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Posted
25 minutes ago, leakim said:

I'd like to report an issue likely related to the YPS Tweak. I think this issue was already mentioned in a prior post, but was dismissed as likely caused by an old version of the YPS Tweak.

 

My game is entirely up-to-date, and I get the following message:

 

  Reveal hidden contents

 

Shortly after equipping standard piercings part of Devious Devices, such as "Iron Piercings (Nipples)" if YPS piercing tracking is enabled. This message will keep popping up every several seconds.

YpsPiercingTicker.pex

Posted (edited)

it hsould not matter. There is not so much difference between SE and LE than ppl think.

 

Regarding Cumslut not triggering.

 

I made a small debug plugin for that.

The issue is not the var in storageutil. i can replicate the following issue:

 

Var is 2 and you swallow. it's registered but the quest is not starting and the var is back to 0. So it's not an issue regarding SLS events or something

 

Ok i found a fix

 

@Monoman1 The issue is the same as for supply run. Filling the alias what has to do with Father stresses the Story Manager. I have no idea why ... but it can be fixed easily and it works fine (just type startquest pchscumslutquest and the forcegreet is triggered)

It looks like something is reserving father and is not releasing it and blocks everything else.

 

To fix this i change the Flags for the Alias (i just set all alias to this flags)

grafik.png.5c2600c1206c4394f09cc27f589ffec7.png

 

With this the Alias gets filled  and it starts.  I have done this also with supplyrun and it runs like charm. This btw. can be an SE or specific Setup issue only.

 

Tbh i think the most issues ppl expirence here are always refering to exactly this issue over all quests. And it's always father. Something is fishy with Father. Everyquest where Father is used as an Alais makes issues the rest works.

My guess "allow reserved" is enough.

Edited by coffeeink
found a fix
Posted
1 hour ago, coffeeink said:

but it can be fixed easily and it works fine (just type startquest pchscumslutquest and the forcegreet is triggered)

Thanks, that worked! Now I can finally try this quest out.

Posted (edited)

I don't know why, but I can not do anything with Skulvar's horse anymore (I got the tweaks and the Fashion mod if that's the reason).

Edit: The quest is very finicky. First, you can't get it by asking for permission to do a task (atleast after a certain point), only when Father gives you the quest. And second, if you talk to Skulvar first, you can't interact with the horse (that's what the original part was about).

Edited by James_E_C
more info
Posted (edited)
13 hours ago, Leoosp said:

 

Is this fixed pex for use with Skyrim Legendary Edition or Skyrim Special Edition please?

 

It will always be LE.

Edited by tamai
Posted
14 hours ago, Leoosp said:

 

Is this fixed pex for use with Skyrim Legendary Edition or Skyrim Special Edition please?

My understanding is that scripts are interchangeable. Largely.

Posted
14 hours ago, coffeeink said:

guess "allow reserved" is enough

OK cool. Some mod must be reserving the reference in some setups then. Usually I use that flag. 

Posted (edited)
On 8/29/2021 at 9:48 AM, Samson Nite said:

For 7.4 SE version, in the guest party, PC tried to dance for guest's request, but animation didn't start.

It is just skipped dance animation, but dance service points were counted by 2 successfully.  Why just animation? It doesn't bother me that I don't see dancing, but...

In previous version, up to 7.0 SE, dance worked. Just let you know......

 

One more thing. Never use Project Proteus with WT. It looks like their is a conflict with key bindings. The PC characters are switched during camera rotation in SL.

 

I also noticed some snack requested by guest in party could not delivered by PC, because the option in dialog is not there. Strange.

There hasn't been any changes to the party portion of the mod that I can remember other than integrating new systems. Besides the furniture should just work unless its blocked by a script (and as far as i remember there's no blocking scripts on the pole) so I reckon its a zaz/animation/fnis issue. 

Edited by Monoman1
Posted
On 8/28/2021 at 9:07 PM, coffeeink said:

ok a new Beta Version is done

Sorry coffee but I've barely had any time lately. Not even enough to post on the forum. 

