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Posted

I have a issue with creating my own Devices Devices (adding DDi scripts to the required item); the items don't appear on my character when equipped.

 

When I create the devices, I launch CK from MO and load the required files. I then duplicate the inventory and script instance for a corresponding existing device and change the nif files used. I change the required line in the "deviceInventory " and "deviceRendered" in the zad scripts to point to the new items. No errors were reported by CK during this stage.

 

The mod loads normally and I get the message box when my character tries to equip the item. However, the item does not appear on the character.

 

I run a 64bit version of Windows. My papyrus log is attached. Thanks in advance.

Papyrus.0.log

Posted

so is really no one interested in getting HDT belly node management while devices are worn (like it's already the case for the HDT-breasts)?

 

Has to be loaded after Integration.

 

edit; i got it working for the Corsets, will add Support for Belts and Harnesses too, here if anyone likes to try:

edit2: has been merged into DDi 2.9.1.

Posted

so is really no one interested in getting HDT belly node management while devices are worn (like it's already the case for the HDT-breasts)?

 

//edit; i got it working for the Corsets, will add Support for Belts and Harnesses too, here if anyone likes to try:

 

attachicon.gifDeviousDevices Integration - HDT Belly.7z

 

Has to be loaded after Integration.

 

 

as a preggo mod author i support that checkbox being merged into the core. belts look pretty dumb when painted with belly weights just because science.

Posted

So, I've had some "issues" with papyrus errors and CTD's and stuff. I've payed my dues for throwing mods around willy nilly, adding and removing and generally wrecking havoc with my primary playthrough. I've run into weird bugs, ruined saves, frightened small children, and driven a cat insane. OK, I made the last one up, since cats are already inherently insane there's no way I can be blamed for that one!

 

Anyway, I've turned over a new leaf, started from scratch, and am trying to build the PERFECT uber-modded kinkified Skyrim game! And I've stumbled across a problem, and this mod, which is absolutely essential for that PERFECT goal, seems to be causing it. :-/

...

 

 

First off, I've spent the last month preparing for this. I've read every single page of this and every other thread dealing with the mods I'm using. Seriously! I've wiped Skyrim from my system, reinstalled it fresh, loaded up Mod Organizer, and learned some of the tricky little things about it. I've got a reasonably powerful computer with 8GB RAM, and a 2GB nVidia GeForce GTX 770. I'm basing my build on a slimmed down version of the STEP Core. I set up a new game for the intial run through the starting scene in Helgen with only some very basic configuration stuff from STEP:

Update and DLC esms cleaned with TES5Edit.

SKSE v1.7.2 Beta.

SkyUI

ENBoost v0.266 (memory fix only, no graphics modifications, as it reminds me every single time I start the game :dodgy: )

Official High Rex Texture Pack

Those are all done in the native Skyrim /data folder. Everything else from here on is done through MO.

enabled Papyrus logging in the profile version of skyrim.ini

The full set of unofficial Patches, v2.1.1

Brawl Bugs Patch Compatibility Edition v1.0

Fuz Ro Doh v6.0

Realistic Ragdolls and Force v1.9

Groovtama's XPMS Maximum Skeleton v2.51 with default Skeleton Rig Map

 

With that setup, I've played through Helgen, saved a couple times, decided to follow Ralof and worked my way through the caves and out of Helgen and saved just outside the tunnel exit.

 

Then the fun begins. I starting installing the mods, a couple or even one at a time, loading the game, letting it run a little, checking the MCM menu if there was one and setting any variables as desired, then saving the game and renaming/saving the papyrus log to match for each and every new install. I've worked my way down through my list, a better map and outdoor textures from STEP 2.F. Better trees and flowers and stars from STEP 2.G. A couple NPC model improvements from STEP 2.H. A few environmental enhancements like prettier soul gems and ore and potions and thunder and lightning from STEP 2.I-L. Some game system improvements to reduce some of the Bethesda annoyances from STEP 2.M.

 

Then the fun stuff. Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add FNIS Behaviour, Creature Pack, Sexy Move, and Bow running animation. Run FINS. Save and check FNIS Overwrite (it's an MO thing). Start game. Check out improved animations. Save game. Exit. Check pap log, it's clean, rename pap log.

