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Panicforever

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About Panicforever

  • Rank
    Member
  • Birthday 09/08/1988

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  • Gender
    He/Him
  • Location
    Norway
  • Interests
    Weightlifting, animation, drawing and videogames
  • Bio
    Enjoy life. There's plenty of time to be dead.

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  1. Chuckle. I still have that animation around here somewhere. Yeah, I've been busy learning Cisco inside and out. I see you all have kept busy though Very understandable!
  2. They are on my agenda. I have already made that pose *Looking closer at the picture*, err, you mean the Tit-Sucking puppies? Doubt it, it would be difficult to align the pups to the breasts since breast sizes varies greatly from al the different meshes people are using. Lol, of course! I haven't seen you in a long time Daylyte, welcome back!
  3. Thanks, new Skeever animations are unfortunately not something I prioritize right now since people have reported that it is difficult to export the animations, but I will probably makenew new animations for the bears later. Thanks Dentarr Wow, I'm impressed how quick you are to update More Nasty Critters, I see that you've already added the new horse animations I will consider it the next time I make animations for the dogs and horses
  4. Thanks Xerexeth, moving to the new apartment went a bit rough since it was in the middle of the christmas month, but everything is thankfully in place now Take a look at the changelog for V17 Not that i know of have no plans at the moment, but perhaps in the future
  5. sorry for being so horrible slow to respond, I've been busy this month with moving to a new apartment in the middle of the Christmas rush, and I do not have internet in the new house. Good news for those waiting for new animations is that the new horse oral animations are finished, the only thing needed to do is to convert them. Thanks for the tip! I have to disagree there. While those animals might be "missing", i would think that the humanoid and the general wolf/horse thing are in higher demand just as they are in reallife. If you look at "Art" which features that topic, then you'll mostly encounter orcs, tentacles, dogs/wolves and the like. But thats beside the point. The point is actually that beasts that are part of the actual gameplay should have a far higher priority than others. Its kind of obvious that most users who use these animations use them with defeat or submit, I know theres some other mods which include taming and the like, but im pretty sure those have a far lower user amount. Wolves/Dogs, Horses, Trolls, Werewolves all have very well made animations thanks to Panic, Daelyte and Gone. However there are some other beasts which are part of Skyrim which have a lack of animations or whose animations arent good enough due to them being the first beast animations and just simply not playing well with sexlabs/skyrims animation de-sync. Mainly Falmer, Draugr, Bears and SaberCats. Out of which Falmer and Draugr probably are the most used in Skyrim in a playtrough. (Theres currently 3 animations i believe, and i only have 1 activated as the other 2 just look too bad due to the de-sync problem.) Ontop of it you can add that Falmers and Draugr use the same Skeleton which means that if you make Draugr animations, they'll work on Falmers as well. Honsetly Im actually waiting for those animations the most. But in the end its all up to panic to decide which beast he feels like creating an animation for. while ontopic, are there currently any other animators making beast animations for skyrim? So far I only know of panic since Daelyte is taking a long break. Arrok wanted to do some Draugr animation back in 2013, but he hasnt commented on that since. Edit: Just read this in arroks thread: Well, I dont have a bones list for creature exports,...and hkxcmd scares me. Anyonebody(hello panic!) able to help Arrok with that? Would mean more animations faster! I am verry late but sure I can share my experiences how to make bone list for a creature You have to use hkxcmd and put the creature skeleton in the hkxcmd folder, then Run the hkxcmd with following syntax: hkxcmd dumplist skeleton.hkx This should output a new file that contains the entire bone listing in the correct sequential order for that particular skeleton. (the files wil not be txt files, remane them txt and the can be opened in text editor and havok) After getting the whole thing into the Havok exporter, Havok can begin to complain about a missing Bone like (Weapon), the reason for this is that the text file have named the bone in all upper case ( WEAPON ). Renamed to what it was looking for ( Weapon ) and the issue should besolved. A important thing to mention is that not all creatures can be exported in havok, I've only managed to get Riekling an canines ti work. I tested the wolf animations on the fox and they seem to all work OK. It uses the same skeleton as the wolf so there shouldn't be a problem getting this little one into the fray! There is no nude fox though! Practical to know, thanks for the information
  6. No I can not say I've considered that, maybe sometime in the future I guess mean skeevers? yes, but it will be a while until i try to make animations for them (I've heard that it is difficult to export skeever animations, so they are not a priority right now). I am sure I'll make more animations for the canine later, so it is possible that I make a 'facefucking' animation in the future. I have been waiting forever for someone to do some oral dog/wolf/horse anims for sexlab, thankyou so much for your high quality work!! Please make more of these, creature oral anims are sorely under-represented. Do you have a paypal/patreon page I could donate to as a thankyou for these fantastic animations? I appreciate what you are saying but is not necessary, but thanks anyway Making animations for skyrim is my way to give back to the community after many years of lurking and leeching, so accepting a donation would feel wrong I am glad you like them, I'm working on similar oral animations for the Horse for V17. Thanks! lol, yeah skeeves is pretty disgusting pests
  7. I have not started with skeeves animations yet. I am sure I'll make more animations for the canine later, so it is possible that I make a 'facefucking' animation in the future. I use this mesh http://www.nexusmods.com/skyrim/mods/4888/? Thanks Xerxeth
  8. The animations are done, I just have to wait until I get time to export them. I may begin with this tomorrow or on Sunday
  9. You have to use this model for the Werewolf: http://www.nexusmods.com/skyrim/mods/17027/? . I have also mentioned on the front page that i have aligned my animations with this model...
  10. Thanks Vuulgar As I have mentioned a few posts back, I'm going to make new animations for both Draugr and falmers, but I have no eta on this though. No I have no plans to do that. From what i know, it is very difficult to convert animations from oblivion to skyrim since skyrim uses havok.
  11. FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! FAP! NICEEEEEEEEE !!! I`m in heaven Lolol thanks That don't bode well Do you know if Dayelyte had anny luck with them? Nope. I guess Rico stopped working on them. Definately some problems in the export workflow. Dayelyte mentioned the problem with the missing/wrong nodes. I only checked them in game. I didnt take a closer look at the animations themselves. I dont know enough about the animation-part to be of much help there... I am going to take a look and see what I can do with the exporting problem when i begin with the skeever animations, but Daylyte has a lot more technical experience than me so it does not bode well if he has trouble getting them to work
  12. For those intrested, here is a work in progress of stage one of the new canine oral animations.
  13. Thanks When I get time I'm pretty sure I'll make new animations for Draugr and falmers, I have no eta on this though. Thanks Iaurall, It is possible that I will make something like you describe in the future Thanks Eradawn Do you know if there were technical problems that stopped him/her making the skever animations? Technical Problems. He sent me the exports to test and sadly they seemd to be broken. Some trouble with the node sequence in the exports. Dayelyte did take a look at them too. That don't bode well Do you know if Dayelyte had anny luck with them?
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