Pamatronic Posted June 11, 2023 Author Share Posted June 11, 2023 2 minutes ago, spartan40 said: 43 error Not an error and can safely be ignored. 1 Link to comment
spartan40 Posted June 11, 2023 Share Posted June 11, 2023 1 minute ago, Pamatronic said: Not an error and can safely be ignored. Sounds good! Thanks. Link to comment
Pamatronic Posted June 11, 2023 Author Share Posted June 11, 2023 On 6/10/2023 at 7:45 PM, bas134 said: This enabled along with PA CTDs. Without PA works. PA without this works. Thats literally just textures and therefore utterly incapable of causing conflicts. Just as @donttouchmethere said, You likely have a lower end computer and run out of memory. Link to comment
WandererZero Posted June 11, 2023 Share Posted June 11, 2023 1 hour ago, spartan40 said: MO2 says that the ESM files are form 43. I can't activate them to change them to form 44. I have installed the CK fix and I have followed the directions on that. But I still can't clear the form 43 error to save it as an ESM file for form 44. Please advise. FWIW: you can actually turn off that plugin in MO2 in settings. It's truly not needed, and only causes needless worry for the majority of folks. There is absolutely no need to change everything to Form 44, except under very very specific circumstances, typically at the behest of a mod author. To be blunt: unless a mod author tells you to change it, it's perfectly safe to leave it as is. I've converted too many mods to count. I can think of perhaps two times I had to change it to 44. Most of my Oldrim ESP's are in 43. You can actually read a full shakedown, with technical details of this topic here. TL;DR: you do not, in fact, need to worry about 43 vs 44 and can safely disable that plugin in MO2. Link to comment
spartan40 Posted June 11, 2023 Share Posted June 11, 2023 Thank you for the information. I appreciate the response. Link to comment
Ihopenoonediscoversmyname Posted August 5, 2023 Share Posted August 5, 2023 (edited) Hey, for me my charachter seens to be stuck in place after i sleep in the bed. I dont have any of the incompabilities, i do use the fnis nemesis combo, but there wasnt ever any issue for any other mod. It seens to be an amazing mod tho! Hope i get it to work somehow Edit: I reinstalled zaz and it seems to be fixed. Edited August 7, 2023 by Ihopenoonediscoversmyname Found the solution Link to comment
KidsLoveSatan Posted August 5, 2023 Share Posted August 5, 2023 10 hours ago, Ihopenoonediscoversmyname said: Hey, for me my charachter seens to be stuck in place after i sleep in the bed. I dont have any of the incompabilities, i do use the fnis nemesis combo, but there wasnt ever any issue for any other mod. It seens to be an amazing mod tho! Hope i get it to work somehow I'm having the same problem. Link to comment
Plasmastorm36 Posted August 6, 2023 Share Posted August 6, 2023 Hello, I have an issue when whenever I sleep or get caught escaping, all I get is a black screen and it refuses to load, I'm absolutely certain I have done something wrong here. I am using Skyrim 1.5.97 and here is my mod list Link to comment
Ihopenoonediscoversmyname Posted August 7, 2023 Share Posted August 7, 2023 On 8/5/2023 at 8:46 AM, KidsLoveSatan said: I'm having the same problem. Hey man, for me i reinstalled zaz 8;0 animation pack, runned fnis, and it seemed to work Link to comment
liniul Posted August 19, 2023 Share Posted August 19, 2023 Would it be possible to add a longer slider to make sentence up to a week or something like that? Link to comment
destroyer1012 Posted September 10, 2023 Share Posted September 10, 2023 couple issues/bug - windhelms end of the line second version. the one that puts pc outside the main gate and the guard is ment to push you off the ledge. yeah pc doesn't go of the edge just ends up doing the splits instead. but guard also repeats the push of anims aswel. also windhelm - the guards spawned for the end of the line senario ended up fighting imperial soldiers as i had done the civil war and had joined the legion. Link to comment
Pamatronic Posted September 20, 2023 Author Share Posted September 20, 2023 On 9/10/2023 at 2:40 AM, destroyer1012 said: couple issues/bug - windhelms end of the line second version. the one that puts pc outside the main gate and the guard is ment to push you off the ledge. yeah pc doesn't go of the edge just ends up doing the splits instead. but guard also repeats the push of anims aswel. also windhelm - the guards spawned for the end of the line senario ended up fighting imperial soldiers as i had done the civil war and had joined the legion. Those are issues with the windhelm expansion, not the Core mod. Link to comment
Pamatronic Posted September 20, 2023 Author Share Posted September 20, 2023 Update Notes on version 2.0.3 This WONT work if you had 1.3 installed. DONT even try to simply update and continue your game. This will violently explode in your face. You need to COMPLETELY remove any older versions of the mod before installing 2.0.3 and start a new savegame afterwards. And because some smart people will try this: NO, savegame cleaners wont work either! Link to comment
Gudulba Posted September 20, 2023 Share Posted September 20, 2023 10 hours ago, Pamatronic said: Update Notes on version 2.0.3 This WONT work if you had 1.3 installed. DONT even try to simply update and continue your game. This will violently explode in your face. You need to COMPLETELY remove any older versions of the mod before installing 2.0.3 and start a new savegame afterwards. And because some smart people will try this: NO, savegame cleaners wont work either! Oh bugger, that's a pity as I use 1.3.... Just out of technical curiosity: what is the reason that an update doesn't work? Link to comment
Pamatronic Posted September 20, 2023 Author Share Posted September 20, 2023 2 hours ago, Gudulba said: Just out of technical curiosity: what is the reason that an update doesn't work? Tons of changes to script names, script properties and overall restructuring to remove Zap dependency. 1 Link to comment
