dinoaurtwist Posted April 12, 2023 Posted April 12, 2023 Is there a way to fix the dance feature from the wheel menu or has anyone patched it? The whole thing is interrupted by pop-ups. I like the idea of dancing humiliation that's not for money like in tdf.
0x000f Posted April 20, 2023 Posted April 20, 2023 (edited) On 9/21/2022 at 12:54 AM, Allyson Wonderland said: I don't know if this has been a problem for anyone else but when my character enters a city she gets stopped by an enforcer with "Hold on there princess. Let me just check your licenses." This goes into a never ending loop and just brings everything to a sudden halt while the same dialogue repeats endlessly. I have had this issue (SE 1.5.97 SLS 0.685). I debugged and found that exceptions in my case occur in _SLS_LicenceUtil.psc line 1035 If (akBaseItem as Armor).GetWeightClass() < 2 When exception is thrown script stop execution, LicInfractionType always -1 (check in progress) - hello infinite loop. I tried to change code and what I got. If akBaseItem as Armor ; true Armor aItem = akBaseItem as Armor ; throw exception I guess something wrong with object akBaseItem it is possible to cast it to Armor but result is not an Armor object. I found that exception was thrown by "Steel magic gauntlets" without it all work fine. Also if PC put "Steel magic gauntlets" to other inventory (for example a barrel) save game, load game, and get it back all again work fine (I assume Skyrim has cache of objects and look up object there, but when gauntlets were in barrel between save and load (not in PC inventory) cache was cleaned and object was constructed from base Form). I use mod "Breakable Equipment System", I remember my PC did something with "Steel magic gauntlets" and this mod. Edited April 20, 2023 by 0x000f
applesandmayo Posted April 22, 2023 Posted April 22, 2023 (edited) On 4/10/2023 at 7:19 PM, Gyra said: 0.685 for SE is here. Monoman also linked it in his other recent post here. I’ve been playing with 0.685 on AE for quite a while. Does this version work for SE as well? If so, I cant find the link for 0.685 on that page you linked. Edit: nvm, found it! Edited April 22, 2023 by applesandmayo
Omnishade Posted April 24, 2023 Posted April 24, 2023 Anyone playing AE and still getting belly and butt inflation from the mysterious potion? I had to downgrade to get it to work.
lavatube Posted April 25, 2023 Posted April 25, 2023 Just a note that if you have an obscenely large mod list and SexLab Survival isn't showing up in the MCM, it could be because MCM has a limit of 128 entries. Due to the way Survival is loaded (which I recall requires you to save and reload your game) the SexLab Survival MCM entry is loaded last, which means if you exceed your MCM limit, then you will never see SexLab Survival in MCM> While there is a SkyUI replacement on github to extend that to 254, it requires a new game and will royally mess up your UI otherwise, and the MCM was very unstable for me. The better solution I found is "Menu Maid 2 - MCM manager". I was impressed, it even had a feature to reload the dang unloaded MCM entries and allowed me to hide a bunch of unnecessary ones. https://www.nexusmods.com/skyrimspecialedition/mods/67556 2
Monoman1 Posted April 25, 2023 Posted April 25, 2023 On 4/20/2023 at 8:53 PM, 0x000f said: I have had this issue (SE 1.5.97 SLS 0.685). I debugged and found that exceptions in my case occur in _SLS_LicenceUtil.psc line 1035 If (akBaseItem as Armor).GetWeightClass() < 2 When exception is thrown script stop execution, LicInfractionType always -1 (check in progress) - hello infinite loop. I tried to change code and what I got. If akBaseItem as Armor ; true Armor aItem = akBaseItem as Armor ; throw exception I guess something wrong with object akBaseItem it is possible to cast it to Armor but result is not an Armor object. I found that exception was thrown by "Steel magic gauntlets" without it all work fine. Also if PC put "Steel magic gauntlets" to other inventory (for example a barrel) save game, load game, and get it back all again work fine (I assume Skyrim has cache of objects and look up object there, but when gauntlets were in barrel between save and load (not in PC inventory) cache was cleaned and object was constructed from base Form). I use mod "Breakable Equipment System", I remember my PC did something with "Steel magic gauntlets" and this mod. That's interesting. And concerning. Dunno how a mod could... 'corrupt' a form like that. But it does explain why the problem doesn't happen on LE (don't think that mod is available for LE) and why only a subsection of SE users experience it. In any case (and mostly because of this issue) the licence scan has been redone from scratch with a new approach. I guess time will tell if the new method suffers the same issue. 1
gghhjj666 Posted April 26, 2023 Posted April 26, 2023 I just started a new game and the mcm for the mod is completly empty, it worked fine on my previous playthrough. Toll collectors and other modded npcs are all there but don't work too.
