Kimy Posted May 10, 2018 Posted May 10, 2018 Just out of curiosity, what sort of device do you have in mind?
AltNameByeee Posted May 10, 2018 Posted May 10, 2018 Sure, yeah. It is basically an elbow binder, but just for the elbows. In other words, it restricts the upper arms but not the forearms. The device consists of a collar, chain, and two elbow cuffs. The cuffs attach to a D-Ring at the bottom of the chain which dangles from the collar, cascading down the actor's back. I was planning on having it function similarly to a yoke, where it can't be struggled out of and requires help + a key to escape.  Additionally, I made an alternate version that has an anal hook which is also attached to the chain. I have plans to expand the hook into other features as well. For instance, attaching hand cuffs to it.  Below are GIFs of the anal hook version previewing one of my completed struggle animations.  Spoiler https://gfycat.com/AptWholeLangur https://gfycat.com/EnchantingWetKilldeer  7
Kimy Posted May 10, 2018 Posted May 10, 2018 Looks good! I would be open to adding that device to DD, if you want to submit it when it's done. We would need an AA set for it, though. DD doesn't support offset animations anymore. 1
AltNameByeee Posted May 10, 2018 Posted May 10, 2018 Wow, really? O.o I didn't know you took submissions. You just made my day! Gosh... Â But yeah, I will totally get to work on the AA set right away! Â Â 1
Kimy Posted May 10, 2018 Posted May 10, 2018 Yes, we do. Â If the item/animations/models match our quality standards, we're always willing to add them to the framework. No such thing as too many devices! 1
Musje Posted May 10, 2018 Posted May 10, 2018 26 minutes ago, Kimy said: Looks good! I would be open to adding that device to DD, if you want to submit it when it's done. We would need an AA set for it, though. DD doesn't support offset animations anymore. Would love for that device to be added to DD
Supertin Posted May 10, 2018 Posted May 10, 2018 22 minutes ago, Collygon said: Wow, really? O.o I didn't know you took submissions. You just made my day! Gosh... Â But yeah, I will totally get to work on the AA set right away! Â Â If you need any help with the setup or what animations you need for a full AA set, send me a PM. 1
AltNameByeee Posted May 10, 2018 Posted May 10, 2018 That's great to hear! Thanks for the kind words  I'll definitely PM you too, @Supertin. I appreciate the offer. 1
Laura Posted May 11, 2018 Posted May 11, 2018 11 hours ago, Collygon said: Sure, yeah. It is basically an elbow binder, but just for the elbows. In other words, it restricts the upper arms but not the forearms. The device consists of a collar, chain, and two elbow cuffs. The cuffs attach to a D-Ring at the bottom of the chain which dangles from the collar, cascading down the actor's back. I was planning on having it function similarly to a yoke, where it can't be struggled out of and requires help + a key to escape.  Additionally, I made an alternate version that has an anal hook which is also attached to the chain. I have plans to expand the hook into other features as well. For instance, attaching hand cuffs to it.  Below are GIFs of the anal hook version previewing one of my completed struggle animations.   Hide contents https://gfycat.com/AptWholeLangur https://gfycat.com/EnchantingWetKilldeer  Wow that is amazing. I hope this makes it in in the new upcoming release.
Addasus Posted May 11, 2018 Posted May 11, 2018 13 hours ago, Collygon said: Sure, yeah. It is basically an elbow binder, but just for the elbows. In other words, it restricts the upper arms but not the forearms. The device consists of a collar, chain, and two elbow cuffs. The cuffs attach to a D-Ring at the bottom of the chain which dangles from the collar, cascading down the actor's back. I was planning on having it function similarly to a yoke, where it can't be struggled out of and requires help + a key to escape.  Additionally, I made an alternate version that has an anal hook which is also attached to the chain. I have plans to expand the hook into other features as well. For instance, attaching hand cuffs to it.  Below are GIFs of the anal hook version previewing one of my completed struggle animations.   Hide contents https://gfycat.com/AptWholeLangur https://gfycat.com/EnchantingWetKilldeer   That looks really good. I've been hoping for more cuffs/restraints that have unique bindings. I thought of something like this, as well as cuffs that attach to the collar, either loosely or tightly (both palms facing in and out). Examples:  Hide contents The first one isn't an example in terms of actual restraints, just what I'm thinking of in terms of pose for the extreme cuffs to collar palms inward in the top left corner.
