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Posted

I can't have the curse removed because I have to complete the tasks first. Which ones? Without a quest log to keep track of them, how can I solve this if I haven't  idea what needs to be done?

Posted

There is a huge oversight in SLS: you can survive in the woods just fine, even without using magic at all, and you are not required to go to towns thus dodging most of the mod's content. 

Maybe there should be enforcer or guard patrols on the roads or something that'll make it necessary to go to towns.

Posted
3 hours ago, Abaddon40k said:

are not required to go to towns thus dodging most of the mod's content. 

This makes the mod almost useless, except that you will still be forced to go to the city, Underbound forces you to go to Whiterun. 

Posted
8 hours ago, Dorabella said:

I can't have the curse removed because I have to complete the tasks first. Which ones? Without a quest log to keep track of them, how can I solve this if I haven't  idea what needs to be done?

 

Which curse are you referring to? Are you referring to the Bikini Curse or the anti-magic Cursed Collar?

Posted
1 hour ago, Dorabella said:

Bikini Curse . The fact remains, however, that without a mission diary , it is not possible to keep track of it. 

 

The Bikini Curse is not associated with any quest. You simply have the Bikini Curse if you have a Bikini License in your inventory.

 

You can drop or sell the Bikini License at any time to get rid of the Bikini Curse. If you are away from town and you want to wear a clothing garment, you can drop the Bikini License or store it on a dead enemy or store it in a container. Then you can wear non-bikini clothing or armor without the breathless debuff.

 

The actual progression intended by Sexlab Survival is for the Bikini License to be the first license you purchase. Then after you save up additional gold, you can purchase an Armor License, which replaces the Bikini License.

 

The Armor License is intended as an upgrade to the Bikini License. The Armor License provides the same benefits as a Bikini License, and additionally, the Armor License does not have the associated Bikini Curse.

 

I hope this explanation helps!

Posted (edited)
5 hours ago, Dorabella said:

Bikini Curse . The fact remains, however, that without a mission diary , it is not possible to keep track of it. 

 

The bikini curse is a condition of using the Bikini License, because it is normally cheaper than the armor license.  You can disable the curse in the MCM and the only condition will apply during enforcer inventory checks.  The curse tracks that the equipped assets have the _SLS_bikiniarmor keyword assigned. The keyword is also used for the bikini experience feature.  If you are unable to embed the keyword by creating a patch, you still can use Quick Armor Rebalance (QAR) to set up the keywords and other armor stats at runtime.  The curse will eventually dispel after complying with it requirement or dropping the bikini license out of default player inventory.  When I start the game with the SLS Snowberry option enabled, it will give a few short time license as a startup pack that includes bikini, it will also instantly curse because the default starting cloths are normally not bikini assets with the keyword, unless modded for that.  

 

The MCM section for the bikini license also has a monitoring and troubleshoot options, it can show what item is triggering it.

I think any item with the nosexlabstrip KW will be ignored.  

 

 

Edited by safado
Posted

Would it be possible to cut out the Trauma part of the mod and publish it as a standalone mod? I am not interested in the other parts of the mod. And there is the Simple Knock incompatibility with modern versions that I would prefer to avoid. On top of the escort part not being integral to Licenses, which itself is buggy when many followers are installed.

 

I could try to isolate it myself but I don't have much experience with modding Skyrim on that level.

Wounds, and the Overlay mods for it aren't cutting it really.

Posted
11 minutes ago, Emerald982 said:

I am not interested in the other parts of the mod.


Sexlab Survival has an extensive MCM. You can turn off the features you are not interested in.

Posted (edited)
2 hours ago, Herowynne said:


Sexlab Survival has an extensive MCM. You can turn off the features you are not interested in.

 

That is true, but the Escort part cannot be turned of without turning of all licenses, and the mod itself has Simple Knock as a master, which is outdated for ages. That is why I am asking. I cannot turn everything of I don't want. And even if I could, the mod still makes cell changes, making it impossible to eslfy it. Which would be fine if I would use everything it offers, but it's too much for only body overlays.

Edited by Emerald982
Posted (edited)

Is there any chance the links in the original post could be made to work again? 
I would like to know, what the mod does and what it's requirements are.

