horngeek9 Posted May 18, 2015 Posted May 18, 2015 That's actually my problem, described much more clearly.
Deadly Kitten Posted May 18, 2015 Posted May 18, 2015 Sorry I know this is a repeat question but I have looked through the forums as much as I can and cannot find a fix for it. I have done quite a bit of attempted fixes I have found through the forums and not had any luck so far with my setup. When my player equips Armbinders, (using console and getting the info i can it's item Id 13028a5a, Devious Devies -Integration) It shows my players arms, no hands, and no arm bindings although the animation and effects are in place. Several other armbinders work as intended but for some reason this one (and several others) do not. If someone could help me fix this, I would really appreciate it. I am pretty new to the forums (only discovering this amazing place a few days ago, I love this community) so please let me know what information you need from me to help diagnose this problem and I will post it ASAP. Â If i Had to guess, it would be that you have Captured dreams installed. Think it has some broken assets. Delete anything that Captured dreams wants to overwrite.
horngeek9 Posted May 18, 2015 Posted May 18, 2015 …huh. Well, this time around, I don't have Captured Dreams installed yet, so I'll boot it up after tea and see what happens.
Statick16 Posted May 18, 2015 Posted May 18, 2015 i'm stuck with a WT-custom blindfold on the head of my PC and i cannot remove it. Â whenever i click on it it just removes the "equipped" marker from my inventory but it still shows and has it's active effects in-game. trying to unequip it via other ways such as Captured dreams or DD cursed loot haven't worked and when trying to equip other blindfolds it just gives a message telling me i "cant equip multiple blindfolds" Â looking through the player.showinventory list there is also nothing to show i have a blindfold equipped. did anyone else have this problem and if yes, how can i fix it?
Deadly Kitten Posted May 18, 2015 Posted May 18, 2015 …huh. Well, this time around, I don't have Captured Dreams installed yet, so I'll boot it up after tea and see what happens.  If you are using Mod Organizer, You can easily see conflicts. I would recommend trying to see if there are any conflicts. Otherwise, try reinstalling the full Devious Devices set (assets, expansion, integration), making sure to overwrite everything.
Gameplayer Posted May 18, 2015 Posted May 18, 2015 Â Â I have a problem with the quest to fill up the chargeable Soul Gem Plug; my PC has been at aroused 100 for one in-game week with the occasional message saying the gem is behaving in some way, but nothing actually happens. Â Normally it should be like 1) Heating up then cooling again 2) Staying warm 3) Vibrating 4) Orgasm and back to 1) Â Anything but vibrating just is shown by messages in the top left corner. Â Thank you, I know what to look out for now. Â Â Time spent using the Wait or Sleep features does not count towards the actual timer. Â The script only keeps track of actual time that has passed, you literally could go off and complete a quest before you would need to get it out. Â I find knowing the enchanters ID number to be quite handy this way you just summon him when ready. Â
horngeek9 Posted May 18, 2015 Posted May 18, 2015  …huh. Well, this time around, I don't have Captured Dreams installed yet, so I'll boot it up after tea and see what happens.  If you are using Mod Organizer, You can easily see conflicts. I would recommend trying to see if there are any conflicts. Otherwise, try reinstalling the full Devious Devices set (assets, expansion, integration), making sure to overwrite everything.   As it turns out, installing using Mod Organizer resolved this easily (and was much more painless than manually selecting what folder set to use). Â
sapho888 Posted May 20, 2015 Posted May 20, 2015 There seem to be multiple mods now that utilize the DD framework mods (DDa, DDi, and DDx) and then implement different difficulty levels of restraints and methods of removing those restraints. Â However more and more, they seem to be conflicting with each other. Â Has there been any consideration of implementing some kind of difficulty level framework in DDi which other mods could use and perhaps avoid the conflicts? Â
hestic Posted May 20, 2015 Posted May 20, 2015 I am currently having a problem where my character has her mouth wide open like she has ha gag in her mouth but she isn't wearing one. I have tried every thing I can think of but nothing works. If anyone could help or has a solution it would be gladly appreciated.
anytimesagoodtime Posted May 20, 2015 Posted May 20, 2015 was this the mod that would let npc's help you out of your devices? i uninstalled a mod that did this and i cant seem to find which mod it was... Â thanks for your help!