_SpaceHamster_ Posted May 13, 2018 Posted May 13, 2018 Wasn't sure exactly where to post this, but since it's mostly about the devices, I'll give it a shot here. I'm trying to create an animation pack for being used with DD restraints (armbinders and elbowbinders so far). I'm nearly done, but I wonder if there are any animation tags that I can use. I want to know if there are tags for each restraint, or at least category (wrist restraints, gag, ...) If not, what would be the best approach to make animations that use these devices compatible with mods that use bindings?
LazyBoot Posted May 13, 2018 Posted May 13, 2018 28 minutes ago, SpaceHamst3r said: Wasn't sure exactly where to post this, but since it's mostly about the devices, I'll give it a shot here. I'm trying to create an animation pack for being used with DD restraints (armbinders and elbowbinders so far). I'm nearly done, but I wonder if there are any animation tags that I can use. I want to know if there are tags for each restraint, or at least category (wrist restraints, gag, ...) If not, what would be the best approach to make animations that use these devices compatible with mods that use bindings? Assuming you're talking about sex animations: I think you'll have to contact the DD team and have them add the animations to the framework. As far as I know there's no way of adding animations to DD without having the DD team do it.  If it's idle/walking/etc animations, you'll just need to overwrite the corresponding files in DD, the same way the alternate sets in the DD install does it.Â
_SpaceHamster_ Posted May 13, 2018 Posted May 13, 2018 1 hour ago, LazyBoot said: Assuming you're talking about sex animations: I think you'll have to contact the DD team and have them add the animations to the framework. As far as I know there's no way of adding animations to DD without having the DD team do it.  If it's idle/walking/etc animations, you'll just need to overwrite the corresponding files in DD, the same way the alternate sets in the DD install does it. I'm going create some bound animations first to put them in an SLAL pack. If I think they will be good enough, I'll contact the DD team for their thoughts about it.  The problem I'm having isn't about having my animations added to the framework (would be great, but still working on it), You have "aggressive" "Dirty" and such tags to know when an animation can play, right? I wanted to know if DD or maybe SL has a tag that defines when an animation with an armbinder or elbowbinder will be played.  Basically, does the "armbinder" and "elbowbinder" tag exist? or maybe just a bound tag? I noticed that Leito's pack has a "binding" tag for bound animations, but I want to know if there something more specific for certain restraints.
LazyBoot Posted May 13, 2018 Posted May 13, 2018 30 minutes ago, SpaceHamst3r said: I'm going create some bound animations first to put them in an SLAL pack. If I think they will be good enough, I'll contact the DD team for their thoughts about it.  The problem I'm having isn't about having my animations added to the framework (would be great, but still working on it), You have "aggressive" "Dirty" and such tags to know when an animation can play, right? I wanted to know if DD or maybe SL has a tag that defines when an animation with an armbinder or elbowbinder will be played.  Basically, does the "armbinder" and "elbowbinder" tag exist? or maybe just a bound tag? I noticed that Leito's pack has a "binding" tag for bound animations, but I want to know if there something more specific for certain restraints. DD uses it's own animation registry separate from sexlab, and sexlab is not aware of any DD items. So the only way for fitting animations to be chosen based on worn restraints is to go through DD (either directly or through the DD filter). And you can't add animations to the registry like you can with SLAL. So you'd have to go through the DD team to have it work properly.  EDIT: Also, DD is looking for more animations that work with the restraints, so I'm sure if you send any to them, it'll most likely be included.
_SpaceHamster_ Posted May 13, 2018 Posted May 13, 2018 6 minutes ago, LazyBoot said: DD uses it's own animation registry separate from sexlab, and sexlab is not aware of any DD items. So the only way for fitting animations to be chosen based on worn restraints is to go through DD (either directly or through the DD filter). And you can't add animations to the registry like you can with SLAL. So you'd have to go through the DD team to have it work properly. Alright, I'll contact them once I'm done with some animations. Thanks.
