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Veladarius

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  1. Ok, hit the same issue I was having earlier with feet transitioning to 'bondage feet' without using any sort of bondage heel. These were the same boots I used when this happened before (offset of 9), sometimes it automatically removes them but I can reequip them with the message that they don't fit properly. This is an entirely new game and these are the only heels I have used so far (no DD items yet either). Even switching to boots with an offset of 10 gets me the same message when equipping them.
  2. One issue I do run across on occasion is the NIO offset isn't correct and there is either a gap between the ground and feet or the feet are sunk into the ground a bit. If I change the value in the string data can I correct this?
  3. ZAZ keywords were removed from DD items somewhere in V4 I believe. There is the keyword zad_deviousboots which denotes the type of item and is on the part that is actually equipped and not what is show in the inventory screen.
  4. After going through some of my clothing/armor mods (I have a lot, B8-DB in my load order are armor mods some were combined) armor with heels fall into one of 3 categories: - Ones that shorten the shins to give space for the heels with no outside vertical offset. These can't be detected but tend to be low so can be ignored - Ones that use the High Heels system (older but some have not been converted to NIO). These can be detected by the enchantment added to them. - Ones that use NIO. Can be detected by the offset amount. I checked through 39 NIO boots/shoes from 6 different mod publishers and all with heels ranged from 5 to 11 and looking at the foot shape I would classify them as follows: 5 to <7 medium heel with the sole of the foot being at about a 30 degree angle 7 to <9 high heel with the sole of the foot being at about a 45-60 degree angle 9 to 12 Very high heel with the foot being at about a 75 degree angle. This category has exceptions: those with height of 10+ are either a DD item with a vertical foot or an angled foot with a platform. I would suggest looking for a DD keyword for shoes to advance the player to the bondage feet level. Some other issues are with foot shape and placement of the heel of the foot compared to the 0 point on the Z axis and is off by 1 unit or so.
  5. The speed modifier or stages don't bother me, just trying to figure out what shoes fall into what stage is what is confusing as only a few items I have are close to DD's ballet boots/shoes or pony boots. Worst case scenario once I check over my mods and get some numbers and compare them to the mod I may alter the range values of the mod to match the items.
  6. From this I'm guessing the setting of '5' for where the mod recognizes the heels as high heels would be about a 2.5" heel. So should the ballet heels be an offset of around 12-14? I never did install NIFScope on this pc though I had it on my old gaming pc. Odd thing is some heels are platform boots and are close to or at bondage boot offsets but still only count as high heels. Off the top of fyour head can you tell me what the ranges are for the different boots or what quest script they are in? AS it is I probably have 50+ outfits and armors to go through to see where they fall.
  7. I downloaded 1.10.,163 from the Steam file repository including the DLC's and GECK for that version. I have no interest in the Creation Club, still likely have the free 500 atoms they gave away when it first opened. When I looked initially any mods worth getting I had gotten for free before the CC even opened.
  8. You can still get the 1.10.163 files from Steam as they have repositories of older versions of the game. do a search for "FALLOUT 4 STEAM 1.10.163 FILE REPOSITORY" and you should get the instructions on how to download the files from Steam. These just need copied over the existing game files, I suggest keeping a copy of them in case the game gets overwritten again.
  9. The majority of armors I use have heels about 1/2 to 2/3 the height of the high heels in the mod with the highest being about the same so none come close to anything like ballet or pony boots from DD. Unfortunately I don't know how to check what the heel offset is in NIO as I have no experience with it. I have the mod set to the default value for NIO heel detection but I have no idea what typical values range between from normal heel height (2"/5cm) to ballet boots. I've never touched NIO and have no idea where to start, skeleton and mesh work wasn't something I did (had lots of help in those areas when working on CD originally).
  10. Not sure if this has been a requested addition but I have 2 things: 1- Is it possible to have the high heel training stop at the current height off heels used? It gets annoying when I'm using armor with mid-height heels and suddenly am no longer able to use them as my feet now require higher heels than what I'm currently using (or have even used). 2- Give a one time option to set your base hair style and color. I don't always have my character looks set before the mod starts and while it is possible to change the base color and length it is a bit of a pain (usually repeatedly disabling and enabling hair color and style control until it asks about the current ones again). Even a 'snooze' option when it asks about setting the default initially for a few minutes would be helpful. Only issue I'm having is when hair is updated or checked the physics for hair and clothing items freaks out and causes parts to float or zoom off to the horizon. Using 'showracemenu' resets it all or if it's just clothing reequipping it fixes that item but I've had to limit how much the mod does anything with hair to a minimum.
  11. Ok, issue isn't with your mod. Went there from an earlier save and went through the stages with no issues. Tried the save I was using before and Crash Fixes finally gave me some errors but they are from standard armors (Crash Fixes fixed some of my physics issues but caused others). Finally found the log for Crash Fixes (not where it should be) so I have a few things to try. Whoever has the armor on is nearby, I was able to get to Mara's shrine by coming from the Lords Stone / Mehrunes Dagon's shrines but had a narrow area I had to stay in along the mountain top.
  12. I tossed the log into the decoder at https://www.skyrimcrashdecoder.com and it pointed to: The following plugin (mod) might have been involved in the crash: [rsp+7c8 ] 0x14 (formid 0x14 -> playercharacter* 0x23ea4bba080) "gharzul the defiant" [0x00000014] ("requiem for the indifferent.esp").
  13. Having a crash issue when trying to go to the wedding with Molli, as soon as I get close enough for the cell to load it just dumps me to the desktop with no error messages. Everything else has worked fine including body morphs and all clothing, just trying to figure out what is physically placed there that could be causing it. I have been to the area prior to this quest with no issues.
  14. For the SE version parts 1 and 2 are the only required files. Part 3 is needed as everything should be included in DDI and DDX. Part 5 and the DDv4 update file are recommended but not necessary. The esp is included in part 1 so the lone esp shouldn't be needed.
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