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Posted

Sorry if this has been asked before, but... I've got a little bit of clipping with a standard harness. Using UUNP HDT. I know I'm not the only one, but I'm pretty sure the problem is fairly limited in scope. Just wondering if there's a fix?

 

attachicon.gifharnessproblem.jpg

 

There is :D

But it means using Outfit Studio and inflating the mesh at those trouble spots.

Either tweak the mesh of the preset of your body type and weight and re-bodyslide, or just do the outputted nifs wherever they are.

 

Edit:  Just peeked at alot of the DDa UUNP presets in Bodyslide.  Overall look really nicely done. 

In this case, if OS isn't your thing, easier if you just PM or link your BSL nifs and can tweak those if you want.

 

 

Posted

 

Sorry if this has been asked before, but... I've got a little bit of clipping with a standard harness. Using UUNP HDT. I know I'm not the only one, but I'm pretty sure the problem is fairly limited in scope. Just wondering if there's a fix?

 

attachicon.gifharnessproblem.jpg

 

There is :D

But it means using Outfit Studio and inflating the mesh at those trouble spots.

Either tweak the mesh of the preset of your body type and weight and re-bodyslide, or just do the outputted nifs wherever they are.

 

Edit:  Just peeked at alot of the DDa UUNP presets in Bodyslide.  Overall look really nicely done. 

In this case, if OS isn't your thing, easier if you just PM or link your BSL nifs and can tweak those if you want.

 

 

I tried altering the body type preset, didn't seem to matter whatever I did.

I'll try the nifs and use outfit studio next. Never used it before, but it's worth a shot. :)

To be fair, it's such a minor amount of clipping, and it's actually better in some areas than it was before.

Posted

could someone upload only the missing mesh, please?

i have only limited fast internet (similar to a moblie contract) at home, so downloadig 115mb again would suck up quite a bit of what is left for  this month

Posted

I tried altering the body type preset, didn't seem to matter whatever I did.

I'll try the nifs and use outfit studio next. Never used it before, but it's worth a shot. :)

To be fair, it's such a minor amount of clipping, and it's actually better in some areas than it was before.

 

 

Maybe you have racemenu UUNP changes, or are you using an inbetween weight?

Sometimes even the outputted nifs (_0, _1) look ok in OS, so you have to have a sceenshot beside you as you inflate problem areas a little bit to know where to inflate the mesh. 

Just two very small tweaks needed in your case.

 

Fair point.  That is very minor. 

(Just depends how much it bugs a player.  Some it won't.  Some get used to it.  Others have visual OCD lol     like me :P  )

 

 

Posted

It seems the flat breast which happens after removing a chastity bra is now persistent : with previous version of devious devices I either changed cell, or used player.showracemenu, and the breast returned to its normal shape, now it does nothing my char breast is desesperatly flat !

 

Another thing I have noticed since I installed the new versions is that the breast is often dancing.

Posted

It seems the flat breast which happens after removing a chastity bra is now persistent : with previous version of devious devices I either changed cell, or used player.showracemenu, and the breast returned to its normal shape, now it does nothing my char breast is desesperatly flat !

 

Another thing I have noticed since I installed the new versions is that the breast is often dancing.

 

If you use the HDT bra, it's best to disable the breast management feature in DDI. Otherwise, stuff will behave...strange.

Posted

I'll say this first, I realize that the switch to using Bodyslide has reduced the file size and taken a ton of work off you guys so you aren't running around trying to get things fixed up just right for four or five different bodies.  By by Slaanesh and all his lady demons......would you please upload standard meshes for CBBE classic (or curvy or slim or just pick one) and basic UNP at the least?!  I hate Bodyslide seven days out of the week (twice as much on Tuesdays) and despite setting my body mesh to default CBBE classic (and totally fouling up the custom meshes for two of my other characters no doubt) and building everything in Bodyslide (as per the instructions linked to in the description) harnesses, chastity belts, cuffs, nipple piercings, boots and gloves are still not showing up on my test character. 

 

Yes, I re-downloaded both Assets and Expansion before testing this. Yes, I did make sure to install the CBBE versions. Yes, I made sure that I was using the CBBE version of Bodyslide.  No, the meshes aren't showing up in my Mod Organizer overwrite folder.  Yes, everything in Bodyslide worked fine; or at least it didn't give me any errors.  No, I don't have the faintest fucking clue how Bodyslide is supposed to do this despite spending an hour over the weekend watching videos about it.  Am I slightly pissed off at this point? What gave you the clue........

