Ordtos Posted March 15, 2014 Posted March 15, 2014 So what's next masterpiece of our maestro? Horsy animation or Chaurus?
streetmaniac Posted March 15, 2014 Posted March 15, 2014 they are brilliant, any plans on getting them into the sexlab framework thingy? pardon my clumsy expression
regrius Posted March 16, 2014 Posted March 16, 2014 Questions on animation mapping got me thinking about having "universal" bone rigs for bi/quad -rupedal creatures, possibly with rig modifiers to adjust for specific meshes, and remapping the skyrim assets to use the new rig, much like is done with the humanoids already. No idea if the game engine would even support that, but just seemed the logical solution, or at least that's what I would do if it were code instead of animations. Only need a base set of motions for specific body regions then, with some modifiers for troublesome meshes, and you could programatically start/stop say "HipThrust0" on the fly, with everything getting combined into a whole body animation. Probably impossible without hacking the game/middleware, but just an idea.
Tombstone Posted March 17, 2014 Posted March 17, 2014 they are brilliant, any plans on getting them into the sexlab framework thingy? pardon my clumsy expression They do eventually get added into SL but I believe its Ashal who adds them in, not Panic. Who knows when that will be. Sadly, I'm still waiting on the next update. Which is a real shame considering how awesome Panics animations are in game.
Panicforever Posted March 17, 2014 Author Posted March 17, 2014 So what's next masterpiece of our maestro? Horsy animation or Chaurus? The next one is the Horse they are brilliant, any plans on getting them into the sexlab framework thingy? pardon my clumsy expression They do eventually get added into SL but I believe its Ashal who adds them in, not Panic. Who knows when that will be. Sadly, I'm still waiting on the next update. Which is a real shame considering how awesome Panics animations are in game. Thanks Tombstone
Ordtos Posted March 19, 2014 Posted March 19, 2014 So what's next masterpiece of our maestro? Horsy animation or Chaurus? The next one is the Horse Ooooh i hoped it will be Chorus cuties. Ah well anyway it will be a masterpiece.
Tombstone Posted March 20, 2014 Posted March 20, 2014 Aight, a quick scan through the SL v1.39 script shows one giant animation and five troll animations. They are: RegisterAnimation("TrollDoggystyle") RegisterAnimation("TrollHolding") RegisterAnimation("TrollMissionary") RegisterAnimation("TrollDominate") RegisterAnimation("TrollGrabbing") RegisterAnimation("GiantPenetration") So I will assume the only one missing is the most recent Giant animation where he is holding the actor. *edit* I have taken the liberty of building Panic's Giant Animations ( Fondle and Penetration ) into the test file I use for my own Werewolf animations. You'll find it on my downloads section with the very obvious name " Fem_WW_SexLab_Testing_Plus_PanicGiant_Anims.rar " ) Let me know if there are any issues with it. ( The only thing I've noted is the giants I tested with held on to their weapon during the animation sequence as well as some minor alignment stuff, though I play with a smaller than average character ) http://www.loverslab.com/files/download/743-dayelytes-unnatural-animations/ Thank you so very much for going out of your way to do this. I know I wasn't the only one anxiously waiting for a SL update. haha Finally able to give these new giant animations a whirl, and your test files works great. Kudos! (And of course, Panics giant animations are brilliant!)
Panicforever Posted March 20, 2014 Author Posted March 20, 2014 As mentioned earlier I have not had much time to animate this month, but I'm going to upload what I have made so far during the next week. Dor those who are interested, here is a wip of the stage 2 animationfor the horse:
HunterSoul Posted March 20, 2014 Posted March 20, 2014 Thank you so very much for going out of your way to do this. I know I wasn't the only one anxiously waiting for a SL update. haha Finally able to give these new giant animations a whirl, and your test files works great. Kudos! (And of course, Panics giant animations are brilliant!) 2014-03-20_00009.jpg 2014-03-20_00014.jpg 2014-03-20_00017.jpg For some odd reasons giants in my game stand still while gals flying around them... Hell if I know what cause that. Before you ask, I've already try to use "nude creature" giants models and models, that panic linked in first post(FNIS tools was used everytime just in case). Same thing - they just stand still, rub beard and watch girls flying around... What am I doing wrong? Anyone have any advices?
somelikeitruff Posted March 20, 2014 Posted March 20, 2014 As mentioned earlier I have not had much time to animate this month, but I'm going to upload what I have made so far during the next week. Dor those who are interested, here is a wip of the stage 2 animationfor the horse: Megawip Horse-01.gif Megawip-Horse-02.gif I only have one thing to say... I love yah man! Ok two.. I have been so looking forward to canine oral annies! anytime soon? Thanks a million and keep up the great work!
