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Posted
 

 

So I don't even know what is going on with my game these days. I made a new character and was derping around, but my game froze (not usual for me) and I decided to check the log just to see if there was anything that might need help. The 71MB log I saw sitting there horrified me!  :(

 

I'm posting it here because although the beginning of the log shows other mods having some errors, this doesn't seem uncommon at game start from my experience. The problem, from what I can see, is 'zadNPCQuestScript.psc' spamming my log for the better part of half an hour while the game was running, even though I was sitting idle for at least part of that time.

 

Any idea what's going on? Is my DD install corrupt, or is it more likely that something is interfering?

 

Log of doom attached. Beware it is hugenormous.

 

Well you aren't the first experiencing the loop of doom  ;)

 

http://www.loverslab.com/topic/32712-devious-devices-scripts-causing-major-script-and-fps-lag-log-included/

 

 

 

I just found that thread as well... but sadly there did not appear to be a resolution. :(

Posted

@Ashra XIII and five_by_five

 

Out of curiosity, did you tweak the Papyrus setting in skyrim.ini?

 

I draw your attention to the iMaxAllocatedMemoryBytes= section. Particularly the paragraph that starts with "WARNING:".

http://www.creationkit.com/INI_Settings_%28Papyrus%29

 

To quote a line from Jurassic Park - Just because you can, doesn't mean you should.

 

Also this post by SmkViper (Papyrus programmer) is informative.

http://forums.bethsoft.com/topic/1487930-getting-a-lot-of-script-lag-going-over-10000-ms-sometimes/?p=23340131

Posted

The skyrim.ini changes are not what's causing the issue... I make changes there very carefully, and even tried setting things back to default just to check.

 

I found another reference to this issue having to do with an older version of Deviously Helpless. I don't have an older version, but I was seeing some _WD scripts showing up in that monster of a log, so I decided to try starting a game without it (I wanted to just remove it, but that didn't help and I can't seem to manage to download things from Nexus right now to get a script cleaner). In a new game, my log was MUCH cleaner and Devious Devices were not causing any issues. So maybe that's the problem?

Posted

 

 

I don't understand how the hide slot system works.

 

 

A question. Does it hide itself or does it make sure that no other items got in the way of its slot?

 

Bumping my question

 

 

It's simple enough really once you get your head wrapped around it.

 

Say you're wearing a Chasity-belt, you put on a piece of armor that should cover the belt, but the belt clips through it and it looks rather ugly.

 

You can then go into the MCM menu and find Slot-32 (this is the armor, 32 is the main body slot), click an empty catagory under it and set that to hide Slot-49 (49 is the slot used by the Chastity belt).

 

This makes it so that when you are wearing something in Slot-32 (any armor or clothes), Slot-49 (the belt) becomes invisible, so it doesen't clip through your armor.

 

Same thing for the rest, maybe you're wearing bracers and leather arm-cuffs at the same time, and the thick cuffs are clipping through the bracers. Bracers/gloves/gauntlets use Slot-33 (hands), the cuffs use Slot-59, so set Slot-33 to hide Slot-59, and the cuffs then become invisible when you put on bracers/gloves, fixing the clipping issue.

 

 

Of course, the downside is that you need to develop an understanding of what Slot's are used by what items, and there's really no getting around that, but for starters, the main ones used by all vanilla armors and clothes, and most modded ones too are:

 

Main body armor - 32

Gloves/Bracers   - 33

Boots                 - 37

Helmets              - 30

 

The slots used by DD you can find on Zadil's first post of the Assets thread.

 

 

Ah, okay then. Thanks for the reply. 

Posted

So, forgive me for not wanting to go meandering about the other 200 something pages of this forum to find an answer that may already exist, but the mod seems to not want to exist for me.

 

When running the game, everything seems to be working, and the menu shows up in SkyUI, but nothing is actually in the menu, and while I can give myself all of the items, upon equiping them, nothing shows up on the character. So far, I've reinstalled everything, screwed around with the load order until all dependencies were figured out, and now I've hit a dead end as I have no idea what's the problem.

