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Posted
On 6/12/2021 at 12:16 AM, Corsayr said:

 

Monoman1 made this test script 

 

_SLS_LicTownCheck.pex 2.84 kB · 97 downloads

 

to test the theory that it had to do with the Enforcer randomizer spawning them 

 

I have not had the chance to test it, as I have been testing other features. :)

 

Give it a try to see if it helps

but where to put it? script or script-source folder? sry i'm not that good at modding!:/

Posted
3 hours ago, AnnaShapard said:

but where to put it? script or script-source folder? sry i'm not that good at modding!:/

That goes in the scripts folder (\Data\Scripts)

Posted
17 hours ago, H Bof said:

I have a suggestion/question for integration with Morphology. For events in SLS that apply a force drink event like when you can't afford to pay tolls, aggressive events, etc. I think that the potions from morphology would be a good addition or option for the inflate potion with the buffs and debuffs it applies to add a new gameplay loop of re-normalizing yourself. I like the idea of the inflate potion but feel that it would add to the overall theme of the mod if people were "modifying" you to their tastes and you had to actively seek out ways to correct it rather than just waiting it out. 

 

As for the question I had, I would like to edit the list of potions that SLS uses for these events to do it myself but I am extremely limited in my knowledge of SSEdit and just cannot seem to find it, so if anyone more knowledgeable than me could either make a patch or just point me in the right direction to find the list I'm looking for it would be much appreciated. Thanks!

You should put this in the LE topic, SE is just a port of the original mod that's still being developed, not sure if original author looks over this forum.

Posted
2 hours ago, Karkhel said:

You should put this in the LE topic, SE is just a port of the original mod that's still being developed, not sure if original author looks over this forum.

Thanks I'll try there

Posted

Hey everyone. I'm unable to rebind my hotkeys in the SLS mod menu. It keeps going back to the esc key, I cannot find any info on this. Has anyone here encountered this problem before?

Posted

If you have keywords on the remastered and extended bikini armors, can they be found as random loot? They are still not part of the MCM so I don't know the point of adding the keyword.

Posted
18 hours ago, RoninDog said:

If you have keywords on the remastered and extended bikini armors, can they be found as random loot? They are still not part of the MCM so I don't know the point of adding the keyword.

 

I think the keyword is just to prevent the "bikini curse" from mistaking them for regular armor

Posted (edited)

I run TAWOBA Remastered 6.1 together with the Patch by pumpkin, and I cannot get the breakdown feature to work. The regular features work well (i.e. bikini curse, female bandids are wearing bikini armors and they are dropping them).

 

However, for some reason, I cannot seem to get the breakdown feature to work.

 

I tried to replace the BikiniArmor.json (in AppData\Roaming\Vortex\skyrimse\mods\Sexlab Survival SE 0.635\SKSE\Plugins\StorageUtilData\SL Survival) with the following two jsons:

 

1. First I tried to create a custom BikiniArmors.json with jbezorgs script

2. Then I tried to use the json file that was provided in the entry post (Alternate JSONs for users of Sun's Remasterered and Pumpkin ...)

 

In both cases I cannot break down armors at a forge, and the "generate bikini list" in MCM remains greyed out 

 

EDIT: Ok I figured it out (and I'm stupid). I forgot to re-run deployment in Vortex, then it works

 

EDIT 2: I only managed to make fix the "build script" and to make Bikinis show up at merchants. Armor Breakdown at a forge still doesn't seem to work, and breakdown patterns dont show up at a forge. I assumed that BikiniArmor.json would be enough to set this up to work with TAWOBA remasteres, is there anything else I need to do?

Edited by gerroth
Posted (edited)

A fantastic mod - quick question though! Where exactly is the mod picking up the 'BikiniFlags' keyword from in the MCM test for equipped armor?

 

I recently added TEWOBA to my modlist, and have modified all TEWOBA armors in XEdit to include the BikiniArmor keyword.

