Jump to content

Panic's animation workshop (Animations for Modders) updated 16.01.2015


Recommended Posts

Posted

Dude, more than any animator I've seen making adult animations for Oblivion or Skyrim, you have blown my mind. And I'm pretty sure I think I've seen every community-made animation that exists (except possibly some obscure Russian or Japanese ones). You are doing just amazing work. The presence of weight, the complex tweens, the smooth movement, the alignments, the IK and FK work... and you even focused on the most ignored part: the hands! I wish you all the best. You have a follower in me. I hope you extend beyond these untl all creature races are covered (well, maybe not dragons... I mean, let's try to stay a little realistic).

 

Also, as you mentioned, more human on human would be a blessing from someone as talented as you. You are inspiring. I'll be keeping tabs. Please work with someone to get these animations running in any of the Sexlab mods as soon as possible!

 

Thanks for sharing.

Posted

Care to share your wisdom on how you got them working?

 

Sure, if I can remember everything. Most of this was figured out through trial and error. The NiMaterialProperty node should be removed, then you need to fix the texture paths. I changed the shader flags to match what the vanilla giant's skin was using; for Shader Flags 1 SLSF_Skinned, Recieve_Shadows, Cast_Shadows and ZBuffer_Test are what I have enabled and for Shader Flags 2; ZBuffer_Write and EnvMap_Light_Fade. Make sure the UV Scale is set to 1 instead of 0 and the alpha should be set to 1 as well. I also turned off vertex colours in the NiTriShapeData.

After all that it worked for me but it was really shiny looking in game so I turned down the glossiness and made the normals' alpha more transparent but that didn't seem to help much. I've had that particular problem myself when trying to export armor meshes and never figured out how to fix it, everything ends up looking like it's made of pvc.

 

Here are the meshes as they work for me; Giants.rar

Posted

 

Care to share your wisdom on how you got them working?

 

Sure, if I can remember everything. Most of this was figured out through trial and error. The NiMaterialProperty node should be removed, then you need to fix the texture paths. I changed the shader flags to match what the vanilla giant's skin was using; for Shader Flags 1 SLSF_Skinned, Recieve_Shadows, Cast_Shadows and ZBuffer_Test are what I have enabled and for Shader Flags 2; ZBuffer_Write and EnvMap_Light_Fade. Make sure the UV Scale is set to 1 instead of 0 and the alpha should be set to 1 as well. I also turned off vertex colours in the NiTriShapeData.

After all that it worked for me but it was really shiny looking in game so I turned down the glossiness and made the normals' alpha more transparent but that didn't seem to help much. I've had that particular problem myself when trying to export armor meshes and never figured out how to fix it, everything ends up looking like it's made of pvc.

 

Here are the meshes as they work for me; attachicon.gifGiants.rar

 

 

I'm assuming the meshes you posted only use the default textures and that it isn't necessary to install any new textures?

 

Posted

I'm assuming the meshes you posted only use the default textures and that it isn't necessary to install any new textures?

Yeah, I uninstalled the other giant mod I was using for testing purposes, these should only be using vanilla textures (though you will still need panic's textures from his download page of course and might need to check that they're in the proper directory)

Edit: just checked and the directories should be sorted out by default.

Posted

Dude, more than any animator I've seen making adult animations for Oblivion or Skyrim, you have blown my mind. And I'm pretty sure I think I've seen every community-made animation that exists (except possibly some obscure Russian or Japanese ones). You are doing just amazing work. The presence of weight, the complex tweens, the smooth movement, the alignments, the IK and FK work... and you even focused on the most ignored part: the hands! I wish you all the best. You have a follower in me. I hope you extend beyond these untl all creature races are covered (well, maybe not dragons... I mean, let's try to stay a little realistic).

 

Also, as you mentioned, more human on human would be a blessing from someone as talented as you. You are inspiring. I'll be keeping tabs. Please work with someone to get these animations running in any of the Sexlab mods as soon as possible!

 

Thanks for sharing.

 Thank you, I really appreciate it :)

 

Yeah dragons are going to be a bit difficult to animate without looking cheesy... If I ever make animations for the dragons, I think it must be consensual and not penetrating animations (for obvious reasons :P).

 

Posted

 

Dude, more than any animator I've seen making adult animations for Oblivion or Skyrim, you have blown my mind. And I'm pretty sure I think I've seen every community-made animation that exists (except possibly some obscure Russian or Japanese ones). You are doing just amazing work. The presence of weight, the complex tweens, the smooth movement, the alignments, the IK and FK work... and you even focused on the most ignored part: the hands! I wish you all the best. You have a follower in me. I hope you extend beyond these untl all creature races are covered (well, maybe not dragons... I mean, let's try to stay a little realistic).

 

Also, as you mentioned, more human on human would be a blessing from someone as talented as you. You are inspiring. I'll be keeping tabs. Please work with someone to get these animations running in any of the Sexlab mods as soon as possible!

 

Thanks for sharing.

 Thank you, I really appreciate it :)

 

Yeah dragons are going to be a bit difficult to animate without looking cheesy... If I ever make animations for the dragons, I think it must be consensual and not penetrating animations (for obvious reasons :P).