 

Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add HDT Physics Extensions, Bounce and Jiggles, and High Heels System. Run FNIS (probably didn't need it that time). Save and check Overwrite. Start game. Check if my boobs jiggle when I jump, hm, I think i need the body upgrade first. Save game. Exit. Check pap log, it's clean, rename pap log.

 

Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add CBBE Body (Curvy, nude, FacePack, Ultra Q, Feminine Brows (darker)), BodySlide 2,2, DD Bodyslide CBBE HDT v1.0 (run through BodySlide and save overwrite folder), ditto for DDX, Remodeled Armor for CBBE Bodyslide TBBP HDT v5.1 so I'm not the only one wearing distracting rather than protecting armor, and Sporty Sexy Sweat CBBE (is it getting hot in here, or is it just me?). Run FNIS, just to be sure to be sure. Start game, check out nice face with no dirt and well-ventilated armor. Sexy um, rags? Oh well. Save game. Exit. Check pap log, it's clean, rename pap log.

 

Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add Showracemenu Precache Killer (in Skyrim native /data folder) and ApachiiSkyHairFemale. No FNIS, this time. Start game, pick some nice hair instead of the greasy mop I had before. Save game. Exit. Check pap log, it's clean, rename pap log.

 

Now were getting to the fun stuff!

Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add Schlongs of Skyrim and a couple of the optional shlong shapes cause you can never have too many schlongs in you Skyrim. Well, you can, but it would really take a lot of work. Run FNIS. Save and check overwrite folder. Start game. Ralof doesn't seem interested in playing I'll-show-you-mine-if-you-show-me-yours, and he isn't sporting any noticeable package under his burlap clothing, but it doesn't seem to have broken anything either and the MCM menu is there so looks good. Save game. Exit. Check pap log, it's clean, rename pap log.

 

Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add SexLab Framework. Run FNIS. Save and check overwrite folder. Start Game. See new item added to MCM and check it out. Looks good. Save game. Exit. Check pap log, it looks OK but has a lot of SL config stuff, Rename pap log. Restart game, wait a couple minutes, save game again. Check pap log, it's clean, rename pap log.

 

Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add Zaz Animation Pack Main V6.00, Zaz Animation Pack Patch V6.04, and Zaz Animation Pack Textures V6.00. Run FNIS (REALLY important this time!). Save and check overwrite folder. Start Game. See new item added to MCM and check it out. Make sure auto masturbate after removing belt is turned off. Save Game. Exit. Check pap log, it's clean, rename pap log.

 

Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add Alternate Start Live Another Live. No FNIS. Start Game. See new item added to MCM and check it out. Save Game. Exit. Check pap log, it's clean, rename pap log.

 

Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add Death Alternative Your Money or Your Life and Death Alternative Captured. No FNIS. Start Game. See new item added to MCM and check it out. Save Game. Exit. Check pap log, it's clean, rename pap log.

 

OK, here's one of the problem childs. Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add SexLab Aroused Redux. No FNIS. Start Game. See new item added to MCM and check it out. Save Game. Exit. Check pap log, it's clean no spam yay! Rename pap log.

 

Now for the really fun stuff! But my spider sense is all tingly so we take it reeeeeallly slow. Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add just Devious Devices Assets. No FNIS, but would need if anyone was going to be wearing the gear, but with just assets there's nothing to put it on me or anyone else so nyaa! Start Game. See nothing added to MCM. OK, makes sense, Integration has the MCM piece. Save Game. Exit. Check pap log, it's clean, rename pap log.

 

Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add just Devious Devices Integration. Run FNIS, very important! Save and check overwrite folder. Start Game. See new item added to MCM and check out all the new evil toys that some dastardly villains may use to torment me if I'm lucky! Oh, hmm, well, I can't see any toys, but I better do something about that unlock chance to make it at least a little possible, seeing as I'm still level 1 and all of like 17 with the lockpick! But let's also set it to get a little harder each time and configure some chances for key breakage and a small but scary chance of jamming to make up for wimping out on the escaping bit. Save Game. Exit. Check pap log, it's cle..what????? Error, error, error, error, ERROR, ERROR, ERRORERRORERRORERRORERROR. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!1111one!!!!!

