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Posted

I do't get cum addiction anymore, the current hunger rate in MCM stays at 0 despite a lot of swallowing. I tried switching that feature off and on again once, but it didn't seem to correct it, maybe i did not wait enough?

Any idea?

Posted
On 12/29/2022 at 12:03 AM, Trypnophobia said:

Would anyone know why Ineed isn't working with sexlab survival? I can't seem to get swallowing cum to effect hunger or thirst at all, has anyone else run into this before?

I have SE 1.5.97, SLS 0.685 and iNeed 1.93 and it works.

Posted (edited)
On 2/9/2023 at 7:09 AM, CoffeeAnonymous said:

yeah I officially got it to work. It was mostly too many armor mods so I just stuck with the two, the bikiniarmors before was generating everything though (no errors popped up...at first...till I added a bunch of armor mods to try to fix it xD) but even without errors wasnt working right, but maybe to loop around it was all because of the high heels system and I didn't realize that so I probably did get this to work, but broke it by adding and adding when all I had to do was turn off heels rofl

I play with "TAWOBA REMASTERED 6.1 CBBE SE" and "The Amazing World of Bikini Armors REMASTERED with Keywords 6.1" (I do not remember where I got it from, so I just attach it), bikini curse work but I do not use it instead I use bikini experience.
P.S.
Some parts of bikini armor lead to CTD when loot corpse or chest I just comment their in BikiniArmors.json and they do not appear in chest.
falmer

            //"27383|The Amazing World of Bikini Armors REMASTERED.esp",
            //"27393|The Amazing World of Bikini Armors REMASTERED.esp",
            //"27391|The Amazing World of Bikini Armors REMASTERED.esp",

            //"32977|The Amazing World of Bikini Armors REMASTERED.esp",
steelplate

            //"7635|The Amazing World of Bikini Armors REMASTERED.esp",
            //"85726|The Amazing World of Bikini Armors REMASTERED.esp",
I use  SSE 1.5.97, CBBE 3BA 2.45 and SLS 0.685
 

 

The Amazing World of Bikini Armors REMASTERED with Keywords 6.1.7z

UPD:
safado fixed issue with "TAWOBA REMASTERED 6.1 CBBE SE"TAWOBA Falmer shoulder gnd meshes.7z

TAWOBA Falmer shoulder gnd meshes.7z

Edited by 0x000f
  • 2 weeks later...
Posted

Hello! Is there a way do disable the Orgasm Fatigue idle animations? I really want the effects so i don't want to turn it off completely, but I want my character to stand normally. :( 

I hope someone can help or maybe knows a patch...

Posted
On 2/22/2023 at 12:51 PM, effrenatus said:

Hello! Is there a way do disable the Orgasm Fatigue idle animations? I really want the effects so i don't want to turn it off completely, but I want my character to stand normally. :( 

I hope someone can help or maybe knows a patch...

 

It can be a bit complicated depending on your knowledge, but you can replace the fatigue idles with normal idles. Just find any idle you like, then rename it to whatever the fatigue idles are called, then overwrite. Of course you need to look in the mod folders first to find the animations. But once you find then it shouldn't be hard.

Posted

To everyone, I made some new MCM pictures that I'm sharing here. Nothing wrong with the default ones, just personal prefence. Most of them are quality cartoonish images with adult themes and there is one in 3D. To use, just extract in the interface folder of SL Survival's mod folder.

 

Example picture:

 

Spoiler

enb2023_2_15_14_19_24.jpg.297864d5f76831c63127a6db984493f6.jpg

 

SL Survival.rar

Posted
On 2/8/2023 at 9:09 PM, CoffeeAnonymous said:

Do I uh...

 

have to manually put in 1000s and 1000s of entries to the bikiniarmors.json file? Cause uh...

 

if so I'm noping out of this entire bikini armor feature and just have fun with the rest of the mod :P thats the only thing I can think of that I haven't done or will ever want to do lol

 

I found a script posted some time back that does it for me.

