Jump to content

Devious Devices - Captured Dreams Shop v4.15 - files removed


Recommended Posts

Posted

 

 

 

All armbinders should be inescapable.

Struggling out of an armbinder by yourself is a bunch of BS. The only way out of any armbinder should be with someone's help, preferably your master's.

Agreed.

Now that we are still there, then doesn't DD MCM setting 0 for Armbinder prevent struggling away from it, without other peoples help?

 

 

Personally I think it would be too much of a game breaker if you're using mods like DH or DCL as you can get an armbinder fairly frequently and it would go the way of the blindfold (switched off).

 

Looking at the design, if it wasn't fitted too tightly you could (in theory) hook the straps off the shoulders by pushing it against a protruding rock (or something similar).

 

Sometime back I did try a brief experiment with an armbinder I made from a bin liner with gaffer tape to roughly shape it and make the straps, if it was loose I could get it off by hooking the strap against a door handle. It was very tricky and I ended up with quite a bruise but it is possible. Obviously if there was a cross strap between the two shoulder straps it would then be impossible.

 

 

 

IDK ... it looks pretty secure to me. I know from experience that although leather does give, it does not give that much, just enough to tease you that you could escape it.

 

I do agree about the blindfold though, it is a game breaker.

 

post-391319-0-62649900-1434222213_thumb.png

post-391319-0-56767400-1434222218_thumb.png

post-391319-0-87671200-1434222223_thumb.png

Posted

 

 

 

 

All armbinders should be inescapable.

Struggling out of an armbinder by yourself is a bunch of BS. The only way out of any armbinder should be with someone's help, preferably your master's.

Agreed.

Now that we are still there, then doesn't DD MCM setting 0 for Armbinder prevent struggling away from it, without other peoples help?

 

 

Personally I think it would be too much of a game breaker if you're using mods like DH or DCL as you can get an armbinder fairly frequently and it would go the way of the blindfold (switched off).

 

Looking at the design, if it wasn't fitted too tightly you could (in theory) hook the straps off the shoulders by pushing it against a protruding rock (or something similar).

 

Sometime back I did try a brief experiment with an armbinder I made from a bin liner with gaffer tape to roughly shape it and make the straps, if it was loose I could get it off by hooking the strap against a door handle. It was very tricky and I ended up with quite a bruise but it is possible. Obviously if there was a cross strap between the two shoulder straps it would then be impossible.

 

 

 

IDK ... it looks pretty secure to me. I know from experience that although leather does give, it does not give that much, just enough to tease you that you could escape it.

 

I do agree about the blindfold though, it is a game breaker.

 

 

 

For me, things like an armbinder you can't get out of or blindfold that your sight are more for specific scenarios than general use. Using them otherwise requires some compromise in their function, it was something that we discussed in length during testing and development.

Posted

 

for a second i thought the mod updated.  :lol: but it's only some minor fixes.  i so cannot wait for the property slave quests

 

 

I am getting closer.

 

 

Also, this will likely be the new maids dress:

attachicon.gif2015-06-13_00001.jpg

 

It works for both UNP and CBBE, it doesn't exactly fit either but clipping is minimal enough that it isn't horrible and it covers most all of the body.

 

 

I also got rused by the faux update, booo!  I hope closer means 'next weekend' even though I know it wont :D!  I'll force myself to wait, excellent quality takes time after all.

The outfit looks pretty good.  I swear there was a black and white one they were wearing originally, but it seems like the last few times I've completed the expansion quest all the maids wear something that's solid grey.

Posted

For me, things like an armbinder you can't get out of or blindfold that your sight are more for specific scenarios than general use. Using them otherwise requires some compromise in their function, it was something that we discussed in length during testing and development.

Imo it would be better if escape from armbinder would require use of some item. A weapon? Some tool?

Or for example you would have to find and activate a forge.

 

Or maybe finding some item would give you the option to start lockpick minigame.

 

This way it would be based on player actions.

not just spamming tab which only wastes time.

It gets annoying plenty fast.

One of the reasons i never managed to force myself to use DCL.

Posted

 

For me, things like an armbinder you can't get out of or blindfold that your sight are more for specific scenarios than general use. Using them otherwise requires some compromise in their function, it was something that we discussed in length during testing and development.

Imo it would be better if escape from armbinder would require use of some item. A weapon? Some tool?

Or for example you would have to find and activate a forge.

 

Or maybe finding some item would give you the option to start lockpick minigame.

 

This way it would be based on player actions.

not just spamming tab which only wastes time.