 

If you get the portion you're working on up to a point where you're happy with it then I'll try to merge it. I'd imagine both our versions are mid development so thered be no point in trying to merge them now. 

Posted
8 hours ago, Monoman1 said:

Sorry coffee but I've barely had any time lately. Not even enough to post on the forum. 

 

If you get the portion you're working on up to a point where you're happy with it then I'll try to merge it. I'd imagine both our versions are mid development so thered be no point in trying to merge them now. 

Np

 

Sound great. happy to hear that. i'm currently pretty happy with the state. Blacksmith is from ggameplay way better than tavern due the amount of player/mod interaction. I only add 2,3 basic things (like a support for adding a word DD Set as an outfit, delete and so on)

it's already implemented but no idea why jsoutil is adding me a random 0 form (issue with DD i guess)

 

Else it's pretty bugfrree now as far as i can see.

 

I have some additional ideas to integrate but this will be done later.

 

Did someone tested my Addon with LE and can confirm that it works? On paper it should be no problem.

Posted (edited)

Would it be possible to make the "fire whipping" debug option useable with other npc's than Father?

 

My unholy grail mod would be one that allows you to trigger at-will whipping from the front while in bondage furniture. Maria Eden used to be able to, but the feature was broken by zap 7 and onward. Follow Me For Sex allows whipping but not in furniture other than a pillory which doesn't seem to work well for me. I use Devious Framework to trigger whippings while in furniture, but it causes a lot of unwanted effects. With Wartimes the fire-whipping option works great but is limited to Father.

Edited by GeorgiaCav
Posted (edited)
On 8/29/2021 at 8:18 PM, James_E_C said:

I don't know why, but I can not do anything with Skulvar's horse anymore (I got the tweaks and the Fashion mod if that's the reason).

Edit: The quest is very finicky. First, you can't get it by asking for permission to do a task (atleast after a certain point), only when Father gives you the quest. And second, if you talk to Skulvar first, you can't interact with the horse (that's what the original part was about).

 

@James_E_C

Do not know if the issue I found on my play is the same as yours.

 

 After a Sexlab animation with Stallion (taskHorseSexCount > 0), a repeat of the Task will omit Stallion (TaskHorse=2) and go directly to Task completed Acknowledge dialogue (TaskHorse=4). 

 

I do not know if this is intended but, in the code, there's more conditioned stages for the HorseTask that are omitted by setting (TaskHorse=4) during Skulvar (TaskHorse=1) dialogue.

 

I modify Dialog Topic FormID xx0AD170 (pchsWartimesDialTaskHorseB001T004 "(blush) Of course, Mister Skulvar.") to use script "pchsWartimesSt200GetTaskHorse3" instead of "pchsWartimesSt200GetTaskHorse4" to enforce that pchsTaskHorse [GLOB:xx0AD162] is set to 2 instead of 4.  

 

If you are using SkyrimSE and experiencing the Horse task is skipping Stallion, try the plug-in and acknowledge the results to @Monoman1.

SkyrimSE only ESP.

 

pchsWartimes 7_4 DialTaskHorseB001T004 Alt.esp   Form44 ESL

 

This is only for testing an issue fix. Do not use If you are not experiencing the issue. Probably is intended and I'm jumping to wrong assumptions. 

You can use "set pchstaskhorse to 1"  in console to force the horse task to active. 

The issue happen after sexlab anim with stallion with payment conclusion and repeating horse task later with new dialogue.

 

 

Edited by safado
Posted

So trying out new stuff, drunk at night good add.  But when ever I answer it wrong the uh basement scene causes death and loading an old save.  I'm imagining I have a mod conflict of some order causing the hp drop or something to be just "dead" or am I at loss?  Hmm.  Debating trying God mode to see if it's just HP value problems or an actual serious issue causing that drop down to be a death.