 

 

Posted

I'll say this first, I realize that the switch to using Bodyslide has reduced the file size and taken a ton of work off you guys so you aren't running around trying to get things fixed up just right for four or five different bodies.  By by Slaanesh and all his lady demons......would you please upload standard meshes for CBBE classic (or curvy or slim or just pick one) and basic UNP at the least?!  I hate Bodyslide seven days out of the week (twice as much on Tuesdays) and despite setting my body mesh to default CBBE classic (and totally fouling up the custom meshes for two of my other characters no doubt) and building everything in Bodyslide (as per the instructions linked to in the description) harnesses, chastity belts, cuffs, nipple piercings, boots and gloves are still not showing up on my test character. 

 

Yes, I re-downloaded both Assets and Expansion before testing this. Yes, I did make sure to install the CBBE versions. Yes, I made sure that I was using the CBBE version of Bodyslide.  No, the meshes aren't showing up in my Mod Organizer overwrite folder.  Yes, everything in Bodyslide worked fine; or at least it didn't give me any errors.  No, I don't have the faintest fucking clue how Bodyslide is supposed to do this despite spending an hour over the weekend watching videos about it.  Am I slightly pissed off at this point? What gave you the clue........

 

Hold ctrl before clicking the batch build button. That will allow you to choose the output directory.

Posted

In the description I read: "This is a collection of BDSM-themed gear and devices for CBBE-HDT (Bodyslide) and UUNP female bodies."

 

Does this mean that e.g. UNP petite could also work? Because it is a variation of UUNP? Or does it only look correct for this exact body?

Posted

I'll say this first, I realize that the switch to using Bodyslide has reduced the file size and taken a ton of work off you guys so you aren't running around trying to get things fixed up just right for four or five different bodies.  By by Slaanesh and all his lady demons......would you please upload standard meshes for CBBE classic (or curvy or slim or just pick one) and basic UNP at the least?!  I hate Bodyslide seven days out of the week (twice as much on Tuesdays) and despite setting my body mesh to default CBBE classic (and totally fouling up the custom meshes for two of my other characters no doubt) and building everything in Bodyslide (as per the instructions linked to in the description) harnesses, chastity belts, cuffs, nipple piercings, boots and gloves are still not showing up on my test character. 

 

Yes, I re-downloaded both Assets and Expansion before testing this. Yes, I did make sure to install the CBBE versions. Yes, I made sure that I was using the CBBE version of Bodyslide.  No, the meshes aren't showing up in my Mod Organizer overwrite folder.  Yes, everything in Bodyslide worked fine; or at least it didn't give me any errors.  No, I don't have the faintest fucking clue how Bodyslide is supposed to do this despite spending an hour over the weekend watching videos about it.  Am I slightly pissed off at this point? What gave you the clue........

 

I've authored so many Sliders,

 

So I use Mod Organizer but never bothered with integrating Bodyslide into Mod Organizer.

 

Likely the destination of your files "nifs" have gone into the standard Skyrim\Data\Meshes directory basically in the wrong folder as Mod Organizer will ignore it.

 

What I do is simply make a folder in the Mod Organizer "Mod" folder called "Bodyslide Meshes"

Using basic computing skills in Windows I simply move the meshes folder from Skyrims Data directory over to my Bodyslides folder in Mod Organizer.

 

Also I just load up Bodyslide from the Data\Calientee Folder....I added the executable to the taskbar as well.

 

Makes things easy.

__________________________

 

Basically though your meshes are not exporting to a Mod Organizer folder so that's why they don't show up in game.

 

Posted

In the description I read: "This is a collection of BDSM-themed gear and devices for CBBE-HDT (Bodyslide) and UUNP female bodies."

 

Does this mean that e.g. UNP petite could also work? Because it is a variation of UUNP? Or does it only look correct for this exact body?

 

UUNP isn't a body itself; it's essentially the collective term for the UNP family compatible section of bodyslide. Building the meshes in bodyslide is now a requirement of all the devious mods, whichever body you use, so if you build them for the UUNP - UNP Petite preset they should fit.

Posted

having problems with the script not running and not appearing in SkyUI ive got all the required files ran boss and tesvedit and still wrong the meshes appear and there are no crashes the items are simply not doing anything

Posted

Great work, thanks for uploading.