 

But what armor mod should I use? I'm really confused. the initial json on the mod opening page says use THREE of them, but I can't apply the script to all 3 at once? and after I got done trying to fix this because i wanted to avoid bikiniarmors.json (when actually the script makes it super easy), I now have 5 different armors of the same kind (TAWOBA of various kinds)

Should I keep all 5? just keep 1? How do I apply the script to all 5?

 

(edit)

So this is the steps I did

 

Downloaded remastered by pumpkin I think it is + the other one that isnt on nexus

 

Added survival to masters

 

Ran xedit on both to add keywords to armors

 

someone had a download (TAWOBA Remaster + TEWOBA) that adds a ton of json with various keywords I guess or does something dunno? I added those just to be on safe side

 

Run xedit to generate that bikiniarmors.json I thought I had to manually add everything in xD

 

Build bodyslides

 

hope that works

 

(edit 2

 

yeah I officially got it to work. It was mostly too many armor mods so I just stuck with the two, the bikiniarmors before was generating everything though (no errors popped up...at first...till I added a bunch of armor mods to try to fix it xD) but even without errors wasnt working right, but maybe to loop around it was all because of the high heels system and I didn't realize that so I probably did get this to work, but broke it by adding and adding when all I had to do was turn off heels rofl

If you still want to add keywords to armor, there is a way to add multiple keywords to hundreds of armors at once:

 

I'm going to include a full tutorial just in case anyone who isn't very good with xedit want to do this.


Start by opening xedit.   Then go to whichever mod contains the keywords you wish to add(you can use the filter by filename on the bottom of the left hand side).   Next click on that mod, and go to the keywords section.   Right click the keywords section and click "Deep copy as override into," and click on the "Yes I'm absolutely sure" box.    Find the mod you want to add the keywords to, and select it.   When that is done the mod will pop up with bold text on the left hand widow that shows the plugins, open it. 

 

Find the section that is entitled "Armor."   Open it.   Then ctrl+click and highlight all the armors by dragging you mouse past them. (you have to start by clicking on one and highlighting it.)   Once that's done right click on the selected armors, which should all be highlighted, and click the first option "compare selected."   Once you do that you will get a screen on the right hand side showing you all the armors.   scroll down until you find the keywords section on the left. go one column to the right where an armor is and right click to add keyword.   Add the keyword that you want.   Then right click that keyword, and click "Copy to selected records".   Click ok. it should now have added it to all your armors.

 

 

You can also open multiple armor sections of a mod and highlight hundreds of armors at once, the most I have done is around 300.

 

 

This works for any mod you want so feel free to add these to mods that aren't really bikini armor but you still want to use.

 

Let me know if you need any more help with this.

Posted (edited)
On 2/28/2023 at 2:21 PM, RoninDog said:

Example picture:

Interesting. Did you make these yourself or? I can include them with the mod if you like? Though probably not the 3d one (I don't think it fits personally). 

I've also redone the mcm code to display any random art in the mcm folder - before it was hard coded to 4 specific texture files. So you can just add/remove from the folder at will without worrying about any naming convention either. 

 

Edited by Monoman1
Posted (edited)
On 2/28/2023 at 5:14 PM, oliveoile said:

If you still want to add keywords to armor, there is a way to add multiple keywords to hundreds of armors at once:

 

I'm going to include a full tutorial just in case anyone who isn't very good with xedit want to do this.


Start by opening xedit.   Then go to whichever mod contains the keywords you wish to add(you can use the filter by filename on the bottom of the left hand side).   Next click on that mod, and go to the keywords section.   Right click the keywords section and click "Deep copy as override into," and click on the "Yes I'm absolutely sure" box.    Find the mod you want to add the keywords to, and select it.   When that is done the mod will pop up with bold text on the left hand widow that shows the plugins, open it. 