Kethrian Posted May 15, 2018 Posted May 15, 2018 Just last night I discovered a couple of games on Steam that could give new ideas for bondage stuff. Cinderella Escapes, and Cinderella Escapes 2: Revenge. The games are very different from each other, as the 1st is a block sliding puzzle game, and the 2nd is a musou-like fighting action game. But both feature the protagonist, Cinderella, with her arms bound behind her for the whole game. And, if you install the explicit patch for each. The 1st game has no nudity, and the patch basically just adds rope bondage, but the 2nd has rope, chains, armbinder, and lots of topless lingerie, as well as a discipline hood. Oh, and they both have blindfolds and ballgags as accessories, too.  in CE2R, with the explicit patch, you can go into the Quest book and if you go to the very bottom, there's 3 special scenarios. The first 2 just let you try out the "traps", but the 3rd is an actual trapped dungeon that you have to try and escape, by rescuing 7 other girls. And when you rescue each, you take their place and have to struggle free.
Varithina Posted May 15, 2018 Posted May 15, 2018 4 hours ago, Kethrian said: Just last night I discovered a couple of games on Steam that could give new ideas for bondage stuff. Cinderella Escapes, and Cinderella Escapes 2: Revenge. The games are very different from each other, as the 1st is a block sliding puzzle game, and the 2nd is a musou-like fighting action game. But both feature the protagonist, Cinderella, with her arms bound behind her for the whole game. And, if you install the explicit patch for each. The 1st game has no nudity, and the patch basically just adds rope bondage, but the 2nd has rope, chains, armbinder, and lots of topless lingerie, as well as a discipline hood. Oh, and they both have blindfolds and ballgags as accessories, too.  in CE2R, with the explicit patch, you can go into the Quest book and if you go to the very bottom, there's 3 special scenarios. The first 2 just let you try out the "traps", but the 3rd is an actual trapped dungeon that you have to try and escape, by rescuing 7 other girls. And when you rescue each, you take their place and have to struggle free. I played both and the second one need some serious work on the damn camera tracking in game, constantly having to hit a key to force the camera behind you is a total pain in what is in effect a 3rd person beat them up.
Kethrian Posted May 15, 2018 Posted May 15, 2018 I was using a controller, and the right stick worked the camera just fine for me. I only had to turn off the invert camera controls so it would move intuitively.
Sensual Nautilus Posted May 16, 2018 Posted May 16, 2018 such a lovely community  Anypoot, I came by to ask a question regarding using the plugs in this and expansion on NPC's. Is it just the case that once I get them to insert a plug, I cannot seem to remove them and receive the message: "cannot remove because npc is wearing a chastity belt" (even though the npc isn't wearing one to begin with). I have tried actually getting an npc to put one on along with a chastity belt from this mod, but to no avail of being able to remove it afterwards. Yes I do posses a key and confirm that I can use the plugs on my pc just fine.  Many boodles of thanks in advance my doods.  edit ----- On 08/01/2018 at 6:19 AM, LazyBoot said: Has been reported, as a workaround you can equip them with an open-back belt and remove the plug while the belt is equipped.  EDIT: Alternatively, you can use this script to fix it. zadEquipScript.pex  Well then, glad I manage to find something about this. I suppose I have my answer .Â
Reesewow Posted May 16, 2018 Posted May 16, 2018 1 minute ago, Sensual Nautilus said: such a lovely community  Anypoot, I came by to ask a question regarding using the plugs in this and expansion on NPC's. Is it just the case that once I get them to insert a plug, I cannot seem to remove them and receive the message: "cannot remove because npc is wearing a chastity belt" (even though the npc isn't wearing one to begin with). I have tried actually getting an npc to put one on along with a chastity belt from this mod, but to no avail of being able to remove it afterwards. Yes I do posses a key and confirm that I can use the plugs on my pc just fine.  Many boodles of thanks in advance my doods. Known bug in the current version, I believe you can bypass the problem by equipping a "open back" chastity belt on the NPC and then remove the plug.
xyzxyz Posted May 16, 2018 Posted May 16, 2018 There are some problems with the fitting of some devives on player and NPC, so you can see the skin through. There was a way to make the devices fit on the body, something with the body slide manager, but I could need some help with that.
SleepyJim Posted May 16, 2018 Posted May 16, 2018 42 minutes ago, xyzxyz said: There are some problems with the fitting of some devives on player and NPC, so you can see the skin through. There was a way to make the devices fit on the body, something with the body slide manager, but I could need some help with that. Yes. Bodyslide is a requirement for devious devices now, and using it to build the devices is essential. There's a tutorial explaining what to do here.