Panicforever Posted March 20, 2014 Author Posted March 20, 2014 As mentioned earlier I have not had much time to animate this month, but I'm going to upload what I have made so far during the next week. Dor those who are interested, here is a wip of the stage 2 animationfor the horse: Megawip Horse-01.gif Megawip-Horse-02.gif I only have one thing to say... I love yah man! Ok two.. I have been so looking forward to canine oral annies! anytime soon? Thanks a million and keep up the great work! Yes, canine oral is planned for a later version.
joynall Posted March 21, 2014 Posted March 21, 2014 i am not a mod developer, but i do want to see these animation run in game. Can any1 tell me an idiot guide how to do this?
nutluck Posted March 21, 2014 Posted March 21, 2014 i am not a mod developer, but i do want to see these animation run in game. Can any1 tell me an idiot guide how to do this? So far they have all eventually been added to sexlab. Having the animation is not enough if there is no mod that will pull it up to run it. There is ways around that but it is not something I mess with. I personally just wait until they get added to the next sexlab update.
Dayelyte Posted March 21, 2014 Posted March 21, 2014 As mentioned earlier I have not had much time to animate this month, but I'm going to upload what I have made so far during the next week. Dor those who are interested, here is a wip of the stage 2 animationfor the horse: Megawip Horse-01.gif Megawip-Horse-02.gif ahhh yes. It's the little details and nuances that make these what they are It's what sets them apart. Nicely done.
TheOniNinja Posted March 21, 2014 Posted March 21, 2014 Thank you so very much for going out of your way to do this. I know I wasn't the only one anxiously waiting for a SL update. haha Finally able to give these new giant animations a whirl, and your test files works great. Kudos! (And of course, Panics giant animations are brilliant!) 2014-03-20_00009.jpg 2014-03-20_00014.jpg 2014-03-20_00017.jpg Very nice screens! Not sure if you know already or even wanted to, but you can get rid of the giant's club by clicking him in console and typing 'unequipall' Would anyone be so kind as to share their working giant meshes? I've been trying all evening to get the sexualized giant meshes working in conjunction with the female giants from here but even after fixing the texture paths and relinking the meshes in the esp I still get the red missing-mesh error sign. Edit: For some odd reasons giants in my game stand still while gals flying around them... Hell if I know what cause that. Before you ask, I've already try to use "nude creature" giants models and models, that panic linked in first post(FNIS tools was used everytime just in case). Same thing - they just stand still, rub beard and watch girls flying around... What am I doing wrong? Anyone have any advices? Did you reset your animation registry in Sexlab? I needed to do that before the animations would play properly for me.
HunterSoul Posted March 21, 2014 Posted March 21, 2014 For some odd reasons giants in my game stand still while gals flying around them... Hell if I know what cause that. Before you ask, I've already try to use "nude creature" giants models and models, that panic linked in first post(FNIS tools was used everytime just in case). Same thing - they just stand still, rub beard and watch girls flying around... What am I doing wrong? Anyone have any advices? Did you reset your animation registry in Sexlab? I needed to do that before the animations would play properly for me. I did that too. Still no go. But, in my case, not only new animations aint working. All giant sex animations are out. And I've already re-install all mods, where they are used.
