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Posted
19 hours ago, Monoman1 said:

A lot of your other ideas for tasks etc are good but would take a lot of time. Don't think I have that kind of time. 

 I actually was very interested in the Blacksmith Job ... And i'm currently coding it :)

 

It consits again in 3 levels and is independet from wartimes itself (ofc with wartime in mind) It's created that you could easily trigger it from fathers dialoge (simply startquest and maybe setting of a global var)

i'm currently debugging the first level until a certain degree. No idea but my CK crashes everytime i load something into Render View ... no idea why. So maybe someone has to place a ZAZ furniture for me.

 

I'm not sure how easy it is to copy a quest from 1 esp to another.

 

What the currently design is: (see spoiler) LVL0 is implemented (currently testing) LVL1 is also implemented, dialoge and DD equipment missing (i want to use predefined json outfits for this)

LVL2 not started, only barebones existing

 

Spoiler

The Idea is to get the player in the town and make the daughter more vulnerable during different fails and levels.

 

LVL0 Crafting:

Got to forge, forge some normal items you can fail the task with your clumsines

If pass: get gold, go home

if failed: Come up for the damage and work as an add atraction for 2h (ZAZ Furniture in front of the shop)

 

LVL1 Devious crafting:

Go to the forge and craft some devious items. you can also fail this

After crafting ofc the devices need to be tested. Wear the crafted devices for 2h

pass: After crafting ofc the devices need to be tested. Wear the crafted devices for 2h, get gold, go home // give other mods a chance to react to a bound player

fail: Test Items from the shop for 2 h and afterwards present them for 2h in front of the shop

 

Lvl2 Selling:

Get a DD outfit equiped and sell every item you are wearing. Some ppl might be more demanding with the presentation // also give other mods a chance to react to a bound player

pass: get your gold and go home

fail: No Gold but your payment are the devices you werent able to sell. (not immersive because payment is like 100 gold but hmmm who cares) // use favor to remove devices or ... deal with them

 

Posted
3 hours ago, onomy7 said:

SL survival:

   - After the first daydreaming First person camera gets really janky even when not daydreaming, Vertical movement of camera gets really weird when using bow or spells.

are animations checked by Wartimes/SKSE/Plugins/StorageUtilData/SexTags.json ? i want to check if the filter works for me so I want to add/remove tags to see what will happen.

THAT'S WHERE THAT'S FROM?  I on my last test had this wonky af camera and was SO confused.  For me I had it start.. within 1h of playing?  And just never went away I was lost I only updated the 3 files for this and changed none of other stuff.

This explains a lot.. I couldn't reproduce the issue on the next new game I made.. Odd af bug.

Posted
1 hour ago, coffeeink said:

No idea but my CK crashes everytime i load something into Render View ... no idea why

Too many animations. Create a new profile with less anim packs, rerun fnis and try again. 

 

58 minutes ago, lorddenorstrus said:

THAT'S WHERE THAT'S FROM? 

Surprise!

44 minutes ago, tamai said:

aybe I did something but I am at the piercing event and when i put them on i keep getting this debug window popping up

Think that's an old version of yps tweak. 

Posted
5 minutes ago, Monoman1 said:

Too many animations. Create a new profile with less anim packs, rerun fnis and try again. 

 

yes i actually found this solution 5 minutes ago and it works ?

 

LVL0 works so fine. I just need to fix some cheese to cheat smithing perks by activating fast the forge. it's easy to fix. i try to upload the first Lvl today (maybe if it goes well lvl 2 also)

Posted
41 minutes ago, Monoman1 said:
1 hour ago, tamai said:

aybe I did something but I am at the piercing event and when i put them on i keep getting this debug window popping up

Think that's an old version of yps tweak. 

I got that as well but only when Father gave you level 3 bondage attire (aka piercings) but you hadn't visited solitude. I resolved by changing bondage attire down to level 2 and was going to see (once I did go to solitude) whether the issue remained. I've got the latest updates posted in your link. 

 

Couple minor observations, When you are asked to recruit slaves you're given a whip only but when you come back to father with a slave and say do you want to use her you get a box saying you need the leash collars (add them via console fixes it) but wondering if I should be getting them elsewhere.

 

Twinkle isn't visible (just the activator) when your bed is switched out, but will appear again if you ask for your bed back.

 

Also, (as I have a brain like a sieve) when father asks you to die your hair, and then conveniently forget the colour, could the mirror be used to remind you? - Or should I just live with it for being forgetful :)

 

Posted
45 minutes ago, jc321 said:

minor observations, When you are asked to recruit slaves you're given a whip only but when you come back to father with a slave and say do you want to use her you get a box saying you need the leash collars (add them via console fixes it) but wondering if I should be getting them elsewhere

Well they're craftable. I suppose I could give you one collar to start. But I want to throttle the rate at which you can assign slaves. So having to craft them is decent when it required soul gems. 

47 minutes ago, jc321 said:

Twinkle isn't visible (just the activator) when your bed is switched out, but will appear again if you ask for your bed back.

Might be too low. 

48 minutes ago, jc321 said:

, (as I have a brain like a sieve) when father asks you to die your hair, and then conveniently forget the colour, could the mirror be used to remind you? - Or should I just live with it for being forgetfu

The one place its not visible is the mirror. Its in the tasks menu and the mcm. 

Posted

I don't suppose there's a list of all the new events and the requirements to view them?  I've got over 50 Favor, 90 Depravity, and 50 Submissive but it seems like there haven't been any new events since being naked.  How do I trigger the piercings?  The Cum Slut thing?  Being forced to do the supply run without the Hood? (which I assume is a thing/if not, make it so.)  My Skyrim mod setup is held together by bubble gum and chicken wire so knowing when a bug is happening is appreciated vs. just keep playing and hope it's still working.

