Guest Posted April 19, 2018 Posted April 19, 2018 13 minutes ago, kplh said: Is there supposed to be a cooldown on trying to escape when I have a key? I tried to remove a gag and key broke, but did not jam the lock, I managed to get another key quite quickly and tried unlocking it again and it says that I am too tired? Too tired to use a key? Yeah doesn't make a lot of sense but I think it's something like it's hard to reach the keyhole. It is a cooldown adjusted by difficulty
Roggvir Posted April 21, 2018 Posted April 21, 2018 Is there a SSE conversion planned for DD(i/e/a)? (i briefly searched for any official mention of this, but didn't find any) I used to port some older versions for my personal use, and now i am thinking of porting the latest one, so i figured maybe i am not the only one who wants to use this in SSE? So, what's the plan and can i help? EDIT: Ooops, i forgot i already asked this before :-D Here is the reply i got back then: https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/?do=findComment&comment=2037959 ...so, now we do have SKSE64, we do have SexLab Lite (though that wasn't ever really needed for 90% of DD features anyway), we do have PapyrusUtil, what is missing? I know its a big project as it is, and adding another version to maintain (the SSE port) is no small thing, but i think i can help with that.
Bul7s Posted April 22, 2018 Posted April 22, 2018 The armbinder animations don not seem to work for me can anybody help me with it? invisible hands , i can see the restraints floating in the airbehind me and im in a tpose
Laura Posted April 22, 2018 Posted April 22, 2018 1 hour ago, Bul7s said: The armbinder animations don not seem to work for me can anybody help me with it? invisible hands , i can see the restraints floating in the airbehind me and im in a tpose Have you installed all requirements? Did you run FNIS?
Bul7s Posted April 23, 2018 Posted April 23, 2018 11 hours ago, Comrade Laura 'Lokomootje' said: Have you installed all requirements? Did you run FNIS? Yes and yes i have all requirements i installed finis all other animations work just th armbinder ones dont work
Laura Posted April 23, 2018 Posted April 23, 2018 1 hour ago, Bul7s said: Yes and yes i have all requirements i installed finis all other animations work just th armbinder ones dont work Where did you get the armbinder from? Did you get it using a console command?
AbnormalSOB Posted April 23, 2018 Posted April 23, 2018 10 hours ago, Comrade Laura 'Lokomootje' said: Where did you get the armbinder from? Did you get it using a console command? I have the same Problem with the armbinders. I used the console command to add it to the inventory on a new game start. I have tried different solutions and still does not work in V4.0. I know that V3.3b it works, but with errors because of other files that I have updated. I use Mod Organizer 2. I did everything that I know of, for installing the mod and it's requirements. A few thing that I would like to know; is V4.0 only have the esm file or is there esp file to go with it? what are some other mod that you are using that requires DD. I'm still trying to get this fixed.
Laura Posted April 24, 2018 Posted April 24, 2018 Make sure you the the DDi armbinder instead of the DDa one. The DDa items are just purely cosmetic and don't have scripts attached or animations for them. When spawning them from the console. Make sure you get the armbinders from the seconds mod from the list, not the result on the very top.
SnowyJune973 Posted April 24, 2018 Posted April 24, 2018 On 2018/4/6 at 3:06 PM, shadowwolf2k7 said: the only thing i see that you are missing is HDT Physics, im supprised you dont crash without it since you have both XPMSE and HDT High Heals In fact I didn't ever have HDT Physics in my mod list, but the game still works fine. That's weird. I installed HDT Physics but the problem still exists, but thank you all the same. Maybe I just need to switch back to DD3. PS. DD for FO4 is really amazing.