But I've got an annoying problem. Equipped devices are invisible as well as the body part. Couldn't figure out why.

I've got every required mod (latest venison) installed by Mod Organizer. I've tested this mod on several clean saves and no ctd encountered, everything works well except for this.

Hope anyone who meet this problem before could share some suggestions. 

Posted

Great work, thanks for uploading.

But I've got an annoying problem. Equipped devices are invisible as well as the body part. Couldn't figure out why.

I've got every required mod (latest venison) installed by Mod Organizer. I've tested this mod on several clean saves and no ctd encountered, everything works well except for this.

Hope anyone who meet this problem before could share some suggestions. 

 

I too was having this problem, and had followed all the instructions RE building the assets in Bodyslide, see here if you haven't: http://www.loverslab.com/topic/19865-devious-devices-assets/?p=1741728

 

It took me a while to realize that, because I'm using Mod Organizer, I had long ago set my output in Bodyslide to go to another folder so I could manually move things where I need to go, which meant they weren't actually outputting the meshes anywhere they needed to go. Check your settings in BodySlide, if you've already tried to batch build, and make sure you've checked the morphs as well. Hold down Ctrl when  you click the batch build so you can tell your meshes where to go. See the link above if you've not done any of that, the problem is definitely your meshes.

 

My new problem, now that I can see everything, is CTD during equip. But at least they're showing up on char for a split second! Off to re-read this entire thread to see what else I've done wrong...

Posted

 

Great work, thanks for uploading.

But I've got an annoying problem. Equipped devices are invisible as well as the body part. Couldn't figure out why.

I've got every required mod (latest venison) installed by Mod Organizer. I've tested this mod on several clean saves and no ctd encountered, everything works well except for this.

Hope anyone who meet this problem before could share some suggestions. 

 

I too was having this problem, and had followed all the instructions RE building the assets in Bodyslide, see here if you haven't: http://www.loverslab.com/topic/19865-devious-devices-assets/?p=1741728

 

It took me a while to realize that, because I'm using Mod Organizer, I had long ago set my output in Bodyslide to go to another folder so I could manually move things where I need to go, which meant they weren't actually outputting the meshes anywhere they needed to go. Check your settings in BodySlide, if you've already tried to batch build, and make sure you've checked the morphs as well. Hold down Ctrl when  you click the batch build so you can tell your meshes where to go. See the link above if you've not done any of that, the problem is definitely your meshes.

 

My new problem, now that I can see everything, is CTD during equip. But at least they're showing up on char for a split second! Off to re-read this entire thread to see what else I've done wrong...

 

 

Crash usually means skeleton issues. Make sure your XPMSE is up to date.

Posted

 

 

Great work, thanks for uploading.

But I've got an annoying problem. Equipped devices are invisible as well as the body part. Couldn't figure out why.

I've got every required mod (latest venison) installed by Mod Organizer. I've tested this mod on several clean saves and no ctd encountered, everything works well except for this.

Hope anyone who meet this problem before could share some suggestions. 

 

I too was having this problem, and had followed all the instructions RE building the assets in Bodyslide, see here if you haven't: http://www.loverslab.com/topic/19865-devious-devices-assets/?p=1741728

 

It took me a while to realize that, because I'm using Mod Organizer, I had long ago set my output in Bodyslide to go to another folder so I could manually move things where I need to go, which meant they weren't actually outputting the meshes anywhere they needed to go. Check your settings in BodySlide, if you've already tried to batch build, and make sure you've checked the morphs as well. Hold down Ctrl when  you click the batch build so you can tell your meshes where to go. See the link above if you've not done any of that, the problem is definitely your meshes.

 

My new problem, now that I can see everything, is CTD during equip. But at least they're showing up on char for a split second! Off to re-read this entire thread to see what else I've done wrong...

 

 

Crash usually means skeleton issues. Make sure your XPMSE is up to date.

 

It is, just installed everything the other day after a long hiatus, so everything is updated (but I just double checked to be sure and it is). I'm going to clear out all my mods and incrementally install to see if I can figure it out.

 

UPDATE: Working after an incremental install on a new save. Thanks for the help!

Posted

 

Great work, thanks for uploading.

But I've got an annoying problem. Equipped devices are invisible as well as the body part. Couldn't figure out why.

