AoE_Freak Posted November 21, 2021 Posted November 21, 2021 I tried to increase the minimum and maximum days between supply runs in the MCM, but I am still given the quest every other day. Is anybody else having a similar problem?
Monoman1 Posted November 22, 2021 Posted November 22, 2021 7 hours ago, AoE_Freak said: I tried to increase the minimum and maximum days between supply runs in the MCM, but I am still given the quest every other day. Is anybody else having a similar problem? Change wont affect the upcoming run. Affects subsequent runs.
Guest Posted November 22, 2021 Posted November 22, 2021 As far as the outfit levels not progressing it seems that pchsUngiftedOutfitsThisLevelCount keeps getting reverted to 0.00 after every level/new outfit which is preventing you from progressing to the next outfit. Easy enough test, just set that value to 1 and wait until cool down is less than game days (if not already) and he will give you a new outfit.
AoE_Freak Posted November 22, 2021 Posted November 22, 2021 17 hours ago, Monoman1 said: Change wont affect the upcoming run. Affects subsequent runs. I have done multiple supply runs since I changed the setting, and I am still getting the quest every 2 days.
bubba999 Posted November 23, 2021 Posted November 23, 2021 I have had the assignment to help Skulvar at the stables several times but no dialogue shows up. After the first time.
AoE_Freak Posted November 23, 2021 Posted November 23, 2021 1 hour ago, bubba999 said: I have had the assignment to help Skulvar at the stables several times but no dialogue shows up. After the first time. I have experienced the same thing. To make the dialogue option show up, you can use the command "set pchstaskhorse to 1". Also, It seems to work fine if you get the task by asking Father if he has any tasks for you (the random option}. It only has a problem when you get it by asking for it specifically. 1
Monoman1 Posted November 23, 2021 Posted November 23, 2021 (edited) 7 hours ago, AoE_Freak said: I have experienced the same thing. To make the dialogue option show up, you can use the command "set pchstaskhorse to 1". Also, It seems to work fine if you get the task by asking Father if he has any tasks for you (the random option}. It only has a problem when you get it by asking for it specifically. Can't see any issue in the CK. Both dialogues set pchstaskhorse to 1. I'll recompile both in case there's something up with the pex. 13 hours ago, AoE_Freak said: I have done multiple supply runs since I changed the setting, and I am still getting the quest every 2 days. Believe I found the problem. Side note: if you fail the supply run it will always schedule for tomorrow. 15 hours ago, ApeCultist said: As far as the outfit levels not progressing it seems that pchsUngiftedOutfitsThisLevelCount keeps getting reverted to 0.00 after every level/new outfit which is preventing you from progressing to the next outfit. Easy enough test, just set that value to 1 and wait until cool down is less than game days (if not already) and he will give you a new outfit. I think there needs to be an additional dialogue. Edited November 23, 2021 by Monoman1 1
Xiaron Posted November 23, 2021 Posted November 23, 2021 Possible bug report. Unless I'm mistaken as to what it does, the cum slut job doesn't seem to respect the mcm toggle. I had it toggled off, but father just forced the PC to swallow instead of spit, then gave her an empty cumtainer.
Iroha Posted November 23, 2021 Posted November 23, 2021 (edited) 4 hours ago, Monoman1 said: Can't see any issue in the CK. Both dialogues set pchstaskhorse to 1. Sometimes scripts does not executes if dialugue was "skipped" too fast and/or papurus was "heavy loaded" during "goodbuy" event, so I don't see any need in recompiling fragments for those dialogues (and for me both works as it should). Edited November 23, 2021 by Iroha
Monoman1 Posted November 23, 2021 Posted November 23, 2021 2 hours ago, Xiaron said: Possible bug report. Unless I'm mistaken as to what it does, the cum slut job doesn't seem to respect the mcm toggle. I had it toggled off, but father just forced the PC to swallow instead of spit, then gave her an empty cumtainer. Fixed. I think.
