Meerkats Dance Posted June 9, 2015 Posted June 9, 2015 Hi, when I installed this mod an comment apperared on screen warning about zaz version. What's the version it requires? Also does this has an MCM menu? I believe v6.0 is the minimum version of ZAZ required. Yes, there is an MCM menu called 'Devious Devices' Thanks, I found it It's just that there are a lot of devious mods and I was expecting to see the word Integration My wrong
D_ManXX2 Posted June 9, 2015 Posted June 9, 2015 The first tab for the device hider slots has the device hider itself (top left) and you can change the slot there. Thanks so that is why head gear was not working for me.
gurdilhfkk Posted June 10, 2015 Posted June 10, 2015 i have a small problem when i try to remove a device with the help of a blacksmith (dialogue "can you healp me" then "can you help me with my xxxx"), even if he agrees to do it, device are not removed. My gold is taken (50-100-200), i have a windows telling me the device is removed butttttt in fact not. And if clic on it in inventory, soma stuff as usual (open, carry on, pick the lock use brute force etc ...) i really don't know why. Btw i'm using cursed loot where you can choose the % of breaking key on every removal attempt. But it doesnt count here right ? In my exemple here (payrus log) i tried exactly : Belt : answer is yes, -200 gold, but no windows and no removal collar : impossible, i need a master blacksmith chain : possible (and blacksmith says i will need masterblacksmith for my collar), -100 gold and a windows is poping then the collar is removed ! chain again : yes, - 100 gold, but nothing more, restraint are still there. Papyrus.0.log Papyrus.0.rar
Veladarius Posted June 11, 2015 Posted June 11, 2015 i have a small problem when i try to remove a device with the help of a blacksmith (dialogue "can you healp me" then "can you help me with my xxxx"), even if he agrees to do it, device are not removed. My gold is taken (50-100-200), i have a windows telling me the device is removed butttttt in fact not. And if clic on it in inventory, soma stuff as usual (open, carry on, pick the lock use brute force etc ...) i really don't know why. Btw i'm using cursed loot where you can choose the % of breaking key on every removal attempt. But it doesnt count here right ? In my exemple here (payrus log) i tried exactly : Belt : answer is yes, -200 gold, but no windows and no removal collar : impossible, i need a master blacksmith chain : possible (and blacksmith says i will need masterblacksmith for my collar), -100 gold and a windows is poping then the collar is removed ! chain again : yes, - 100 gold, but nothing more, restraint are still there. Those options are from SD+ but it may be due to the devices that you have equipped (SD+ should not be removing quest items from other mods). I suggest asking there and let them know what the exact items are that you are trying to have removed.
merryMalfunctioning Posted June 11, 2015 Posted June 11, 2015 Is there any way to make A Little Sexy Apparel Replacer compatible with Devious Devices? Like has anyone made a patch or anything, or found a workaround to the disappearing armor?
Min Posted June 11, 2015 Author Posted June 11, 2015 Is there any way to make A Little Sexy Apparel Replacer compatible with Devious Devices? Like has anyone made a patch or anything, or found a workaround to the disappearing armor? The disappearing armor is due to the mods both wanting to use the same slots. No work-around / patch is possible, as there are a finite number of slots available. See https://github.com/DeviousDevices/Docs/wiki/Slot-Usage-Referencefor more information. The first tab for the device hider slots has the device hider itself (top left) and you can change the slot there. Thanks so that is why head gear was not working for me. Yeah. Most headgear that we tested did not in fact use the hair slot, and it seems to present less conflict than any other slot we could find. It's MCM configurable anyways, change it to whatever conflicts the least for you.
Siudhne Posted June 12, 2015 Posted June 12, 2015 I'm sure it was discussed before, but just to be sure: Pickpocketing with armbinder is rather ridiculous.
srayesmanll Posted June 12, 2015 Posted June 12, 2015 I'm sure it was discussed before, but just to be sure: Pickpocketing with armbinder is rather ridiculous. Using her teeth??? Unless wearing a hood...
