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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

Is it possible to screw up recover delivery quest. master makes comment about delivery being in good condition, but im wondering if i can alter result any way?

 

Not really, other than backing out. It will be expanded at some point.

 

 

Would it be possible to add some levelled bandits at some point, once you hit around L25 the recovery quests are far too easy (except for Treva's Watch which at least has some Marauders :) ) Maybe something like the delivery quest bandits (perhaps at 100% rather than 125%.)

 

Posted

 

Is it possible to screw up recover delivery quest. master makes comment about delivery being in good condition, but im wondering if i can alter result any way?

 

Not really, other than backing out. It will be expanded at some point.

 

 

Would it be possible to add some levelled bandits at some point, once you hit around L25 the recovery quests are far too easy (except for Treva's Watch which at least has some Marauders :) ) Maybe something like the delivery quest bandits (perhaps at 100% rather than 125%.)

 

 

 

I didn't change any of the bandits at the locations where the deliveries were lost. Modifying them would either require making new bandits and replacing them (making them incompatible with any bandit overhaul) or modifying them (changing all the bandits and making it incompatible with any bandit overhaul). Why Bethesda decided to use pre leveled bandits (6 sets of them, max level of 29) instead of using the leveling option and base them on the player is beyond me.

Posted

 

 

Is it possible to screw up recover delivery quest. master makes comment about delivery being in good condition, but im wondering if i can alter result any way?

 

Not really, other than backing out. It will be expanded at some point.

 

 

Would it be possible to add some levelled bandits at some point, once you hit around L25 the recovery quests are far too easy (except for Treva's Watch which at least has some Marauders :) ) Maybe something like the delivery quest bandits (perhaps at 100% rather than 125%.)

 

 

 

I didn't change any of the bandits at the locations where the deliveries were lost. Modifying them would either require making new bandits and replacing them (making them incompatible with any bandit overhaul) or modifying them (changing all the bandits and making it incompatible with any bandit overhaul). Why Bethesda decided to use pre leveled bandits (6 sets of them, max level of 29) instead of using the leveling option and base them on the player is beyond me.

 

 

I believe it's from the fallout with Oblivion and auto levelling.  Lots of folks didn't like getting waylaid by bandits with daedric armor and demanding 100 gold to pass heh.  So this time more NPCs/monsters had max levels and level groupings.

 

 

Posted

 

Is it possible to screw up recover delivery quest. master makes comment about delivery being in good condition, but im wondering if i can alter result any way?

 

Not really, other than backing out. It will be expanded at some point.

 

 

Random ideas for when you get to it:

- Instead of finding the package in good condition, finding a bandit that was too curious for their own good and "escorting" them back.

- Instead of finding the package, finding a bill of sale of some sort and having to go intimidate/persuade/bribe a npc for the package.

- Finding a damaged (tamper resistant booby-trap?) package or failing to intimidate the npc from the previous suggestion and ending up bringing the stuff back by wearing it back.

Posted

 

Random ideas for when you get to it:

- Instead of finding the package in good condition, finding a bandit that was too curious for their own good and "escorting" them back.

- Instead of finding the package, finding a bill of sale of some sort and having to go intimidate/persuade/bribe a npc for the package.

- Finding a damaged (tamper resistant booby-trap?) package or failing to intimidate the npc from the previous suggestion and ending up bringing the stuff back by wearing it back.

 

 

I for one would love a (repeatable) quest where you're the luggage in a dungeon expedition.

Posted

hey vel!

 

been stalking the forums for a couple of months, first post now.

 

just wanted to give you a "thumbs up", love your mod cant wait to see an update!

 

hope your treatment helps, keep it up!

Posted

Hi Vela, regarding the Elewen quest, i found the problem. It was mine actually, your mod works perfectly fine. For some reason one mod, don't know which, removed me from the player faction. That, plus a inventory full of stuff, made the whole quest go crazy. So i just added my player to player faction again and stored everything apart the quest items, on a container. I posted it to help if someone else had the same problem.

 

And sorry to misled you. Thanks for your work, really love the mod.

Posted

Alright, I can not get past the last night with EL, I had the known crash at initial sex start with EL in her room, had a few issues with blindness not applying correctly, black on third person black on first, no black on third no black on first.  Some alignment issues with the furniture.  I kinda think that those were intended though.   But once we return to her room, after the guests leave, she puts on the armbinder, gag and blinder.  Then asks some questions.   The sex trigger starts but my char struggles with the armbinder while instantly cumming. EL is masturbating on the floor during this.  I get to the dialog box about the futile effort and my char's arms come out of the binder and I can't move.  No controles work.  First person nor third person make any difference on this outcome.  Right after the tis I get a repeat of ALL the same initial dialog about any last words and working hard at pleasing her, etc.  EL is still masturbating at this point.

