Veladarius Posted May 30, 2015 Author Posted May 30, 2015 I am testing the system that will have guests arrive at the VIP house now. Guests will come and stay in one of the two rooms for a few days and leave. The guests in room A will not be involved in scenes while the guests in room B will be the ones that you may be 'Assisting'. The entire system is random and automatic. Currently the guests in room B are generic npc's I made but other 'named' npc's will stop by from time to time (Tavish, Siddgeir / Nenya, Elisif and any of the customers that receive deliveries). They will have dialogue so you can interact with them while they are there.
Klobo Posted May 30, 2015 Posted May 30, 2015 I now tried different things like not loading Creature Framework or completly uninstalling it but only result is that my older saves won't load anymore. The last Papyrus log maybe has some helpful lines. [05/29/2015 - 07:30:18PM] [CF][Framework] Registered ["gargoyle" [Race ]]["" [Armor < (190058CB)>]] events to mod "slnc"[05/29/2015 - 07:30:18PM] [slnc] [slncMainQuestScript ]: OnCreatureFrameworkRegister() End[05/29/2015 - 07:30:25PM] Error: Unable to call GetFormID - no native object bound to the script object, or object is of incorrect typestack:[None].slwconfigmenu.GetFormID() - "" Line ?[sKI_ConfigManagerInstance (5E000802)].SKI_ConfigManager.Cleanup() - "SKI_ConfigManager.psc" Line ?[sKI_ConfigManagerInstance (5E000802)].SKI_ConfigManager.OnUpdate() - "SKI_ConfigManager.psc" Line 95[05/29/2015 - 07:30:25PM] warning: Assigning None to a non-object variable named "::temp64"stack:[sKI_ConfigManagerInstance (5E000802)].SKI_ConfigManager.Cleanup() - "SKI_ConfigManager.psc" Line ?[sKI_ConfigManagerInstance (5E000802)].SKI_ConfigManager.OnUpdate() - "SKI_ConfigManager.psc" Line 95[05/29/2015 - 07:30:25PM] [CF][Framework] Cleared Form DB[05/29/2015 - 07:30:25PM] [CF][Framework] Creature Framework is done initialising[05/29/2015 - 07:30:26PM] [CF][Main Quest] The cloak is being applied for the first time since game load When you removed Creature Framework did you use the MCM option to uninstall it? I think I forgot that... Just to get you up to date:Repaired the saves by finding some mismatched plugins with Wyre Bash.After that I loaded a pretty early save in the quest and set the Arousal Poll to 30 like you said. Turned off dragon attacks too, so my game would not crash again because a dragon attacks while outside.Had to go through some stages of the quest again, but it finally worked. Propably Creature Framework just needed more time to initialize or I was just lucky with this try. Thanks for your support.
Hideyoshi Posted May 31, 2015 Posted May 31, 2015 I must have missed the post itself, but I'm assuming it's a bit more complicated to assist you in writing dialog for the mod than simply putting words to paper, as it were. I'm assuming there's mod-maker knowledge necessary? If it's just writing dialog without code, I or my wife can write you up pretty much anything in as short or as verbose as you please. Being able to code isn't required but knowing some of the limitations of the dialogue system is. Right now everything is being given to me in posts in a conversation between myself and several others. 1- Dialogue between the player and an npc is handled by the dialogue system. The player and npc can still play animations but can't move from their current location. 2- Dialogue between npc's is handled by scenes, whether it is a full conversation between them or a single comment from an npc (to you or someone else). Scenes will not show any dialogue assigned to the player and it can break things. 3- In dialogue the npc always gets the last word and the first if a forcegreet is used 4- Any comment made by the player in dialogue has to be followed up with an npc comment but npc's can string comments together with no comment from the player. 5- Player gets 80 characters for comments but npc's get about 150 to reply. As an example, the scene in the Assist a Customer quest where the dialogue goes between the player and Tavish, Tavish and the slave then from either Tavish or the slave to the player it is switching between dialogue and scenes. Forcegreets are used to go from a scene to dialogue. I have figured out a way to get around #2 and allow player comments during them but it is still untested. If this isn't a problem, let me know. Writing within those confines should be easy enough. Let alone if expanding the dialogs like someone above listed is possible. Seems pretty simple. Character limits per line. Each line has to follow a formula for Player vs NPC interaction, NPCs get first and last words in. Seems easy enough. The wife and I should be able to handle any writing, subject and what not.
