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Posted

Alright, I officially have no idea what/how are the Bikini Armors checked. got all my stuff confiscated I bought the bikini license, got the curse, got all the bikini armors back. Then when I equip them, despite the guard giving them back to me after I bought the license(so they are keyworded correctly), the curse still triggers when wearing the armor. Below are screens showcasing that they are properly keyworded(using the menu debug tool provided by the mod):

In order, the full armor:

Spoiler

image.thumb.png.a966346f8766deef9d3fe2939d3a0113.png

 

Spoiler

image.thumb.png.15a8008cf74743b5711b6e144015bdc1.png

The Curse being triggered:

 

Spoiler

image.thumb.png.25a3d29e20f8d3d750836ac64f5c752a.png


And each piece of the armor shown as displaying the keywords:

 

Spoiler

image.thumb.png.c9ce148d565ec9e77554372f826cd789.pngimage.thumb.png.bc767464fcf72250abccb56feeed3ab4.pngimage.thumb.png.636cbab49a05466d286c1aa0fea599b1.pngimage.thumb.png.142ee17afe6bb393769947e06e539a6d.png

 

I have 0 clue as to what might be wrong, everything else is functional, keywords are there, seemingly working, then deciding not to.

  • 1 month later...
Posted (edited)

Hey folks. Anyone here capable of compiling PSC into PEX Script files? I've tried countless times and always get "Fail" errors even for the minimalist of edits. Here's the PSC file that handles Bathing in Skyrim detection. I've already made the necessary edits (simply removed the excess from the plugin name to match the name for Renewed's plugin), it just needs compiling.

_SLS_InterfaceBis.psc

Edited by RevanCathal
Posted (edited)
On 3/22/2026 at 6:57 PM, RevanCathal said:

Hey folks. Anyone here capable of compiling PSC into PEX Script files? I've tried countless times and always get "Fail" errors even for the minimalist of edits. Here's the PSC file that handles Bathing in Skyrim detection. I've already made the necessary edits (simply removed the excess from the plugin name to match the name for Renewed's plugin), it just needs compiling.

_SLS_InterfaceBis.psc 2.6 kB · 1 download

 

Attached. full list of updates (for Bathing in Skyrim Renewed):

  • Updated eslified form id references for soaps
  • Updated function call TryBatheActor to TryWashActor
  • MCM esp references for it to restart/reload the interface in MCM

Sexlab Survival - Bathing in Skyrim Renewed Patch.7z

 

Edit:

 

The original attached file is for the version from this page (0.635 in MO2). For version 0.685 beta, please use the below:

Sexlab Survival 0.685 BETA SE - Bathing in Skyrim Renewed Patch.7z

 

Edited by whiskeyandropes
File update
Posted (edited)
On 3/23/2026 at 9:08 PM, whiskeyandropes said:

 

Attached. full list of updates (for Bathing in Skyrim Renewed):

  • Updated eslified form id references for soaps
  • Updated function call TryBatheActor to TryWashActor
  • MCM esp references for it to restart/reload the interface in MCM

Sexlab Survival - Bathing in Skyrim Renewed Patch.7z 153.51 kB · 2 downloads

 

On 3/22/2026 at 7:57 PM, RevanCathal said:

Hey folks. Anyone here capable of compiling PSC into PEX Script files? I've tried countless times and always get "Fail" errors even for the minimalist of edits. Here's the PSC file that handles Bathing in Skyrim detection. I've already made the necessary edits (simply removed the excess from the plugin name to match the name for Renewed's plugin), it just needs compiling.

_SLS_InterfaceBis.psc 2.6 kB · 2 downloads

 

The MCM scripts in that patch are for a very old version of SL Survival.  

 It will damage the installation of Sexlab Survival 0.685 BETA (14-Mar-2022) SE, the last version of SLS.  It looks like is a year older than the last version of SLS, do not know what specific older version. 

Manually remove the SLS_Mcm.pex from the patch to protect SLS 0.685 BETA.  The other files look good but have not test it yet. 

 

Please, in the future include the version of SLS the patch was created for. 

 

Thanks for the patch.

Edited by safado
Posted (edited)
1 hour ago, safado said:

 

 

The MCM scripts in that patch are for a very old version of SL Survival.  

 It will damage the installation of Sexlab Survival 0.685 BETA (14-Mar-2022) SE, the last version of SLS.  It looks like is a year older than the last version of SLS, do not know what specific older version. 

Manually remove the SLS_Mcm.pex from the patch to protect SLS 0.685 BETA.  The other files look good but have not test it yet. 

 

Please, in the future include the version of SLS the patch was created for. 

 

Thanks for the patch.

 

It was for the version off this page.

 

Coincidentally in reading through prior comments earlier today I noticed the link for 0.685Beta. Should have an updated compiled script shortly.

 

Edit: original post updated

Edited by whiskeyandropes
Posted (edited)
1 hour ago, whiskeyandropes said:

 

It was for the version off this page.

