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Derpakiin

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About Derpakiin

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  1. I've noticed that in Skyrim SE (CBBE) There seems to be a problem across all mods that provide heels. When running mods through bodyslide to fit my current body, the heels seem to stretch the feet/toes and make it look elongated when in certain poses. I'm not entirely sure if this is a SSE problem or a CBBE bodyslide problem. As a comparison I run UUNP on Skyrim LE, and it doesn't appear to have the same foot stretching problem and it also appears that with the same pose, the weight paints appear to work normally. If anyone can help pinpoint what the problem might be an
  2. This isn't a bug report but something I've noticed between LE and SSE and I was hoping someone might have some info about it. I've noticed that script initialization in LE is a lot faster compared to scripts in SSE. I've been modding LE since 2011 and have built a substantial mod list using MO, (SSE is a recent addition since 2019), meaning it has a much smaller mod list than LE. I don't run a lot of scripts on my games, and it's my usual policy to not install mods with scripts unless it's essential. One of those essential mods is SLAL Animation loader, which is what I based my com
  3. I need your character as a follower NOW! XD
  4. No idea how NPCs function in the game if you move them via console, but I do know that summoning them via console multiple times can create clones. Other than that thanks for mentioning this location mod, it has some interesting screenshot potential.
  5. There's nothing broken. Technically facial expressions are only meant to go up to a maximum of 1 by default. This includes during SexLab animations. You are pushing the sliders all the way to 3 which is beyond what was intended by the game. So of course it's going to look wonky because the vertexes are being push outside it's limits. Racemenu allows you to put it up to 3 as a matter of giving you a choice to do so, and it's there to just adjust your character's look, not how they will make expressions during playthrough.
  6. If anyone is interested in knowing (and perhaps helping to confirm this problem with me), the left shift key is not responsive when using tfc commands to free up the camera. This also applies to the free fly camera mod; basically anything that frees up the camera. I specifically bind the left shift key to the reverse animation stage modifier. The right shift key works fine to reverse the animation stages in free camera mode, but if you rebind the hotkey to the left shift key, it doesn't work. I'm not a big fan of moving my entire left hand to the right side of the keyboard and then
  7. Started the Dawnguard quest line to get some sweet crossbows.
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