Oh wait. Instructions clearly said it won't initialize until after restarting. Hopefully that means all those NULL reference errors are just temporary? Cross fingers for luck, cross legs, hmmm, wiggle a little, cross toes? cross eyes, hold breath, restart game. Hm, can't hold my breath that long, I think it's those hi rez texture packs really slowed the loading time even with the SSD. Get in game, message says something about devious devices integration initializing I think? yay! Wait a couple minutes, check the MCM menu again, nothing new. Save Game. Exit. Check pap log, it's, well, much much better, but still not clean! :(

 

 

 

We got

ERROR: Property collarPostureLeatherRendered on script zadlibs attached to zadQuest (1100F624) cannot be bound because <NULL form> (11047003) is not the right type

firing twice at the very beginning, it looks like at least once is even before the save is loaded???

 

And further down there is a scary looking

ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type

stack:

[item 3 in container (00000014)].zadHiderScript.Delete() - "<native>" Line ?

[item 3 in container (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5

although it seems to have gone away when I saved, exited and re-reloaded.

 

So, what did I do wrong? It was such a GOOD plan!!!

 

Edited to clean up weirdness from the forum somehow combining two posts. Plus to note that I also run LOOT each time I've added a new mod.

 

I also found this problem. Even with fresh game and minimum mods can't load game inside Drunken Huntsman shop.

Posted

so is really no one interested in getting HDT belly node management while devices are worn (like it's already the case for the HDT-breasts)?

 

//edit; i got it working for the Corsets, will add Support for Belts and Harnesses too, here if anyone likes to try:

 

attachicon.gifDeviousDevices Integration - HDT Belly.7z

 

Has to be loaded after Integration.

 

 

 

so is really no one interested in getting HDT belly node management while devices are worn (like it's already the case for the HDT-breasts)?

 

//edit; i got it working for the Corsets, will add Support for Belts and Harnesses too, here if anyone likes to try:

 

attachicon.gifDeviousDevices Integration - HDT Belly.7z

 

Has to be loaded after Integration.

 

 

as a preggo mod author i support that checkbox being merged into the core. belts look pretty dumb when painted with belly weights just because science.

 

I'll download and try it out.  Currently have 2 followers preggo, but removed the ebonite harness from one and belt from other due to the clipping kinda breaks the experience lol. :)  Does this currently only support corsets?  I have a follower in a corset but she not preggo (yet lol).

 

UPDATE: Did a (very) quick test with Restrictive Corsets - looks good on a mildly pregnant Lydia, but did not work at all on a heavily pregnant Rosa lol!  Will have to check for conflicts etc later as no time right now.  Took some screenies in case needed.

Posted

Does this currently only support corsets? I have a follower in a corset but she not preggo (yet lol).

 

UPDATE: Did a (very) quick test with Restrictive Corsets - looks good on a mildly pregnant Lydia, but did not work at all on a heavily pregnant Rosa lol! Will have to check for conflicts etc later as no time right now. Took some screenies in case needed.

Yes it only supports Corsets atm, will add other items soon, this is more or less a proof of concept.

What preggo mod are you using? Also did you unequip the corset before enabling the option in the MCM?

Posted

 

Does this currently only support corsets? I have a follower in a corset but she not preggo (yet lol).

 

UPDATE: Did a (very) quick test with Restrictive Corsets - looks good on a mildly pregnant Lydia, but did not work at all on a heavily pregnant Rosa lol! Will have to check for conflicts etc later as no time right now. Took some screenies in case needed.

Yes it only supports Corsets atm, will add other items soon, this is more or less a proof of concept.

What preggo mod are you using? Also did you unequip the corset before enabling the option in the MCM?

 

Soulgem Oven 2, no I didn't - me bad!  I only had a few minutes to spare so it really was a case of load check exit lol.  Will have another go tho :)

Posted

hi

i have some problems with the quest "The forbidden book" the objectif "find other item for zod" for Alftand not works and now i am blocked.

can you help me please? can you give me the id quest and the id stage ?

Thanks

Posted

Hello, i have clean save, proper loadorder, and all is set up good. All works fine, with other mods and stuff.

Only problem is i can't make  Plugs(FilledBlackSoulgem) and (Shock) to work. Drip spell does not work on them, they do not trigger at all. Any idea?

 

Or i'm missing something, like when they should trigger?

 

Posted

I have a problem with the quest to fill up the chargeable Soul Gem Plug; my PC has been at aroused 100 for one in-game week with the occasional message saying the gem is behaving in some way, but nothing actually happens.

