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Posted

I tried to increase the minimum and maximum days between supply runs in the MCM, but I am still given the quest every other day. Is anybody else having a similar problem?

Posted
7 hours ago, AoE_Freak said:

I tried to increase the minimum and maximum days between supply runs in the MCM, but I am still given the quest every other day. Is anybody else having a similar problem?

Change wont affect the upcoming run. Affects subsequent runs.

Posted

As far as the outfit levels not progressing it seems that pchsUngiftedOutfitsThisLevelCount keeps getting reverted to 0.00 after every level/new outfit which is preventing you from progressing to the next outfit. Easy enough test, just set that value to 1 and wait until cool down is less than game days (if not already) and he will give you a new outfit.

Posted
17 hours ago, Monoman1 said:

Change wont affect the upcoming run. Affects subsequent runs.

I have done multiple supply runs since I changed the setting, and I am still getting the quest every 2 days.

Posted
1 hour ago, bubba999 said:

I have had the assignment to help Skulvar at the stables several times but no dialogue shows up. After the first time.

I have experienced the same thing. To make the dialogue option show up, you can use the command "set pchstaskhorse to 1". Also, It seems to work fine if you get the task by asking Father if he has any tasks for you (the random option}. It only has a problem when you get it by asking for it specifically.

Posted (edited)
7 hours ago, AoE_Freak said:

I have experienced the same thing. To make the dialogue option show up, you can use the command "set pchstaskhorse to 1". Also, It seems to work fine if you get the task by asking Father if he has any tasks for you (the random option}. It only has a problem when you get it by asking for it specifically.

Can't see any issue in the CK. Both dialogues set pchstaskhorse to 1. 

I'll recompile both in case there's something up with the pex.

13 hours ago, AoE_Freak said:

I have done multiple supply runs since I changed the setting, and I am still getting the quest every 2 days.

Believe I found the problem. 

Side note: if you fail the supply run it will always schedule for tomorrow.

15 hours ago, ApeCultist said:

As far as the outfit levels not progressing it seems that pchsUngiftedOutfitsThisLevelCount keeps getting reverted to 0.00 after every level/new outfit which is preventing you from progressing to the next outfit. Easy enough test, just set that value to 1 and wait until cool down is less than game days (if not already) and he will give you a new outfit.

I think there needs to be an additional dialogue. 

Edited by Monoman1
Posted

Possible bug report. Unless I'm mistaken as to what it does, the cum slut job doesn't seem to respect the mcm toggle. I had it toggled off, but father just forced the PC to swallow instead of spit, then gave her an empty cumtainer.

Posted (edited)
4 hours ago, Monoman1 said:

Can't see any issue in the CK. Both dialogues set pchstaskhorse to 1.

Sometimes scripts does not executes if dialugue was "skipped" too fast and/or papurus was "heavy loaded"  during "goodbuy" event, so I don't see any need in recompiling fragments for those dialogues (and for me both works as it should).

Edited by Iroha
Posted
2 hours ago, Xiaron said:

Possible bug report. Unless I'm mistaken as to what it does, the cum slut job doesn't seem to respect the mcm toggle. I had it toggled off, but father just forced the PC to swallow instead of spit, then gave her an empty cumtainer.

Fixed. I think.

Posted

Weird problem. Trying to create a door locking script for the main home door. But the inside door can not be locked. It can not be locked by script nor can it be locked by the console...

If you lock it while inside it will remain unlocked. But if you go outside the door will be locked...

 

I ran into this problem before while trying to lock you into the home at the start of the mod so that you'd read your diary and begin to go to get medicine for mother before unlocking it but I could never get the door to lock. IIRC even setting it as initially locked in the CK does not work... 

 

What's going on? My wild guess is some kind of faction/ownership thing...

Posted (edited)
14 hours ago, Monoman1 said:

Can't see any issue in the CK. Both dialogues set pchstaskhorse to 1. 

I'll recompile both in case there's something up with the pex.

 

 

@Monoman1

When you look at the issues with TaskHorse, please also check an issue with the progression of the dialogue.

 

The issue is that under certain condition the stage 2(pchsTaskHorse) dialogue/choice with the horse is bypassed to stage 4(pchsTaskHorse) setting the conditions instead for Skulvar's payment dialogue.

 

The issue is in the dialogue pchsWartimesDialTaskHorseB001T004 "(blush) Of course, Mister Skulvar." [DIAL:XX0AD170] with Skulvar response "Great! Just don't forget to clean yourself up before you report back to me." setting the global value of pchsTaskHorse [GLOB:XX0AD162] to 4 instead of 2 using script "pchsWartimesSt200GetTaskHorse4".

 

I inferred that:

pchsTaskHorse = 2 is the main condition for stage with the horse dialogue/choice.

pchsTaskHorse = 4 is the stage for the resolution of the task and getting back to Skulvar for payment after calming Horse with devious option.

 

The conditions to replicate the issue is having the global variables with the value listed below and select the dialogue "Mister Skulvar, I'm here for the work you need help with" with Skulvar (pchsWartimesDialTaskHorseB001T001).