 

When testing it in-game, though, TAWOBA armors are all being recognized as bikini armors and won't trigger the curse, but TEWOBA armors are listed as triggers for the curse. The MCM check shows that every piece of TEWOBA armor equipped has the BikiniArmor keyword, but is missing 'Bikini Flags', and I'm not sure how to change that.

 

Thanks for the help in advance!

Edited by burbell
grammar
Posted (edited)

I'm trying to make a merge patch, but since I have over 255 plugins (mostly ESLs) SSEdit wont let me create it. Would disabling some mods in SSEdit when it asks what to load/in the "Module selection" menu cause any issues with the merge patch? I'd only be disabling things like the JK Skyrim mods, textures etc.

Or even better, does anyone know how to make a merge patch if you have over 255 plugins?

Edited by Onidai
Posted (edited)

For some reason Survival isn't detecting that I'm wearing a bikini, so things like bikini XP aren't working, anyone know how to fix that? I built the bikini list and that's working okay, and I followed this guide to add keywords:

 

Edit: You don't gain bikini XP unless you have the bikini curse, which I didn't have. Ignore this post :p

Edited by Onidai
Posted

Having an issue with this mod. No matter what version of Papyrus I have downloaded, it always says its out of date. Tried this with 3.9, 4.0, 4.1, 4.2, 4.3, and 4.4.

 

I've tried this with Sexlab Survival SE 0.635 and Sexlab Survival SSE 0.662 Beta. No clue what's wrong, but no fix is working.

Posted
34 minutes ago, orecore123 said:

Having an issue with this mod. No matter what version of Papyrus I have downloaded, it always says its out of date. Tried this with 3.9, 4.0, 4.1, 4.2, 4.3, and 4.4.

 

I've tried this with Sexlab Survival SE 0.635 and Sexlab Survival SSE 0.662 Beta. No clue what's wrong, but no fix is working.

 

There's a newer version of Survival here:

 

 

That may help, but probably not.

 

My guess is something is overwriting Papyrus or your mod manager isn't installing it properly. So put it late in the load order to see if that works and if not, check to see if the files are actually where they're supposed to be.

 

PapyrusUtil 3.9 and Sexlab Survival SE 0.685 are working fine for me.

Posted
8 hours ago, orecore123 said:

Having an issue with this mod. No matter what version of Papyrus I have downloaded, it always says its out of date. Tried this with 3.9, 4.0, 4.1, 4.2, 4.3, and 4.4.

 

I've tried this with Sexlab Survival SE 0.635 and Sexlab Survival SSE 0.662 Beta. No clue what's wrong, but no fix is working.

Im fightig the same. Maybe its a outdated skse? 

 

Posted
7 hours ago, shrtjsrtj said:

 

There's a newer version of Survival here:

 

 

That may help, but probably not.

 

My guess is something is overwriting Papyrus or your mod manager isn't installing it properly. So put it late in the load order to see if that works and if not, check to see if the files are actually where they're supposed to be.

 

PapyrusUtil 3.9 and Sexlab Survival SE 0.685 are working fine for me.

 

8 hours ago, orecore123 said:

Having an issue with this mod. No matter what version of Papyrus I have downloaded, it always says its out of date. Tried this with 3.9, 4.0, 4.1, 4.2, 4.3, and 4.4.

 

I've tried this with Sexlab Survival SE 0.635 and Sexlab Survival SSE 0.662 Beta. No clue what's wrong, but no fix is working.

HI i found a simple sulution. INstall wabbajack go for masterstroke, and then just add this mod here, I just did and it worked. GL 

Posted (edited)

Kneeling feature from the action wheel doesn't work? my character and controls gets locked as if they were on a SL animation, but they just stands there.

Update: it's working now! I guess I had to install Zaz animations. The feature It's for roleplay.

