galgat Posted June 17, 2014 Posted June 17, 2014 Thx you Min. I was wondering about that, as to the latex Item's are they available now in the game, I don't think I saw the Crafting application for them. ( I may have missed it in the readme, I have been reading so many readmes, as I track down all the dependency mods to make them function ) I did think about editing the weight of the items to lighten the load if I was carrying a lot of them, but I am not changing anything for awhile, and I was guessing you may have that in the ESM, if that is so I will leave them alone. It is just that the weight of the items, seems just a little much for there intended application, as a porn diversion, but I am not in any way complaining, I am just trying to weed my way through all this new stuff, that did not exist 2 years or so ago. Having a lot of fun with it all. I truly am enjoying the many wonderful creations everyone has made to skyrim. When it first came out other than CBBE, and a very few more sexualy attractive armour there was nothing for Skyrim of any kind of true adult nature. So I soon got bored, and gave up.. and shelved it. A friend gifted me the Anthology, and I reloaded it. Am having a blast with all this new suff . I can not see any where I could add a mod to it, you all have covered all the base's pretty well. I have Idea's, But I think I will just play for awhile , Maybe some fetish things like golden shower, or the like ( would be a good addition for this Mod Or rather Deviously Helpless Mod ), you did add the one spot in this that show's a little relief Very good Partical effect there or Nif animation, was it a down sized water fall (Recolored ?), or an Original creation. Good job though. I am SoRrY I ask so many questions, but this bondage armour or clothing, has always had and erotic appeal, In fantasy, God! I would not want any of that for real .. LOL
althekoolkid Posted June 17, 2014 Posted June 17, 2014 I can, under no circumstances, get DD to register its animations! I have followed the steps to load a game, save, and register after running FNIS and I still can not get the animations to register. I know I have done it properly because I have done it many times in the past. Doe's anyone have an idea why they might not be registering? Is this a bug?
galgat Posted June 18, 2014 Posted June 18, 2014 I can, under no circumstances, get DD to register its animations! I have followed the steps to load a game, save, and register after running FNIS and I still can not get the animations to register. I know I have done it properly because I have done it many times in the past. Doe's anyone have an idea why they might not be registering? Is this a bug? Do you use Mod organizer? I don't know what i am talking about here ( Just so you Know), but If I understand the file directorys, as they are used by ModOrganizer, "I have just started back looking at, and playing Skyrim after over 2 years." I am not sure if the Mod files placed in your ModOganizer Profile will register properly with GenerateFNIS, but I could be wroong. I do know if you try to run GenerateFNIS from ModOganizer in admin. mode you may very well get the blue screen of death. However you can run GenerateFNIS from ModOganizer as long as you do not try to run it admin. Which there should be no reason too, unless you installed ModOganizer in you (winx86) folder, the UAC will not hammer you. You have to add it to ModOganizer run list. do this by clicking the Gear in ModOganizer, and then adding GenerateFNIS for the title, then for the Binary, click the three dot on the right, and browse to your shortcut or executable for GenerateFNIS, and apply it. after that where your SKSE is in ModOganizer, your get a drop down, and make it be your GenerateFNIS you just added, and click run. This might help. I just know how much you wish to try all this, and I am trying to help, but I just want you to know I may be all wet on this. if that does not work, you might try this. You might try installing everything with NMM, and then register it with GenerateFNIS, and import it to ModOganizer, be sure to uncheck all mods from NMM after you have done this other wise you will be running 2 versions of the mod at once. Something I had experience with yeasterday, and drove me nuts finding. Because like most people I did not read all the fine print about ModOganizer, I wanted to play the game..
