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On 9/28/2023 at 1:03 PM, DB-20 said:

It's been awhile since I checked the site and now see that the version I'm running is an older one. Can I update to the latest of the mod and carry on with my game (current load point) or do I need to start a new game from scratch? (am old and getting confused)... 

 

Also Pama what is your current release strategy? Is Patreon/Pixiv then here?

See this post:

 

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On 9/25/2023 at 3:27 AM, DDarios said:

Really enjoying this mod and its addons so far. There is an incompatibility I like to report that some users may be having. True Directional Movement's headtracking feature breaks every forced player pathing. That includes vanilla events like the vanilla Helgen start as reported by other TDM users. Found this out when the guards were able to head to their destination easily while the player painfully tries to move to the opposite direction (or just micro-teleport or rotate indefinitely lol). Only workaround is to disable headtracking in TDM's MCM while in prison. Not sure if it also applies to other headtracking mods, and idk why it would cause it to break.

Thanks for the Report. Pathing issues have been reported by a lot of people already, but we never figured out whats causing it. I put it to my discord and folks tested it.
It does indeed seem that TDM is the culprit, but It also seems the problem occurs whenever TDM is active. Just turning head tracking off doesn't seem to do anything.

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On 9/27/2023 at 1:18 PM, ILikePornVeryMuch said:

I had this mod work with special edition before but now it keeps saying that all of the mods are form 43 so it no longer works, I have no clue what has changed.

Nothing has changed. My mods always were Form 43 and work fine on all versions. Just shut of that warning in MO2.

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On 9/28/2023 at 1:03 PM, DB-20 said:

Also Pama what is your current release strategy? Is Patreon/Pixiv then here?

Patreon/Pixiv, then public on my Discord, and then, mayyybee here (If I feel generous).
Loverslab is so stupidly slow and a pain to use that I don't spend much time here anymore.

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I'm starting a new playthrough of Skyrim and looking for new mods to mix it up. I'm interested in this mod but I also really like "Submissive Lola" which requires DD. I guess my question is how bad would the compatibility problems be using this and Lola? I mostly avoid heavy DD playthroughs (usually just the collar from Lola) but I was curious if there's stuff under the hood that will cause problems for me down the line.

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34 minutes ago, blahity said:

I'm starting a new playthrough of Skyrim and looking for new mods to mix it up. I'm interested in this mod but I also really like "Submissive Lola" which requires DD. I guess my question is how bad would the compatibility problems be using this and Lola? I mostly avoid heavy DD playthroughs (usually just the collar from Lola) but I was curious if there's stuff under the hood that will cause problems for me down the line.

While the mere presence of DD doesn't seem to cause any immediate problems, stuff will absolutely explode in your face if you get incarcerated while wearing any DD restraints.

If you have the time, Do a quick test with a throwaway character and the equipped Lola Collar. If you don't see any obvious issues, it should be ok.

Edited by Pamatronic
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On 10/1/2023 at 4:55 PM, Pamatronic said:

Thanks for the Report. Pathing issues have been reported by a lot of people already, but we never figured out whats causing it. I put it to my discord and folks tested it.
It does indeed seem that TDM is the culprit, but It also seems the problem occurs whenever TDM is active. Just turning head tracking off doesn't seem to do anything.

Incompatible with TDM? 

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Mod looks very good, but just to be clear; if I'm married to TDM (and MCO) and don't really want to fiddle with "assembly required", I should just hold off on it for now?  
Or is it just the whipping-part that gets janky?  Because that I can deal with.

Edited by pkpkpk
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21 hours ago, pkpkpk said:

Mod looks very good, but just to be clear; if I'm married to TDM (and MCO) and don't really want to fiddle with "assembly required", I should just hold off on it for now?  
Or is it just the whipping-part that gets janky?  Because that I can deal with.

MCO only causes issues with the whipping scene.
TDM causes issues with all scenes that include forced PC pathing. But in the PA base version, this only affects the whipping scene as well.


The extensions however are a bit more heavy handed on that front.

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  • 3 weeks later...

Feedback

Yeah the pillory seems to be my random crash  but nevermind anyway. I dont know but  I liked the good old bad ends even more playfully or even in the other prison mods. Yes there needs to be walking and leadead to the device and not just ported and skipped with text, thats what i am missing. And the good old tormm seems to have more  action and devices than this mod after 5 years -.- Feels incomplete for me but thats only my opinion. Maybe with some updates i am turning this on again but lets use the old ones for now.

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  • 3 weeks later...
  • 3 weeks later...

Is there a possibility to make the restraint ''undropable'' like DD restraint etc.

Since we can just ''drop'' the wrist rope and its gone.

I know PoP uses zap restraints just like these but those are enchanted/scripted so that they are unquipable and undropable.

 

Aside from that, great mod! everything works very fast and smooth.

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On 1/1/2024 at 4:48 PM, loonetrooper said:

Is there a possibility to make the restraint ''undropable'' like DD restraint etc.

Since we can just ''drop'' the wrist rope and its gone.

I know PoP uses zap restraints just like these but those are enchanted/scripted so that they are unquipable and undropable.

 

Aside from that, great mod! everything works very fast and smooth.

The undroppable restraints as seen in DD result in a lot of headaches for other modders and I have complained about this system quite a bit.
So, in the interest of keeping my mods as unintrusive as possible I unfortunately have to live with this little immersion tradeoff.

But to be fair, I wasn't even aware of this little quirk until a few months ago and from what Ive seen on my discord this doesn't seem to be overly widespread knowledge.

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  • 2 weeks later...

Bruh nice gift you sent here in this forum. but i think this mod has problem with HDT/SMP hair. whenever i install this mod the SMP got disabled and just become static hair. but sometimes it works when i save & reload. but then it got static again.

 

one time i realized after being released from prison, the hair is working again.

 

im using Dint999 SMP Hair mod

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