Deadly Kitten Posted May 20, 2015 Posted May 20, 2015 was this the mod that would let npc's help you out of your devices? i uninstalled a mod that did this and i cant seem to find which mod it was... Â thanks for your help! Â There are a few that do that. The one I use is Deviously Cursed Loot. You can define the chances that people will actually help you, and if you are so inclined, you can turn off the cursed loot events. I just feel like DCL is one of the most well-crafted mods out here, and can hardly play without it anymore.
galgat Posted May 20, 2015 Posted May 20, 2015 There seem to be multiple mods now that utilize the DD framework mods (DDa, DDi, and DDx) and then implement different difficulty levels of restraints and methods of removing those restraints.  However more and more, they seem to be conflicting with each other.  Has there been any consideration of implementing some kind of difficulty level framework in DDi which other mods could use and perhaps avoid the conflicts?   I don't think that is likely, the key word implimentation has allowed many to create there own escape method's, and so the default escape, and key's for DDI are for the most part once you install one of these mod's that use DD become somewhat redundant.    The similar look of many of the items makes it troublesome to always know if it is a default item, or a mod changed item, that you may have gotten stuck in.   The other thing is that the Main cheese for this mod has been sort of out of pocket for some time. This may lead to less developement of the mod, and so for now basically what is there is what it is.    These things could change, but for now this seems to be the case.   As was mentioned DCL does try harder than most of the others, and Captured dreams does too. To keep some ability to allow the user to define there dificulty settings, and create there own bondage fantasy level, and there are others that do this as well, many will just tell you up front to make a save before playing there mod, because your character will be toast after you play it.  IN those type mods, don't even look at any mainline quest's as doing any of them will just mean you will have to do them again latter, once you have returned to you save before that mod was installed..
Veladarius Posted May 20, 2015 Posted May 20, 2015 Â Sorry I know this is a repeat question but I have looked through the forums as much as I can and cannot find a fix for it. I have done quite a bit of attempted fixes I have found through the forums and not had any luck so far with my setup. When my player equips Armbinders, (using console and getting the info i can it's item Id 13028a5a, Devious Devies -Integration) It shows my players arms, no hands, and no arm bindings although the animation and effects are in place. Several other armbinders work as intended but for some reason this one (and several others) do not. If someone could help me fix this, I would really appreciate it. I am pretty new to the forums (only discovering this amazing place a few days ago, I love this community) so please let me know what information you need from me to help diagnose this problem and I will post it ASAP. Â If i Had to guess, it would be that you have Captured dreams installed. Think it has some broken assets. Delete anything that Captured dreams wants to overwrite. Â Â CD does not overwrite anything from Assets, Integration or the Expansion. That item is the Inventory part of the armbinder and has nothing that is shown on the character, those are handled by the Script Instance part. You should have an item ending in 00CA38, that is the script instance piece for the armbinder from Integration. If it isn't showing check the meshes and textures from Assets, that is where they come from for that item (all other armbinders are part of the Expansion).
galgat Posted May 20, 2015 Posted May 20, 2015 i'm stuck with a WT-custom blindfold on the head of my PC and i cannot remove it.  whenever i click on it it just removes the "equipped" marker from my inventory but it still shows and has it's active effects in-game. trying to unequip it via other ways such as Captured dreams or DD cursed loot haven't worked and when trying to equip other blindfolds it just gives a message telling me i "cant equip multiple blindfolds"  looking through the player.showinventory list there is also nothing to show i have a blindfold equipped. did anyone else have this problem and if yes, how can i fix it?  This problem of not finding the item in inventory has become a little problematic, some modders are bypassing the ability of Console to fix problems, re equipping Items after they have been removed is the least of these, adding another Item that is not so noticable that re installs the item is another.    I don't personally like this by passing of console, as console is our friend to fix problems more than any other thing we have for those of us that play computer games it is the back bone of why many of us prefer to play games on Computer. it gives us control, and a way to fix problems inflicted on us not only by the developer of the game, but also by Modders that missed something or did something they should not have.  [something you can try] you might strip down to like totally naked, or as naked as you can get, and take everything out of your inventroy, place it in a safe barrel somewhere, then do show inventory, and look for and Item with "worn" at the end of it. this may be the item you seek to remove.