Posted
3 minutes ago, lorddenorstrus said:

So trying out new stuff, drunk at night good add.  But when ever I answer it wrong the uh basement scene causes death and loading an old save.  I'm imagining I have a mod conflict of some order causing the hp drop or something to be just "dead" or am I at loss?  Hmm.  Debating trying God mode to see if it's just HP value problems or an actual serious issue causing that drop down to be a death.

 

Try the WarTimes MCM menu and in "Settings" disable "Damage Health".

 

Posted

cfe_wartimes1.3.zip

 

Release Candidate.

 

If pchsBlacksmithJob is started press F11 to save the current DDs into the json file (keep in mind, Unique names, ONLY lower case names)

 

Changes:

  • Removed critical Tavern fail
    • Was over the top and buggy
  • Added Save DD Outfit to Json Hotkey and menu (already prepared to copied to normal debug menu)
  • Fixed Dialoge Condition for Blackmsith job lvl 2 before it should be available
  • Balanced Gold in Tavernquest (it's boring to server 15 minutes food and drinks)
  • fixed some typos

Open Topics:

  • Show DD Outfits menu (not sure if needed)
  • Filter some Devices from Contraptions to only the one which makes sense here (suggestsions?)
Posted
11 hours ago, safado said:

 

Try the WarTimes MCM menu and in "Settings" disable "Damage Health".

 

nope this doesn't work in this scene. i have the same issue here.

 

My recommendation => player.resethealth works after the damage and it works. it's some other mods making issues here. i didn't found out which one.

Posted
1 hour ago, coffeeink said:

nope this doesn't work in this scene. i have the same issue here.

 

My recommendation => player.resethealth works after the damage and it works. it's some other mods making issues here. i didn't found out which one.

I suspected as much, but I'm not sure which of my mods is the culprit.   It would be easier to narrow down if the scene wasn't random in nature.  I'm hesitant to start turning mods on/off to find the target when I can't guarantee the event to proc.

Posted
37 minutes ago, tamai said:

what exactly is this mod? there is no description

I've yet to play it but afaik it's additional jobs for wartimes tweak involving adrianne and the tavern. 

1 hour ago, lorddenorstrus said:

I suspected as much, but I'm not sure which of my mods is the culprit.   It would be easier to narrow down if the scene wasn't random in nature.  I'm hesitant to start turning mods on/off to find the target when I can't guarantee the event to proc.

I've added a cellar punishment trigger to the debug menu next update. ETA: unknown.

Posted (edited)
On 8/27/2021 at 9:14 PM, leakim said:

I assume that the variable "pchsPcIsWearingOutfit" should be 100 (or 0?) 

Sorry I missed this post and I don't really have time to investigate right now but AFAIR:

-1 = Wearing something but it's not an outfit

0 = outfit 0

1 = outfit 1

2 = outfit 2

etc

100 = naked.

 

If you modified your json manually then check all outfit designations are lower case. PapyrusUtil doesn't like uppercase it seems. 

'outfit_0' not 'Outfit_0'. Same for any other section names.

Edited by Monoman1
Posted
32 minutes ago, Monoman1 said:

Sorry I missed this post and I don't really have time to investigate right now but AFAIR:

-1 = Wearing something but it's not an outfit

0 = outfit 0

1 = outfit 1

2 = outfit 2

etc

100 = naked.

 

If you modified your json manually then check all outfit designations are lower case. PapyrusUtil doesn't like uppercase it seems. 

'outfit_0' not 'Outfit_0'. Same for any other section names.

 

So I generated all outfits through the in-game debugging menu (the property name for outfit levels is "outfits_0", etc. (plural), and no uppercase letters anywhere in any properties except "stringList" and "formList").

 

I did edit the Outfits.json manually later though. In order to quickly move outfits around between different outfit levels and also to eliminate the usage of some outfits (by simply removing the reference to the main equipment item in the "outfits_#" property value array.

