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Posted

I forgot to ask.
In early versions, the father took care of the unborn child. There was a dialogue at the party - don't get in the pussy, it could hurt the child.
Now there is no such thing, the PC is put under the horse. This is dangerous at the end of pregnancy.
Is this my bug or has this feature been abandoned?

Posted (edited)
4 hours ago, zinujeka said:

I forgot to ask.
In early versions, the father took care of the unborn child. There was a dialogue at the party - don't get in the pussy, it could hurt the child.
Now there is no such thing, the PC is put under the horse. This is dangerous at the end of pregnancy.
Is this my bug or has this feature been abandoned?

That is more a bag than abandoned feature, just missed pchsPCPregnant conditions in these dialogues, I believe Monoman1 will fix that soon.

Edited by Iroha
Posted
5 hours ago, zinujeka said:

How can I see this list? (Forgive my stupidity).

Soft Dependencies. Wartimes links to the following mods in small or big ways:

Alternate Start

Alternate Perspective

Amputator Framework Tweaked

YPS Immersive Fashion Tweaked

Fertility Mode OR Beeing Female

Fill Her Up Baka edition

Devious Devices Expansion

Milk Mod Economy

Sexlab Survival

Spank That Ass

Paradise Halls

 

Optional/Recommended Mods:

''Time Passes' or 'Living Takes Time' to make tasks like cooking take time.

Bathing in Skyrim Tweaked

A mod that makes cum last longer - Maybe Sexlab Cum Overlays or just set SL cum timer to maximum will maybe do.

 

Hard Reqs:

Skyrim.esm

Dawnguard.esm

Dragonborn.esm

SexLab.esm

ZaZAnimationPack.esm

 

3 hours ago, zinujeka said:

Is this my bug or has this feature been abandoned?

It's not abandoned per se. Whatever was there before the tweak is still there. That's mostly around the party right? And I haven't modified the party much at all. Or implemented it in newer mechanics. You could just be a responsible mother and NOT fuck a horse :P

Just now, Iroha said:

That is more a bag than abandoned feature, just missed pchsPCPregnant conditions in these dialogues, I believe Monoman1 will fix that soon.

Mmm.....

Posted (edited)
21 minutes ago, Monoman1 said:

Mmm.....

I can make a patch if you will integrate it with your edits.(I still don't know what you are developing now)

Edited by Iroha
Posted (edited)
Just now, Iroha said:

I can make a patch if you will integrate it with your edits.(I still don't know what you are developing now)

Don't mean to sound like an ass but I think you might underestimate the complexity. 

 

You can't just add PcPregnant == 0 condition to the horse vaginal dialogue because it'll break the dialogue under certain conditions. If the sex progression calls for horse vaginal and the pc is pregnant the dialogue will simply close because no conditions match. You'd have to duplicate dialogue blocks, figure out conditions that cover all circumstances and add duplicate scripts fragments if needed. 

 

AND conditions are easy to cover. OR conditions are where things start to get dicey. 

 

In a land of magic, dragons and being able to take 3 feet of horse schlong when not pregnant It just doesn't seem worth it for the complexity (and potential pitfalls and headaches) that's needed IMO.

Edited by Monoman1
Posted (edited)

 

1 hour ago, Monoman1 said:

Soft Dependencies. Wartimes links to the following mods in small or big ways:

Alternate Start

Alternate Perspective

Amputator Framework Tweaked

YPS Immersive Fashion Tweaked

Fertility Mode OR Beeing Female

Fill Her Up Baka edition

Devious Devices Expansion

Milk Mod Economy

Sexlab Survival

Spank That Ass

Paradise Halls

 

Optional/Recommended Mods:

''Time Passes' or 'Living Takes Time' to make tasks like cooking take time.

Bathing in Skyrim Tweaked

A mod that makes cum last longer - Maybe Sexlab Cum Overlays or just set SL cum timer to maximum will maybe do.

 

Hard Reqs:

Skyrim.esm

Dawnguard.esm

Dragonborn.esm

SexLab.esm

ZaZAnimationPack.esm

 

Very grateful! I've turned off Paradise Halls to reduce the load on pairus, but it turns out to be needed!
And I simply did not know about many mods.

 

19 minutes ago, Monoman1 said:
1 hour ago, Iroha said:

I can make a patch if you will integrate it with your edits.(I still don't know what you are developing now)

Don't mean to sound like an ass but I think you might underestimate the complexity. 

 

You can't just add PcPregnant == 0 condition to the horse vaginal dialogue because it'll break the dialogue under certain conditions. If the sex progression calls for horse vaginal and the pc is pregnant the dialogue will simply close because no conditions match. You'd have to duplicate dialogue blocks, figure out conditions that cover all circumstances and add duplicate scripts fragments if needed. 

 

AND conditions are easy to cover. OR conditions are where things start to get dicey. 

