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Veladarius

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  • Birthday 12/28/1969

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  1. I suggest using the bodyslide files for whatever version of DD you are using. I have custom device textures but they use the meshes included with DD.
  2. HAve not forgotten about things here, there are a lot of things I have to relearn (my chaotic mod structure, DD scripting, scripting in general and stupid quirks of the Creation Kit) and itr can be difficult to focus on it all. I had been in the process of making quite a few changes in v4.16 when I stopped working on it and currently the 3 biggest issues are: 1) updating devices especially custom ones as scripts that I had extended have either had functions changed or the script no longer exists. I never was all that great in sorting through scripts to figure them out. Getting this sorted out will fix issues with devices. 2) Manor Slave is incomplete, there is no 'End of Day' functionality at all. The new task system allows you to do more than 4 tasks (sweeping is broken up between each floor now) and other tasks were added but there isn't any sort of tracking or evaluation set up. Considering that Manor Slave is run by 1 main script start to end (same with the portion in the mine/smithy) there is a lot to go through. 3) Chaste Life not working right, spouse alias is not filling so activities don't work for the most part. 4) The quest to get the package at the lighthouse in Property Slave has an odd quirk. When you return and go to the Manor basement it works fine if you were able to bring it back with no interruptions. If you were caught or had to reacquire it then the basement scene would break (Master comes down to the basement, gets to the bottom of the stairs then leaves). I ran through each scenario multiple times and the outcome was the same each time even though the scene in the basement is used by all of them (no differences). 5) The 4 Special quests are not triggering at all for me. If anyone finds that a scene has stalled talk to the person who was interacting with you (enable player controls, talk and break off conversation then disable them). There are a number of 'Restart points' placed in quest dialogue and scenes (not sure how many are in v4.15 but v4.16 has them in most quests). No idea why scenes stop like they do, it is something that has happened randomly in various places from update to update even when no changes were made to those quests or actor AI (it's super finicky at times).
  3. There were a number of changes to the framework script but it seems that not all of the scripts that call on it were updated (or there are old scripts included in v4.15). The Filler Item is used in the quest with the Jarl in Falkreath and is placed on him to keep his clothes from being equipped. For the script I set the two variables to none before having it look up the item info as I would rather have it equip nothing than a broken item that can't be easily removed. You may want to check the properties and can likely change them to something else since a silver gag doesn't exist (likely why I put it there).
  4. It seems to be an issue with scenes and animations, not sure why it happens but pretty sure its just Skyrim being Skyrim. If a scene stops go to the CD MCM menu on the Player tab, enable the player controls and speak with whomever else is in the scene, exit the dialogue and go back and disable player controls. This should let the scene run as normal after that (has worked for me almost all the time).
  5. Cursed God items were a last minunte additionI had tossed together when making v4.15. I had the textures made for a future story quest but wanted them to stay out of normal use so I made them rather debilitating to use. I will be expanding the Cursed God quest at some point but I am still playing through the mod and not forcing things to advance like I usually did as I want to make sure it works as it should. There are parts of v4.16 that are incomplete (some parts have been rebuilt) and some things have been expanded a bit as I have been playing. I also have not written scripts, dialogue or scenes in years so I have forgotten quite a bit. I have a number of DD mods that I use that are for v4 and have not been updated beyond that, since DD v5 is compatible with v4 I will likely stay with v4. Personally I only update mods if a newer version fixes game breaking bugs or adds features I want to use. Not being able to use mods I use often just to use the newest version isn't always worth it. As it is updateing to v4 cost me the use of several mods including at least one that was set to work with CD.
  6. 1- there have been some changes to plugs between v3 and v4/5 that I need to dive into as I still have not taken a look into the scripts such. The bonuses still work but they require you to have a minimum arousal and not have a key for the belt in your inventory for them to work. 2- Gag removal should work, I have not had any issues so far in v4. Problem item is corsets which are not removed when a belt is present as they have a convoluted removal process when combined with a belt. 3- If they are scanned or something happens to them due to scripts it resets their pose. I have some ideas on how to fix this but this has been an ongoing issue 4- Bound poses don't want to be removed at the end of the day for some reason even though the idle is reset (another ongoing issue) 5- Chastity piercings use 2 parts, the piercing which counts as a standard piercing and a lock piece which counts as a belt. Piercing is equipped first then the lock and removing the lock doesn't remove the piercing The add-ons give the assistants some clothing and items to sell (as I remember). I will likely create a patch to add non-locking clothing from other mods for them to sell as well. I will take a look at their dialogue and see if there is something else that was triggered. Right now my first priority is sorting out the v4.16 release, finishing what is not complete, updating it to work with DD v4 and fixing dialogue as some of it has rather complex conditions and there are some occasional 'holes' which dump you out as you don't meet any criteria.