These links are all dead:
 

THE ORIGINAL MOD with everything* you need to know
https://www.loverslab.com/files/file/5914-sexlab-survival/
 

MM1 Blog about Sexlab Survival Features - Better detail of what the mod does 
https://www.loverslab.com/blogs/entry/12799-mod-features/?tab=comments#comment-54218

Edited by ManceCornel
Posted
On 12/31/2025 at 4:17 PM, Emerald982 said:

Would it be possible to cut out the Trauma part of the mod and publish it as a standalone mod? I am not interested in the other parts of the mod. And there is the Simple Knock incompatibility with modern versions that I would prefer to avoid. On top of the escort part not being integral to Licenses, which itself is buggy when many followers are installed.

 

I could try to isolate it myself but I don't have much experience with modding Skyrim on that level.

Wounds, and the Overlay mods for it aren't cutting it really.


i found this one some time ago

Posted
On 1/1/2026 at 5:18 PM, kjergaard said:


i found this one some time ago

Thanks for pointing it out. I found the BattleWounds folder in the SL Survival mod structure and expected it to be another mod, but the Battle Wounds mod itself doesn't do what I wanted. This one seems to.

 

Posted
On 12/27/2025 at 5:39 AM, Dorabella said:

This makes the mod almost useless, except that you will still be forced to go to the city, Underbound forces you to go to Whiterun. 

What is Underbound?

 

I tried playing different characters and walking into a town pretending I know nothing about what's about to happen to me. Then a few days later I just pay the devious follower like 1k gold and we part our ways.

  • 1 month later...
Posted (edited)

Could i get some help in disabling sex commentary? I think it happens with this mod like ln kennel scenes, my pc uses a voice that is totaly immersion ruining saying things like „i cant take it anyore“. „no more“ „by the gods“ 

totaly kills the experience

i checked the mcm and Sexlab mcm and tried to set everything voice related very narrow restricted but this just wont stop : /

 

 

Also getting stuck without Control after animations and epc wont help
 

 

Edited by hththt666777
Posted

When I arrive in Riverwood, I am regularly sent to Whiterun because I have no escort. Is there a way to get a male escort, or are there only female escorts?

My slut wants cocks, not pussy

Posted (edited)
5 hours ago, Dorabella said:

When I arrive in Riverwood, I am regularly sent to Whiterun because I have no escort. Is there a way to get a male escort, or are there only female escorts?

My slut wants cocks, not pussy

 

The majority of male followers are behind a quest, a few can be recruited but are far away from Whiterun. Original Skyrim Erik the Slayer is in Rorikstead. I hire Biki Niseman from TAWOBA mod using EFF. 

You can force unique NPC to be followers with EFF or some other follower manager.  Careful, make sure they are not part of a quest, as the conversion to follower will modify their AI and factions. 

 

Google Skyrim male escorts.

Skyrim/SSE Custom Voiced Followers (Male)

 

I recommend disabling that feature and any that gets in the way of normal questing. Tolls feature generally get in the way of quest. I role-play it and only enable later in game, it is disabled at the beginning.  

Disabling only the need for Escorts in SLS\Tolls ,Evictions, and Gates in the Tolls-General section the fourth option "Follower Required".

Another mod that can force escort is Devious Followers, but only if the forced option is enabled. 

 

If you do not want surprises from SLS, recommend opening the MCM and hover the mouse over each option and learn it description (normally shown at the bottom of menu window), maybe other default enable features are not to your liking and need tuning. 

 

Edited by safado
Posted
6 hours ago, safado said:

Original Skyrim Erik the Slayer is in Rorikstead.

So, Alternative Start also has the option to start with him, but SLS doesn't include any males? Only Female?

Posted
4 hours ago, Dorabella said:

SLS doesn't include any males? Only Female?


SLS itself does not include any followers.

 

You can use any follower, vanilla or modded, to satisfy the escort requirement. Or you can simply turn off the escort requirement in the SLS MCM.

Posted
16 minutes ago, Herowynne said:

SLS itself does not include any followers.

Or you can simply turn off the escort requirement in the SLS MCM.

The escort to get around. After about twenty attempts, I found a male Kajiit. Is the possibility of finding a male escort determined by certain factors?

I tried excluding the stocks, but the problem remains. If he's not a tutor, he's a guard sending me to Whiterun. Since exclusion sends a message to enter/exit a city for the event to occur, I executed the variable before even starting from the Abandoned Prison.