 

Coincidentally in reading through prior comments earlier today I noticed the link for 0.685Beta. Should have an updated compiled script shortly.

 

Edit: original post updated

 

It matches version now.

Spoiler

sqwqxs.gif

 

Thanks

 

This page has good patches, but the main mod is ancient and has CTD bugs fixed long ago. It is also lagging in features, yes even more features. 

 

There is a conflict with the new Fillherup-baka oral slot.  You need a patch for that FHU interface too.  And another FHU patch bundle (not SLS related).

 

Edited by safado
  • 2 weeks later...
Posted

Anyone find a way to disable when your pc looks around on daydream? I actually like all the features but unfortunately after having the pc "look" it messes with any camera mod where the hands are all offset and bows like "swing" well past the cursor.

the only somewhat fix I found was by downloading another  headtracking mod that ends up having to fight for control to reset the camera.

Posted (edited)

Say, stupid question from a relative newbie:  Regarding those _SLS_bikini keywords for items (so they are recognized by the bikini curse code):  Wouldn't just a simple _KID.ini file also do the trick, so that any item named *bikini* just gets assigned the right keyword?  So that all the other bikinis like draugr bikini or some versions get recognized once and for all?  Does anybody have a suitable xxxx_KID.ini file, that I could then use with Keyword Item Distributor?  Or is that not possible in that simple way like I imagine now?  

 

EDIT:  Okay, I tried it and it actually works.  Had to look up the Keyword-Number for _SLS_BikiniArmor via xEdit (loading all the modlist unchanged) and then use the number from there and that acutally did the trick.  The nice thing is, that you can use wildcards for armor names, such as "*Bikini Top" or "*Tasset" and all the Tasset items will have the keyword assigned to them.

EDIT2:  I added my crude _KID.ini file.  More for laughs than anything serious. But making it was half the fun.

 

EDIT3:  Thanks to the hints from safado, I added the "supershort" version of the _KID.ini file, which is even better and more accurate, due to simply adding keywords to exactly the armor items from all my bikini mods.  Much better!

MakeAllBikinisWorkWithSexlabSurvivalViaKID.zip

MakeAllBikinisWorkWithSexlabSurvivalSupershort_KID.zip

Edited by johnson_joe
added _KID.ini file
Posted (edited)
14 hours ago, johnson_joe said:

Say, stupid question from a relative newbie:  Regarding those _SLS_bikini keywords for items (so they are recognized by the bikini curse code):  Wouldn't just a simple _KID.ini file also do the trick, so that any item named *bikini* just gets assigned the right keyword?  So that all the other bikinis like draugr bikini or some versions get recognized once and for all?  Does anybody have a suitable xxxx_KID.ini file, that I could then use with Keyword Item Distributor?  Or is that not possible in that simple way like I imagine now?  

 

EDIT:  Okay, I tried it and it actually works.  Had to look up the Keyword-Number for _SLS_BikiniArmor via xEdit (loading all the modlist unchanged) and then use the number from there and that acutally did the trick.  The nice thing is, that you can use wildcards for armor names, such as "*Bikini Top" or "*Tasset" and all the Tasset items will have the keyword assigned to them.

 

There are mods adding SLAX\Baka keywords, you can use that as backend to include _SLS_Bikiniarmor kw. 

The mod QAR helps with adding the keywords in-game and also creating KID\Skypatch ini files. 

 

In the case of different TAWOBA mods, just make the KID add the keyword to all the armors in the plugin because they are all part of the bikini outfits. That is lazy but faster. 

 

Edited by safado
Posted (edited)
17 hours ago, safado said:

 

There are mods adding SLAX\Baka keywords, you can use that as backend to include _SLS_Bikiniarmor kw. 

The mod QAR helps with adding the keywords in-game and also creating KID\Skypatch ini files. 

 

In the case of different TAWOBA mods, just make the KID add the keyword to all the armors in the plugin because they are all part of the bikini outfits. That is lazy but faster. 

 

Thanks. For sure there are better ways than that above. I was just happy, that I actually got it to work at all without doing the more complicated stuff in Monoman's first post as a newbie.
EDIT:  The suggested way with just adding everything from those TAWOBA-esp-files is much more elegant and has much superior hit rate than what I suggested in the first place.  Shorter _KID.ini file added above.