Tombstone Posted March 21, 2014 Posted March 21, 2014 Thank you so very much for going out of your way to do this. I know I wasn't the only one anxiously waiting for a SL update. haha Finally able to give these new giant animations a whirl, and your test files works great. Kudos! (And of course, Panics giant animations are brilliant!) 2014-03-20_00009.jpg 2014-03-20_00014.jpg 2014-03-20_00017.jpg Very nice screens! Not sure if you know already or even wanted to, but you can get rid of the giant's club by clicking him in console and typing 'unequipall' Would anyone be so kind as to share their working giant meshes? I've been trying all evening to get the sexualized giant meshes working in conjunction with the female giants from here but even after fixing the texture paths and relinking the meshes in the esp I still get the red missing-mesh error sign. Edit: For some odd reasons giants in my game stand still while gals flying around them... Hell if I know what cause that. Before you ask, I've already try to use "nude creature" giants models and models, that panic linked in first post(FNIS tools was used everytime just in case). Same thing - they just stand still, rub beard and watch girls flying around... What am I doing wrong? Anyone have any advices? Did you reset your animation registry in Sexlab? I needed to do that before the animations would play properly for me. Thx! Hey that's true, I had not even thought of doing that. Thank you. (Was about to suggest the same thing to HunterSoul)
Darkening Demise Posted March 21, 2014 Posted March 21, 2014 Wait there's a better horse dick now?! One that won't clip?!
Lused Posted March 21, 2014 Posted March 21, 2014 also i read the comment about making sex a way to become a werewolf haha love it if you manage to do that can you also apply it to vampire's a swell? EDIT: I always play as female, that being said the lack of a female anim for werewolf form is quite the irritation so any anim would be usefull also normal fem in sexlab gets to use a strapon for dealing with other women it seems the werewolf form needs one too No worries. I plan on doing the fem werewolf. I figure Panic has the male pretty well covered already. Although, you better ramp up the SOS size percentages for the males. Femm WW is a rather large girl Related, I updated the thumbnail images again. Is how I would *like* it to play ingame, but the transitional phases tend to whack up the SexLab scenes a bit. I may have to just work with the core cyclic animations and nix the transitional ones. Happy I learned this ahead of time, the original scene had the femm WW dropping to her butt and rolling onto her back ( dragging her human counterpart along ) to start the next phase. I was under the assumption I could do something like this for the FNIS files: ( heh, how wrong I was ) s -a Werewolf_Testing_A2_S1 Werewolf_Testing_A2_S1.hkx <-- This one works great + Werewolf_Testing_A2_S2 Werewolf_Testing_A2_S2.hkx + -a Werewolf_Testing_A2_S3 Werewolf_Testing_A2_S3.hkx <-- This one not so great + Werewolf_Testing_A2_S4 Werewolf_Testing_A2_S4.hkx .....etc dont worry about my SOS size lol i have all the specs i could possibly ever need gottaa love a home built system tweeked in every way haha but yes ill be keeping an eye here every once in a while for updates always happy to hear of more advancements
Panicforever Posted March 21, 2014 Author Posted March 21, 2014 As mentioned earlier I have not had much time to animate this month, but I'm going to upload what I have made so far during the next week. Dor those who are interested, here is a wip of the stage 2 animationfor the horse: Megawip Horse-01.gif Megawip-Horse-02.gif ahhh yes. It's the little details and nuances that make these what they are It's what sets them apart. Nicely done. hehe, thanks Dayelyte Wait there's a better horse dick now?! One that won't clip?! To make more realistic animations without clipping, i had to I had to create a new mesh for the horse... It is not out yet, but will upload it by next week when I update my animation pack.
Tobbe27 Posted March 21, 2014 Posted March 21, 2014 Really looking forward to these animations, they're easily the best ones out there
TheOniNinja Posted March 21, 2014 Posted March 21, 2014 Finally got the giant meshes working in game. The animations themselves are just glorious. Thanks Panic, for all the work you've done so far!
Darkening Demise Posted March 22, 2014 Posted March 22, 2014 Giants are practically insta kill, one would have to be like in ebony armour or something and cast armour spells or something to not get smacked into the air like poor Lydia. Well matchmaker comes in handy for a reason.
Derpakiin Posted March 22, 2014 Posted March 22, 2014 Finally got the giant meshes working in game. The animations themselves are just glorious. Thanks Panic, for all the work you've done so far! Care to share your wisdom on how you got them working?
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