 

  • 2 weeks later...
Posted
On 12/12/2025 at 12:23 AM, safado said:

 

If you want to go overboard with custom\modern armor mods distribution, you could use a separate mod for distribution of armors like bikinis, instead.  BikiniArmors.json is for distribution to dungeons containers and not directly related to Bikini License, curse, or bikini experience features.  It also needs a proper "merger" patch also known as BASH-Patch or Smash-Patch. I use Synthesis with the "leveledlistresolver" patcher from it own GIT browser, it does the same thing.  Many tutorials recommend wrye-bash to create the bash-patch, it is the most famous leveledlist\container forms conflict resolver\merger tool.  Without a proper conflic\merger patch, the bikini distribution will not work proper if another mod modifies any of the same container forms.  Modern solution uses runtime tools like Skypatcher and others.

 

There's also the feature for armor-breakdown to bikini, that is a big group of separate jsons. For anything outside TAWOBA bikini classes, use the Breakdown custom jsons. 

Breaking down at a blacksmith anvil, an armor detected with specific armor metal type keyword could yield various part of the bikini of the same metal class.  example; Iron Armor break down to various torso bikini parts, starting with top and bottom. 

 

What part is given is set in the breakdown json files that is similar to BikiniArmor.json, but for a different purpose.  Remember, anything outside standard TAWOBA types goes to custom json.

 

Check blog.

 

  Reveal hidden contents

 

How do I add my own breakdown recipe?

There are two methods of creating new break down recipes. One is 'built-in'. The other is 'custom'. 

 

Built-In: 

  • Must edit the esp and create a MiscObject and COBJ.
  • Pieces received is configured via json. The rest is hard-coded to the esp. 
  • Source armor (the one you're breaking down) must be part of a dependency. This is probably limited to just Skyrim.esm.
  • Doesn't require any load game maintenance. 

 

Custom:

  • Needs just a json file and display mesh for the crafting menu.
  • Can be fully configured via json.
  • Limited (currently) to 100 custom COBJs.
  • Source armor can be any outside mod. 
  • Requires load game maintenance.

 

Json Format:

The format is the same for built-in and custom. Though most fields are unused for built-in

 

sourcearmor: The armor you're breaking down and will be removed from your inventory. 

value: The value of the armor you're breaking down. Some crafting mods increase skill gained by crafting more expensive stuff so this might be important. 

skillreq: The skill required to achieve the highest chance of successfully breaking down parts. Skill levels much below this are in danger of getting nothing in return. 

weight: The weight of the item you're breaking down. Might not be all that important. 

cobjname: The name you want to display in the crafting menu for this break down.

modelpath: The path to the model to display in the crafting menu.

modname: The mod name that must be present in the load order for this Cobj to be loaded. 

parts: A list of part categories that have a chance to be added to the player's inventory on successful breakdown. One random part from each category has a chance to be added to the player. 

 

Finally the formlists. Any formlist that is included in 'parts' will have a chance to have a random piece from it's respective formlist to be added to the player's inventory on successful breakdown. Eg: 

 

"stringList" :
    {
        "parts" :
        [
            "gloves",
            "bracers"
        ]
    },
    "formList" : 
    {
        "gloves" : 
        [
            "14066|Notverigud Nordic Carved Bikini.esp",
            "14065|Notverigud Nordic Carved Bikini.esp"
        ],
        "bracers" : 
        [
            "14064|Notverigud Nordic Carved Bikini.esp"
        ],
        "elbow" : 
        [
            "14063|Notverigud Nordic Carved Bikini.esp"
        ]
    }

 

Here 'parts' contains 'gloves' and 'bracers'. So a random part will be picked from gloves and bracers to be added. 'Elbow' is not listed in 'parts' therefore it will be ignored. You can easily add/remove entire categories from a breakdown by adding/removing it from 'parts'. And you can add individual pieces to each part category where you think it is appropriate. 

 

The only fields actually used for built-in are 'parts' and the formlists. Though I kept all the jsons the same format for consistency and in case the information is ever needed down the line. 