Edited by johnson_joe
Posted (edited)
On 2/19/2026 at 10:10 PM, Telis5678 said:

Alright, I officially have no idea what/how are the Bikini Armors checked. got all my stuff confiscated I bought the bikini license, got the curse, got all the bikini armors back. Then when I equip them, despite the guard giving them back to me after I bought the license(so they are keyworded correctly), the curse still triggers when wearing the armor. Below are screens showcasing that they are properly keyworded(using the menu debug tool provided by the mod):

In order, the full armor:

  Hide contents

image.thumb.png.a966346f8766deef9d3fe2939d3a0113.png

 

  Hide contents

image.thumb.png.15a8008cf74743b5711b6e144015bdc1.png

The Curse being triggered:

 

  Hide contents

image.thumb.png.25a3d29e20f8d3d750836ac64f5c752a.png


And each piece of the armor shown as displaying the keywords:

 

  Hide contents

image.thumb.png.c9ce148d565ec9e77554372f826cd789.pngimage.thumb.png.bc767464fcf72250abccb56feeed3ab4.pngimage.thumb.png.636cbab49a05466d286c1aa0fea599b1.pngimage.thumb.png.142ee17afe6bb393769947e06e539a6d.png

 

I have 0 clue as to what might be wrong, everything else is functional, keywords are there, seemingly working, then deciding not to.

Which mod are you using to debug the item keywords directly from the HUD?  I was ways using more-informative-console, but that was a bit clumsy for my taste.  Your solution much nicer.

Edited by johnson_joe
Posted (edited)
8 hours ago, johnson_joe said:

Which mod are you using to debug the item keywords directly from the HUD?  I was ways using more-informative-console, but that was a bit clumsy for my taste.  Your solution much nicer.

 

If you mean the keyword list, then it is the SLS all-in-one wheel menu, debug section, one of the listed options give you the keyword of the armor in the cursor. 

Needs UIExtended.    Old video I did shows it.

 

More feature description in the blog. It also has the last beta version. 

 

Edited by safado
Posted

I started my game in Riften, but after around 8 or 9 PM, the guards keep forcing me to go to the barracks. Even inside the barracks, guards keep coming over and taking me back there again, causing me to be constantly teleported. I was getting an error message about “assign escort failed.” Since there weren’t any NPCs in Riften I could recruit as a follower right away, I used Proteus to set a guard as my follower and added them to the escort list, but the issue still persists. Guards in the barracks keep running up to me and forcing me back there. The error message no longer appears, though.

Posted
8 hours ago, izayoimoon said:

I started my game in Riften, but after around 8 or 9 PM, the guards keep forcing me to go to the barracks. Even inside the barracks, guards keep coming over and taking me back there again, causing me to be constantly teleported. I was getting an error message about “assign escort failed.” Since there weren’t any NPCs in Riften I could recruit as a follower right away, I used Proteus to set a guard as my follower and added them to the escort list, but the issue still persists. Guards in the barracks keep running up to me and forcing me back there. The error message no longer appears, though.

i had that same issue when playing AE, my only solution to this other than downgrading is turning of enforcers and setting required followers to leave the city to 0

Posted
1 hour ago, Modding_Addict said:

i had that same issue when playing AE, my only solution to this other than downgrading is turning of enforcers and setting required followers to leave the city to 0

Which version are you downgrading to?

Posted
2 minutes ago, izayoimoon said:

Which version are you downgrading to?

SE, that is 1.5.97. i had other issues with other mods that pushed me to do that and it seemed to fix this part of SL survival too

Posted
13 minutes ago, Modding_Addict said:

SE, that is 1.5.97. i had other issues with other mods that pushed me to do that and it seemed to fix this part of SL survival too

I thought you were talking about the Survival version. I’m using 1.5.97.

 
 
 
Posted
12 hours ago, izayoimoon said:

I started my game in Riften, but after around 8 or 9 PM, the guards keep forcing me to go to the barracks. Even inside the barracks, guards keep coming over and taking me back there again, causing me to be constantly teleported. I was getting an error message about “assign escort failed.” Since there weren’t any NPCs in Riften I could recruit as a follower right away, I used Proteus to set a guard as my follower and added them to the escort list, but the issue still persists. Guards in the barracks keep running up to me and forcing me back there. The error message no longer appears, though.


SL Survival has guards escort you to the local inn or to the local kennel during curfew hours, but I have never seen guards escort to the barracks. I don’t think that behavior comes from SL Survival.

Posted
2 minutes ago, Herowynne said:


SL Survival has guards escort you to the local inn or to the local kennel during curfew hours, but I have never seen guards escort to the barracks. I don’t think that behavior comes from SL Survival.

i think it is when SLS somehow cant tell that the player is in a town, since they do that when walking outside of any town without an escort

Posted (edited)
12 hours ago, Modding_Addict said:

SE, that is 1.5.97. i had other issues with other mods that pushed me to do that and it seemed to fix this part of SL survival too

 

Devious Followers has similar feature when Forced is enabled.  Do not enable forced. 

In SLS making escort need 0 will disable that feature, but if the code is already running you need to move to an interior cell and execute wait (Do not remember the length of time, maybe 3hr). Scripts need to refresh to apply new settings, if done while NPC is present and nagging it will delay or glitch. Better to set the MCM then export config, create a save and reload. 

I think that the valid escorts need to be detected and listed, there is a scan button somewhere in the MCM for that. 

 

 

Edited by safado

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