Posted

So, forgive me for not wanting to go meandering about the other 200 something pages of this forum to find an answer that may already exist, but the mod seems to not want to exist for me.

 

When running the game, everything seems to be working, and the menu shows up in SkyUI, but nothing is actually in the menu, and while I can give myself all of the items, upon equiping them, nothing shows up on the character. So far, I've reinstalled everything, screwed around with the load order until all dependencies were figured out, and now I've hit a dead end as I have no idea what's the problem.

 

Just to be clear, you are adding the items with 'inventory' in their editorID?

eg: zad_beltPaddedInventory (xx009a7b) , zad_beltPaddedOpenInventory (xx032741) , zad_harnessBodyInventory (xx031c74)

(xx being the load order of "Devious Devices - Integration.esm")

Posted

This sergious's experiment Quest is the most confusing thing for me, I can not seem to finish it, I am missing, or do not see the indicators as to when I should actually return to him, and it is I must say most flustrating.

 

perhaps if the quest targets only light up for him when it was time to return, or something like that would really give it more of indicator.

 

   I have browsed through most all threads i could find that had anything to do with it, and each one gave me hope, but no conclusion when I returned to the game.

 

 

   I really am hopelessly lost on this one..  what do I need to do.. I just hate leaving it unfinished, and I don't want to use a setstage, or manipulate a variable. I would like to be able to finish it in the way you have designed :(

 

   My character has hit the floor with an orgasmic relief on more than one ocasión, but I get no real warning, and these things happen so fast I don't see how I could speak with sergious.  These happen normally as soon as I get out of bed. Not realy any time to go see anyone.

 

    I am running the latest version I think 2.8.0

 

 

EDITED::::

 

 

   I had to follow him around like a little puppy dog, but finally I was standing close enough to him when it went off, and I managed to click him before I hit the floor... Geesh!  This one was tough for me...

 

  had to set arousel decay to zero, and event happening multiplyer to 1, and just hover next to him, and take all his snarlly insults till it happened.

 

 

Posted

back to vanilla skyrim with the 3 dlc and highrestexturepack as it comes from Bethesda.

placing following files into data Folder, always newest version

dd integration, dd assets,

zaz Animation pack + missing Animation file

sexlab

aroused

skyui

finis

cbbe (Default Body)

alternate start (Need this for testing)

run skse into skyrim Folder (not data)

run finis over it, run Boss load order

These are the pure requirements of dd Integration.

 

started a new game with no other saved file around

from alternate start to whiterun companions, to stables, Player.additem f 1000 for the horse

riding horse, save on horseback, loading that save

flying horse

 

i deactivated the esm and esp from dd Integration, started a new game, same procedure,

no flying horse

 

everybody who Plays with the actual dd Integration 2.80 MUST have the flying horse bug.

you did not notice it because you made no new game with a save on horseback and loaded that save.

do it and you will see your

flying horse.

 

all i need now is an older Version of dd Integration, maybe 2.75.

 

thanks

mr

 

Posted

is it possible to have anal sex work with an open back chastity belt on currently? Does that animation play for you? In my game, no belt i can do the dialog tree to trigger that and it works, but with an open belt on i get a CTD. Maybe its a load order problem (bad sexmod joke)....

 

also does lockpicking the belt ever work? i have skill 100 and it never has for me...

 

thanks!

Posted

I'm still trying to figure out the animation issue. The vibration effect will start but immediately end. None of the other animations associated devious works either. I've done FINS, and followed the load order:

 

Skyrim.esm=1
Update.esm=1
daymoyl.esm=1
SexLab.esm=1
SexLabAroused.esm=1
ZaZAnimationPack.esm=1
Devious Devices - Assets.esm=1
Devious Devices - Integration.esm=1
Devious Devices - Expansion.esm=1

 

please any help or ideas?