Arhon Posted June 13, 2015 Posted June 13, 2015 Hm... I dont know why but I cannot see the nipple or vaginal piercings on my character. Are they set to a specific body size?
Monoman1 Posted June 15, 2015 Posted June 15, 2015 Is it just me or do the sound sliders do nothing? Turned it them all the way down to 0.010 and sound amplitude seems unchanged.
merryMalfunctioning Posted June 15, 2015 Posted June 15, 2015 How do you enable breast node management for an inventory item? I'm trying to cobble together some new devices using the creation kit. I think they would look better if they could trigger DD's breast node management. But I can't find any particular tag or marker that flags DD to activate breast node management. Is it hidden inside the scripts?
t3h0th3r Posted June 15, 2015 Posted June 15, 2015 Yes it's inside the scripts, the Inventory items have a Keyword that adds a MagicEffect on Equip. Look at the Scripts zadBraEffect, zadConfig, zadPlayerScript and zadLibs. @Min: is it possible that the stuff on github is older than what was in the 2.9. release? Just asking because i would like to make a pull request for the HDT belly node management scripts (proof of concept here working to expand it from corsets to anything covering the belly). if you are open to contributions that is.
Min Posted June 15, 2015 Author Posted June 15, 2015 Yes it's inside the scripts, the Inventory items have a Keyword that adds a MagicEffect on Equip. Look at the Scripts zadBraEffect, zadConfig, zadPlayerScript and zadLibs. @Min: is it possible that the stuff on github is older than what was in the 2.9. release? Just asking because i would like to make a pull request for the HDT belly node management scripts (proof of concept here working to expand it from corsets to anything covering the belly). if you are open to contributions that is. The code on github is slightly ahead of the 2.9.0 release. I'm absolutely open to contributions, send over a pull request and I'll take a look.
t3h0th3r Posted June 15, 2015 Posted June 15, 2015 Trying to submit atm struggling with the client :/ //edit: pull requested
jb64 Posted June 17, 2015 Posted June 17, 2015 Could somebody tell me to how remove a device using the console? I'm not talking about adding keys, I mean actually removing/deleting the device. I managed to get into a state where I had removed the inventory item for a blindfold from my character's inventory but the rendered device remained attached to my character. Unfortunately I didn't notice the problem right away and kept playing. Looking at the DD API I think I want something along the lines of: zadLibs.RemoveDevice( player, 0, zadLibs.GetWornDevice(player, zad_DeviousBlindfold), zad_DeviousBlindfold, true, true) I can't quite figure out how to actually call the zadLibs functions from the console though. zadLibs is attached to zadQuest right? I feel like I should be able to do something like zadQuest.RemoveDevice or maybe (zadQuest as zadLibs).RemoveDevice I don't actually know anything about papyrus or mod creation though which is making this a bit of a struggle Some background info: I've been playing with a whole mess of mods including DDa/i/x, DD Cursed loot, Captured Dreams, and SD+. A cursed chest put a WT Custom Blindfold on my character. I think what happened was related to SkyUI, I had made an armor group in SkyUI that was configured to strip all existing armor when I used it. That would unequip all the devious devices my character was wearing and the game would act like my character had none until I either interacted with them in the inventory or tried to add a new device to the same slot as one of the ones SkyUI had stripped, at which point the device would re-equip normally. I'm pretty sure I had stripped the blindfold off using that equipment group, and then removed the blindfold from my inventory(probably put it in a barrel or something). I didn't realize anything was wrong until later another cursed chest tried to add a blindfold and I got the "it's impossible to wear multiple blindfolds simultaneously" error popup. Now the blindfold appears on my character's model, even when there are no blindfolds in inventory.