Veladarius Posted May 31, 2015 Author Posted May 31, 2015 I am testing the system that will have guests arrive at the VIP house now. Guests will come and stay in one of the two rooms for a few days and leave. The guests in room A will not be involved in scenes while the guests in room B will be the ones that you may be 'Assisting'. The entire system is random and automatic. Currently the guests in room B are generic npc's I made but other 'named' npc's will stop by from time to time (Tavish, Siddgeir / Nenya, Elisif and any of the customers that receive deliveries). They will have dialogue so you can interact with them while they are there. So far it is working, first guest showed up and has been doing what they should (wandering around doing nothing but they do it in the right places). Now that I have some guests I can finish piecing together the Assist a Customer 2 quest and start some testing on that.
aqqh Posted May 31, 2015 Posted May 31, 2015 So far it is working, first guest showed up and has been doing what they should (wandering around doing nothing but they do it in the right places). Now that I have some guests I can finish piecing together the Assist a Customer 2 quest and start some testing on that. if you need testers feel free to ask
PLooschacK Posted May 31, 2015 Posted May 31, 2015 I'm having a problem with Thalmor Quest. I show up at the Embassy but Elenwyr is nowhere around. When I go for the gate I lose control of my character and guard shows up with sword unsheated but does nothing. I turned off Combat AI but the only differnece is that guard keeps his sword holstered. I tried to use reset options but nothing helps. I also tried to seek hel;p at this topic but it's too long to read it all and there was no match found with words "Thalmor" or "Elenwyr" that would be helpful Anty ideas how i can overcome this?
Veladarius Posted May 31, 2015 Author Posted May 31, 2015 I'm having a problem with Thalmor Quest. I show up at the Embassy but Elenwyr is nowhere around. When I go for the gate I lose control of my character and guard shows up with sword unsheated but does nothing. I turned off Combat AI but the only differnece is that guard keeps his sword holstered. I tried to use reset options but nothing helps. I also tried to seek hel;p at this topic but it's too long to read it all and there was no match found with words "Thalmor" or "Elenwyr" that would be helpful Anty ideas how i can overcome this? If you have a horse with you keep it away from the gate, it has been known to set off the guards.
RegisteredUser Posted June 1, 2015 Posted June 1, 2015 Question: what prerequisite must I meet to be able to get items removed? The OP says Master will remove armbinders, gags and blindfolds, and De'Zra removes any other devices. But Master show's now such dialogue, and whenever I ask De'Zra, she just says there's nothing she's allowed to remove, even if I'm wearing several completely standard DDa or DDx items - like a corset, or restrictive gloves. I tried on three separate occasions so far with various different items and the response was always the same. So now I'm a bit confused.
Veladarius Posted June 1, 2015 Author Posted June 1, 2015 Question: what prerequisite must I meet to be able to get items removed? The OP says Master will remove armbinders, gags and blindfolds, and De'Zra removes any other devices. But Master show's now such dialogue, and whenever I ask De'Zra, she just says there's nothing she's allowed to remove, even if I'm wearing several completely standard DDa or DDx items - like a corset, or restrictive gloves. I tried on three separate occasions so far with various different items and the response was always the same. So now I'm a bit confused. The script that De'Zra uses that detects items had not been updated so it will not detect the restrictive items from DDx alone but they will be removed if other items are found. The same goes with Master and yokes, she is not set to detect them but they will be removed with other items. If you have other items on and they are not detected the script that detects the items may be running slow and can't keep up with the dialogue.
RegisteredUser Posted June 1, 2015 Posted June 1, 2015 Ah, I see. It might have simply been the case that I was wearing all DDx items then. I'll pay closer attention to this the next time I try!
Veladarius Posted June 1, 2015 Author Posted June 1, 2015 The device removal options have been redone for v4, unfortunately I did not have a lot of time available to do a lot of updating on v3 for the last DD update as I wanted.
Veladarius Posted June 1, 2015 Author Posted June 1, 2015 You ever start making things then end up with something like this?
kronnos44 Posted June 1, 2015 Posted June 1, 2015 You ever start making things then end up with something like this? bridges.jpg is that what happened to you? O.o
LidiaSun Posted June 1, 2015 Posted June 1, 2015 By the way this looks a big gap !!! So there isn't any hot sex scene with Master as I can see till slave Erani? and after Erani there are just continuing the delivery recovery quests nothing else?
Veladarius Posted June 1, 2015 Author Posted June 1, 2015 You ever start making things then end up with something like this? bridges.jpg is that what happened to you? O.o Pretty much: 1- built the 'Guest Control' npc setup. It works well with the first quest to use it. 2- Started working on the Assist a Customer 2 (AC2) quest, did some scene and dialogue building so I could figure out what all I needed to set up 3- Built the setup scripts to select the npc's for AC2 and place them and the player in the appropriate aliases 4- Looked at how to determine when npc's would be there, came up with 'VIP Control' which automatically sets up visitors and how long they stay (while they are there the quest is available) 5- Realized that #1 had no system to tell if an npc is already in use (original uses 1 npc, this can use up to 5), there are 16 generic npc's total. Revamped #1 and #4 so it knew who was in use. NPC's now come and go randomly (testing now) 6- #3 now needs rebuilt as most functions taken over by #4 and new parts of #1, currently being rebuilt 'Guest Control' started as a system to prepare and return the generic npc guests. It now controls the npc's visit to the VIP house entirely (selection, check in, tracking and check out). I was looking over #3 this morning figuring out how to connect it to the revamped 'Guest Control' and every function is either redundant (done by 'VIP control') or needs rewritten so it can work with 'VIP Control'. By the way this looks a big gap !!! So there isn't any hot sex scene with Master as I can see till slave Erani? and after Erani there are just continuing the delivery recovery quests nothing else? Currently, yes.