Veladarius Posted May 20, 2015 Posted May 20, 2015  There seem to be multiple mods now that utilize the DD framework mods (DDa, DDi, and DDx) and then implement different difficulty levels of restraints and methods of removing those restraints.  However more and more, they seem to be conflicting with each other.  Has there been any consideration of implementing some kind of difficulty level framework in DDi which other mods could use and perhaps avoid the conflicts?   I don't think that is likely, the key word implimentation has allowed many to create there own escape method's, and so the default escape, and key's for DDI are for the most part once you install one of these mod's that use DD become somewhat redundant.    The similar look of many of the items makes it troublesome to always know if it is a default item, or a mod changed item, that you may have gotten stuck in.   The other thing is that the Main cheese for this mod has been sort of out of pocket for some time. This may lead to less developement of the mod, and so for now basically what is there is what it is.    These things could change, but for now this seems to be the case.   As was mentioned DCL does try harder than most of the others, and Captured dreams does too. To keep some ability to allow the user to define there dificulty settings, and create there own bondage fantasy level, and there are others that do this as well, many will just tell you up front to make a save before playing there mod, because your character will be toast after you play it.  IN those type mods, don't even look at any mainline quest's as doing any of them will just mean you will have to do them again latter, once you have returned to you save before that mod was installed..   Unfortunately a lot of the slavery mods don't respect other mods and either don't bother looking to see if you 'belong' to someone else or just remove items that they should not. If you see a mod remove any of the quest specific devices from CD or Cursed Loot I suggest either removing that mod or CD and Cursed Loot as something will get broken and if it does you are on your own.
galgat Posted May 20, 2015 Posted May 20, 2015 Â Â Sorry I know this is a repeat question but I have looked through the forums as much as I can and cannot find a fix for it. I have done quite a bit of attempted fixes I have found through the forums and not had any luck so far with my setup. When my player equips Armbinders, (using console and getting the info i can it's item Id 13028a5a, Devious Devies -Integration) It shows my players arms, no hands, and no arm bindings although the animation and effects are in place. Several other armbinders work as intended but for some reason this one (and several others) do not. If someone could help me fix this, I would really appreciate it. I am pretty new to the forums (only discovering this amazing place a few days ago, I love this community) so please let me know what information you need from me to help diagnose this problem and I will post it ASAP. Â If i Had to guess, it would be that you have Captured dreams installed. Think it has some broken assets. Delete anything that Captured dreams wants to overwrite. Â Â CD does not overwrite anything from Assets, Integration or the Expansion. That item is the Inventory part of the armbinder and has nothing that is shown on the character, those are handled by the Script Instance part. You should have an item ending in 00CA38, that is the script instance piece for the armbinder from Integration. If it isn't showing check the meshes and textures from Assets, that is where they come from for that item (all other armbinders are part of the Expansion). Â Â I don't know if this is still a problem, and you may not even have NNM, or Mod organizer. Â But a problem i found early on because I was using NMM, and ModOrganizer. Â 1. if using ModOganizer to play the game but you still have NMM to install some mod's be sure to disable all Plugin's in NMM Â 2. NMM will not allow you to un tick the "Skyrim.esm or the Update.esm". but untick all the other Plugin's in NMM Â 3. if you do not do this, and play your game in ModOrganizer you will in effect be playing two of every plugin (Mod) that you have ticked in NMM, and ModOrganizer. Â 4. This was what caused me early on when playing DD mods to have the armbinder on with no hand's, and my arms flinging about free. Â 5. it will cause many problems, but this for me was one of the more noticable ones. Â Â May not help, but I thought it was worth mentioning. Â Â Also always remember FINS is our friend, run it, run it often, run it between games, when you start when you finish, and while snacking between saves...LOL Â Â For FINIS make sure if using Mod organizer it is setup to run in Mod organizer. if you run FINIS out side of mod organizer, and then run it again inside mod organizer it will show and error in the Behaivior folder. and .HKX file will get corrupted. you might have to go to that folder, and deleted that corrupted file. FINS will tell you where it is when it shows the error. Â After removing, or moving the FINIS shown corrupted .hkx file then run FINIS again, and make sure that the Error has cleared up.