Veladarius Posted June 17, 2015 Posted June 17, 2015 Could somebody tell me to how remove a device using the console? I'm not talking about adding keys, I mean actually removing/deleting the device. I managed to get into a state where I had removed the inventory item for a blindfold from my character's inventory but the rendered device remained attached to my character. Unfortunately I didn't notice the problem right away and kept playing. Looking at the DD API I think I want something along the lines of: zadLibs.RemoveDevice( player, 0, zadLibs.GetWornDevice(player, zad_DeviousBlindfold), zad_DeviousBlindfold, true, true) I can't quite figure out how to actually call the zadLibs functions from the console though. zadLibs is attached to zadQuest right? I feel like I should be able to do something like zadQuest.RemoveDevice or maybe (zadQuest as zadLibs).RemoveDevice I don't actually know anything about papyrus or mod creation though which is making this a bit of a struggle Some background info: I've been playing with a whole mess of mods including DDa/i/x, DD Cursed loot, Captured Dreams, and SD+. A cursed chest put a WT Custom Blindfold on my character. I think what happened was related to SkyUI, I had made an armor group in SkyUI that was configured to strip all existing armor when I used it. That would unequip all the devious devices my character was wearing and the game would act like my character had none until I either interacted with them in the inventory or tried to add a new device to the same slot as one of the ones SkyUI had stripped, at which point the device would re-equip normally. I'm pretty sure I had stripped the blindfold off using that equipment group, and then removed the blindfold from my inventory(probably put it in a barrel or something). I didn't realize anything was wrong until later another cursed chest tried to add a blindfold and I got the "it's impossible to wear multiple blindfolds simultaneously" error popup. Now the blindfold appears on my character's model, even when there are no blindfolds in inventory. I don't think you can call the function from the console but you can find and get rid of the lingering item: Remove as much from your character's inventory as possible, it will make this easier: Open the console, select your character look for an item that has no name and is marked as 'worn' (ignore the item with the id ending in 40F0C) use 'removeitem' with the id number of the item If you have devices on you you may have to do it a few times. If you do remove part of an existing device just go into your inventory, unequip it and reequip it.
jb64 Posted June 18, 2015 Posted June 18, 2015 Could somebody tell me to how remove a device using the console? I'm not talking about adding keys, I mean actually removing/deleting the device. I managed to get into a state where I had removed the inventory item for a blindfold from my character's inventory but the rendered device remained attached to my character. Unfortunately I didn't notice the problem right away and kept playing. Looking at the DD API I think I want something along the lines of: zadLibs.RemoveDevice( player, 0, zadLibs.GetWornDevice(player, zad_DeviousBlindfold), zad_DeviousBlindfold, true, true) I can't quite figure out how to actually call the zadLibs functions from the console though. zadLibs is attached to zadQuest right? I feel like I should be able to do something like zadQuest.RemoveDevice or maybe (zadQuest as zadLibs).RemoveDevice I don't actually know anything about papyrus or mod creation though which is making this a bit of a struggle Some background info: I've been playing with a whole mess of mods including DDa/i/x, DD Cursed loot, Captured Dreams, and SD+. A cursed chest put a WT Custom Blindfold on my character. I think what happened was related to SkyUI, I had made an armor group in SkyUI that was configured to strip all existing armor when I used it. That would unequip all the devious devices my character was wearing and the game would act like my character had none until I either interacted with them in the inventory or tried to add a new device to the same slot as one of the ones SkyUI had stripped, at which point the device would re-equip normally. I'm pretty sure I had stripped the blindfold off using that equipment group, and then removed the blindfold from my inventory(probably put it in a barrel or something). I didn't realize anything was wrong until later another cursed chest tried to add a blindfold and I got the "it's impossible to wear multiple blindfolds simultaneously" error popup. Now the blindfold appears on my character's model, even when there are no blindfolds in inventory. I don't think you can call the function from the console but you can find and get rid of the lingering item: Remove as much from your character's inventory as possible, it will make this easier: Open the console, select your character look for an item that has no name and is marked as 'worn' (ignore the item with the id ending in 40F0C) use 'removeitem' with the id number of the item If you have devices on you you may have to do it a few times. If you do remove part of an existing device just go into your inventory, unequip it and reequip it. It worked! Thanks a bunch. I'm a little surprised that you can't call mod functions in the console. That seems like it would be really useful to be able to do when debugging a mod you were working on.