Min Posted June 18, 2014 Author Posted June 18, 2014 I can, under no circumstances, get DD to register its animations! I have followed the steps to load a game, save, and register after running FNIS and I still can not get the animations to register. I know I have done it properly because I have done it many times in the past. Doe's anyone have an idea why they might not be registering? Is this a bug? The OP lists sexlab 1.54 as being the current required version: In fact, DD will only register animations if you're running 1.55 or later. I've edited the OP to fix this misinformation.
althekoolkid Posted June 18, 2014 Posted June 18, 2014 I can, under no circumstances, get DD to register its animations! I have followed the steps to load a game, save, and register after running FNIS and I still can not get the animations to register. I know I have done it properly because I have done it many times in the past. Doe's anyone have an idea why they might not be registering? Is this a bug? The OP lists sexlab 1.54 as being the current required version: In fact, DD will only register animations if you're running 1.55 or later. I've edited the OP to fix this misinformation. I'm actually using 1.57 and it appears that no animations will register for any plug-in. Zaz will not register and neither will Estrus.
traveller_phi Posted June 18, 2014 Posted June 18, 2014 I'm actually using 1.57 and it appears that no animations will register for any plug-in. Zaz will not register and neither will Estrus. Have you perhaps upgraded from 1.39 and still have the papyrusutils installed? I upgraded using mod organizer, and had papyrusutils lower down in the mod order, so it still overwrote sexlab after the upgrade. It also caused the not using container 2.2 or whatever that popup was to come up and I could not get any animations to register until I got rid of papyrusutil.
OnantheBarbarian Posted June 18, 2014 Posted June 18, 2014 Should be safe to update within the same save-game: Just copy/paste the new files over the existing. Don't update if you're in the middle of the forbidden tome quest. Both the expansion and Integration have updated: don't forget to get both! Can I update even though my character is trapped in a chastity belt (not related to those two quests, it was a bandit capture from "devious captures")?
Srende Posted June 18, 2014 Posted June 18, 2014 Can I update even though my character is trapped in a chastity belt (not related to those two quests, it was a bandit capture from "devious captures")? Yes.
Nightmyste Posted June 18, 2014 Posted June 18, 2014 just curious, is the tie in update with the latest assets coming anytime soon?
chajapa Posted June 18, 2014 Posted June 18, 2014 SUCCUBUS RACE - information I couldn't see any of the DD in the events/polling section (it was empty and said 0) And when I put on a harness I didn't get the dialogue and it was impossible to remove without resorting to console. After a lot of screwing around (pun intended) I figured that it MUST have something to do with the Succubus Race horns, tail and wings because when I had DD installed, the horns, wing, and tail all disappeared. I FINALLY found a post on Nexus that mentioned the Succubus "Horns" are actually the horns, tail and wings... AND.... it uses Slot #60 by default (and no way to change it that I could find without possible doing something in CK and I was SURE I'd mess that up...) So in the DD MCM I went to the underneath section and saw the Slot #60 was the default Hider slot. I changed that to Slot 61 and the Succubus Race tail, wings, horns all came back. I had to do a save, quit, reload to get all of the DD showing up in the events/polling section of DD's MCM, but it all appears to work now. I get the proper dialogues when equipping devices and stuff works as expected. Now I just have to hope I don't come across a mod using slot 61 for something.
siron13 Posted June 18, 2014 Posted June 18, 2014 I travel to winterhold and the game freeses:S any leed ?
permidion Posted June 18, 2014 Posted June 18, 2014 I travel to winterhold and the game freeses:S any leed ? winterhold is a fucking place that crash/freeze/foreverload my game all the time and thats not related to DD in any way. now I dont say DD may or may not be related to your problem, but I seriously doubt it, it just seems to me that place is just majorly badly built
GrimmLove Posted June 18, 2014 Posted June 18, 2014 I am not getting a image for plugs(daedric soulgem) in my inventory, is just a issue for me or are others having it too?
chajapa Posted June 18, 2014 Posted June 18, 2014 daedric soulgem? I didn't see those and I'm pretty sure I have everything updated. I have the ebonite stuff.... hmmmmm
Coopervane Posted June 18, 2014 Posted June 18, 2014 I am not getting a image for plugs(daedric soulgem) in my inventory, is just a issue for me or are others having it too? The ones from LADL? That's normal, they were using the plug-set mesh, but that's been phased out in favour of single plugs since then. LADL is a few versions behind DDi and DDa.
permidion Posted June 18, 2014 Posted June 18, 2014 I travel to winterhold and the game freeses:S any leed ? winterhold is a fucking place that crash/freeze/foreverload my game all the time and thats not related to DD in any way. now I dont say DD may or may not be related to your problem, but I seriously doubt it, it just seems to me that place is just majorly badly built mmm I got confused with Windhelm Winterhold hasnt caused me much issues. can you reproduce the problem?
chajapa Posted June 18, 2014 Posted June 18, 2014 I travel to winterhold and the game freeses:S any leed ? Are you using Mirai follower? I know there was an issue with her briefly
siron13 Posted June 18, 2014 Posted June 18, 2014 i'm not useing any follower mod:S have all the reqs and don't know whats the problem....