I've got every required mod (latest venison) installed by Mod Organizer. I've tested this mod on several clean saves and no ctd encountered, everything works well except for this.

Hope anyone who meet this problem before could share some suggestions. 

 

I too was having this problem, and had followed all the instructions RE building the assets in Bodyslide, see here if you haven't: http://www.loverslab.com/topic/19865-devious-devices-assets/?p=1741728

 

It took me a while to realize that, because I'm using Mod Organizer, I had long ago set my output in Bodyslide to go to another folder so I could manually move things where I need to go, which meant they weren't actually outputting the meshes anywhere they needed to go. Check your settings in BodySlide, if you've already tried to batch build, and make sure you've checked the morphs as well. Hold down Ctrl when  you click the batch build so you can tell your meshes where to go. See the link above if you've not done any of that, the problem is definitely your meshes.

 

My new problem, now that I can see everything, is CTD during equip. But at least they're showing up on char for a split second! Off to re-read this entire thread to see what else I've done wrong...

 

Problem solved! Millions of thanks for posting the tutorial.

As to the problem you mention, maybe put xpmse.esp to the last of your mod list will help. Well, if you use the latest venison of xpmse, make sure you update netlmmerse to the latest vension as well.

Posted

Just started getting this error message after installing the most recent build, frequently in a pop-up:

"An error has occurred with your installation of Devious Devices.  Please check the log for more information.  Error text: WearingConflictingDevice received none argument."

 

I'm at a loss as to what it's trying to tell me, have reviewed my papyrus log and do not see this error in it?  I would greatly appreciate any guidance on how to correct this error, thanks in advance.

Posted

Just started getting this error message after installing the most recent build, frequently in a pop-up:

"An error has occurred with your installation of Devious Devices.  Please check the log for more information.  Error text: WearingConflictingDevice received none argument."

 

I'm at a loss as to what it's trying to tell me, have reviewed my papyrus log and do not see this error in it?  I would greatly appreciate any guidance on how to correct this error, thanks in advance.

 

That's from Deviously Cursed Loot playing up with the Bound Slaves.

 

There's a fix you can find if you browse through the semi-recent posts in the DCL topic.

Posted

 

 

Great work, thanks for uploading.

But I've got an annoying problem. Equipped devices are invisible as well as the body part. Couldn't figure out why.

I've got every required mod (latest venison) installed by Mod Organizer. I've tested this mod on several clean saves and no ctd encountered, everything works well except for this.

Hope anyone who meet this problem before could share some suggestions. 

 

I too was having this problem, and had followed all the instructions RE building the assets in Bodyslide, see here if you haven't: http://www.loverslab.com/topic/19865-devious-devices-assets/?p=1741728

 

It took me a while to realize that, because I'm using Mod Organizer, I had long ago set my output in Bodyslide to go to another folder so I could manually move things where I need to go, which meant they weren't actually outputting the meshes anywhere they needed to go. Check your settings in BodySlide, if you've already tried to batch build, and make sure you've checked the morphs as well. Hold down Ctrl when  you click the batch build so you can tell your meshes where to go. See the link above if you've not done any of that, the problem is definitely your meshes.

 

My new problem, now that I can see everything, is CTD during equip. But at least they're showing up on char for a split second! Off to re-read this entire thread to see what else I've done wrong...

 

Problem solved! Millions of thanks for posting the tutorial.

As to the problem you mention, maybe put xpmse.esp to the last of your mod list will help. Well, if you use the latest venison of xpmse, make sure you update netlmmerse to the latest vension as well.

 

 

Thanks! It actually turned out to be that I had missed a post a few days ago, and the mod I was using was equipping the one corset that apparently had a bug in DDA 3.3d, but there was a patch posted for JUST that one corset or something here that affected the CBBE outfits. I uninstalled and reinstalled a lot of things and played around with my load order a lot before finding it.

 

Kudos to the mod authors for being SO FAST and working so hard on this mod and thanks for all the help.

Posted

I'm having problems with the download link in that it's going very slowly. I just did a speedtest and it says I'm getting 7 mbps in California, but the download has stopped working. Is it a problem with Lovers Lab?

 

It got about halfway until finishing, but I try to install with Mod Organizer and I get "None of the available installer plugins were able to handle that archive," and when I try to open the zip I get "unexpected end of archive." I don't think the downloads are working correctly.

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