bruhman5milly Posted May 1, 2023 Posted May 1, 2023 im gonna assume im a dribbling moron missing something obvious here, if 0.685 works with ae but fnis is saying it doesnt? help would be very appreciated but i have a feeling im missing something very obvious
Karkhel Posted May 1, 2023 Posted May 1, 2023 2 hours ago, bruhman5milly said: im gonna assume im a dribbling moron missing something obvious here, if 0.685 works with ae but fnis is saying it doesnt? help would be very appreciated but i have a feeling im missing something very obvious Post exactly what is FNIS saying, screenshot after you tried to run fnis.
bruhman5milly Posted May 1, 2023 Posted May 1, 2023 >>Warning: \character\behaviors\FNIS_SL_Survival_Behavior.hkx not Skyrim SE compatible<< oosh, thanks for the help son, its just that one warning. seems to make my character t pose
ebbluminous Posted May 1, 2023 Posted May 1, 2023 6 minutes ago, bruhman5milly said: >>Warning: \character\behaviors\FNIS_SL_Survival_Behavior.hkx not Skyrim SE compatible<< oosh, thanks for the help son, its just that one warning. seems to make my character t pose Looks like you've somehow installed the LE version...
bruhman5milly Posted May 1, 2023 Posted May 1, 2023 damn, i literally got it off the link in the thread. I knew it was something fuckin obvious? aight thanks tho, ill have a better look around
Karkhel Posted May 3, 2023 Posted May 3, 2023 19 minutes ago, Dovahbear91 said: Is there a generated voice pack for this mod? Yep, like most of them it can be found here
Liorel33 Posted May 3, 2023 Posted May 3, 2023 When I install the mod, everything seems to work just fine. But when I save and reload, my character becomes bald and all the mods related to sexlab seem to reinstall. Am I doing something wrong?
Krashark Posted May 3, 2023 Posted May 3, 2023 7 hours ago, Liorel33 said: When I install the mod, everything seems to work just fine. But when I save and reload, my character becomes bald and all the mods related to sexlab seem to reinstall. Am I doing something wrong? Check your load order. Most probably is some script in Sexlab being overwritten by another mod.
displayed_name Posted May 7, 2023 Posted May 7, 2023 Okay, I have been with this mod back and forth for year or so, but how do you really play game with it, considering using the full functionality of mod, because there is so many hoops to jump through. Do you use complementary mods to make it bearable or you just play along with it? Really curious about people experience, because I like functionality, integration and features, but I end up disable like 3/4 of it, because I barely can play the main game with it and seeing female NPC walking around fine is making me jealous of how easy they had it.
Void Stack Posted May 8, 2023 Posted May 8, 2023 I recently decided to try to upgrade from SE to AE with a completely new MO instance where everything is updated, including SL survival. Is it just me or has the option for being able to run around without an escort gone? It is also possible that I'm just completely blind.
Aldid Posted May 8, 2023 Posted May 8, 2023 22 hours ago, displayed_name said: Okay, I have been with this mod back and forth for year or so, but how do you really play game with it, considering using the full functionality of mod, because there is so many hoops to jump through. Do you use complementary mods to make it bearable or you just play along with it? Really curious about people experience, because I like functionality, integration and features, but I end up disable like 3/4 of it, because I barely can play the main game with it and seeing female NPC walking around fine is making me jealous of how easy they had it. My experience is more or less the same. The functions of this mod are neat and well implemented, but the majority of the features end up disabled in pretty much all my games.
Devi3ntM1nd Posted May 10, 2023 Posted May 10, 2023 Buying Proudspire Manor is broken for me. After completing the quest "Elisif's Tribute" (Take Torygg's war horn to the Shrine of Talos), Elisf told me that I could buy a property in Solitude. I talked to Falk Firebeard and made the purchase. In the conversation, Falk responded with "here's the key to your property". Yet nothing really happened afterwards, i.e. no property key was added to my inventory nor gold taken away. If I talked to Falk again, the option of "purchasing a house" was still there. I thought maybe I should enable the property license in MCM. So I did and purchased a perpetual license for property. Went through the purchase process again with Falk and it still failed the same way. I shutdown the game, disabled "SL Survival" mod and restarted. Talked to Falk and I successfully purchased the house and got the key without an issue. So in my case clearly buying Proudspire doesn't work with "SL Survival" installed. Did anyone run into the same issue?