 

Find the section that is entitled "Armor."   Open it.   Then ctrl+click and highlight all the armors by dragging you mouse past them. (you have to start by clicking on one and highlighting it.)   Once that's done right click on the selected armors, which should all be highlighted, and click the first option "compare selected."   Once you do that you will get a screen on the right hand side showing you all the armors.   scroll down until you find the keywords section on the left. go one column to the right where an armor is and right click to add keyword.   Add the keyword that you want.   Then right click that keyword, and click "Copy to selected records".   Click ok. it should now have added it to all your armors.

 

 

You can also open multiple armor sections of a mod and highlight hundreds of armors at once, the most I have done is around 300.

 

 

This works for any mod you want so feel free to add these to mods that aren't really bikini armor but you still want to use.

 

Let me know if you need any more help with this.

 

Thanks a lot for this tutorial.

This is by far the easiest and fastest method to make sure you get everything. It saved me a ton of time compared to the pain I remember last time I installed this. Just a point, unless I'm mistaken, you don't have to copy every keyword with "deep copy" you can also select _SLS_BikiniArmor and "Copy as override into". It's a bit cleaner.

Edited by Anfauglith
Posted

Hey, new to SL in general. Everytime my character takes a hit, a menu with the word "trauma" showing trauma counts shows up, in the middle of combat. Any way to disable this menu?

Posted (edited)
On 3/3/2023 at 3:17 AM, Monoman1 said:

Interesting. Did you make these yourself or? I can include them with the mod if you like? Though probably not the 3d one (I don't think it fits personally). 

I've also redone the mcm code to display any random art in the mcm folder - before it was hard coded to 4 specific texture files. So you can just add/remove from the folder at will without worrying about any naming convention either. 

 

 

I found them on the internet so I don't know if there is a problem with copyright, but I don't mind if you included them in the mod. Here is a source for more similar pics: https://www.hotzxgirl.com/erot/erotic-fantasy-art-cum.htm. I can understand your opinion about the third pic, since there are no goblins in vanilla Skyrim(you can get them with mods though). Can you upload the new mcm or will that be included with the next version? Didn't think there would be any more updates since it's been on ice for a long time now.

 

Here is a pic I converted that might fit better than the 3rd one. (I don't think you can find it in the link).

 

 

Mcm3.7z

 

I was also wondering if there is a way to clear cum breath without Milk Mod? The only way I found is "dispelallspell" in the console, but that's cheating.

Edited by RoninDog
Posted (edited)
5 hours ago, RoninDog said:

I found them on the internet

Ah ok. I'll probably have to leave it so. I'm not a legal buff and don't want the headache. Pity.

5 hours ago, RoninDog said:

Can you upload the new mcm or will that be included with the next version?

Next version

5 hours ago, RoninDog said:

Didn't think there would be any more updates since it's been on ice for a long time now.

The version posted here has been. Unfortunately, Corsayr has been MIA for some time. Hope she's well and doing good. Big loss around here. 

@Silvain has kindly been handling the SE conversion lately. Follow links in my sig. 

5 hours ago, RoninDog said:

I was also wondering if there is a way to clear cum breath without Milk Mod? The only way I found is "dispelallspell" in the console, but that's cheating.

Alcohol. Not sure what version that was introduced though. 

Edited by Monoman1
Posted
15 hours ago, PaprikaMilk said:

Hey, new to SL in general. Everytime my character takes a hit, a menu with the word "trauma" showing trauma counts shows up, in the middle of combat. Any way to disable this menu?

The only messagebox like that I can find is commented out. Perhaps post a picture of it. 

Posted

Hello, I've been enjoying this mod in my every playthrough and I never had any problems that I wasnt able to fix by lurking both LE and SE forums but the SL Survival cum consumption to PSQ energy feature. I remember it working at one of the many previous versions of the mod about 2 years ago. I have tried both my old LE setup and my current SE setup with the 0.685, 635 and 629 and this one integration is just not working. Has anyone encountered this problem?