Nelshai Posted June 18, 2014 Posted June 18, 2014 Hey. I have a problem; Restraints keys don't help me get out of my collar/cuffs. Any idea why?
Laura Posted June 18, 2014 Posted June 18, 2014 Hey. I have a problem; Restraints keys don't help me get out of my collar/cuffs. Any idea why? Which cuffs/collar do you have equipped and where did you get the keys?
Nelshai Posted June 18, 2014 Posted June 18, 2014 Hey. I have a problem; Restraints keys don't help me get out of my collar/cuffs. Any idea why? Which cuffs/collar do you have equipped and where did you get the keys? Leather arms/legs cuffs and collar I got from devious cidna awhile back. I found the restraints key on the NPC that put the cuffs on me.
Laura Posted June 18, 2014 Posted June 18, 2014 Hey. I have a problem; Restraints keys don't help me get out of my collar/cuffs. Any idea why? Which cuffs/collar do you have equipped and where did you get the keys? Leather arms/legs cuffs and collar I got from devious cidna awhile back. I found the restraints key on the NPC that put the cuffs on me. Those are supposed to work. Can you post the log?
Nelshai Posted June 18, 2014 Posted June 18, 2014 Those are supposed to work. Can you post the log? Alright. Just starting the game up again with logs enabled. Anything in particular I should try? Or should I just post start the game, try unlocking the cuffs and then post log? PS: I noticed using "help "restraints key"" that there are two variants of restraints keys. I spawned in one and it worked whilst the other would not. Is there a reason I have 2 variants? Did I install something incorrectly? Edit: Log This was all I could find after trying to unequip the cuffs. [06/18/2014 - 11:10:51PM] [Zad]: OnUnequipped(Elisia: Cuffs (Leather) (Arms)) [06/18/2014 - 11:10:51PM] warning: Replacing native function GetTriFilePath on unlinked object zzEstrusUtil. [06/18/2014 - 11:10:51PM] warning: Replacing native function SwitchTriFiles on unlinked object zzEstrusUtil. [06/18/2014 - 11:10:51PM] warning: Replacing native function IsPlayableItem on unlinked object zzEstrusUtil. [06/18/2014 - 11:10:51PM] warning: Replacing native function GetDefaultSkinTextureSet on unlinked object zzEstrusUtil. [06/18/2014 - 11:10:51PM] warning: Replacing native function SetGlobalTimeMultiplier on unlinked object zzEstrusUtil. [06/18/2014 - 11:10:51PM] warning: Replacing native function GetDefaultFOV on unlinked object zzEstrusUtil. [06/18/2014 - 11:10:51PM] warning: Replacing native function GetCurrentFOV on unlinked object zzEstrusUtil. [06/18/2014 - 11:10:51PM] warning: Replacing native function SetCurrentFOV on unlinked object zzEstrusUtil. [06/18/2014 - 11:10:51PM] warning: Replacing native function StartFlyCam on unlinked object zzEstrusUtil. [06/18/2014 - 11:10:51PM] warning: Replacing native function StopFlyCam on unlinked object zzEstrusUtil. [06/18/2014 - 11:10:51PM] warning: Replacing native function ToggleFlyCam on unlinked object zzEstrusUtil. [06/18/2014 - 11:10:51PM] warning: Replacing native function SetUFOCamSpeedMult on unlinked object zzEstrusUtil. [06/18/2014 - 11:10:51PM] warning: Replacing native function TogglePause on unlinked object zzEstrusUtil. [06/18/2014 - 11:10:54PM] [Zad]: SyncInventory(): Equipping Arm Cuffs.