Knottyboy95 Posted June 20, 2015 Posted June 20, 2015 Hey everyone. I'm new on the site. I'm trying to do the forbidden tome quest and I have the odd core and the odd gear. Then the quest went grey in my quest log and it won't show where the next piece is. I know it's in solstheim but I'm afraid that even if I do get it, zedd won't talk to me. Does anyone know the item code for the third item or have a way to fix the quest?
Slorm Posted June 20, 2015 Posted June 20, 2015 Hey everyone. I'm new on the site. I'm trying to do the forbidden tome quest and I have the odd core and the odd gear. Then the quest went grey in my quest log and it won't show where the next piece is. I know it's in solstheim but I'm afraid that even if I do get it, zedd won't talk to me. Does anyone know the item code for the third item or have a way to fix the quest? Go into the console and type help odd then scroll up to the Misc items and you will see the codes for the three items: The codes themselves are: xx00595B xx005963 xx005964 xx is the number of where the mod sits in your load order (in hex), so you'll need to look it up or type Help Odd which will give you the full code
Blackness blackness is... Posted June 20, 2015 Posted June 20, 2015 i have spent a long time on this thread. but did development stop? has this mod reached the end?
Blackness blackness is... Posted June 20, 2015 Posted June 20, 2015 This mod usually updates alongside with assets. And I don't think any of these stopped they are just doing other stuff probably. (I'm guessing some of them playing The Witcher 3 haha xD) sorry probably is just me. i am not an optimistic person.
Dark Sigurd Posted June 23, 2015 Posted June 23, 2015 OK, I am not digging through 300+ pages. So, if it has already come up, forgive me. I am running into a problem that when I go to equip anything on a follower it doesn't equip right and doesn't spawn the equiping messages. In fact, I only had it equip right once. Instead, what I am getting mostly is that I go to equip a follower and it just slides into their inventory and does nothing. After many tries of putting it in their inventory and them not equiping, I took it out and then it spontaneously equips without it being in the follower's inventory. I have been getting many duplicate items by this glitch, but haven't managed to get it to work more than one fluke time. On a possibly related note, when using the spell that is supposed to vibrate the plugs, nothing happens. I have used the soul gem(not daedric) plugs. Can anyone explain what is going on?
Content Consumer Posted June 23, 2015 Posted June 23, 2015 OK, I am not digging through 300+ pages. So, if it has already come up, forgive me. I am running into a problem that when I go to equip anything on a follower it doesn't equip right and doesn't spawn the equiping messages. In fact, I only had it equip right once. Instead, what I am getting mostly is that I go to equip a follower and it just slides into their inventory and does nothing. After many tries of putting it in their inventory and them not equiping, I took it out and then it spontaneously equips without it being in the follower's inventory. I have been getting many duplicate items by this glitch, but haven't managed to get it to work more than one fluke time. On a possibly related note, when using the spell that is supposed to vibrate the plugs, nothing happens. I have used the soul gem(not daedric) plugs. Can anyone explain what is going on? I believe your problem may be because you have "number of NPCs slotted" set to zero (it's 0 by default). Not sure about the vibration spell, though.
Dark Sigurd Posted June 23, 2015 Posted June 23, 2015 OK, I am not digging through 300+ pages. So, if it has already come up, forgive me. I am running into a problem that when I go to equip anything on a follower it doesn't equip right and doesn't spawn the equiping messages. In fact, I only had it equip right once. Instead, what I am getting mostly is that I go to equip a follower and it just slides into their inventory and does nothing. After many tries of putting it in their inventory and them not equiping, I took it out and then it spontaneously equips without it being in the follower's inventory. I have been getting many duplicate items by this glitch, but haven't managed to get it to work more than one fluke time. On a possibly related note, when using the spell that is supposed to vibrate the plugs, nothing happens. I have used the soul gem(not daedric) plugs. Can anyone explain what is going on? I believe your problem may be because you have "number of NPCs slotted" set to zero (it's 0 by default). Not sure about the vibration spell, though. I am sorry, but I can't seem to find that in the settings menu. Can you point me at it? ---------edit---------- Sorry, found it. But the problem is still happening. Any other ideas?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now