  7. Collect, generally I just do a straight build. She has not been painted at all yet, just finished fitting things together as there were a number of parts that had to be modified. Armor will be a red/orange candy mix with details and highlights done in red, orange and clear black (also candy) with everything over chrome.
  8. It seems the further I get into Manor Slave the more I find that is unfinished. While most of the tasks are complete (two larger ones left to do) you can do more tasks per day than the current release. The tracking of completed task, end of day and punishments (am reusing the existing ones just need to start them) are nonexistant and need built. To get a feel for scripting again I added two 'starts' meant for use with Alternate Start. Once you have chosen your start you can hit the start button for one of these but they tie in with existing CD devices. One is a start for 'Chaste Life' where you have fled to avoid an arranged marriage but not before you were placed in one of the Protector Plus belts that only your fiance can remove (need to ensure Master doesn't replace them as she can now when she wants). Currently this is unremovable (same situation as Elisif for the most part) but I will add some options to resolve it later. The other starts you in a standard Protector belt but without the means to remove it. This isn't too bad as you only need to get to the shop and purchase the book to make the amulet for removing it. Both come with a letter from mom explaining the situation. Dialogue has also been added with Master about the situation for each. Considering adding one for the cursed Jade items but I need to do more with the resolution of that. Bit off topic but this is one of the other things that has been keeping me occupied. I have built quite a few kits like this (a little over 220 of them while I was away) and this one is a custom kitbash of two different kits that were not meant to be used together. Preparing to do a custom paintjob, mostly candy over chrome like in the girl and bike pic.
  9. Still testing things in v4.16 and making things work with DD v4. Current things I am working on: 1) Some devices (operation and removal) are quirky. 2) Quest to Light House and follow-up have issues that need fixed (quest stalls out and won't continue in several places). 3) Manor Slave was in the process of being rebuilt and several parts are not done (and I haven't written scripts in years). 4) Punishment start doesn't want to move the player to the shop to set up the scene. I still have not tested the 4 Jarl quests, Relationship slave or the quest with Rayani yet or some of the other paths in quests (I forgot just how many minor deviations there are in dialogue and quests).
  10. When you did the quest did you get back without issues or did you have to capture her again? I found that having to capture her again tends to break the scene that starts once she gets to the bottom of the stairs (may be a variable that isn't being set properly somewhere, not sure).
  11. I have no idea why it does this. All the NPC's have had all their factions changed to the same one and all the idle markers and such that were in the Embassy were replaced (it is a copy). It may be another mod starting it, I know SexLab Dialogue (needed for SD+) has an MCM option for NPC's to be hostile and others make changes to player and npc factions after sex. Skyrim's NPC AI can be pretty persistent and stupid.
  12. I am looking to make adjustments to CD slavery to allow other slavery mods to capture and sell CD player slaves back to Master (Simple Slavery would be the easiest route but others would work as well). These are the outcomes based on what sort of slave the player is: 1) If the player is trying to work off their debt it would be increased which could end up with them in the Property Slave portion. 2) If the player was a Property Slave then whatever quest they were doing would be a failure and they would likely be moved to a lesser task than currently assigned. While this would not lead directly to the 'Bad End' or removed from the Manor Slave portion it certainly would slow their progress towards the end. 3) If the player is a Relationship Slave they would likely be punished and have some restrictions placed on them. 4) If the player is the slave of their spouse they would be restricted and punished in some way. Since slavery mods generally don't bother CD player slaves I think this would bring back an element of danger again that these other mods bring. I don't think it would be an issue if these mods made use of the player for a little while either such as SD+ Masters keeping the player for a few days for their use before ransoming them back.
  13. Thanks! Going to take a bit to catch up with things and I'm slowly remembering things (particularly how my mod even works).
  14. 1- I have had some issues around the shop, seems to be related to some of the lighting from what I can tell (I'm playing at 4K resolution with enb and custom settings around ultra). Skyrim has always had issues with lights that cast shadows as the number that can be rendered at once are very limited. 2- It may be stuck in an animation, sometimes even disabling controls won't interrupt the animation but you can try resetting the player idle after enabling the controls. 3 & 4- The 4.16 version I am working on has a number of changes to how Manor Slave works but parts are incomplete, is what I'm trying to sort out now. 5- Likely the activator was not swapped out with the static pile, had some issues with that myself but I think I have it fixed.
  15. I don't do anything with Racemenu or jcontainers, most of that is beyond my abilities and I don't use racemenu anyway (I still use ECE, just personal preference). Only thing I can think of for the scripts that check for other mods is it may be an SKSE command, don't really remember and have not gotten around to even loading them in my tests. As for the custom outfits I have not changed them in any way from how they used to be (I suck at converting things in Bodyslide and the only tutorial I found that explained things simple enough for me is now missing the example images so I'm SOL).
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