 

Then..EL finishes and we just both stand there.   

Posted

Alright, I can not get past the last night with EL, I had the known crash at initial sex start with EL in her room, had a few issues with blindness not applying correctly, black on third person black on first, no black on third no black on first.  Some alignment issues with the furniture.  I kinda think that those were intended though.   But once we return to her room, after the guests leave, she puts on the armbinder, gag and blinder.  Then asks some questions.   The sex trigger starts but my char struggles with the armbinder while instantly cumming. EL is masturbating on the floor during this.  I get to the dialog box about the futile effort and my char's arms come out of the binder and I can't move.  No controles work.  First person nor third person make any difference on this outcome.  Right after the tis I get a repeat of ALL the same initial dialog about any last words and working hard at pleasing her, etc.  EL is still masturbating at this point.

 

Then..EL finishes and we just both stand there.   

 

Whatever is causing her to masturbate is what is causing the issue and the dialogue is repeating since it can't finish the scene. If you have any mods that cause random sex scenes you need to temporarily disable them.

 

You can also go into the MCM menu for SexLab and on the last page there is an option to stop currently running sex scenes, that should stop her and (hopefully) allow it to continue.

Posted

Thanks for the pointer, I will see what I have installed and try to figure out what caused it.  When I get back to that point.  Removed Spouses Enhanced and am starting a new game.

Posted

Does wearing the armbinder prevents me from using the Map? I failed a delivery to Dawnguard and then the bandits locked me in one and I had to run all the way back to the shop. But at least the compass up top showed the way I needed to go as I had a quest to return. Then I got punished and locked in a cage in another armbinder, and when the guard came to release me from the cage, there was absolutely no indication as to where I was or where the shop was. No quest to return, so I couldn't even follow my compass.

 

On a reload, I managed a delivery to Winterhold and returned, but choosing the dominant options earned me a punishment and another armbinder that everyone refused to help me out of. I couldn't even do any quests, as the other one was the "recovery" quest. In a cave full of enemies with a character unable to attack. I paid 5000 to a servant and she sent me to a blacksmith that was not indicated on my compass. How was I supposed to find him?

 

I know there should be a level of helplessness, but when I can't go back to earn a key or a release, can't do any quests and I am prevented from even equipping a weapon in the middle of nowhere, it has gone a bit too far.

Posted

-1- Does wearing the armbinder prevents me from using the Map? I failed a delivery to Dawnguard and then the bandits locked me in one and I had to run all the way back to the shop. But at least the compass up top showed the way I needed to go as I had a quest to return. Then I got punished and locked in a cage in another armbinder -2-, and when the guard came to release me from the cage, there was absolutely no indication as to where I was or where the shop was -3-. No quest to return, so I couldn't even follow my compass.

 

On a reload, I managed a delivery to Winterhold and returned, but choosing the dominant options earned me a punishment and another armbinder -4- that everyone refused to help me out of. I couldn't even do any quests, as the other one was the "recovery" quest. In a cave full of enemies with a character unable to attack. -5- I paid 5000 to a servant and she sent me to a blacksmith that was not indicated on my compass. How was I supposed to find him?

 

-6- I know there should be a level of helplessness, but when I can't go back to earn a key or a release, can't do any quests and I am prevented from even equipping a weapon in the middle of nowhere, it has gone a bit too far. -7-

 

1- Yes, the armbinder blocks usage of the map, that is part of the armbinder scripts from Integration and not something I did.

2- The armbinder for the punishment can be gotten out of on your own, you just need to struggle. The only unescapable armbinder I use is put on you by the bandits.

3- The quest was over once you returned to the shop, the punishment was over once the cage door is opened

4- The only time an armbinder is put on you by the Master is after one of the punishments or possible the Confiscation scene (likely what happened) and it can be struggled out of as well

5- De'Zra is either in the basement of the shop or at/in the smithy once it has been built behind the shop. There is no quest marker as it isn't set up as a quest.

6- In the next version the Master will handle removing any devices instead of the smith.

7- Yes, it is difficult, it is intended to be that way but the inescapable one is only used if you managed to kill any of the bandits. I may change this since I am adding an option to set the difficulty for things in the mod.

Posted

Is there an incompatibility between the piercings (vaginal) in this mod and the newest DD setup? Seems I can no longer see them in my game. They activate, and the lockingbars/bell/shield do show up, just not attached to anything ^^ Or is it just me being horrible at setting up my mods... hmm

 

 

Oh, and Veladarius, you are awesome!

Posted

Is there an incompatibility between the piercings (vaginal) in this mod and the newest DD setup? Seems I can no longer see them in my game. They activate, and the lockingbars/bell/shield do show up, just not attached to anything ^^ Or is it just me being horrible at setting up my mods... hmm

 

 

Oh, and Veladarius, you are awesome!