It gets annoying plenty fast.

One of the reasons i never managed to force myself to use DCL.

 

 

Shhh ... don't let @Kimy hear (I mean read) you saying that. :P

 

I agree with the struggling key just wasting time.

 

Posted

 

For me, things like an armbinder you can't get out of or blindfold that your sight are more for specific scenarios than general use. Using them otherwise requires some compromise in their function, it was something that we discussed in length during testing and development.

Imo it would be better if escape from armbinder would require use of some item. A weapon? Some tool?

Or for example you would have to find and activate a forge.

 

Or maybe finding some item would give you the option to start lockpick minigame.

 

This way it would be based on player actions.

not just spamming tab which only wastes time.

It gets annoying plenty fast.

One of the reasons i never managed to force myself to use DCL.

 

 

If I was halfway through Mzinchaleft and had to then tramp all the way back to Dawnstar to get an armbinder off at a forge, I would simply deactivate it

 

I do agree that hitting the tab key wastes time (which is probably the purpose) but I'm not convinced adding a QTE (which many people hate) would be any better (and certainly nothing like that awful one in DA).

 

As it incapacitates the pc so severely it really needs to be removable reasonably easily except in special circumstances.

 

Regarding DCL, you can turn off armbinders if you don't want them btw.

 

Guest smellbo
Posted

I just got a notification that this has been updated. 

Is this correct, or am I wrong (which is a common occurrence :P). I just can't seem to see anything that tells me of an update.

Posted

 

For me, things like an armbinder you can't get out of or blindfold that your sight are more for specific scenarios than general use. Using them otherwise requires some compromise in their function, it was something that we discussed in length during testing and development.

Imo it would be better if escape from armbinder would require use of some item. A weapon? Some tool?

Or for example you would have to find and activate a forge.

 

Or maybe finding some item would give you the option to start lockpick minigame.

 

This way it would be based on player actions.

not just spamming tab which only wastes time.

It gets annoying plenty fast.

One of the reasons i never managed to force myself to use DCL.

 

The sawmills are tools that would hypothetically cut through any leather binding, and the saw-lever could be (maybe) activated using your foot.

 

If master likes your performance so much, and you happen to get tied up, it's illogical she'd force you to pay tons to be released.

just like, it's illogical you, the loyal slave, are treated so harshly in her little room after elenwen's quest.

My health goes down 20% as she demonstrates her collar.

But I'm not a slave, just a contract employee (I've been told).

Illogical.

 I like a little immersion between crashes,

so....how about modifying the "free trial" slightly so the player is given a choice: hogtied in the front or a dangerous mission to recover booty from some dead guy.

But actually, I would not presume.

If I knew you were working on a story but could not find an ending, or if you needed a new way to get outta armbinders by yourself,

(nvm)

"Testing and development" sounds fun. 

Posted

 

 

Imo it would be better if escape from armbinder would require use of some item. A weapon? Some tool?

Or for example you would have to find and activate a forge.

 

Or maybe finding some item would give you the option to start lockpick minigame.

 

This way it would be based on player actions.

not just spamming tab which only wastes time.

It gets annoying plenty fast.

One of the reasons i never managed to force myself to use DCL.

 

 

Shhh ... don't let @Kimy hear (I mean read) you saying that. :P

 

I agree with the struggling key just wasting time.

 

 

 that's too easy. why not combine the need for both tools and struggle and make the armbinder alone an experience to remember. or to continue having in case you still have not found a way to get out :D   

Posted

 

 

 

Imo it would be better if escape from armbinder would require use of some item. A weapon? Some tool?

Or for example you would have to find and activate a forge.

 

Or maybe finding some item would give you the option to start lockpick minigame.

 

This way it would be based on player actions.

not just spamming tab which only wastes time.

It gets annoying plenty fast.

One of the reasons i never managed to force myself to use DCL.

 

 

Shhh ... don't let @Kimy hear (I mean read) you saying that. :P

 

I agree with the struggling key just wasting time.

 

 

 that's too easy. why not combine the need for both tools and struggle and make the armbinder alone an experience to remember. or to continue having in case you still have not found a way to get out :D   

 

 

Kimy actually added additional ways to get out of the armbinder with being able to find something sharp in a container (chance is configurable too). As for the struggling to get out, if you have a suggestion for an alternate way of getting out or any thing else post it in the Integration thread.