Edited by lowk
Posted (edited)

Is there anyway to add locations to the toll/gate system with SSEdit so that I don't manually need to in-game add each one if it's inside a city. I also noticed that sometimes a location doesn't even get added no matter what I do. Would just honestly overall prefer to do this manually with SSEdit if possible. I tried looking through the mods esp but didn't notice anything special with it that would correspond to where a location is. Is there like a keyword or something that needs to be added?

 

Edit: Nevermind found it. Theres a form ID list for each town. Named like "_SLS_Locs{LocationName}"

Edited by GingerJay
Posted
7 hours ago, Kenway21 said:

Is it possible to use 'Aradias leather harness' mod as a replacement for TAWOBA bikini armors? 

Its possible to use any mod for this, or even vannila armor if you wanted, you just need to follow the guide on adding the bikini armor tag from here

 

Posted (edited)
On 8/16/2022 at 4:07 PM, eldr3d said:

I made a patch for USSEP and USMP compatibility. Both mods are required. @Corsayr If you want to, you have full permission to merge this or offer it along the other downloads.

 

I also merged TAWOBA Balanced and Renamed with the keyworded SunJeong version, which gives the Bikini armor reasonable, non-op stats.

 

Update: I've fixed the keywords (they weren't applied to every piece for some reason). Since the Nexus page is gone (sad) here's the original description:

 
Description

This mod makes the following changes to The Amazing World of Bikini Armor Remastered by SunJeong:
 
  • Overall name changed to Mythic Armors of the Fourth Era
  • Every item given Mythic Armors prefix and sorted via a consistent roman numeral scheme
  • Every armor, gold, and weight value has been rebalanced to match vanilla totals
  • Rebalanced crafting recipe and tempering requirements
  • General fixes to grammar
  • New book covers and text entries
 

The mod is a personal project, but I thought that it may be worth uploading to the Nexus in case there are others who don't like to have modern or non-standard text and graphics in their game.


Installation

This mod is based upon the latest SunJeong version of the mod (The Amazing World of Bikini Armors Remastered 6.1), which is a requirement - see the 'Requirements' tab above for the link. Install the original mod first, then overwrite it with this one.


Balancing

The original mod results in the player and/or their followers becoming overpowered (in both strength and gold) in the early game. Using the the ever-helpful UESP website, I roughly matched the totals of each category of armor (armor, gold, weight) with its vanilla counterpart. If you're interested, here's the data that I ending up collecting. The original formatting in Notepad hasn't transferred over very well, but you can still get an idea:
 
  Hide contents
 


type
name armor value weight

blades
abs 4 150 5
boots 14 250 10
bottom 3 150 5
breast 4 200 5
gaunt 14 250 10
gorget 5 150 5
head 5 150 5
helm 18 300 10
pauldron 5 150 5
tasset 5 150 5
thigh 5 150 5
top 4 200 5
torso 5 200 5

vanilla armor = 88
mod armor = 91

vanilla gold = 2775
mod gold = 2120

vanilla weight = 75
mod weight = 80

recipe = quicksilver, corundum, leather, leather strips
tempering = quicksilver


dragon
abs 6 250 4
boots 15 400 8
bottom 4 250 4
breast 6 250 4
chest 6 250 4
circlet 4 250 4
face 6 250 4
gaunt 15 400 8
gorge 6 250 4
mask 6 250 4
pauldron 6 250 4
sling 6 250 4
tass 6 250 4
thigh 6 250 4
top 4 250 4

vanilla armor = 102
mod armor = 102

vanilla gold = 4025
mod gold = 4050

vanilla weight = 64
mod weight = 68

recipe = dragon bone, dragon scales, leather strips
tempering = dragon bone, iron

dwarven
abs 4 40 4
boots 10 80 8
bottom 3 40 4
cape 3 40 4
chest 4 40 4
collar 4 40 4
gauntlets 10 80 8
gorget 4 40 4
harness 3 40 4
head 4 40 4
helm 10 80 8
machinery 4 40 4
paul 4 40 4
targe 4 40 4
tas 4 40 4
thigh 4 40 4
top 4 40 4