Posted

I'm still trying to figure out the animation issue. The vibration effect will start but immediately end. None of the other animations associated devious works either. I've done FINS, and followed the load order:

 

Skyrim.esm=1

Update.esm=1

daymoyl.esm=1

SexLab.esm=1

SexLabAroused.esm=1

ZaZAnimationPack.esm=1

Devious Devices - Assets.esm=1

Devious Devices - Integration.esm=1

Devious Devices - Expansion.esm=1

 

please any help or ideas?

 

just a thought because it happened to me the other day, I was not running skyrim in SKSE, so of course nothing from frame work ran.

 

  I just forgot to set NMM to start in SKSE. which would crash it every time. But you surely have that running if you are getting into the game.

 

there is also a renigade .hkx file that has cause some people some trouble, FNIS will show it though "mt_behavior.hkx" has been known to cause trouble. just move it out of the meshes\actors\character\behavior folder to some temperary location to see if it helps, if not put it back. FNIS will show and error 1 if you have this one, Some thing is wrong with it.

 

   did you run Tes5Edit it will quite often find load order problems in .ESM files very well, and inform you of them when you run it. I suppose it will find .ESP problems as well, but I have not had and esp problem actually POP up yet, I looks at dependancy's, and tend to figure out where they need to be.

 

  also there are many settings in the Devious devices SkyUI that turn up or down the Effects of the devices. these settings can be very important. also settings in sexlab arousel SkyUI can make a big difference.

 

   as to the vibrating, there are many short happenings of it, but once your arousel is really high you will begin to have much stronger vibration events. Or that is the way it was for me.

   Eventually of orgasm proportions, and if that happens your to late for serguis, and have to wait another day or so.

Posted

NMM is set to skse, checked the .hkx file and seems not to be an issue. And also devious devices I set to default and played around with arousal and vice versa... no effect.

 

I will try to develop a papyrus log report... not sure how to do that though

Posted

When using the armbinder, my character's arms are still unbound with missing hands. (Pic: http://puu.sh/9GfaS/2d515aaae9.jpg)

 

I figured it was related to her height but the same happens with or without the heels.

 

Help!?

 

I have had this one happen, might try running FNIS again, and if you are using ModOrganizer, you may wish to run FNIS in there as well, have to set it up to run in ModOrganizer click the gear give title "ModOrganizer" brows to exe file, and set up, so FNIS will run in ModOrganizer (FNIS should not neeed to be ran as admin there unless you installed ModOrganizer in you win(x86) folder which would have been a bad idea.)

 

   also make sure in the Mod MCM you register all the animations, and that you have all the required mods.

 

Make sure ZaZAnimationPack has registered all the animations with SexLab.

 

  other than that I don't know, maybe one of the knowledgable skyrim modders will make right if I have said anything wrong.

Posted

 

When using the armbinder, my character's arms are still unbound with missing hands. (Pic: http://puu.sh/9GfaS/2d515aaae9.jpg)

 

I figured it was related to her height but the same happens with or without the heels.

 

Help!?

 

I have had this one happen, might try running FNIS again, and if you are using ModOrganizer, you may wish to run FNIS in there as well, have to set it up to run in ModOrganizer click the gear give title "ModOrganizer" brows to exe file, and set up, so FNIS will run in ModOrganizer (FNIS should not neeed to be ran as admin there unless you installed ModOrganizer in you win(x86) folder which would have been a bad idea.)

 

   also make sure in the Mod MCM you register all the animations, and that you have all the required mods.

 

Make sure ZaZAnimationPack has registered all the animations with SexLab.

 

  other than that I don't know, maybe one of the knowledgable skyrim modders will make right if I have said anything wrong.

 

 

Ran FNIS, ZaZ registered, DD Registered, Bound Animations True, but this is still happening!

 

And I found out that when I "struggle", the animation plays correctly and the arms snap back into the armbinder, it's just the idle armbinder animation that's been off.

Posted

 

 

When using the armbinder, my character's arms are still unbound with missing hands. (Pic: http://puu.sh/9GfaS/2d515aaae9.jpg)

 

I figured it was related to her height but the same happens with or without the heels.