  • pchsTaskHorse [GLOB:XX0AD162]) = 1.000000 (Task assigned by Father)
  • pchsTaskHorseSexCount [GLOB:XX0AD16A]) >= 1.000000  (one or more sexual actions with horse)
  • pchsTaskHorseCount [GLOB:XX0AD163]) >= 1.000000 (one or more completed Horse tasks)

 

A possible weak fix for the dialogue "pchsWartimesDialTaskHorseB001T004 " is to call instead the script "pchsWartimesSt200GetTaskHorse3" and the progression will includes the horse stage.  pchsTaskHorse = 2

 

 

and Thanks for you awesome work.

 

 

Edited by safado
wrong task #
Posted
11 hours ago, Monoman1 said:

Weird problem. Trying to create a door locking script for the main home door. But the inside door can not be locked. It can not be locked by script nor can it be locked by the console...

If you lock it while inside it will remain unlocked. But if you go outside the door will be locked...

 

I ran into this problem before while trying to lock you into the home at the start of the mod so that you'd read your diary and begin to go to get medicine for mother before unlocking it but I could never get the door to lock. IIRC even setting it as initially locked in the CK does not work... 

 

What's going on? My wild guess is some kind of faction/ownership thing...


Not sure what the cause could be, but doesn't the house Molag Bal haunts in Markarth lock behind you during its quest? Maybe there's something in there that can illuminate the problem

Posted
11 hours ago, safado said:

The issue is in the dialogue pchsWartimesDialTaskHorseB001T004 "(blush) Of course, Mister Skulvar." [DIAL:XX0AD170] with Skulvar response "Great! Just don't forget to clean yourself up before you report back to me." setting the global value of pchsTaskHorse [GLOB:XX0AD162] to 4 instead of 2 using script "pchsWartimesSt200GetTaskHorse4".

Thanks. Changed to 2. 

2 hours ago, Desvati said:


Not sure what the cause could be, but doesn't the house Molag Bal haunts in Markarth lock behind you during its quest? Maybe there's something in there that can illuminate the problem

Don't really have the time or inclination currently to battle yet more skyrim weirdness so I think I'll just leave it tbh.

Posted

Posted 9.2. Hopefully things are becoming a bit smoother and polished overall. Link in my sig as usual. Note there are changes to json files. 

 

Regarding the whole not removing plugs thing. There was a condition on the function start that bathing must be forbidden for it to check and remove plugs. I've commented out the condition so it should always apply and not just while bathing is forbidden. Not sure how it'll play if other mods plug/belt you. Lets see what happens...

Posted
15 minutes ago, Silvain said:

Quick question Monoman1: The changes to the .jsons don't need the PapUtil SE workaround that the YPS.jsons need, or do they?

Oh yeah. I forgot. There's 2 items in settings.json that will probably need the treatment (decimal to hex)

devioussupplyrunhood

supplyrunhood

 

Down at the bottom. Top is the normal DD 'Mask of shame'

Bottom is the Zaz hood: zbfHoodLight "zbf Hood Light" [ARMO:02005007]

Posted (edited)

So        

"devioussupplyrunhood" : "124571|Devious Devices - Expansion.esm",
"supplyrunhood" : "20487|ZazAnimationPack.esm"

 

Becomes

"devioussupplyrunhood" : "0x1E69B|Devious Devices - Expansion.esm",
"supplyrunhood" : "0x5007|ZazAnimationPack.esm"

 

Right? It's been a while since I've done that. I do remember that for some reason the 0x was necessary.

 

Here is the (hopefully correct) SE settings.json. I'll also repackage it, but for those who have already dowloaded it and just want to replace.

 

Settings.json

 

Edited by Silvain
Posted (edited)
23 hours ago, Monoman1 said:

Posted 9.2.

Don't know about other functionalities, but there's one bug to report so far: after the supply run father takes away custom hood. Don't know if the default one works as usual.

Edited by kapibar
Posted
22 hours ago, Silvain said:

So        

"devioussupplyrunhood" : "124571|Devious Devices - Expansion.esm",
"supplyrunhood" : "20487|ZazAnimationPack.esm"

 

Becomes

"devioussupplyrunhood" : "0x1E69B|Devious Devices - Expansion.esm",
"supplyrunhood" : "0x5007|ZazAnimationPack.esm"

 

Right? It's been a while since I've done that. I do remember that for some reason the 0x was necessary.

 

Here is the (hopefully correct) SE settings.json. I'll also repackage it, but for those who have already dowloaded it and just want to replace.

 

Settings.json 1.3 kB · 5 downloads

 

Just so you know, starting a number with "0x" is a standard way to specify the number is in hexadecimal format.

 

Other ways for other systems is to follow a number with 'h'.  I forget what was used for octal numbering, not that it matters.

 

Posted
21 hours ago, tinkerbelle said:

Just so you know, starting a number with "0x" is a standard way to specify the number is in hexadecimal format.

 

Other ways for other systems is to follow a number with 'h'.  I forget what was used for octal numbering, not that it matters.

 

 

Ah good to know. Thanks. :)

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