 

I think it is an issue with the meshes, I still have not looked at it yet.

Posted

as i'm new to mods with skyrim i'm trying my best to follow the install direactions but it seem that "Master" and "Tessa" are missing there bodies are missing post-839573-0-71269800-1434100735_thumb.jpgpost-839573-0-77662700-1434100736_thumb.jpg

Posted

as i'm new to mods with skyrim i'm trying my best to follow the install direactions but it seem that "Master" and "Tessa" are missing there bodies are missing attachicon.gifScreenShot3.jpgattachicon.gifScreenShot2.jpg

 

Are you using any of the addon files? If so make sure that you have the mod the items are from installed, the addon files just add th items into leveled lists.

Posted

Veladrius. This is not a bug, but just a question.
Every time I have Calypsia Adult Toy Merchant installed and patched to CD, Master walks around beads stuffed in her butt.

I mean, that's just fine, although seems slightly out of character.
Just wanted to ask if this was intentional? :D

Posted

as i'm new to mods with skyrim i'm trying my best to follow the install direactions but it seem that "Master" and "Tessa" are missing there bodies are missing attachicon.gifScreenShot3.jpgattachicon.gifScreenShot2.jpg

 

Don´t install the addons if you don´t install the original files first, it sounds like that for me, some meshes are missing.

Just install a body replacer, sexlab framework, Devious Devices framework, sexlab aroused, zaz animation pack, and only the MAIN file of Captured Dreams, don´t install any other file in the download section of this mod than the main, to start testing.

You can install the addons later, but you always need to install the original mods first.

 

My "basic" skyrim installation (I often do a clean install for new game/testing mods) is that one, apart from some hair mods and the visual mods (textures, ENBs, lighting, etc )

 

I hope this helps

Veladrius. This is not a bug, but just a question.

Every time I have Calypsia Adult Toy Merchant installed and patched to CD, Master walks around beads stuffed in her butt.

 

I mean, that's just fine, although seems slightly out of character.

Just wanted to ask if this was intentional? :D

 

I would love to see that bitch with a plug in her butt, too... :lol:

Posted

 

as i'm new to mods with skyrim i'm trying my best to follow the install direactions but it seem that "Master" and "Tessa" are missing there bodies are missing attachicon.gifScreenShot3.jpgattachicon.gifScreenShot2.jpg

 

Don´t install the addons if you don´t install the original files first, it sounds like that for me, some meshes are missing.

Just install a body replacer, sexlab framework, Devious Devices framework, sexlab aroused, zaz animation pack, and only the MAIN file of Captured Dreams, don´t install any other file in the download section of this mod than the main, to start testing.

You can install the addons later, but you always need to install the original mods first.

 

My "basic" skyrim installation (I often do a clean install for new game/testing mods) is that one, apart from some hair mods and the visual mods (textures, ENBs, lighting, etc )

 

I hope this helps

 

If you didn't install any addon's then the outfits they wear is standard Skyrim clothes.

 

Veladrius. This is not a bug, but just a question.

Every time I have Calypsia Adult Toy Merchant installed and patched to CD, Master walks around beads stuffed in her butt.

 

I mean, that's just fine, although seems slightly out of character.

Just wanted to ask if this was intentional? :D

 

I would love to see that bitch with a plug in her butt, too... :lol:

 

 

It was, she likes to have fun as well...

Posted

If I set "Time Scale 12" in Wrye Bash Patch, would that mess up animations and mods like DD_CDS?

Or even animation timings?

 

I like 12 better than 20, in 20 the days and nights go by too fast.

 

I still have not gotten back to retry that quest.  I have been bug hunting. 

 

But I think I am close to my final mod order and have gotten rid of a problem mod or two.

 

Posted

No, it shouldn't mess with any animations. The only thing that may be an issue is the Timescale slider in the CD MCM menu, it had issues when set under 20 but I think I cleared them up some time ago. If you do have issues just set it back to 20.

Posted

I am building all the mini scenes that will make up the Assist a Customer 2 quest. The scenes are about half done and dialogue has a good ways to go. The screen shot shows the difference between the player as a slave (has _PS_ in name) and a master (has _PM_ in name). Several scenes make up an activity which are strung together either randomly with conditions (player as slave) or what you decide to do next (player as master).

post-101267-0-73862100-1434125307_thumb.jpg

- scene shown is the whipping scene -

 

I added in the option of having the scene's master get the items (whip, chains, straps etc) or they can order the slave to do it (so long as they are not bound). The big difference between this and the other quests is I will be taking control of the player a lot less so you actually get to do things.

 

 

 

Edit: I had to separate the dialogue among 5 different quests so I could keep it straight a bit easier.

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