vanilla armor = 78
mod armor = 83

vanilla gold = 770
mod gold = 800

vanilla weight = 75
mod weight = 78

recipe = dwarven, iron, steel, leather strips
tempering = dwarven

ebony
abs 5 150 4
boots 15 400 8
bottom 5 150 4
breast 5 150 4
cape 5 150 4
circlet 5 150 4
gaunt 15 400 8
gorget 5 150 4
harness 5 150 4
mask 5 150 4
pauldron 5 150 4
skirt 5 150 4
taset 5 150 4
thigh 5 150 4
top 5 150 4

vanilla armor = 96
mod armor = 95

vanilla gold = 2800
mod gold = 2450

vanilla weight = 62
mod weight = 68

recipe = ebony, leather, leather strips
tempering = ebony

elven
abs 2 20 1
boots 8 40 2
bottom 2 20 1
breast 2 20 1
chest 2 20 1
circlet 2 20 1
face 2 20 1
gaun 8 40 2
gorg 2 20 1
helm 8 40 2
mask 2 20 1
paul 2 20 1
shield 14 80 3
spine 2 20 1
stockings 2 20 1
tass 2 20 1
thigh 2 20 1
top 2 20 1
visor 6 40 2


vanilla armor = 79
mod armor = 72

vanilla gold = 540
mod gold = 500

vanilla weight = 7
mod weight = 25

recipe = refined moonstone, quicksilver, iron, leather, leather strips
tempering = refined moonstone

falmer
abs 4 30 3
back 4 30 3
barnacle 3 30 3
boot 10 50 5
bottom 3 30 3
chaurus 3 30 3
gaunt 10 50 5
gorget 4 30 3
mask 4 30 3
pauld 4 30 3
stockings 2 30 3
tass 4 30 3
thigh 4 30 3
top 4 30 3

heavy 5 40 4
heavy abs 5 40 4
hvy boots 14 80 8
hvy bottom 5 40 4
hvy gaunt 14 80 8
hvy gorge 5 40 4
hvy mask 5 40 4
hvy paul 5 40 4
hvy tass 5 40 4
hvy top 5 40 4

vanilla armor = 65 (light)
mod armor = 63 (light)
vanilla armor = 78 (heavy)
mod armor = 68 (heavy)

vanilla gold = 410
mod gold = 460 (approx)

vanilla weight = 33 (light)
mod weight = 46 (light)
vanilla weight = 55 (heavy)
mod weight = 52(heavy)

recipe = charus chitin, iron, leather strips
tempering = charus chitin

hide
belt 3 10 1
bottom 3 10 1
collar 3 10 1
gloves 6 15 2
boots 8 20 3
neck 3 10 1
pauldron 3 10 1
tass 3 10 1
thigh 3 10 1
top 3 10 1

vanilla armor = 40
mod armor = 36

vanilla gold = 95
mod gold = 115

vanilla weight = 9
mod weight = 13

recipe = leather, leather strips
tempering = leather

iron
abs 3 10 3
boots 10 30 6
bottom 3 10 3
breast 3 10 3
chest 3 10 3
circlet 3 10 3
face 3 10 3
gaunt 10 30 6
gorge 3 10 3
horn 3 10 3
paul 3 10 3
spine 3 10 3
tass 3 10 3
thigh 3 10 3
top 3 10 3
visor 3 10 3

vanilla armor = 60
mod armor = 62

vanilla gold = 235
mod gold = 200

vanilla weight = 46
mod weight = 54

recipe = iron, leather strips
tempering = iron

leather
abs 3 15 3
belt 3 15 3
boots 8 30 6
bottom 3 15 3
circlet 3 15 3
gaunt 8 30 6
gorg 3 15 3
neck 3 15 3
paul 3 15 3
pouch 3 15 3
thigh 3 15 3
top 3 15 3