Lazy Leno Posted May 20, 2015 Posted May 20, 2015 Is there a text file or something where I can get more detailed descriptions for Polled Event Configuration? I like customizing my mods, but I don't really know what half of these events are, or what I need to be wearing for them to trigger, or if several could trigger at once, etc.
galgat Posted May 20, 2015 Posted May 20, 2015 Is there a text file or something where I can get more detailed descriptions for Polled Event Configuration? I like customizing my mods, but I don't really know what half of these events are, or what I need to be wearing for them to trigger, or if several could trigger at once, etc. Â really all I can tell you about the polling is that generally speaking higher number mean the event will happen more often, as in the vibration of the soulgem plugs, the possibility to have a blind fold event with which is mostly just a text message telling you that you just stumbled onto something in the dark. They are percentage setting for the most part. Â Â There pretty self explainitory after you play a bit. just make a save at the beginning, before you get all bound up, and experiment a little. think of it like a dialogue quest where if you say something wrong, you won't get the Prize. so save before you talk to the person, and if it goes bad. reload .
zaraia Posted May 21, 2015 Posted May 21, 2015 I'm not really sure where to ask this, but is there a way to make sure DD animations have priority over others? When my PC gets her hands locked behind her back she always reverts to normal with just the shackles on each wrist after a few seconds.
magicrealm Posted May 21, 2015 Posted May 21, 2015 plugs are NOT hold by harnesses !   which keyword or what must be added to the harness or subtracted from the plugs ?
CryptidFricker Posted May 21, 2015 Posted May 21, 2015 I am currently having the invisible armbinder problem where everything else works fine but I am unable to see the arm-binder when its equipped, my hands vanish and it does the animation but no armbinder.I have checked load order and re-installed all of the mods yet this problem still persists.Oddly enough its the only item that seems to have that problem in my game. Â -Edit: Fixed, turned out that DD for him was interfering with the female models. After uninstalling it the armbinder appeared.
SoberVentor Posted May 22, 2015 Posted May 22, 2015 A small suggestion for improvement.https://yadi.sk/d/r7MciET1goSr2For  DeviousDevices-Integration-2.9.0 Onlu Chenged Function VibrateEffect in zadLibs.pscmfsi_DamageWidget.psc - just a widget bar script, it is not interesting  The ClearMindBar filling while plugs vibrating. When it has been filled, horni or orgazm animation will startedCurrent problems- a big delay(1 second) between filled and start animation. - i think, vanilla and this version of function is to stress for papyrusI will work on it  Â
magicrealm Posted May 22, 2015 Posted May 22, 2015 nobody here ? i Need to know why the harness does not hold the plugs, Â the mod description for the actual verfsion sais it does, but it doesnt.
YVH155 Posted May 23, 2015 Posted May 23, 2015 Hey guys, I just picked up this mod and a few others that build around it and got myself immediately wrapped up thanks to cursed loot going full Damsel in Distress on me almost immediately (what are the odds? ) I had some fun getting around the game like this (2 Bondage Adventures), but after a while I decided I'd better get myself "normal" again. However I've tweaked the NPC help options to always fully unlock me (100 on that option, 0 on the rest) yet I'm still wearing the chastity belt and bra, hood, collar, some wrist irons, the boots, and a rubber suit (which comes from Captured Dreams if I'm not mistaken). I have a few restraint keys and chastity keys as well in my inventory but I seem unable to get them unequipped either way. Can someone here tell me how to get those keys to work, or how I can get all those other pieces of equipment off of me?Thanks in advance!
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