 

 

 

 

Anytime someone brings up dragon sex, I always think back on this comic:

 

 

post-103460-0-51815100-1395606940_thumb.jpgpost-103460-0-49216000-1395606942_thumb.jpgpost-103460-0-12952600-1395606942_thumb.gif

 

Posted

 

 

Dude, more than any animator I've seen making adult animations for Oblivion or Skyrim, you have blown my mind. And I'm pretty sure I think I've seen every community-made animation that exists (except possibly some obscure Russian or Japanese ones). You are doing just amazing work. The presence of weight, the complex tweens, the smooth movement, the alignments, the IK and FK work... and you even focused on the most ignored part: the hands! I wish you all the best. You have a follower in me. I hope you extend beyond these untl all creature races are covered (well, maybe not dragons... I mean, let's try to stay a little realistic).

 

Also, as you mentioned, more human on human would be a blessing from someone as talented as you. You are inspiring. I'll be keeping tabs. Please work with someone to get these animations running in any of the Sexlab mods as soon as possible!

 

Thanks for sharing.

 Thank you, I really appreciate it :)

 

Yeah dragons are going to be a bit difficult to animate without looking cheesy... If I ever make animations for the dragons, I think it must be consensual and not penetrating animations (for obvious reasons :P).

 

 

 

 

Anytime someone brings up dragon sex, I always think back on this comic:

 

 

 

 

haha :lol:

Posted

For those interested, here is a wip of one of the seven new animations I'm working on. This is the climax animation for the horse.

 

attachicon.gifMegawip-Horse-03.gif

 

Nice.  I can see I'll be building another test file for folks to use once you get them all game ready :D

 

How big of a pain in the ass is it to get the new geometry working in game ?   One of the things I have yet to tackle ( because I haven't needed to yet ) is custom geometry / meshes.   Building it in Max, and throwing a UV map with it's associated texture maps on it should be fairly straight forward, but was curious if any additional crazy magic was needed within nifskope to get it working properly in game. 

Posted

 

For those interested, here is a wip of one of the seven new animations I'm working on. This is the climax animation for the horse.

 

attachicon.gifMegawip-Horse-03.gif

 

Nice.  I can see I'll be building another test file for folks to use once you get them all game ready :D

 

How big of a pain in the ass is it to get the new geometry working in game ?   One of the things I have yet to tackle ( because I haven't needed to yet ) is custom geometry / meshes.   Building it in Max, and throwing a UV map with it's associated texture maps on it should be fairly straight forward, but was curious if any additional crazy magic was needed within nifskope to get it working properly in game. 

 

To be honest, I have no freaking idea how to get the new mesh ingame. :P  I going to upload it when the animations is finnished as an IKEA-like construction project, so hopefully will someone who have more technical brains find a way to get the mesh working.

Posted

...I can maybe get it in for you.

 

I've been meaning to make my own creature penis pack.  The current ones are a bit too generic and oversized for my tastes.

Posted

...I can maybe get it in for you.

 

I've been meaning to make my own creature penis pack.  The current ones are a bit too generic and oversized for my tastes.

 

Yes it would be nice, you can keep an eye on this tread since I will post here when the mesh and animations is uploaded :)

 

Posted

Very cool that horse animation :D  Would go nicely with a quest from Radiant Prostitution Tweaked where you have to fill a bucket with horse cum. With

this animation it would make a lot more sense in-game! I never really liked the current animation with the horse on its knees doing the fucking...maybe one day

you might make an anim with the girl beneath the horse, knees slightly bent and she is doing the whole fucking? Anyway, pretty cool things you do, keep it up! :)

Posted

Would anyone be able to make a rar with the animation files renamed and put in the folders that they would go in so that I can experience the animations in game without being super confused about how to install them?

Posted

**snip**

 

How big of a pain in the ass is it to get the new geometry working in game ?   One of the things I have yet to tackle ( because I haven't needed to yet ) is custom geometry / meshes.   Building it in Max, and throwing a UV map with it's associated texture maps on it should be fairly straight forward, but was curious if any additional crazy magic was needed within nifskope to get it working properly in game. 

 

 

Usually the only thing you have to do to get one working if it's been through max is, throw out the bslightshader and/or material (from max), and snag a clean bslightshaderproperty off of an existing mesh.  Most of the max import/export plug-ins for the .nif format tend to butcher the bslightshaders, and skyrim doesn't use the materials from max.

 

Just be careful of things that are skinned and stuff that isn't skinned (weight painted), they have different needs in terms of shader flags.

Posted

maybe one day you might make an anim with the girl beneath the horse, knees slightly bent and she is doing the whole fucking? Anyway, pretty cool things you do, keep it up! :)

 

I have already started with the penetrating animations, but they will not be ready for the next update. :)

 

Posted

Would anyone be able to make a rar with the animation files renamed and put in the folders that they would go in so that I can experience the animations in game without being super confused about how to install them?

The horse anims aren't ready yet. Most of Panic's existing ones ( dog / wolf / werewolf ) are already in SexLab core so you'll need it to see them anyway. I have a file over in my download section that adds his giant animations to the SexLab core for testing that you can try. I would add a link here but am typing via phone so meh. Do a quick search on Dayelyte in the adult downloads section and you should be able to find it pretty easily. Just look for the rat avatar :)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...