synzian Posted June 18, 2014 Posted June 18, 2014 Hey I'm having an issue where the MCM menu isn't showing up. Here is my load order. Skyrim.esm=1Update.esm=1Unofficial Skyrim Patch.esp=1Dawnguard.esm=1Unofficial Dawnguard Patch.esp=1HearthFires.esm=1Unofficial Hearthfire Patch.esp=1Dragonborn.esm=1Unofficial Dragonborn Patch.esp=1SexLab.esm=1Devious Devices - Assets.esm=1Devious Devices - Integration.esm=1Devious Devices - Expansion.esm=1ApachiiHair.esm=1hdtHighHeel.esm=1ZaZAnimationPack.esm=1SexLabAroused.esm=1SexLab Attraction.esm=1Schlongs of Skyrim - Core.esm=1AmethystHollowsMaster.esm=1SMSkyrim.esp=1Unofficial High Resolution Patch.esp=1Sextreme-All.esp=1FNISspells.esp=1Spousetocustomhome.esp=1AchieveThat.esp=1AK- Alternate Actors.esp=1Alternate Start - Live Another Life.esp=1Dragon Soul Relinquishment.esp=1Proper Aiming.esp=1Chesko_Frostfall.esp=1ImmersiveFP.esp=1TTYM - Think to Yourself Messages.esp=1ZazResources.esp=1Skyrim_Strap_Ons.esp=1NonEssentialChildren.esp=1Animated Dragon Wings.esp=1Breezehome_Fully_Upgradable.esp=1Inconsequential NPCs.esp=1SkyRe_Main.esp=1ReProccer.esp=1SkyRe_Races.esp=1SkyRe_StandingStones.esp=1SkyRe_Combat.esp=1SkyRe_EnemyAI.esp=1SkyRe_EnemyScaling.esp=1SkyRe_EncounterZones.esp=1SkyRe_Survivalism.esp=1TemptressVixen.esp=1RaceMenu.esp=1RaceMenuPlugin.esp=1SkyUI.esp=1Immersive Weapons.esp=1Devious Deviants.esp=1SSv2.esp=1SexLab Submit.esp=1Alternate Start - Live A Deviant Life.esp=1SexLabDangerousNights.esp=1Devious Devices - For the Masses II.esp=1DeviousRegulations.esp=1DeviouslyHelpless.esp=1SexLab_Hormones.esp=1Schlongs of Skyrim.esp=1SOS - Smurf Average Addon.esp=1SOS - VectorPlexus Muscular Addon.esp=1SOS - VectorPlexus Regular Addon.esp=1submitdd_ff.esp=1submitdd_ff_exp.esp=1AmethystHollowsUpdate.esp=1Skyrim Immersive Creatures.esp=1Skyrim Immersive Creatures - DLC2.esp=1SkyRe_SIC Crossbowfix.esp=1zarias_restraints.esp=1Immersive Karthwasten.esp=1Immersive Ivarstead.esp=1Immersive Kynesgrove.esp=1Immersive Dragon Bridge.esp=1Immersive Falkreath.esp=1Immersive Morthal.esp=1Immersive Riverwood.esp=1Immersive Rorikstead.esp=1Immersive Shors stone.esp=1Immersive Stonehills.esp=1Immersive Whiterun.esp=1Immersive Dawnstar.esp=1Immersive Orc Strongholds.esp=1Immersive Darkwater crossing.esp=1LC_BecomeJarlofIvarstead.esp=1LCJarofIvarsteadExpansionGirlsPack.esp=1Civil War Overhaul.esp=1Captured Dreams.esp=1Helgen Reborn.esp=1sr_ifpssl.esp=1 Edit: I have gotten it to work now, but if anyone could figure out why it wasn't working I would like to know why.
Tschukken Posted June 18, 2014 Posted June 18, 2014 I have a strange problem. Every time I equip a Gag, the mouth only opens a little bit. Can anyone help me? Oh I almost forgot. Before I updated this and the main mod, all worked fine.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now