SnowyJune973 Posted April 24, 2018 Posted April 24, 2018 On 2018/4/17 at 11:14 PM, Kimy said: Only the extreme one will cause the hobble walk/hop, though. Hi Kimy, Is the DD4 installing procedure any different from that of DD3? (Except for difference in the FNIS version) I installed all the requirements and finished the Bodyslide and FNIS part(just like what I did when playing with DD3), but it turns out that my girl is always stuck in a T-pose when she wears any heavy bondage that has an animation with it. And many devices can't be seen, no matter they have a Bodyslide preset(E.g., an armbinder) or not(E.g., a gag). Other effects work fine, including the facial expression (gag) and the actor value modifications(e.g. speedmult and carryweight when equipping a hobble). I'm using UNPB Body. That problem is really annoying as some of DD4's new toys are well-designed.(And it appears since the first beta version! So I guess there must be something wrong in my installation.) Could you please lend me a hand? Thanks a lot. (And sorry for my poor EnGlIsH)
LazyBoot Posted April 24, 2018 Posted April 24, 2018 46 minutes ago, SnowyJune973 said: Hi Kimy, Is the DD4 installing procedure any different from that of DD3? (Except for difference in the FNIS version) I installed all the requirements and finished the Bodyslide and FNIS part(just like what I did when playing with DD3), but it turns out that my girl is always stuck in a T-pose when she wears any heavy bondage that has an animation with it. And many devices can't be seen, no matter they have a Bodyslide preset(E.g., an armbinder) or not(E.g., a gag). Other effects work fine, including the facial expression (gag) and the actor value modifications(e.g. speedmult and carryweight when equipping a hobble). I'm using UNPB Body. That problem is really annoying as some of DD4's new toys are well-designed.(And it appears since the first beta version! So I guess there must be something wrong in my installation.) Could you please lend me a hand? Thanks a lot. (And sorry for my poor EnGlIsH) Make sure the files from bodyslide/fnis show up in the correct folders. Other than that, I'd suggest giving a modlist (including skse-only mods) EDIT: Also make sure you're not letting any mods overwrite DD files (other than bodyslide outputs). Issues like this has been popping up now and then. But I don't think anything has been found in common for those issues at the moment.
frhghz Posted April 24, 2018 Posted April 24, 2018 For some reason, every time I equip a corset or harness the Item is not shown in 3rd person view(character stands just there nude) and if I equip a hobble dress or an straitjacket(from DCL) my body gets invisible (just seeing hands feet and the head). I already disabled the hiding option in the MCM. Can somebody please help me to optically bind my char???
LazyBoot Posted April 24, 2018 Posted April 24, 2018 4 minutes ago, frhghz said: For some reason, every time I equip a corset or harness the Item is not shown in 3rd person view(character stands just there nude) and if I equip a hobble dress or an straitjacket(from DCL) my body gets invisible (just seeing hands feet and the head). I already disabled the hiding option in the MCM. Can somebody please help me to optically bind my char??? You need to run bodyslide.
frhghz Posted April 25, 2018 Posted April 25, 2018 8 hours ago, LazyBoot said: You need to run bodyslide. Okay, did it just now, but still no corsets
LazyBoot Posted April 25, 2018 Posted April 25, 2018 3 hours ago, frhghz said: Okay, did it just now, but still no corsets Did you just run it, or did you hit the batch-build button as well? If you don't know anything about bodyslide, you can take a look at this: https://www.loverslab.com/topic/71481-tutorial-building-dd-items-in-bodyslide-nmmmo/
Psalam Posted April 26, 2018 Posted April 26, 2018 Is it just me? I was reading about limited animations on another thread. I realized that, despite having ZAP8+ loaded and registered with SexLab I wasn't getting any of the animations. I knew that both DD and ZAP have buttons in their MCM menu that control what types of animations to play. So I rechecked mine which was set to have DD select animations. I then changed it so that ZAP could do it and now I have a lot more animations. So, was it something else. Does DD preclude running ZAP (by the way these are ZAP8+ animations)? Or was this all just coincidence?
LazyBoot Posted April 26, 2018 Posted April 26, 2018 46 minutes ago, Psalam said: Is it just me? I was reading about limited animations on another thread. I realized that, despite having ZAP8+ loaded and registered with SexLab I wasn't getting any of the animations. I knew that both DD and ZAP have buttons in their MCM menu that control what types of animations to play. So I rechecked mine which was set to have DD select animations. I then changed it so that ZAP could do it and now I have a lot more animations. So, was it something else. Does DD preclude running ZAP (by the way these are ZAP8+ animations)? Or was this all just coincidence? If you enable the DD filter, when wearing DD items you'll only get animations included in DD. ZAP8 animations should not be affected at all.
Psalam Posted April 26, 2018 Posted April 26, 2018 3 minutes ago, LazyBoot said: If you enable the DD filter, when wearing DD items you'll only get animations included in DD. ZAP8 animations should not be affected at all. So you are saying that with the DD filter on the animations that come with SexLab and the animations that come with ZAP8+ (and any other animations I might have loaded - I have no others in my current game) will not play when I am wearing DD items. Okay, but this seems to be happening even when I'm not wearing any such items. In fact, I have yet to use my first DD item on me (I have used them on followers) in my current game.