Posted

I have a problem with the quest to fill up the chargeable Soul Gem Plug; my PC has been at aroused 100 for one in-game week with the occasional message saying the gem is behaving in some way, but nothing actually happens.

 

Normally it should be like

1) Heating up then cooling again

2) Staying warm

3) Vibrating

4) Orgasm and back to 1)

 

Anything but vibrating just is shown by messages in the top left corner.

Posted

 

I have a problem with the quest to fill up the chargeable Soul Gem Plug; my PC has been at aroused 100 for one in-game week with the occasional message saying the gem is behaving in some way, but nothing actually happens.

 

Normally it should be like

1) Heating up then cooling again

2) Staying warm

3) Vibrating

4) Orgasm and back to 1)

 

Anything but vibrating just is shown by messages in the top left corner.

 

Thank you, I know what to look out for now. :)

Posted

i am doing the quests and i have the first two of the items, but it still says i need to find more items and there is no map markers.

 

If you have the Dragonborn DLC check Solstheim. And also any areas from big expansion mods such as Falskaar. Anywhere that has a Dwemer ruin can have one of the items you need.

Posted

as dd integration has Zenetx's Gags Overhaul included and its a pain to "level" your gag level with every new character (eg. when theres an update for a big mod) again, is there any way to set it to 100% from the start with some kind of edit so i just have to do the mini game?

Posted

as dd integration has Zenetx's Gags Overhaul included and its a pain to "level" your gag level with every new character (eg. when theres an update for a big mod) again, is there any way to set it to 100% from the start with some kind of edit so i just have to do the mini game?

 

Yes, type in the console:

 

set zadGagExpertise to 20

Posted

Hi

 

I've tried installing Devious Devices Integration and I'm currently getting a CTD on load- the Bethseda logo loads just fine, but then it crashed.  

 

My load order is:

 

Unofficial Skyrim Patch

Each expansion, then their Unofficial Patches

SkyUI

Alternate Start: Live Another Life

Ars Metallica

SexLab

SexLab Aroused

SexLab Romance

ZaZAnimationPack

hdtHighHeel

(At this point, everything's loaded just fine, btw)

Devious Devices - Integration

 

I've got Devious Deviants, then Alternate Start: Live a Deviant Life in my load order after that, but activating DD-I produces the crash.  

 

Not showing up in my load order: Fores, XP32 Maximum Skeleton, LeanWolf's Better Shaped Weapons.  All of these work just fine, it's only as soon as I activate Devious Devices - Integration that the crash happens.  

 

Any help?

Posted

 

Hi

 

I've tried installing Devious Devices Integration and I'm currently getting a CTD on load- the Bethseda logo loads just fine, but then it crashed.  

 

My load order is:

 

Unofficial Skyrim Patch

Each expansion, then their Unofficial Patches

SkyUI

Alternate Start: Live Another Life

Ars Metallica

SexLab

SexLab Aroused

SexLab Romance

ZaZAnimationPack

hdtHighHeel

(At this point, everything's loaded just fine, btw)

Devious Devices - Integration

 

I've got Devious Deviants, then Alternate Start: Live a Deviant Life in my load order after that, but activating DD-I produces the crash.  

 

Not showing up in my load order: Fores, XP32 Maximum Skeleton, LeanWolf's Better Shaped Weapons.  All of these work just fine, it's only as soon as I activate Devious Devices - Integration that the crash happens.  

 

Any help?

 

 

Do you have Devious Devices - Assets? You haven't listed it there and it's an absolute requirement. Assets puts the meshes and textures in the game for Integration to use for functioning items.

Posted

Sorry I know this is a repeat question but I have looked through the forums as much as I can and cannot find a fix for it. I have done quite a bit of attempted fixes I have found through the forums and not had any luck so far with my setup. When my player equips Armbinders, (using console and getting the info i can it's item Id 13028a5a, Devious Devies -Integration) It shows my players arms, no hands, and no arm bindings although the animation and effects are in place. Several other armbinders work as intended but for some reason this one (and several others) do not. If someone could help me fix this, I would really appreciate it. I am pretty new to the forums (only discovering this amazing place a few days ago, I love this community) so please let me know what information you need from me to help diagnose this problem and I will post it ASAP.

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