Posted (edited)
2 hours ago, alexasha said:

Hello, I've been enjoying this mod in my every playthrough and I never had any problems that I wasnt able to fix by lurking both LE and SE forums but the SL Survival cum consumption to PSQ energy feature. I remember it working at one of the many previous versions of the mod about 2 years ago. I have tried both my old LE setup and my current SE setup with the 0.685, 635 and 629 and this one integration is just not working. Has anyone encountered this problem?

Seems to working ok when er... 'sourced directly from the tap' in sex scenes

But the cum potions weren't working. 

Fixed now. 

 

Know that I don't generally use PSQ and I'm not familiar with it's ecosystem. But any modifications to PlayerSuccubusQuestScript may cause issues with this. 

Edited by Monoman1
Posted

I think there might be a problem with the "Minor Lip Wound" face paint, every time it is applied to my character her face turns blue like when there are no textures ?

Posted (edited)
10 hours ago, alexasha said:

Hello, I've been enjoying this mod in my every playthrough and I never had any problems that I wasnt able to fix by lurking both LE and SE forums but the SL Survival cum consumption to PSQ energy feature. I remember it working at one of the many previous versions of the mod about 2 years ago. I have tried both my old LE setup and my current SE setup with the 0.685, 635 and 629 and this one integration is just not working. Has anyone encountered this problem?

Try this for v0.685 only

SLS_Utility.pex

 

49 minutes ago, laylajack said:

I think there might be a problem with the "Minor Lip Wound" face paint, every time it is applied to my character her face turns blue like when there are no textures ?

No issues here on LE. Maybe try getting the LE version and run the textures through cathedral yourself. 

 

Other than that the trauma system is dynamic. You can add/remove textures and the system will use whatever is there so you could just remove the offending texture. 

Make sure to stop the trauma system first before removing textures. 

Edited by Monoman1
Posted
3 hours ago, Monoman1 said:

No issues here on LE. Maybe try getting the LE version and run the textures through cathedral yourself. 

 

Other than that the trauma system is dynamic. You can add/remove textures and the system will use whatever is there so you could just remove the offending texture. 

Make sure to stop the trauma system first before removing textures. 

 

I'll try that, thanks.

 

When you get caught skipping the toll & you get given an armbinder on entering the city, is there a way to go back to not needing restraints when you enter , i.e. via paying a fine or something ?

 

Also I entered the city with Father mad at me so I wasn't a resident, but while in the city I got the notification I can come home now so I became a resident again and when I talked to the Toll Collector he doesn't have the option to remove my armbinder. I tried returning to a save from before I entered the city and setting Devious Devices to 0 in the Tolls tab but they put the restraints on anyway. Sorry for the trouble

Posted (edited)
8 hours ago, laylajack said:

When you get caught skipping the toll & you get given an armbinder on entering the city, is there a way to go back to not needing restraints when you enter , i.e. via paying a fine or something ?

It decays slowly over time. I think 1 week per level. 

8 hours ago, laylajack said:

Also I entered the city with Father mad at me so I wasn't a resident, but while in the city I got the notification I can come home now so I became a resident again and when I talked to the Toll Collector he doesn't have the option to remove my armbinder. I tried returning to a save from before I entered the city and setting Devious Devices to 0 in the Tolls tab but they put the restraints on anyway. Sorry for the trouble

I'll have to check that out. I think I noticed it but not sure I looked into it.

But yea. The remove dialogue should always be available. 

Edited by Monoman1
Posted

Hello, I'm having a problem with the senses feature, which i'm not able to select from the survival skills menu.

My build use SLS 0.685 SE on Skyrim AE, everything else seem to work fine. i installed the build on a new game with all the new requirements.

Is  my build or someone else is having the same problem?

Posted

Does anybody has an audio bug of stepping sound like somebody is running every time you are using the "cover myself" animation ? The sound stops when you stops this animation but as soon as you are using this animation, the stepping sound comes back. I can't find anything on this problem but I can't be the only one having it. 

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