Lostdreamer Posted April 26, 2018 Posted April 26, 2018 Hiya. Firstly, thank you for all the work people have put in making the framework happen. it's ace. But... I will admit i'm not quite feeling the joy as much on DD4 as previously. Maybe it's just a reaction to change thing...but I don't think so. I understand many of the reasons for some of the big changes - increasing immersiveness, streamlining the implementation etc. But it's not quite working for me. Because 'Hurrah! I've got a key! I escape! Onward to more adventures!' - doesn't work that way any more. Maybe the key will break, maybe the lock will jam, maybe it just won't work. The catch is, when you have managed to pick up a usefull collection of items, these small failiure probabilites on a per case basis add up. ...and then you end up having to mess around repairing locks or just waiting until you can try again etc. It just ends up feeling repetative, annoying and grindy (which is a stock comment I have about a LOT of LL style content, granted.). It feels like it's stopped being 'skyrim with bonus kink' and become 'faff around constantly clicking in the inventory'. This isn't a complaint - It's your framework. It should work the way you want it to. But I thought it only fair to try and give some feedback as to what works and what doesn't for me as a player rather than a modder. 1
frhghz Posted April 26, 2018 Posted April 26, 2018 On 25.4.2018 at 9:43 AM, LazyBoot said: Did you just run it, or did you hit the batch-build button as well? If you don't know anything about bodyslide, you can take a look at this: https://www.loverslab.com/topic/71481-tutorial-building-dd-items-in-bodyslide-nmmmo/ Well the corset is now visible, but the hobbleskirt and chaindress for example are still not visible. The hobbleskirt makes my body invisible amd the entire set of chains my hand and feed
Reesewow Posted April 26, 2018 Posted April 26, 2018 11 minutes ago, frhghz said: Well the corset is now visible, but the hobbleskirt and chaindress for example are still not visible. The hobbleskirt makes my body invisible amd the entire set of chains my hand and feed Before you hit batch build, make sure you have all of the groups selected that you want to build (DDA/All the DDX groups). This sounds like you only selected DDA which has the corset, and did not select DDX/DDX_Heretical which has the items you mentioned. If something is invisible in Devious Devices, 99% of the time it means it hasn't yet been built in Bodyslide. 1
frhghz Posted April 27, 2018 Posted April 27, 2018 7 hours ago, Reesewow said: Before you hit batch build, make sure you have all of the groups selected that you want to build (DDA/All the DDX groups). This sounds like you only selected DDA which has the corset, and did not select DDX/DDX_Heretical which has the items you mentioned. If something is invisible in Devious Devices, 99% of the time it means it hasn't yet been built in Bodyslide. Hm it seems that somehow DDX_heretical is missing @.@ at my bodyslide and from DDX I have just the Catsuit; Catsuit TBBP and the Zipsuit. Where can I download the entire DDX and DDX heretical bodyslide version, it seems I forgot them, or didn't found them when I redonloaded the devious family.
Reesewow Posted April 27, 2018 Posted April 27, 2018 47 minutes ago, frhghz said: Hm it seems that somehow DDX_heretical is missing @.@ at my bodyslide and from DDX I have just the Catsuit; Catsuit TBBP and the Zipsuit. Where can I download the entire DDX and DDX heretical bodyslide version, it seems I forgot them, or didn't found them when I redonloaded the devious family. https://www.loverslab.com/files/file/1305-devious-devices-expansion/
El_Duderino Posted April 27, 2018 Posted April 27, 2018 11 hours ago, Lostdreamer said: Firstly, thank you for all the work people have put in making the framework happen. it's ace. But... I will admit i'm not quite feeling the joy as much on DD4 as previously. Maybe it's just a reaction to change thing...but I don't think so. Hi, you should have a look at the public beta of DD 4.1 that is available here: https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/ There are a few tweaks and changes to the escape system in it that should be to your liking, mainly more sliders in the MCM to refine the escape chance parameters. 2
DonQuiWho Posted April 27, 2018 Posted April 27, 2018 16 hours ago, Lostdreamer said: Hiya. Firstly, thank you for all the work people have put in making the framework happen. it's ace. But... I will admit i'm not quite feeling the joy as much on DD4 as previously. Maybe it's just a reaction to change thing...but I don't think so. I understand many of the reasons for some of the big changes - increasing immersiveness, streamlining the implementation etc. But it's not quite working for me. Because 'Hurrah! I've got a key! I escape! Onward to more adventures!' - doesn't work that way any more. Maybe the key will break, maybe the lock will jam, maybe it just won't work. The catch is, when you have managed to pick up a usefull collection of items, these small failiure probabilites on a per case basis add up. ...and then you end up having to mess around repairing locks or just waiting until you can try again etc. It just ends up feeling repetative, annoying and grindy (which is a stock comment I have about a LOT of LL style content, granted.). It feels like it's stopped being 'skyrim with bonus kink' and become 'faff around constantly clicking in the inventory'. This isn't a complaint - It's your framework. It should work the way you want it to. But I thought it only fair to try and give some feedback as to what works and what doesn't for me as a player rather than a modder. If you've missed it, this mod helps bring back some of the fun element https://www.loverslab.com/topic/93521-devious-device-helpers-release-candidate/
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