 

I can add that I have not been able to get the mod to set "pchsIsWearingOutfit" to 1 after getting to "outfits_1". I will try to debug some more with a simplified json file to see if I can somehow get it to set it to 1, but I am pretty sure there is an issue here.

Posted (edited)

So I did some further testing, and it still does not work. But it does not exhibit exactly the same behaviour as I described before.

 

Now, when I equip "outfits_1" it sets "pchsIsWearingOutfit" to 0, as though it is a level 0 outfit. If I de-equip any accessory, it is set to -1 as expected. And if I de-equip the main piece, it sets it to 100, which I assume is also as expected. So the only thing that seems to be wrong is the value it is set to when equipping the entire outfit.

 

Talking to father while "pchsIsWearingOutfit" is 0 does make him rather aggrevated, as expected. :)

 

I have the following additional observations to add:

  • While my JSON file outfit properties does not contain upper-case letters, they do container numbers. I am not aware if this might be a problem.
  • The outfit I have configured up contains a slot 52 item (panties). SOS has a habit of adding slot 52 to items occupying slot 32 in order to indicate they are not 'revealing'. In order to equip the entire outfit I must open the SOS MCM and tell it that the main outfit is 'revealing'. Otherwise the entire outfit cannot be equipped. Just FYI. Not sure if this could cause conflicts. Then again, the outfit I am using at "outfits_0" also has this same issue.
  • Equipping my "outfits_0" outfits at this level 1, also sets "pchsIsWearingOutfit" to 0, which I assume is correct.

 

Thank you very much @Monoman1. I found the issue. It turns out that I had not clicked the "Reload Outfits Json"! 

 

Apparently I had misread the description of that button, which I read as it will be run "on game load", not "on game start".

 

This was kinda reinforced when I saw the lists in the debug menu was updated correctly after reloading the game after I manually edited the JSON file. But after looking a bit at the source code I could see that the function that adds the outfit levels to the outfits was not being called. 

 

This is also why the outfit level was set to 0. Because I had moved this outfit from "outfits_0" to "outfits_1".

 

Would it make sense to simply call this function automatically on game-load when everything else seems to be updated correctly?

 

Sorry for any time you may have wasted on this.

 

Edited by leakim
Posted
4 hours ago, tamai said:

 

what exactly is this mod? there is no description

there is.

 

Keep in mind that blacksmith.json is for SE and most likly needs to be converted to LE

 

look here

Spoiler

 

 

Posted

I need someone for guide me,

 

For my personal use, I'm trying to modify Wartimes with Tess5Edit.

 

My goal is to add conditions for the clothing license and make it inaccessible once certain points are required like serve naked father, Submission 25.

For the moment it can be acquired with a number X of favor. But I would like our father to tell him to say to me a line such as;

 

That's out of the question! This license is now innacessible to you. Everyone knows who you are now and what you have become. Get used to it.

 

Posted
2 hours ago, lcewolf said:

I need someone for guide me,

 

For my personal use, I'm trying to modify Wartimes with Tess5Edit.

 

My goal is to add conditions for the clothing license and make it inaccessible once certain points are required like serve naked father, Submission 25.

For the moment it can be acquired with a number X of favor. But I would like our father to tell him to say to me a line such as;

 

That's out of the question! This license is now innacessible to you. Everyone knows who you are now and what you have become. Get used to it.

 

Youd either have to make sls a hard dependency and use the globals in it or script a soft dependency

9 hours ago, leakim said:

 

Thank you very much @Monoman1. I found the issue. It turns out that I had not clicked the "Reload Outfits Json"! 

No problem. I keep forgetting about that option myself. 

9 hours ago, leakim said:

Would it make sense to simply call this function automatically on game-load when everything else seems to be updated correctly?

Sure. If script load on load game wasn't already very high. Considering you can have 100 outfit levels and 100s of outfits per level it'd be pretty inefficient. I doubt anyone will ever have that many outfits but the thought of running it every time when 9999 times out of 10000 times it won't need to run doesnt sit well with me. 

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