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brewmasterhal

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About brewmasterhal

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  • Birthday 01/01/1970

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  1. brewmasterhal

    Thief

    It's not a mod conflict, it's a known bug in the base game that Bethesda never fixed. Something about the navmesh in the jail causes the game to lock up if you enter through the door. People have had luck entering the cell by other means, such as via the secret entrance. You can also try console teleporting yourself into the cell directly.
  2. brewmasterhal

    Thief

    There may not be any. They'll probably be added in the next patch. Thanks. I think that we've been able to decipher everyone's meaning so far.
  3. brewmasterhal

    Thief

    Alright everyone, let's try to dig through the list of achievements and see if we can figure out what all of them are for. Here's the complete list as of v0.9, as a collaborative spreadsheet. Anyone who follows that link can update the list. In addition to the achievement ID, name, trigger, location, and part, there's also a column for suggested name. The intent for the suggested name is that we can all come up with names for the achievements that are pop-culture references or memes of some kind. The only one that's filled in currently is "First Steps" which is awarded during the interaction with Stanius. The suggestions are: "One Small Step" - a reference to Neil Armstrong's speech when he took the first step on the surface of the moon; and "Just the Tip" - a meme about a lie that guy will tell and subsequently exploit to trick a girl into sex. I'd like to come up with names for all of the achievements that will be more fun and more descriptive, right now many of them are single words that don't mean very much.
  4. brewmasterhal

    Thief

    Climb the vine mate.
  5. brewmasterhal

    Thief

    When scripting in Skyrim and other Bethesda games, there are three primary scopes of variables that can be utilized. The narrowest are variables that are local to the individual script or script function, which can only be used from within the relevant script or function. Then there are quest variables, which can be used so long as you directly reference the quest either via its editor ID or by having a reference passed to the script. Finally, there are global variables, which can be used in any script simply by referencing the variable's editor ID. Dogma implemented almost all karma changes and requirements as global variables, meaning that if any of those values need to change it's only a matter of changing the statically-defined global value and every use of that value will be updated. This is good coding practice, and is part of a larger concept in coding called modularity that deals with designing the code in a way that makes it as easy as possible to change. The specific global in question is named "bd_req_Falkreath_JH_3someTable" which suggests that it's supposed to be related to either the scene with the table dancer and the two guys, or more likely the dude fucking a girl on a table in a side room. The other relevant globals are "bd_req_Falkreath_JH_Dancing_Gang" which is the required karma value to ask the dancer to do a 3-way, "bd_req_Falkreath_JH_RoomKeeper_Revenge" which is the required karma to convince the door guard to let you into the room, and "bd_req_Falkreath_JH_RoomKeeper_Revenge_Stay" which is the required karma to actually have sex with the door guard. There are no lines in any of the dialog that I'm aware of that would correspond to any additional scenes in the Jarl's house, so I can only conclude that it's another example of some cut content. We can add it to the growing list of things that have been worked on but not implemented, along with the beggar rape scene, the wedding event, the farmer rape scene, working for Madam Petit, convincing Kili to steal the coin from Madam Petit, having sex with Gro-Yagak, and going on a date with the cheesemonger. Hopefully someday we'll eventually get all of these things, but for now it's just a mystery global. what are the names of the achievements that you currently have?
  6. brewmasterhal

    Thief

    Inside the Winking Skeever. In the basement. Are you using the machine-translated version of the mod? I made sure that every conversation that mentions Madam Petit or her establishment also explains that it's inside the Skeever. It's worth noting that Madam Petit's will be relocated to its own building at some point in the future, so hopefully it will be easier to find.
  7. brewmasterhal

    Sexlab Mass MatchMaker

    I can't get it to run certain group sex configurations with creatures: horse/dog/troll threesomes and Riekling fivesomes specifically.
  8. brewmasterhal

    Thief

    He has to finish moving the boxes before he gets off work. Wait around for a few hours and he should show.
  9. brewmasterhal

    Thief

    When the slider gets close to the left side, hit D as fast as you can until it changes direction. When it gets close to the right side, hit A as fast as you can. It seems to limit the changes of direction in some way. There may be an upper limit on the number of times you can change direction, or it may take more button presses to change direction the more times you've done it. Ultimately, on the first change you can let it get pretty close to the side before you start mashing A, but as it goes on you need to start hitting buttons earlier and earlier. Edit: If you're still using versions prior to v0.9.0.4 you should update - Dogma tweaked some of the minigames in the more recent versions.
  10. brewmasterhal

    Thief

    He's pretty clear that he'll only take you to Rorikstead. You have to get to Solitude some other way.
  11. brewmasterhal

    Thief

    There's going to be a boolean variable that tracks that condition. Try running "setpqv hp_KustLQ IsImperialFuck 0" and see what that does.
  12. brewmasterhal

    Thief

    This technique no longer works as of version 0.8.2 due to the number of variables and references in the bd_mq quest. There is a debug mode that you can turn on in the MCM menu, but I'm not sure if @DogmaMods wants it to be public knowledge, so I won't leak it.
  13. brewmasterhal

    Thief

    I've uploaded an updated version of the BME release and the Dialogs fixes files. See the mediafire folder for them, they're both marked with "2" in the file name. Notable changes: We're now down to only 19 lines of dialog that I haven't been able to locate, and I know for certain that about half of them are part of upcoming patches and are thus not accessible. A huge number of minor edits for clarity, errors, or flavor The gamesman is now named Romero The cheesemonger is now Lactus the Cheesemonger The butler/whatever is now named Wooster The porter is now named Cooli The jeweler is now D'Biers the Jeweler Chiron has been renamed to Charon Where possible, I like to put names on all the characters that are involved in scenes. It makes it easier to tell who's important and who isn't.
  14. brewmasterhal

    Thief

    It has no use, it's just a misc item that's worth about 1000.
  15. brewmasterhal

    Thief

    There's a reason that the description is so vague - I've tried running it with karma levels both above and below the value of the global bd_req_sol_college_principal_LVL2 and there doesn't seem to be any difference. The item you get from him only happens if you have the vagina_gape status from the druid, and it can be used in the scene with the gamesman. Currently, that's the only place where it can be used.
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