 

Help!?

 

I have had this one happen, might try running FNIS again, and if you are using ModOrganizer, you may wish to run FNIS in there as well, have to set it up to run in ModOrganizer click the gear give title "ModOrganizer" brows to exe file, and set up, so FNIS will run in ModOrganizer (FNIS should not neeed to be ran as admin there unless you installed ModOrganizer in you win(x86) folder which would have been a bad idea.)

 

   also make sure in the Mod MCM you register all the animations, and that you have all the required mods.

 

Make sure ZaZAnimationPack has registered all the animations with SexLab.

 

  other than that I don't know, maybe one of the knowledgable skyrim modders will make right if I have said anything wrong.

 

 

Ran FNIS, ZaZ registered, DD Registered, Bound Animations True, but this is still happening!

 

And I found out that when I "struggle", the animation plays correctly and the arms snap back into the armbinder, it's just the idle armbinder animation that's been off.

 

 

there is one other thing I ran into, Not having played in about 2 years, many things were new.

 

If you install a mod in NMM, and then copy it over to ModOrganizer, with out turning it off in NMM, you are effectively running 2 versions of the mod.

 

  so if you have left the mods active in NMM, and also have them active in ModOrganizer, that could be causing you a problem.

Posted

 

 

 

When using the armbinder, my character's arms are still unbound with missing hands. (Pic: http://puu.sh/9GfaS/2d515aaae9.jpg)

 

I figured it was related to her height but the same happens with or without the heels.

 

Help!?

 

I have had this one happen, might try running FNIS again, and if you are using ModOrganizer, you may wish to run FNIS in there as well, have to set it up to run in ModOrganizer click the gear give title "ModOrganizer" brows to exe file, and set up, so FNIS will run in ModOrganizer (FNIS should not neeed to be ran as admin there unless you installed ModOrganizer in you win(x86) folder which would have been a bad idea.)

 

   also make sure in the Mod MCM you register all the animations, and that you have all the required mods.

 

Make sure ZaZAnimationPack has registered all the animations with SexLab.

 

  other than that I don't know, maybe one of the knowledgable skyrim modders will make right if I have said anything wrong.

 

 

Ran FNIS, ZaZ registered, DD Registered, Bound Animations True, but this is still happening!

 

And I found out that when I "struggle", the animation plays correctly and the arms snap back into the armbinder, it's just the idle armbinder animation that's been off.

 

 

there is one other thing I ran into, Not having played in about 2 years, many things were new.

 

If you install a mod in NMM, and then copy it over to ModOrganizer, with out turning it off in NMM, you are effectively running 2 versions of the mod.

 

  so if you have left the mods active in NMM, and also have them active in ModOrganizer, that could be causing you a problem.

 

 

I installed everything manually so that shouldn't be a problem. I should also mentioned that the armbinder worked before in my game so I know I'm not missing any components, it's more likely a conflict.

Posted

Here are my papyrus log for equipping and unequipped the armbinder:

 