I am very sorry to bring this up.
If it is difficult, then it is not necessary, of course, you can not agree to such a thing.
I just thought that in the last days of pregnancy, father could have been "softer". After all, he is interested in the child according to plot.

I also wanted to know how to give birth to a child? Soul Gem, Inventory Item or Child (BFA - BeeingFemale Addon for RSChildren)?

By the way, In future you can add a condition so that plot depends on the gender of child - father needs a boy.

Edited by zinujeka
Posted (edited)
1 hour ago, Monoman1 said:

Don't mean to sound like an ass but I think you might underestimate the complexity. 

 

You can't just add PcPregnant == 0 condition to the horse vaginal dialogue because it'll break the dialogue under certain conditions. If the sex progression calls for horse vaginal and the pc is pregnant the dialogue will simply close because no conditions match. You'd have to duplicate dialogue blocks, figure out conditions that cover all circumstances and add duplicate scripts fragments if needed. 

 

AND conditions are easy to cover. OR conditions are where things start to get dicey. 

 

In a land of magic, dragons and being able to take 3 feet of horse schlong when not pregnant It just doesn't seem worth it for the complexity (and potential pitfalls and headaches) that's needed IMO.

I understand that, and not afraid of creating new DiagTopics(and/or response topics), actually, already doing it. But I'm doing it in tes5edit, since i can't get myself friendly with creation kit. That means patch will lack dialogue views and will contain only changed and new topics and responses - this will require a little trick to make sccesful integration in pchswartimes.esp - I will help in case of need.

 

Oops, to evade editing of pchswartimesApology.pcs I will have to skip PushCreatureBoundary stages (will do no harm if you not modified it from latest public by changing bestiality progression mechanic).

Nevemind, I going to do the the trick with no changes of scripts at all. Just will require more responces

 

 
Edited by Iroha
Posted (edited)

Hi,
when the father locks the PC in the basement, he takes things away. Together with other things, he takes the slave collar. Is it possible to leave it better? As well as slave boots that he leaves.

 

After all the adventures of delivering groceries and serving your father, do you think a naked PC can become an exhibitionist?

Edited by zinujeka
Posted (edited)

Made a patch for pregnancy in 8.7. Should not break anything and can be disabled anytime. Testing appreciated.

 

What it does:

+ father should not force character in vaginal scenes with Aldo or Brutus if he knows that character is pregnant. Instead he will force character to anal stages if bestiality progression is sufficient (was high enought for vaginal scenes).

+ character now have options to tell party-guests about pregnancy

 

 

28 minutes ago, carolight said:

SLS confiscates your fathers collar as a magic item, I need to add it to SLS exeptions list to work around this.

This happen to me when I visit Solitude?

I thought collar just got replaced(destroyed) on putting cursed collar if character doesnot have magic licence.

 

pchsWartimes pregnancy patch.esp

Edited by Iroha
Posted
1 hour ago, Iroha said:

I thought collar just got replaced(destroyed) on putting cursed collar if character doesnot have magic licence.

 

In SLS, I use Collars come with tats option & disable curse items, so I dont have to wear a collar just tats in SLS for no magic licence.

Posted (edited)
25 minutes ago, carolight said:

 

In SLS, I use Collars come with tats option & disable curse items, so I dont have to wear a collar just tats in SLS for no magic licence.

Oh, then adding item to licenceexceptions.json really might help. Like this if LE:

Spoiler

{
    "formList" :
    {
        "licenceexceptions" : [ "26966|Hunterborn.esp", "266301|Campfire.esm", "180832|Campfire.esm", "20491|ZaZAnimationPack.esm" ]
    }
}

 

For me zbfCollarLeatherBinds "zbf Collar Leather Binds" doen't have magic effects, but has object effect zbfMagicEffectBondage "Bondage" [MGEF:XX008A24]. Can't tell if SLS takes it cause of object effect - I'm with  magic license always.

Edited by Iroha
Posted (edited)
On 11/12/2021 at 6:54 PM, Monoman1 said:

Difficult to diagnose anything to do with expressions. It's the wild west. Any mod can do anything at any point. There's no order or control. I'll take a look at it when I finish WT and get back to SLS. 

 

Part of the ahegao expression after sex is brute forcing the expression via continuous updates for a few seconds which is effective but really inefficient. Doing that during sex would be unwise I think as there's just too much going on. 

 

tldr: better expression control and priority systems are needed. There was an extension of mfg console here somewhere that went some of the way but still lacked something. 

Can you modify OnAnimationEnd() event in _sls_ahegao script for additional check for sticked-out tongue and opened mouth also? There are silly situations then tongue remains out(if was sticked out manually during animation) but mouth shuts on animation end, even with compatibility fix for SLU+

Edited by Iroha
Posted
6 hours ago, carolight said:

SLS confiscates your fathers collar as a magic item, I need to add it to SLS exeptions list to work around this.