vanilla armor = 52
mod armor = 46

vanilla gold = 235
mod gold = 210

vanilla weight = 46
mod weight = 42

recipe = leather, leather strips
tempering = leather

nordic carved
abs 5 150 4
boots 14 300 7
face 5 150 4
gloves 14 300 7
gorget 5 150 4
harness 5 150 4
neck 5 150 4
paul 5 150 4
spine 5 150 4
stockings 5 150 4
tass 5 150 4
thigh 5 150 4
top 5 150 4
underwear 5 150 4
wrap 5 150 4

vanilla armor = 93
mod armor = 93

vanilla gold = 2590
mod gold = 2550

vanilla weight = 56
mod weight = 66

recipe = ebony, quicksilver, steel, leather strips
tempering = quicksilver

nord steel plate
abs 4 60 4
boots 13 120 7
bottom 4 60 4
breast 4 60 4
chest 4 60 4
circ 4 60 4
gaunt 13 120 7
corg 4 60 4
head 4 60 4
helm 13 120 7
mask 4 60 4
neck 4 60 4
paul 4 60 4
tass 4 60 4
thigh 4 60 4
top 4 60 4

vanilla armor = 87
mod armor = 91

vanilla gold = 1175
mod gold = 1140

vanilla weight = 59
mod weight = 73

recipe = corundum, steel, leather strips
tempering = corundum, steel

orcish
abs 4 100 4
boots 15 300 7
bottom 4 100 4
breast 4 100 4
chest 4 100 4
gaun 15 300 7
gorg 4 100 4
head 4 100 4
helm 15 300 7
paul 4 100 4
tass 4 100 4
thigh 4 100 4
top 4 100 4

vanilla armor = 90
mod armor = 85

vanilla gold = 1900
mod gold = 1900

vanilla weight = 57
mod weight = 61

recipe = orichalcum, iron, leather strips
tempering = orichalcum

steel
abs 4 60 4
boots 12 120 6
bottom 4 60 4
breast 4 60 4
chest 4 60 4
gaun 12 120 6
gorg 4 60 4
helm 12 120 6
paul 4 60 4
targe 4 60 4
tass 4 60 4
thigh 4 60 4
top 4 60 4

vanilla armor = 72
mod armor = 76

vanilla gold = 510
mod gold = 474

vanilla weight = 52
mod weight = 56

recipe = steel, iron, leather strips
tempering = steel

wolf
abs 3 10 2
boots 12 20 5
bottom 3 10 2
cape 3 10 2
circlet 3 10 2
face 3 10 2
gaunt 12 20 5
gorg 3 10 2
harness 3 10 2
head 3 10 2
loin 3 10 2
paul 3 10 2
pelt 3 10 2
tass 3 10 2
thigh 3 10 2
top 3 10 2

vanilla armor = 72
mod armor = 66

vanilla gold = 202
mod gold = 180

vanilla weight = 32
mod weight = 38

recipe = steel, iron, leather strips
tempering = steel

 

 

TAWOBA REMASTERED Keywords and Balance Override.zip

Edited by eldr3d
bugfix: the book models were not included. oops
Posted (edited)

Awesome mod! Would love to be able to use the latest version on SE / AE. Unfortunately, a couple major features in the 0.662 version seem to be broken for me. Mainly, with tolls enabled, there's no way to exit: all of the requirements in the MCM are locked at 0, and if I try to change them, they immediately revert. This makes it impossible to meet those conditions to leave, since there aren't any (the guard will tell me to put my gold in the box, but when I interact with the box, nothing happens). Noticing a similar issue in the MCM with the Inflation Framework settings. Has anyone else encountered this? As far as I can tell, all my dependencies are up to date.

0.634 seemed to mostly work fine except the whoring license seemed broken. I was able to buy the license, but the inn keepers still behaved as if I didn't have one, and guards would still arrest me for soliciting.

 

Edit: Grabbed the .685 beta from a link in this thread. Still seeing the same issues. Did something change between .634 and .662 that might have caused these features to break?

Edited by deviousMarsupial

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