[06/23/2014 - 06:33:04PM] [Zad]: OnEquipped(Iris: Armbinder)
[06/23/2014 - 06:33:05PM] -- SexLab -- Import: Animation Profile #1 imported with (1) values...
[06/23/2014 - 06:33:05PM] SexLab Loaded CurrentVerison: 15700
[06/23/2014 - 06:33:06PM] [Zad]: Sending device event DeviceEquippedArmbinder(Iris:1)
[06/23/2014 - 06:33:06PM] [Zad]: OnEffectStart(): Armbinder
[06/23/2014 - 06:33:06PM] [Zad]: OnEffectStart(armbinder-noLockpicks)
[06/23/2014 - 06:33:07PM] [Zad]: SyncInventory(): Equipping Armbinder.
[06/23/2014 - 06:33:13PM] [Zad]: StartThirdPersonAnimation(Iris,[idle <DDZaZAPCArmBZaDS06 (0E032CC3)>])
[06/23/2014 - 06:33:13PM] [Zad]: Debug-1
[06/23/2014 - 06:33:13PM] [Zad]: Actor is not loaded (Or is otherwise invalid). Aborting.
[06/23/2014 - 06:33:23PM] [Zad]: EndThirdPersonAnimation(Iris,[False, False])
[06/23/2014 - 06:33:30PM] [Zad]: RemoveDevice called for Armbinder
[06/23/2014 - 06:33:30PM] [Zad]: Acquired mutex, removing Armbinder
[06/23/2014 - 06:33:30PM] [Zad]: OnEffectFinish(armbinder-noLockpicks)
[06/23/2014 - 06:33:30PM] [Zad]: OnUnequipped(Iris: Armbinder)
[06/23/2014 - 06:33:30PM] [Zad]: Sending device event DeviceRemovedArmbinder(Iris:1)
[06/23/2014 - 06:33:30PM] [Zad]: Detected removal token. Done.
[06/23/2014 - 06:33:30PM] [Zad]: UpdateExposure([Actor < (00000014)>],1.000000,False)
[06/23/2014 - 06:33:30PM] [Zad]: OnEffectFinish(): Armbinder

 

 

 

Posted

I found the solution to the armbinders not working properly problem!

 

It seems that Devious Deviants was the root of this evil, once it's disabled the armbinders work fine.

 

It might be its load order (which BOSS doesn't recognised), I tried shifting it around but I haven't found a "sweet spot" yet.

 

For now I'll have to keep Devious Deviants disabled for my armbinders to work.

Posted

I found the solution to the armbinders not working properly problem!

 

It seems that Devious Deviants was the root of this evil, once it's disabled the armbinders work fine.

 

It might be its load order (which BOSS doesn't recognised), I tried shifting it around but I haven't found a "sweet spot" yet.

 

For now I'll have to keep Devious Deviants disabled for my armbinders to work.

 

Try this LO:

 

ZAZ-AP

SexLab

Aroused

(assorted SL mods here)

Devious Assets

Devious Integration

Devious Deviants

Devious Expansion (if desired)

(Assorted DD-mods here)

Posted (edited)

With version 2.80 the mod by Nikitaa Succubus Race,has a problem with the "Succubus Transformation" spell. The player character would still undergo the animations to transform but no visual change is made. When loading a save with the charcter already transformed the horns, wings and tail disappear within 3secs.

This same problem is shown in PSQ PlayerSuccubusQuest mod with the meshes and textures disappearing/ missing.

 

The new "Devices underneath" expandsion conflicts with the slots used for the Wings(44), Horns (45), and Tail (40). No armor, accessories, or textures&meshes can be applied or equiped to any of these areas outside from the intended DD devices. Useing the expansion's MCM i am unable to switch or change it so my textures appear.

 

It would be great if there was an option to toggle this part on/off or re-assign the slots.

Edited by jasxxx69
Posted

 

I found the solution to the armbinders not working properly problem!

 

It seems that Devious Deviants was the root of this evil, once it's disabled the armbinders work fine.

 

It might be its load order (which BOSS doesn't recognised), I tried shifting it around but I haven't found a "sweet spot" yet.

 

For now I'll have to keep Devious Deviants disabled for my armbinders to work.

 

Try this LO:

 

ZAZ-AP

SexLab

Aroused

(assorted SL mods here)

Devious Assets

Devious Integration

Devious Deviants

Devious Expansion (if desired)

(Assorted DD-mods here)

 

 

 Forgive me if is dumb question, but does that load order not place and ESM underneath an ESP.

Devious Deviants  <<Is ESP right ?
Devious Expansion (if desired)   << is ESM right ?

It could be that I may not have something downloaded, I may not have Devious Deviants.ESM Only one I have is ESP

 

and I only have Devious Expansion.ESM. I did not get and ESP one

 

  I only ask because I might be missing something, and to learn, as I go.

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