 

Creating a Built-in Breakdown:

1. Create the json. Use an existing Json as a template and see the guide on how to create an easy spreadsheet of armors for you to pull json lines from. Put the json in '\SKSE\Plugins\StorageUtilData\SL Survival\BikBreak\TAWoBA\'. I highly recommend checking the json text in an online json checker before finalizing it. 

 

2. Create a display mesh for the crafting menu. You can either just copy an existing mesh or create a mashup with nifskope. Put it in '\meshes\SL Survival\BikiniBreakdown\TAWoBA\'. Or you can just redirect the path of the model to an existing mesh in step 3. 

 

3. Create a MiscObject. Eg: _SLS_BikBreakTawobaIronBoots. 

This is a 'token' that when added to the player's inventory will fire the adding of broken down parts to your inventory. Duplicate one of the existing MiscObjects that has the '_SLS_BikBreak' script attached. Set the: 

  • Name: What you want displayed in the crafting menu. Eg: 'Break Iron Armor To Bikini'
  • Weight: to that of the armor you're breaking down.
  • Value: to that of the armor you're breaking down. 
  • Set the model to the mesh you created above.  

 

4. Create a constructible object (COBJ). Eg: _SLS_RecBikBreakTawobaIronBoots

This is the actual recipe that will create the token and add it to your inventory. Set the: 

  • Source armor to the armor you're breaking down. 
  • Created object to be the token you created above. 

 

5. Add your MiscObject (token) to formlist '_SLS_BikBreakTawobaMiscObjsList'

 

6. Edit '\SKSE\Plugins\StorageUtilData\SL Survival\BikBreak\TawobaLookup.json' and point it to the json you created in step 1. 

 

Important!

The formlist _SLS_BikBreakBuiltInMiscObjsList and BuiltInLookup.json must match in order EXACTLY. 

 

If you create a batch of built-in recipes for a popular mod (preferably a mod that is both CBBE and UNP and has good bodyslide files) please get in touch with me and I'll see about adding it in an update. 

 

Creating a Custom Breakdown:

1. Create the json. Use an existing Json as a template and see the guide on how to create an easy spreadsheet of armors for you to pull json lines from. Put the json in '\SKSE\Plugins\StorageUtilData\SL Survival\BikBreak\Custom\'. Remember to run your json through a json checker to make sure there's no syntax errors. 

 

2. The display mesh for the crafting menu. You have two options here. You can create your own mesh here like I did for TAWoBA bikinis and direct 'modelpath' in your json to this new mesh OR you can simply direct 'modelpath' to an existing mesh you think is appropriate. 

 

At this point you're done. The mod should automatically load your json when you start the game if the mod 'modname' is installed. Keep in mind that a small section of code needs to be run once per game session per json file for maintenace, so Built-In should be the preferred option. 

 

If you create custom jsons please consider posting them to share with others. 

 

Premade Breakdown Jsons

 

 


Hey, sorry to just tag you out of nowhere, but I found your mega video on how to add the keywords to armor(this one) and I followed it down to the letter, but the game/bikini curse/sl survival still doesn't recognise them as bikini armors, frankly I am stumped. I'd understand if I didn't properly add keywords, but I have and the only things I found concerning this is that somehow the keywords weren't added/weren't added correctly, but I definitely have and I don't know what's wrong. Is the solution to add the keywords directly to the armor mods instead of making a new ESP file or could it be some load order issue?(SL survival is near the top) Any help would be greatly appreciated.

Posted
On 2/8/2026 at 12:09 AM, Dorabella said:

When I arrive in Riverwood, I am regularly sent to Whiterun because I have no escort. Is there a way to get a male escort, or are there only female escorts?

My slut wants cocks, not pussy

I always have Sexlab Solutions in my load order 

One of its many advantages is that the player can intervene in a love triangle between Faendal, Sven and Camilla. Which ever guy you choose to help can then be recruited as a follower. I usually pick Faendal so I then can take his house key and have an instant refuge (the bed is no longer owned)

Posted
5 minutes ago, 43deadwood said:

I always have Sexlab Solutions in my load order 

One of its many advantages is that the player can intervene in a love triangle between Faendal, Sven and Camilla. Which ever guy you choose to help can then be recruited as a follower. I usually pick Faendal so I then can take his house key and have an instant refuge (the bed is no longer owned)

 

Damn this is such a smart and rp move

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