Glamour Mask Posted September 19 Posted September 19 Any chance of this mod becoming compatible to Slaverun Reloaded? Or is it already? I think they could coexist nicely themewise.
Pamatronic Posted September 19 Author Posted September 19 8 minutes ago, Glamour Mask said: Any chance of this mod becoming compatible to Slaverun Reloaded? No one in their right mind will bother with compatibility to a piece of abandonware which has been dead for over half a decade.
Glamour Mask Posted September 19 Posted September 19 1 hour ago, Pamatronic said: No one in their right mind will bother with compatibility to a piece of abandonware which has been dead for over half a decade. I don't think you're up to date then. Last update was in July. https://www.loverslab.com/topic/255599-slaverun-reloaded-53-18-07-2026/#comment-7112814
Pamatronic Posted September 19 Author Posted September 19 1 hour ago, Glamour Mask said: I don't think you're up to date then. Last update was in July. https://www.loverslab.com/topic/255599-slaverun-reloaded-53-18-07-2026/#comment-7112814 Aight, was looking at this thing here: https://www.loverslab.com/files/file/6104-slaverun-reloaded-se-beta/ But Regardless, that thing is to unwieldy for me and not something Im interested in. Sorry.
Glamour Mask Posted Sunday at 02:04 AM Posted Sunday at 02:04 AM 15 hours ago, Pamatronic said: Aight, was looking at this thing here: https://www.loverslab.com/files/file/6104-slaverun-reloaded-se-beta/ But Regardless, that thing is to unwieldy for me and not something Im interested in. Sorry. It's okay. Just thought I'd asked. I do have a small question related to your mod though: To test things I usually leave most settings as is and punch a guard. The mod works just fine after that, but what caught my eye was the sequence of events: Punch guard > surrender > get used/punished by the guard one time in jail > off to the gallows. Is that normal behaviour or can I edit the time spent jail and the amount of visits I receive? Because the guard announces I'm the entire squad's sex toy and then it's just one dude lol. And getting hanged for simply punching a guard seems a bit excessive lol. I'd figure more a week or so of intensive punishment and then you're let go. And as a suggestion: I was wondering if maybe "free for public use" as a punishment is in the cards for this mod. Much like Prison Overhaul did it. Paraded through town and then locked in the pillory. Sure, I could use Prison Overhaul, but I find your mod a bit more immersive and it doesn't do bad ends.
Pamatronic Posted Sunday at 09:06 AM Author Posted Sunday at 09:06 AM 6 hours ago, Glamour Mask said: Punch guard > surrender > get used/punished by the guard one time in jail > off to the gallows. Is that normal behaviour or can I edit the time spent jail and the amount of visits I receive? Sentence length is dependent on crime Severity, i.e. bounty amount. The thresholds are configurable in the MCM, but with default settings, simply punching a guard will always fall into the lowest bracket and therefore just give you a single day in jail. Again with default settings, youd need over 1000 bounty to get the max length of 3 days. 6 hours ago, Glamour Mask said: And getting hanged for simply punching a guard seems a bit excessive lol. Originally, the system had a feature which would prevent capital punishment on minor crimes, but people kept reporting it as a bug, so I disabled it. 7 hours ago, Glamour Mask said: I was wondering if maybe "free for public use" as a punishment is in the cards for this mod Someone, (I think it was Ponzipyramid) already made an addon for this. Even though it only covered whiterun 1
pizda1 Posted Tuesday at 03:26 AM Posted Tuesday at 03:26 AM (edited) On 9/20/2026 at 5:04 AM, Glamour Mask said: It's okay. Just thought I'd asked. Just upload both mods to ChatGPT, Claude or your other favorite AI and ask it to make them compatible... Edited Tuesday at 03:44 AM by pizda1
Pamatronic Posted Tuesday at 06:00 AM Author Posted Tuesday at 06:00 AM 2 hours ago, pizda1 said: Just upload both mods to ChatGPT, Claude or your other favorite AI and ask it to make them compatible... Jezuz fucking Christ... -.- First off: if you did that, both of them would kindly ask you what you mean by that, because as it stands, these two mods dont even conflict with each other. Secondly: If you ask them to do meaningfull edits to them, based on the model, they'll either (honestly) tell you that this is beyond their capabilities, or will just waste your time by giving you a bunch of garbled nonsense which might not even compile. And Lets just ignore the fact that they simply CANT make edits to plugin files at all.
pizda1 Posted Tuesday at 08:43 AM Posted Tuesday at 08:43 AM (edited) 2 hours ago, Pamatronic said: if you did that, both of them would kindly ask you what you mean by that, because as it stands, these two mods dont even conflict with each other. Ok, no problem 2 hours ago, Pamatronic said: If you ask them to do meaningfull edits to them, based on the model, they'll either (honestly) tell you that this is beyond their capabilities, or will just waste your time by giving you a bunch of garbled nonsense which might not even compile. And Lets just ignore the fact that they simply CANT make edits to plugin files at all. with all my respect, did you even try to do it? Well, at least with ChatGPT on Plus or higher tariff. It can literally all!!!! Just for eample, I want to integrate some small mod :) to my work (heavyly modified mod Buxom Wench Yuriana ). Voila, AI just do it! (Result in spoiler) Spoiler Edited Tuesday at 08:50 AM by pizda1
Pamatronic Posted Tuesday at 09:39 AM Author Posted Tuesday at 09:39 AM 28 minutes ago, pizda1 said: with all my respect, did you even try to do it? Yes, I'm a professional software Developer. So theres no way around using agentic development methods. (which is 5-steps beyond simply using the ChatGPT webUI) And yes, I did try using it for Skyrim, and it simply doesn't work. It simply does not understand how skyrim works and cleaning up all the errors it makes requires far more time then simply doing it yourself. 34 minutes ago, pizda1 said: It can literally all!!!! Just for eample, I want to integrate some small mod :) to my work (heavyly modified mod Buxom Wench Yuriana ). Voila, AI just do it! (Result in spoiler) You are using a very generous definition for "literally all" What the AI suggest there in your example is simply adding a button to the MCM which then effectively just utilizes an api function from the Beatup mod. This is a process so benign that , again, simply doing it by myself would require LESS typing actual code then it would typing the prompts. (And it only works in this case because the Author of the Beatup mod i.e me, was nice enough to include this api function in the first place). And, last point: the edit you showed in the example doesn't require any modifications to plugin files, which the AI simply cannot do. (But it will claim the opposite) Conclusion: If this works for your occasional micro edits, fine, but dont give people Ideas. Every other day I get some bug report on my discord by someone who "consulted" ai to diagnose the issue, and its always complete nonsense 1
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