues. As for BBP and all that there are just a few things to remember: TBBP > BBP > standard - Skeleton must be equal or higher than both the body/armor/clothing as well as any animations - Using a skeleton of a lower level than the body or animation will result in a crash As for what version of XPMSE unless you have a mod that specifies a version to use you can use most any, I use either v1.93 (x93ar50 specifically) or v2.13 as I still use ECE. On HDT vs TBBP it depends on a few things. You can use TBBP with HDT physics, there may be some side effects but I have not noticed anything major. Mixing one type skeleton with bodies/clothing/armor of the other will result in things being slightly off, especially with the breasts. I have noticed that the HDT skeleton with TBBP items results in the breasts being flattened, some quite noticeably. I think I don't want hdt physics. I think I want BBP (so stuff moves). But what I really want right this second is the mod TS-Miniskirt to fit Peaches body. Through an incredible amount of luck I got "cbbe morphs" to work once, and everything fit great. Peaches looked anorexic, but whatever. NOW with 7 biggie updates stuff just won't fit and cbbe morphs is dead. The CBBE Morph sliders do nothing. I recompiled using custom-vel, So starting from scratch, The seven biggie mods all want to overwrite each other. I'm totally guessing which mod is smarter (which modder is smarter) and I've totally decided to bet it all on Caliente and XP32mse. netimmerse override, um, (O crap my memory just died) uh realistic ragdolls and force, and SOS must submit to the other mods (I think). But "CBBE morphs" is still dead and Peaches is meaty but she looks like she buys all of her clothes at the goodwill. Other than that, my new game seems fine (but it's a new game, so not much to say yet). I can't do spoilers so except for @OP, please avert your eyes. Thanks The advantage that HDT has over the others is it does not rely on the animation to move the body, the physics module does it but it does use some computing power (I dropped about 5 fps). When installing things I usually start with a general mod and work towards more specific items. When doing bodies I start with a general body package then add textures then meshes (saying 'no' to overwriting any textures unless I want those) then the skeleton. You can use bodyslide on the meshes at any point after you install them as it will not change anything else (skeleton or textures). With all the various body variations it can be a pain finding ones where the accessories you want to use are compatible with the clothes and body.
jckchrck Posted May 30, 2015 Posted May 30, 2015 Hi Veladarius, first of all : thank you fot this amazing mod and the incredible work you've done here ! I don't know if this has already benn discussed in the forum but I noticed two small problems : 1) when I receive the first quest from De'zra, the quest begins but no marker appears on the map and when I get to the Orc she wants me to reach, no specific dialog comes up. 2) when I've been a bad girl (so to speak) I'm hung at the gate and sevearely beaten by Herran (is it exactly his name ?), then the master says it's just the beginning and that she lets me in the hands of Herran..... but nothing happens at this point. My character stays still, Herran too, I can walk here and there and every time I come back to the master, this dialogs happens again with the sale result. Last question : how do I get to know the level of my character's Disposition or Rank with the master ?? Because the "Assist a customer" event hasn't start already. If you have any insight on these points, it would be very appreciated. Otherwise, no problem : everything works perfectly ! Sorry for my poor english J. 1- for whatever reason the destination did not set properly. A few things to check: what is the quest stage: CDxSmithsErrands the dialogue should set it to 15 what is the value for: help cdxSmithErrandsDest is set by the dialogue and stage 15 sets up the target objective and dialogue 2-Disable your controls, you should not be in control at this point. Once you do it should take over again Look at the ledger by the door inside the shop. Thank you for the quick answers ! I'm gonna chek immediately. Hi Veladrius, I'm still having your great mod installed and like everyone here, i'm waiting for the next uptade. Three things, though (sorry if they've already been discussed) : 1) I'm still having the same problem with De'zra's quest : no location on the map. I checked in the console as you told, but setting it to 15 doesn't change anything. But it's no big deal : it doesn't seem to be an important quest. 2) Assist a customer : for whatever reason, the master asks me "where have you been" way before the 1st of the month, so that I get punished and can't even get to see M. Tavish ! I tried to follow the master hour after hour and to wait with her for Tavish, and there is always a moment when she begins to ask "where have you been " etc. but Tavish hasn't even come to the shop. Ant idea ? 3) I saw in some screenshots that the master was wearing different clothes than the ones she always wears in my game : is it possible to change them, to configure the master ? Thx !
Veladarius Posted May 30, 2015 Author Posted May 30, 2015 Hi Veladarius, first of all : thank you fot this amazing mod and the incredible work you've done here ! I don't know if this has already benn discussed in the forum but I noticed two small problems : 1) when I receive the first quest from De'zra, the quest begins but no marker appears on the map and when I get to the Orc she wants me to reach, no specific dialog comes up. 2) when I've been a bad girl (so to speak) I'm hung at the gate and sevearely beaten by Herran (is it exactly his name ?), then the master says it's just the beginning and that she lets me in the hands of Herran..... but nothing happens at this point. My character stays still, Herran too, I can walk here and there and every time I come back to the master, this dialogs happens again with the sale result. Last question : how do I get to know the level of my character's Disposition or Rank with the master ?? Because the "Assist a customer" event hasn't start already. If you have any insight on these points, it would be very appreciated. Otherwise, no problem : everything works perfectly ! Sorry for my poor english J. 1- for whatever reason the destination did not set properly. A few things to check: what is the quest stage: CDxSmithsErrands the dialogue should set it to 15 what is the value for: help cdxSmithErrandsDest is set by the dialogue and stage 15 sets up the target objective and dialogue 2-Disable your controls, you should not be in control at this point. Once you do it should take over again Look at the ledger by the door inside the shop. Thank you for the quick answers ! I'm gonna chek immediately. Hi Veladrius, I'm still having your great mod installed and like everyone here, i'm waiting for the next uptade. Three things, though (sorry if they've already been discussed) : 1) I'm still having the same problem with De'zra's quest : no location on the map. I checked in the console as you told, but setting it to 15 doesn't change anything. But it's no big deal : it doesn't seem to be an important quest. 2) Assist a customer : for whatever reason, the master asks me "where have you been" way before the 1st of the month, so that I get punished and can't even get to see M. Tavish ! I tried to follow the master hour after hour and to wait with her for Tavish, and there is always a moment when she begins to ask "where have you been " etc. but Tavish hasn't even come to the shop. Ant idea ? 3) I saw in some screenshots that the master was wearing different clothes than the ones she always wears in my game : is it possible to change them, to configure the master ? Thx ! 1- An alternative is to use sqv CDxSmithErrands and look at the alias 'Alias_DeliveryTarget', that is the person it is set to go to. You can use that ID with PRID and find out who it is. If it is blank then it did not set anyone and won't work. 2- It is an issue with going from one year to the next. Try setting the slider to 1 and reset the quest, if that does no work then set it to 0 and wait until the beginning of the next year and set it to whatever you want again. 3- The addon files that I have for download with the mod will add items to npc outfits. You need the addon file and the mod the items are from to be active. Depending on how many you have active you still may see her in normal clothes from time to time. V4 will be using a different system to handle npc outfits and will be much more customizable.
klishingoff Posted May 30, 2015 Posted May 30, 2015 Wow I love this mod! Amazing job on this really. Do you have any news for the next expansion? Especially when Players will be able to become slaves of the master?
kronnos44 Posted May 30, 2015 Posted May 30, 2015 i think you can find that info in the previous pages,, Can't stand the wait for this , but everytime i hear about it beeing doubled in the next expansion i know it's worth the wait xD
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