This happen to me when I visit Solitude?

Yea I'm aware of it. Unfortunately the current (substantial) set of filters do not catch zaz devices so a specific check will need to be added for zaz which is annoying because there's really no other way then adding yet another keyword check and thus slowing down the process more. 

Posted
2 minutes ago, carolight said:

Quick question, On the CumSlut job, it suggests you should set to so you have to wash off the cum so it dont disappear on its own... where is this option?

sexlab cum timer and sexlab cum overlays timers

Posted
1 hour ago, Monoman1 said:

Yea I'm aware of it. Unfortunately the current (substantial) set of filters do not catch zaz devices so a specific check will need to be added for zaz which is annoying because there's really no other way then adding yet another keyword check and thus slowing down the process more. 

 

Cough......Cough......Custom Collar......Cough......Cough????

 

Spoiler

506883925_OutfitStudio14_11_202117_26_46.png.4c524c9e7c4ffd9d1c1e2d1be1c564aa.png

 

Posted
1 hour ago, audhol said:

Cough......Cough......Custom Collar......Cough......Cough

Won't really solve the problem of SLS taking zaz items though. 

 

There's a way simpler workaround though. Just add SexLab as a master to Zaz and add the sexlabnostrip keyword to all items. This makes sense both for SLS confiscations and sex scenes in general not stripping Zaz items. Who runs Zaz without SL anyway...?

Posted (edited)
On 11/13/2021 at 12:00 PM, Monoman1 said:

Paradise Halls

You mean this one?

Installing and restarting inside the abandoned prison just now.

Edit: Does piercing management ON from YPS hurts Father quest in any way?
I dont want them all (just to spare a few slots from slavetatts).

 

About Living Takes Time found a LE version compatible with Frostfall 3.0.1 (trying my luck with 3.4):

https://www.nexusmods.com/skyrim/mods/72611?tab=files&file_id=1000191081

 

Modder said it work with Frostfall 3.0.1 & Campfire 1.6. and plus Compatible with:
- Realistic Needs and Diseases
- Hunterborn
- Wearable Lantern
- Lanterns and Candles.

 

Edited by Cybersky
Posted
2 hours ago, Cybersky said:

You mean this one?

Yea.

2 hours ago, Cybersky said:

Edit: Does piercing management ON from YPS hurts Father quest in any way?

Piercing monitor needs to be on for piercings to work properly. Don't know why the default is off. 

Posted (edited)

@Monoman1 Another time taking lengthening modification is one you haven't considered is "Time Flies" (Time Flies at Skyrim Nexus - Mods and Community (nexusmods.com)). Cooking pot in Time Flies is its way of referring to cooking food, though it covers other activities from download. But also with the most recent released version introduced the possibility, to allow it support other activities from external mods.

Edited by Leoosp
Posted
6 minutes ago, Leoosp said:

But also with the most recent released version introduced the possibility, to allow it support other activities from external mods.

Don't really see the point. It's very easy to advance time. WT already does it for several things - chopping wood and cleaning cum. 

 

Haven't used that mod. But I haven't been 100% happy with either Living takes time or time passes. They're both missing features IMO. So I actually have both installed in my game and use them for different things. 

Posted (edited)

@Monoman1 What features are you talking about specifically as it may have been changed with Time Flies? Also with Time Flies it interfaces with several other mods including Campfire and iNeed amongst others that are more compatible with those mods.

 

In addition it also handles crafting differently through removing the expertise being the only factor in reducing how long crafting takes. Specifically it has it being more variable so some times make take longer than another by a random amount.

 

Crafting takes time has been improved at least by separating Clothes and Armor into the own separate options.

 

There's lots of the refinements and improvements mentioned on the Time Flies file page. Oh and if you have FISS installed all settings can be imported/exported at will.

Edited by Leoosp
Posted
8 minutes ago, Leoosp said:

@Monoman1 What features are you talking about specifically as it may have been changed with Time Flies? Also with Time Flies it interfaces with several other mods including Campfire and iNeed amongst others that are more compatible with those mods.

 

In addition it also handles crafting differently through removing the expertise being the only factor in reducing how long crafting takes. Specifically it has it being more variable so some times make take longer than another by a random amount.

 

Crafting takes time has been improved at least by separating Clothes and Armor into the own separate options.

 

There's lots of the refinements and improvements mentioned on the Time Flies file page. Oh and if you have FISS installed all settings can be imported/exported at will.

I think what I like about time passes is that it factors in the weight and value of the item crafted into how long it takes. 

Posted (edited)

I have been looking at the source code and don't know whether it takes item value into account, and weight but the way the description is written may seem like it is. Would probably need to open it up in an editor to see, as the source code doesn't really tell you much.

Edited by Leoosp

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