Posted

To be perfectly blunt, if you want a /bondage mod/ in which strict bondage doesn't at all get in your way...what the heck are you even doing? It's heavy bondage. It's supposed to be a game-changer, something that forces your attention and curtails your every possible activity, that's what it IS. Is it disruptive? ...Yes. Yes it is. You've just lost the use of your arms in a dangerous place, and now it's time to find a way to either escape on your own or leave and get help, preferably without being seen, before something even worse happens.

 

If it's not disruptive, then what's the bloody point? 

 

Now, THAT SAID, some of the 'you can't get out of this, but someone else can get you out easily' conditions are silly. 'High-security' devices that you can't possibly affect yourself with your 100 alteration/destruction or 100 smithing/enchanting, but the chucklefuck in Riverwood can chop through in a moment. It's one thing if it's explicitly a crazy artifact whatnot that nobody can figure out how to get at, like the cursed collar, but some are just strange.

 

Aaand I've rambled long enough.

Posted

So. I might have overlooked this info, but is there a rough estimate on how long v4 is going to take? The last info I had was from about half a month ago, where you said you had around 30% done.

Posted
 

If it's not disruptive, then what's the bloody point? 

 

thats a matter of tastes

personally i prefer playstyle of "i get myself in trouble huh? lets find a solution before i would get into even more trouble"

 

if im being forced into submissive role

and i cant do anything to avoid it

or to get myself out of it

then it only annoys me.                      

Posted

So. I might have overlooked this info, but is there a rough estimate on how long v4 is going to take? The last info I had was from about half a month ago, where you said you had around 30% done.

 

Progressing slowly. The Customer Assist 02 quest is under construction now and a number of other quests will hook into this (mainly the player slave quests). CA02 is the 2nd major quest and the rest are smaller ones that should not take as long to do. A lot of the parts for CA02 are made but they still need strung together and the dialogue expanded (just bare minimum now).

Posted

 

 

If it's not disruptive, then what's the bloody point? 

 

thats a matter of tastes

personally i prefer playstyle of "i get myself in trouble huh? lets find a solution before i would get into even more trouble"

 

if im being forced into submissive role

and i cant do anything to avoid it

or to get myself out of it

then it only annoys me.                      

 

 

Sounds like you are not really a Sub, more like a Dom.

 

I'm a switch, I'm happy in both roles.

 

If you are a good Dom I love submitting to you.  But if I feel like you're not, I will dominate you, making you beg with imploring eyes for the satisfaction I'm denying you, or to stop the continuous climax you're in. :P

 

Posted

 

 

Sounds like you are not really a Sub, more like a Dom.

 

I'm a switch, I'm happy in both roles.

 

If you are a good Dom I love submitting to you.  But if I feel like you're not, I will dominate you, making you beg with imploring eyes for the satisfaction I'm denying you, or to stop the continuous climax you're in. :P

 

and i am. meh there's no need. read my title. i just can't fight back. i am so useless

Posted

A little problem that I've found on the mod is that the Little Devil and Little Helper plugs occupy the wrong slots in the CK.

They are at 54, while the normal plugs themselves are at 57, thus rendering them invisible, and causes a few conflicts with other mods that use slot 54.

Can you please look into this?

Posted

Last Updated: Yesterday, 04:55 PM ?

so... really NO update for mass? or update only for favorite people?

 

just wait for it , hes gonna first make sure it works perfectly before sending it out in the public's

 

To withold people reporting 1000 off bugs ...

Posted

 

Last Updated: Yesterday, 04:55 PM ?

so... really NO update for mass? or update only for favorite people?

 

just wait for it , hes gonna first make sure it works perfectly before sending it out in the public's

 

To withold people reporting 1000 off bugs ...

 

 

There will be bug reports anyway.

I have found that no matter how hard you try to make it perfect, someone, somewhere, will find a way to break it. :)

Posted

Last Updated: Yesterday, 04:55 PM ?

so... really NO update for mass? or update only for favorite people?

You know that this notification is send when ANY kind of change is made to uploaded files OR mod description.

 

He can add "screw you, i'm going on vacation!" at the bottom of mod description and you will get such notification that the mod has been updated.

Posted

A little problem that I've found on the mod is that the Little Devil and Little Helper plugs occupy the wrong slots in the CK.

 

They are at 54, while the normal plugs themselves are at 57, thus rendering them invisible, and causes a few conflicts with other mods that use slot 54.

 

Can you please look into this?

 

You are correct, I am uploading a new version of the fixes now. Also, I removed the keywords that caused vibrations on casting spells from the Little Helper plugs, that should keep them from vibrating (should).

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...