Monoman1 Posted November 23, 2021 Posted November 23, 2021 Weird problem. Trying to create a door locking script for the main home door. But the inside door can not be locked. It can not be locked by script nor can it be locked by the console... If you lock it while inside it will remain unlocked. But if you go outside the door will be locked... I ran into this problem before while trying to lock you into the home at the start of the mod so that you'd read your diary and begin to go to get medicine for mother before unlocking it but I could never get the door to lock. IIRC even setting it as initially locked in the CK does not work... What's going on? My wild guess is some kind of faction/ownership thing...
safado Posted November 24, 2021 Posted November 24, 2021 (edited) 14 hours ago, Monoman1 said: Can't see any issue in the CK. Both dialogues set pchstaskhorse to 1. I'll recompile both in case there's something up with the pex. @Monoman1 When you look at the issues with TaskHorse, please also check an issue with the progression of the dialogue. The issue is that under certain condition the stage 2(pchsTaskHorse) dialogue/choice with the horse is bypassed to stage 4(pchsTaskHorse) setting the conditions instead for Skulvar's payment dialogue. The issue is in the dialogue pchsWartimesDialTaskHorseB001T004 "(blush) Of course, Mister Skulvar." [DIAL:XX0AD170] with Skulvar response "Great! Just don't forget to clean yourself up before you report back to me." setting the global value of pchsTaskHorse [GLOB:XX0AD162] to 4 instead of 2 using script "pchsWartimesSt200GetTaskHorse4". I inferred that: pchsTaskHorse = 2 is the main condition for stage with the horse dialogue/choice. pchsTaskHorse = 4 is the stage for the resolution of the task and getting back to Skulvar for payment after calming Horse with devious option. The conditions to replicate the issue is having the global variables with the value listed below and select the dialogue "Mister Skulvar, I'm here for the work you need help with" with Skulvar (pchsWartimesDialTaskHorseB001T001). pchsTaskHorse [GLOB:XX0AD162]) = 1.000000 (Task assigned by Father) pchsTaskHorseSexCount [GLOB:XX0AD16A]) >= 1.000000 (one or more sexual actions with horse) pchsTaskHorseCount [GLOB:XX0AD163]) >= 1.000000 (one or more completed Horse tasks) A possible weak fix for the dialogue "pchsWartimesDialTaskHorseB001T004 " is to call instead the script "pchsWartimesSt200GetTaskHorse3" and the progression will includes the horse stage. pchsTaskHorse = 2 and Thanks for you awesome work. Edited November 24, 2021 by safado wrong task # 1
Desvati Posted November 24, 2021 Posted November 24, 2021 11 hours ago, Monoman1 said: Weird problem. Trying to create a door locking script for the main home door. But the inside door can not be locked. It can not be locked by script nor can it be locked by the console... If you lock it while inside it will remain unlocked. But if you go outside the door will be locked... I ran into this problem before while trying to lock you into the home at the start of the mod so that you'd read your diary and begin to go to get medicine for mother before unlocking it but I could never get the door to lock. IIRC even setting it as initially locked in the CK does not work... What's going on? My wild guess is some kind of faction/ownership thing... Not sure what the cause could be, but doesn't the house Molag Bal haunts in Markarth lock behind you during its quest? Maybe there's something in there that can illuminate the problem
Monoman1 Posted November 24, 2021 Posted November 24, 2021 11 hours ago, safado said: The issue is in the dialogue pchsWartimesDialTaskHorseB001T004 "(blush) Of course, Mister Skulvar." [DIAL:XX0AD170] with Skulvar response "Great! Just don't forget to clean yourself up before you report back to me." setting the global value of pchsTaskHorse [GLOB:XX0AD162] to 4 instead of 2 using script "pchsWartimesSt200GetTaskHorse4". Thanks. Changed to 2. 2 hours ago, Desvati said: Not sure what the cause could be, but doesn't the house Molag Bal haunts in Markarth lock behind you during its quest? Maybe there's something in there that can illuminate the problem Don't really have the time or inclination currently to battle yet more skyrim weirdness so I think I'll just leave it tbh.