AbnormalSOB Posted May 18, 2018 Posted May 18, 2018 I was using Tes5edit and checked Devious Devices - Intergration.esm for errors and I found this  Spoiler [00:00] Checking for Errors in [05] Devious Devices - Integration.esm [00:00] zad_effArmBinder "Armbinder Script" [MGEF:050284F6] [00:00]    MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [050284F5] < Error: Could not be resolved > [00:00]    MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [050284EB] < Error: Could not be resolved > [00:00]    MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [050284EC] < Error: Could not be resolved > [00:00]    MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [050284ED] < Error: Could not be resolved > [00:00]    MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [050284EE] < Error: Could not be resolved > [00:00]    MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [050284EF] < Error: Could not be resolved > [00:00]    MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [050284F0] < Error: Could not be resolved > [00:00]    MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #7 \ Object v2 \ FormID -> [050284F1] < Error: Could not be resolved > [00:00]    MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #8 \ Object v2 \ FormID -> [050284F2] < Error: Could not be resolved > [00:00]    MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #9 \ Object v2 \ FormID -> [050284F3] < Error: Could not be resolved > [00:00]    MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #10 \ Object v2 \ FormID -> [050284F4] < Error: Could not be resolved > [00:00] zad_effHeavyBondage "Heavy Bondage Script" [MGEF:0507BFBB] [00:00]    MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [050284F5] < Error: Could not be resolved > [00:00]    MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [050284EB] < Error: Could not be resolved > [00:00]    MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [050284EC] < Error: Could not be resolved > [00:00]    MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [050284ED] < Error: Could not be resolved > [00:00]    MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [050284EE] < Error: Could not be resolved > [00:00]    MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [050284EF] < Error: Could not be resolved > [00:00]    MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [050284F0] < Error: Could not be resolved > [00:00]    MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #7 \ Object v2 \ FormID -> [050284F1] < Error: Could not be resolved > [00:00]    MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #8 \ Object v2 \ FormID -> [050284F2] < Error: Could not be resolved > [00:00]    MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #9 \ Object v2 \ FormID -> [050284F3] < Error: Could not be resolved > [00:00]    MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #10 \ Object v2 \ FormID -> [050284F4] < Error: Could not be resolved > [00:00] zadQuest "Chastity Belt" [QUST:0500F624] [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05012697] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501AD47] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AA] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AB] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AC] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AD] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F5] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05061A71] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05061A72] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284EB] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284EC] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284ED] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284EE] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284EF] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F0] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F1] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F2] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F3] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [050284F4] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CBA] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CBB] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CBC] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CBE] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CBF] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CC0] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CC1] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CC2] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05032CC3] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501AD47] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AA] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AB] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AC] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501B2AD] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504EC27] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504EC28] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504EC29] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504F6EF] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504F6F0] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504F6F1] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0504F6F2] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05053D75] < Error: Could not be resolved > [00:00]    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05053D74] < Error: Could not be resolved > [00:00] All Done!  should I remove this or try to fix it?  I was trying to find out why I keep getting the T-post when sex animation play with armbinder on. 1
ender66 Posted May 18, 2018 Posted May 18, 2018 I really didn't want to bother you guys with this but I'm at my wit's end here.  I'm getting the T-Pose when I equip any DD device with an animation (mostly testing with yoke/armbinder). I won't get stuck in the Tpose until I start walking or trying to attack something, and also trying to attack makes the attack sounds with no animation.   I've tried damn near everything, I've completely reinstalled DDI and all of it's requirements multiple times, and I selectively disabled every non essential mod until I'm left with DD, additemmenu, and alternate start (so I can test).  When that didn't work I completely reinstalled skyrim, grabbed fresh downloads of DD and sexlab, and reinstalled FNIS 7 and SKSE, but I'm still getting the same behavior. Its just won't play DD animations. Animations from other mods, including ZAP and SL are working fine. I can even wear an armbinder through Zap's menu and have it work correctly.  I'm just out of ideas. Is there something I might have overlooked? Â
CGi Posted May 18, 2018 Posted May 18, 2018 1 hour ago, ender66 said: <snip> I'm getting the T-Pose when I equip any DD device with an animation (mostly testing with yoke/armbinder). I won't get stuck in the Tpose until I start walking or trying to attack something, and also trying to attack makes the attack sounds with no animation. <snip> Did you run FNiS from inside MO? i don't see a mod for it's generated files or that you have files in MO's Overwrite folder.
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