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Posted (edited)

Regarding the devious devices issues: How about removing the devices upon arrest and place them in storage.  Upon release they are then re-applied to the player and in other...  resolutions simply discarded.

Edited by BHAitken
Punctuation, rewording.
Posted (edited)
On 7/11/2024 at 12:16 AM, BHAitken said:

Regarding the devious devices issues: How about removing the devices upon arrest and place them in storage.  Upon release they are then re-applied to the player and in other...  resolutions simply discarded.

 

If u really wanna, u can use this with DD, and just use Devious Equip to remove devices from its MCM right before this mod's events run. Keep in mind DE requires SUM and it's own myriad requirements.

Edited by LynErso666
Posted
On 7/11/2024 at 9:16 AM, BHAitken said:

Regarding the devious devices issues: How about removing the devices upon arrest and place them in storage.  Upon release they are then re-applied to the player and in other...  resolutions simply discarded.

 

That isn't as easy as it sounds, and will add more scripts into the game. As a rule, writing scripts to prevent another mod being active, is kinda telling you something about your load order.

Posted
1 hour ago, Nuka Cherry said:

 

That isn't as easy as it sounds, and will add more scripts into the game. As a rule, writing scripts to prevent another mod being active, is kinda telling you something about your load order.

Sorry for asking.

Posted
8 hours ago, Nuka Cherry said:

 

(. _.)

 

Was not meant as a criticism of the question, always ask questions.

Considering what you said, I don't think I would ever want to.

  • 2 weeks later...
Posted

Since defeat mods are only partially compatible with this mod and most of them, if not all use Health-Threshold based Knockdowns, what defeat mod would you recommend best for this mod? I don't care for sex, so I'm looking for something straightforward and simple like a surrender key, or instead of dying you black out and immediately get sent to either this prison, or to simpleslavery++ which could then send you to this prison

  • 3 weeks later...
Posted (edited)

I want to note this here: True Directional Movement mod breaks the pathfinding. I had problems with pathfinding, the character moving just everywhere but the road it should have followed. I disabled TDM and it worked perfectly.

 

Edit: 2.2.6 fixed the issue.

Edited by ozanty
Posted

This looks like something I'd really enjoy in a playthrough.

 

Only thing is I never play female PC.

 

Is this mod made only for female PC? (from what I'm seeing it is)

 

If it has other features I'd like to play it

Posted
7 hours ago, Triberzis said:

This looks like something I'd really enjoy in a playthrough.

 

Only thing is I never play female PC.

 

Is this mod made only for female PC? (from what I'm seeing it is)

 

If it has other features I'd like to play it

 

All of the animations should work just fine for a male PC.  There might be some alignment issues, as the male body's arms and hands are slightly offset.

Posted
11 hours ago, juanitoperez said:

Are npcs like Gibbel (preview images) inclued on this mod or do they have to be added separately?

This mod doesnt include NPC´s

 

11 hours ago, juanitoperez said:

Also, is there an issue if my PC is male?

Dialogues might sound weird because they will assume a female player, but apart from that there shouldn't be any issues.

Posted
23 minutes ago, sikamikanico78 said:

LE or SE? or both?

Ah my bad I should have clarified.

I only tested on SE. Not sure what the difference between the esm is between LE and SE but I only made text changes so it might also work on LE? The voicepack is not packed in BSA so should work on both LE and SE.

Posted

hey, thank you for the great work, I been having the same problem with some of the event, like pillory and parade, Guard will doing some event like whipping and other stuff, but one of the guard left and other will stay. Then nothing happened, and I cannot move my character what so ever. can anyone had this problem? So that I would know how to fix it. thank you 

  • 2 weeks later...
Posted

Can you implement an arrest sequence like that of prison overhaul patched?
Where your character and follower if present are arrested, bound by their hands, led to prison, then guards strip them and then put them in their cells?

  • 1 month later...
  • 2 weeks later...
Posted
On 11/2/2024 at 2:36 PM, erikken14 said:

For some reason MO2 is accusing Form43 even though i've choosen SE 1.5.97 version, any ideas why?

Because I´ve developed the Thing on The Old CK.
Ignore the warning.

Posted
20 hours ago, Loveroffgoththighs said:

I installed only the requierd mods and everytime i test it it just throws me in the cell and cant move and it wont go to the whipping poles?

Schermopname (49).png


Run FNIS after installing

Posted (edited)

I used an integrated package made by someone else. But he may have already made modifications to your Mod. So I reinstalled your Mod, but there were duplicate registration events. Repeated attempts cannot solve the problem. Can you explain your event registration principles, the storage location of the registry, or the rules for searching for events? I may need to modify the residual files that lead to duplicate registrations.

-------

Solved: The solution is to close PrisonAlternative and all mods that depend on it, and then save it. Then reopen these mods. Refresh MCM using the archive when closed.

Edited by Cloodshop

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