Monoman1 Posted November 24, 2021 Posted November 24, 2021 Posted 9.2. Hopefully things are becoming a bit smoother and polished overall. Link in my sig as usual. Note there are changes to json files. Regarding the whole not removing plugs thing. There was a condition on the function start that bathing must be forbidden for it to check and remove plugs. I've commented out the condition so it should always apply and not just while bathing is forbidden. Not sure how it'll play if other mods plug/belt you. Lets see what happens... 2
Poodledee Posted November 24, 2021 Posted November 24, 2021 Out of curiosity does the pause for SD enslavement also work for other mods, such as POP?
Monoman1 Posted November 24, 2021 Posted November 24, 2021 21 minutes ago, Poodledee said: Out of curiosity does the pause for SD enslavement also work for other mods, such as POP? Nope. Forgot about pop.
Silvain Posted November 24, 2021 Posted November 24, 2021 (edited) Updated the conversion. As always in the linked post (https://www.loverslab.com/topic/149018-wartimes-a-daughters-tale-le-alternate-start-scenario/page/47/#comment-3463767) Quick question Monoman1: The changes to the .jsons don't need the PapUtil SE workaround that the YPS.jsons need, or do they? Edited November 24, 2021 by Silvain 3
Monoman1 Posted November 24, 2021 Posted November 24, 2021 15 minutes ago, Silvain said: Quick question Monoman1: The changes to the .jsons don't need the PapUtil SE workaround that the YPS.jsons need, or do they? Oh yeah. I forgot. There's 2 items in settings.json that will probably need the treatment (decimal to hex) devioussupplyrunhood supplyrunhood Down at the bottom. Top is the normal DD 'Mask of shame' Bottom is the Zaz hood: zbfHoodLight "zbf Hood Light" [ARMO:02005007]
Silvain Posted November 24, 2021 Posted November 24, 2021 (edited) So "devioussupplyrunhood" : "124571|Devious Devices - Expansion.esm", "supplyrunhood" : "20487|ZazAnimationPack.esm" Becomes "devioussupplyrunhood" : "0x1E69B|Devious Devices - Expansion.esm", "supplyrunhood" : "0x5007|ZazAnimationPack.esm" Right? It's been a while since I've done that. I do remember that for some reason the 0x was necessary. Here is the (hopefully correct) SE settings.json. I'll also repackage it, but for those who have already dowloaded it and just want to replace. Settings.json Edited November 24, 2021 by Silvain 1
Monoman1 Posted November 24, 2021 Posted November 24, 2021 4 minutes ago, Silvain said: Right? Yea. That looks right I think.
Silvain Posted November 24, 2021 Posted November 24, 2021 9 minutes ago, Monoman1 said: Yea. That looks right I think. Sweet, then everything should be working now for SE.
kapibar Posted November 25, 2021 Posted November 25, 2021 (edited) 23 hours ago, Monoman1 said: Posted 9.2. Don't know about other functionalities, but there's one bug to report so far: after the supply run father takes away custom hood. Don't know if the default one works as usual. Edited November 25, 2021 by kapibar
tinkerbelle Posted November 25, 2021 Posted November 25, 2021 22 hours ago, Silvain said: So "devioussupplyrunhood" : "124571|Devious Devices - Expansion.esm", "supplyrunhood" : "20487|ZazAnimationPack.esm" Becomes "devioussupplyrunhood" : "0x1E69B|Devious Devices - Expansion.esm", "supplyrunhood" : "0x5007|ZazAnimationPack.esm" Right? It's been a while since I've done that. I do remember that for some reason the 0x was necessary. Here is the (hopefully correct) SE settings.json. I'll also repackage it, but for those who have already dowloaded it and just want to replace. Settings.json 1.3 kB · 5 downloads Just so you know, starting a number with "0x" is a standard way to specify the number is in hexadecimal format. Other ways for other systems is to follow a number with 'h'. I forget what was used for octal numbering, not that it matters. 1
Silvain Posted November 26, 2021 Posted November 26, 2021 21 hours ago, tinkerbelle said: Just so you know, starting a number with "0x" is a standard way to specify the number is in hexadecimal format. Other ways for other systems is to follow a number with 'h'. I forget what was used for octal numbering, not that it matters. Ah good to know. Thanks.
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