LidiaSun Posted June 1, 2015 Posted June 1, 2015 Have you thought about Master submit to npc and become a slave lover - Mistress and vice versa ? It would be an interesting follow up of the story after Erani scene.
Veladarius Posted June 1, 2015 Author Posted June 1, 2015 Have you thought about Master submit to npc and become a slave lover - Mistress and vice versa ? It would be an interesting follow up of the story after Erani scene. The Master has her personal slave/lover, Ariasha, they sleep in the same bed. As for Master being in the slave position, no.
kingred980 Posted June 1, 2015 Posted June 1, 2015 Is there a fix to the guard not moving while in the Thalmor quest, I seem to be just kneeling on the floor and nothing happens. I've looked though quite a bit of the post and didn't find anything about it. I can't seem to advance the quest at all.
aqqh Posted June 1, 2015 Posted June 1, 2015 The Master has her personal slave/lover, Ariasha, .... this could change one day either something would happen to her (for example whoever is standing behind delivery thieves could attempt to strike the mansion) or it could be that Ariasha would get jealous over player growing position - and she would do something stupid. it could add some twist to the story
Lesaronno Posted June 1, 2015 Posted June 1, 2015 I am working on the VIP Event System, this will determine when VIP's will arrive and what sort they are. The types are Non-Session (just visiting), Session-Generic and Session-Specific. The system will not activate until the Expansion is done. Non-Session guests are there just to visit (someone wants more privacy than an inn) and have no scenes associated with them. Session-Generic are guests that will be available for scenes but are not 'named' npc's. Session-Specific are 'named' npc's that are there for a session. They can be any of the npc's used in any of the quests. There can be a Non-Session guest and a Session guest there at the same time, they will use different rooms. There can not be 2 Non-Session guests or 2 Session guests there at the same time. Most guests will stay a random number of days, 2-4 typically, but some will be there for a set time. All will have a daily routine while they are there. It will run a check once per day to see if a guest should arrive and what kind or to see if a guest is leaving. As for Tavish and his slaves, they will use the existing system until the Event system starts then he will use the event system and the new Customer Assist quest will take over for the original. I was thinking about the VIP guest system, and I had a small thought about these non-interactive guests. I assume they're being put in to add a little more immersion around the shop grounds, keep things looking busy and lively, and I think you could take these guests one step further without too much additional trouble. Since they have no scenes, I'm guessing they probably just spit out something like "I want to be left alone, if you don't mind" if you try to talk to them. If you try to talk to them too much, or poke around in their room while they're visiting, then the guest becomes "annoyed". Nothing happens with the guest directly, but after they leave the master scolds you for bothering her customers, which leads to a punishment. After all, good slaves should be well behaved at all times, even with generic NPCs. Master runs a tight ship! Plus, I just like punishment scenes.
Veladarius Posted June 1, 2015 Author Posted June 1, 2015 I am working on the VIP Event System, this will determine when VIP's will arrive and what sort they are. The types are Non-Session (just visiting), Session-Generic and Session-Specific. The system will not activate until the Expansion is done. Non-Session guests are there just to visit (someone wants more privacy than an inn) and have no scenes associated with them. Session-Generic are guests that will be available for scenes but are not 'named' npc's. Session-Specific are 'named' npc's that are there for a session. They can be any of the npc's used in any of the quests. There can be a Non-Session guest and a Session guest there at the same time, they will use different rooms. There can not be 2 Non-Session guests or 2 Session guests there at the same time. Most guests will stay a random number of days, 2-4 typically, but some will be there for a set time. All will have a daily routine while they are there. It will run a check once per day to see if a guest should arrive and what kind or to see if a guest is leaving. As for Tavish and his slaves, they will use the existing system until the Event system starts then he will use the event system and the new Customer Assist quest will take over for the original. I was thinking about the VIP guest system, and I had a small thought about these non-interactive guests. I assume they're being put in to add a little more immersion around the shop grounds, keep things looking busy and lively, and I think you could take these guests one step further without too much additional trouble. Since they have no scenes, I'm guessing they probably just spit out something like "I want to be left alone, if you don't mind" if you try to talk to them. If you try to talk to them too much, or poke around in their room while they're visiting, then the guest becomes "annoyed". Nothing happens with the guest directly, but after they leave the master scolds you for bothering her customers, which leads to a punishment. After all, good slaves should be well behaved at all times, even with generic NPCs. Master runs a tight ship! Plus, I just like punishment scenes. I want to have a variety of dialogue and personality for the guests, some may not want to be bothered while they are there. Another thing I am considering is having some minor quests (fetch this or that mainly) but that will be later.
Lesaronno Posted June 1, 2015 Posted June 1, 2015 Ah, you're doing quite a bit more with the non-session guests than I expected, very nice. It's always good to hear your desire to flesh out all the various parts of CD. Hope the AC2 rebuild is going well!
Veladarius Posted June 2, 2015 Author Posted June 2, 2015 I have already rebuilt the scripts and fixed (hopefully) a few other issues as well, testing them now.
Blackness blackness is... Posted June 2, 2015 Posted June 2, 2015 Veladarius I love you. you must be related to the Star family
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