pinkfluf Posted September 20, 2023 Share Posted September 20, 2023 Hi Pam Whenever I do a bash patch I always get the following error... Spoiler mod_files.py 205 load_plugin: Error in PamaPrisonAlternative.esm Traceback (most recent call last): File "bash\brec\record_structs.py", line 552, in loadData File "bash\brec\complex_subrecords.py", line 2214, in load_mel File "bash\brec\complex_subrecords.py", line 1811, in load_frag File "bash\brec\complex_subrecords.py", line 1415, in load_frag File "bash\brec\complex_subrecords.py", line 2030, in load_frag File "bash\brec\complex_subrecords.py", line 1895, in load_frag File "bash\brec\complex_subrecords.py", line 1251, in _read_vmad_str16 UnicodeDecodeError: 'utf-8' codec can't decode byte 0xb4 in position 3: invalid start byte The above exception was the direct cause of the following exception: Traceback (most recent call last): File "bash\mod_files.py", line 183, in load_plugin File "bash\brec\record_groups.py", line 649, in __init__ File "bash\brec\record_groups.py", line 251, in __init__ File "bash\brec\record_groups.py", line 172, in __init__ File "bash\brec\record_groups.py", line 47, in __init__ File "bash\brec\record_groups.py", line 262, in _load_rec_group File "bash\brec\record_groups.py", line 78, in _group_element File "bash\brec\record_structs.py", line 520, in __init__ File "bash\brec\record_structs.py", line 329, in __init__ File "bash\brec\record_structs.py", line 566, in loadData bash.exception.ModError: PamaPrisonAlternative.esm: UnicodeDecodeError('utf-8', b'You\xb4ve been hauled back to your Cell', 3, 4, 'invalid start byte') I'm guessing its the funny \xb4ve characters somewhere (that I can't track ). Link to comment
ann-98765 Posted September 20, 2023 Share Posted September 20, 2023 In 2.0.3 oldrim ,with compatiable zaz version of pamaprisonalter.esm, the item zbf iron ankle 0x004009 when npc wearing it ,came to an red !. Link to comment
Pamatronic Posted September 20, 2023 Author Share Posted September 20, 2023 (edited) 4 hours ago, pinkfluf said: Whenever I do a bash patch I always get the following error... The mod doesn't interact with leveled lists or vanilla items. Why would you need a bash patch? Edit: Did a bit of digging and the problem lies here: Not entirely sure what happened there with the strings, but if you write something normal in there it should solve the issue. Will keep it in mind for the next update. Edited September 20, 2023 by Pamatronic 2 Link to comment
Pamatronic Posted September 20, 2023 Author Share Posted September 20, 2023 1 hour ago, ann-98765 said: In 2.0.3 oldrim ,with compatiable zaz version of pamaprisonalter.esm, the item zbf iron ankle 0x004009 when npc wearing it ,came to an red !. That´s a zap item. Has nothing to do with my mods. Link to comment
Pamatronic Posted September 20, 2023 Author Share Posted September 20, 2023 21 minutes ago, xyzxyz said: Which mods are interacting with this mod? Those listed on the Frontpage 21 minutes ago, xyzxyz said: prison overhaul f.E. has a number of patches for other mods that interact with the prison system. Prison overhaul is a separate system and not compatible with this mod. (see frontpage) Link to comment
bcylcyheprjxbsymlv Posted September 21, 2023 Share Posted September 21, 2023 @Pamatronic I had 2.0.0 version previously. Tried install version 2.0.3 (just replace old instalation, run FNIS). Clear and Install events. And I don't see Jailrape event. Just whiping and that's all. Do I need to start a new game? Link to comment
DDarios Posted September 25, 2023 Share Posted September 25, 2023 Really enjoying this mod and its addons so far. There is an incompatibility I like to report that some users may be having. True Directional Movement's headtracking feature breaks every forced player pathing. That includes vanilla events like the vanilla Helgen start as reported by other TDM users. Found this out when the guards were able to head to their destination easily while the player painfully tries to move to the opposite direction (or just micro-teleport or rotate indefinitely lol). Only workaround is to disable headtracking in TDM's MCM while in prison. Not sure if it also applies to other headtracking mods, and idk why it would cause it to break. 1 Link to comment
Frank_BR Posted September 26, 2023 Share Posted September 26, 2023 On 9/24/2023 at 10:27 PM, DDarios said: Really enjoying this mod and its addons so far. There is an incompatibility I like to report that some users may be having. True Directional Movement's headtracking feature breaks every forced player pathing. That includes vanilla events like the vanilla Helgen start as reported by other TDM users. Found this out when the guards were able to head to their destination easily while the player painfully tries to move to the opposite direction (or just micro-teleport or rotate indefinitely lol). Only workaround is to disable headtracking in TDM's MCM while in prison. Not sure if it also applies to other headtracking mods, and idk why it would cause it to break. Exactly that happens here. There are times when my character walks through walls. Link to comment
ILikePornVeryMuch Posted September 27, 2023 Share Posted September 27, 2023 I had this mod work with special edition before but now it keeps saying that all of the mods are form 43 so it no longer works, I have no clue what has changed. Link to comment
DB-20 Posted September 28, 2023 Share Posted September 28, 2023 It's been awhile since I checked the site and now see that the version I'm running is an older one. Can I update to the latest of the mod and carry on with my game (current load point) or do I need to start a new game from scratch? (am old and getting confused)... Also Pama what is your current release strategy? Is Patreon/Pixiv then here? Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now