Devi3ntM1nd Posted May 10, 2023 Posted May 10, 2023 14 hours ago, Devi3ntM1nd said: Buying Proudspire Manor is broken for me. After completing the quest "Elisif's Tribute" (Take Torygg's war horn to the Shrine of Talos), Elisf told me that I could buy a property in Solitude. I talked to Falk Firebeard and made the purchase. In the conversation, Falk responded with "here's the key to your property". Yet nothing really happened afterwards, i.e. no property key was added to my inventory nor gold taken away. If I talked to Falk again, the option of "purchasing a house" was still there. I thought maybe I should enable the property license in MCM. So I did and purchased a perpetual license for property. Went through the purchase process again with Falk and it still failed the same way. I shutdown the game, disabled "SL Survival" mod and restarted. Talked to Falk and I successfully purchased the house and got the key without an issue. So in my case clearly buying Proudspire doesn't work with "SL Survival" installed. Did anyone run into the same issue? I found the culprit. The mod "Unofficial Skyrim Special Edition" overwrote records in "SL Survival". Once I moved the load order of "SL Survival" below that of "Unofficial Skyrim Special Edition Patch", the issue was no more.
Monoman1 Posted May 11, 2023 Posted May 11, 2023 On 5/8/2023 at 4:37 PM, Aldid said: My experience is more or less the same. The functions of this mod are neat and well implemented, but the majority of the features end up disabled in pretty much all my games. Youch! On 5/8/2023 at 4:17 PM, Void Stack said: I recently decided to try to upgrade from SE to AE with a completely new MO instance where everything is updated, including SL survival. Is it just me or has the option for being able to run around without an escort gone? It is also possible that I'm just completely blind. Set 'Followers needed to leave' to 0. Toll page. On 5/7/2023 at 6:26 PM, displayed_name said: Okay, I have been with this mod back and forth for year or so, but how do you really play game with it, considering using the full functionality of mod, because there is so many hoops to jump through. Do you use complementary mods to make it bearable or you just play along with it? Really curious about people experience, because I like functionality, integration and features, but I end up disable like 3/4 of it, because I barely can play the main game with it and seeing female NPC walking around fine is making me jealous of how easy they had it. You wouldn't be that jealous if you ceased to exist the moment the dragonborn walked out of the cell Perhaps if you tell use what exactly is getting to you the most? I think the biggest contributor to chill you can add for this mod is to set the timescale lower. Timescale controls the flow of game time if you didn't know. I usually use 5. 'Set Timescale to 5' I wouldn't go any lower than 5 as I've read there might be problems. Never had any with 5. This lengthens the real time of a game day to 4x times vanilla. Which makes licences last longer effectively. Allows more time to explore, think, strategize, gather more coin and get into more trouble of course.
Aldid Posted May 11, 2023 Posted May 11, 2023 28 minutes ago, Monoman1 said: Youch! Not meant as a condemnation of course! If anything it's a testament to the versatility and customizeability of the mod that doing so is an option.
Void Stack Posted May 13, 2023 Posted May 13, 2023 On 5/11/2023 at 6:36 AM, Monoman1 said: Set 'Followers needed to leave' to 0. Toll page. Thank you. I missed it, as, for some reason, it is greyed out, and I can't change it for some reason.
Void Stack Posted May 13, 2023 Posted May 13, 2023 On 5/8/2023 at 8:37 AM, Aldid said: My experience is more or less the same. The functions of this mod are neat and well implemented, but the majority of the features end up disabled in pretty much all my games. I do a lot of pick an choose myself. The feature I like the most is Trauma (and I subsequently disable blood textures) followed by the distribution of TAWOBA. I [try to] disable needed followers and may ditch tolls all together. I don't use misogynistic stats outside of damage because I use a custom race and Trade & Barter on the harshest settings. Licenses are great for keeping my coin in check. Other features I don't even glance at, like pick pocketing. That is the overall strength of the mod though - you can customize features not found elsewhere fairly easily for your wants. If there were any issues I had with it it is 1) escorts not being modifiable for me somehow (need to pour through my mods and see if there's a conflict somewhere), 2) the lack of an SE amputator that was compatible with animated hair, 3) not being able to fine tune daydreaming ( not a fan of the throw up and the tongue was rather misaligned). That said, I don't really need amputation in my game nor do I need to use daydreaming.
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