 

Thank You!

Posted
1 hour ago, griffinjohn59 said:

I don't suppose there's a list of all the new events and the requirements to view them?  I've got over 50 Favor, 90 Depravity, and 50 Submissive but it seems like there haven't been any new events since being naked.  How do I trigger the piercings?  The Cum Slut thing?  Being forced to do the supply run without the Hood? (which I assume is a thing/if not, make it so.)  My Skyrim mod setup is held together by bubble gum and chicken wire so knowing when a bug is happening is appreciated vs. just keep playing and hope it's still working.

 

Thank You!

Do you have the proper version from Monomam1s Sig?  The one in the download section is the OG one from PCHS not the modified one.

Posted (edited)
4 hours ago, griffinjohn59 said:

The Cum Slut thing?

The cum slut thing is supposed to trigger when you swallow father's cum, although it has never worked for me. It seems to be a problem that only affects a few people for some reason. I don't know anything about the other stuff though.

Edited by AoE_Freak
Posted
2 hours ago, lorddenorstrus said:

Do you have the proper version from Monomam1s Sig?  The one in the download section is the OG one from PCHS not the modified one.

Yep.  And I should clarify that I am seeing a lot of the new features.  I just got the fashion thing started up, so it seems that there's just more conditions that need to be met.  I just like knowing what those conditions are so that I can tell the difference between a bug and a feature.  For all I know I've already met the conditions for even more things that haven't triggered yet just because, or which won't trigger because something, somewhere, isn't a fan of some line of code.  I'm perfectly aware that this is just the nature of playing a game that was kinda always buggy with a mountain of mods that only tenuously get along.  All that said I'm just glad that somebody resurrected this mod.  It was always my favorite alt-start, right until the last base update added the party feature along-side game breaking bugs.

Posted
11 hours ago, AoE_Freak said:

The cum slut thing is supposed to trigger when you swallow father's cum, although it has never worked for me. It seems to be a problem that only affects a few people for some reason. I don't know anything about the other stuff though.

Perhaps few people are using wrong sls version(with unmodified iscumpotion in script) or got some scripts replaced with outdated ones.

Posted (edited)

So i finished the First Version of the Blacksmith Job.

 

I developed it in SE and didn't tested it for LE. But i do not use any special things so it should not a problem.

(be aware this is the first mod i have not done only for me, so i hope i got the corect zip file and all script files ... i need a better solution for this, mo is messing it up a lot)

The only issue you might have is the Outfit.json with the hex and decimal issue. Simply convert it or add new outfits (only DD Items pls) :)

The 2 outfits basicly just for me for debugging and testing.

It took longer because i scraped ZAD Devices and added Devious devices Contraptions (NEW REQUIREMENT) it'S part of the actuall DD Delivery. should be anyway available for the most people.

 

It has NO connection to wartimes currently except Text referrering to father.

 

To start the quest for testing open the console and type startquest pchsBlacksmithJob

be aware that for whatever reasion for the first load it sometimes happens that an Alias is not filled. Should Adrianne have no new dialoge for you. load the game and try again. Normaly it works afterwards. No idea why.

 

Currently only 2 of 3 Levels are implemented.

 

If you want to get surprised how the quest works don't open the following spoiler

Spoiler

You start with LVL 0 which is basicly the start, after the first job you reach level 1, whch is just another view

now you need to perform atleast 3 times succesfull the job to advance to the next stage.

if you fail you get bound to a device in front of the shop. by default you don'T get striped. If you want to be naked set the global variable

pchsBlacksmithStripPlayer = 1

In LVL1 you need now to craft DD items. If you pass or fail you get striped and wear the devices for 2 h

If you fail you have to also spent 2h on the device

This is for now teh last stage

 

 

After every try you will get some xp to smithing. I still need to finetune the value here.

As higher your smithing go as easier it gets

My recommendation is to start the quest early on the day. it can take quite a time until it'S finished and the other tasks are still needs to be done.

 

you can adapt the difficulty with the variables here. For the start it's kinda balanced that for a beginner char it's ~ 50/50 chance to success. feel free to make it as easy or difficult you want

GlobalVariable Property pchsForgeMinFailure auto
GlobalVariable Property pchsForgeBaseChance auto
GlobalVariable Property pchsForgeMaxLevel auto

 

Texts are not perfect. i had perfect texts in my language but i think during translation a lot of the beauty got lost ... so feel free to suggest better text.

 

In General the Quest is pretty Skyrim development Conform and follows basic good Design patterns.. which means hell for me but if an issue is happening setstage is your friend to help on certain things. But so far everything worked for me. some thing maybe a little slow but it works.

 

I recommend mods which takes advantage of Bound players in a town to get the full purpose of this Job ;)

 

@Monoman1 If it's fully finished from my side it would be no problem if possible to directly copy the quest in wartimes esp. If you don't want to do this it would be still nice if you could integrate it in the normal job view. From an external integration it's easy for you to trigger. simply call the normal start function of the quest and it should work. than you cna control it over some global vars (like deprivated/submissive chars should be striped etc)

 

 

It's late so if some bugs are happening you most likly have to wait until tomorrow after work. ?

 

have fun

 

//edit: should be self understandable ... This mod is running with and without Wartimes. So the version you are using doesn't matter as this should not introduce new bugs to wartimes

 

cfe_wartimes.zip

Edited by coffeeink
Posted (edited)
10 hours ago, Iroha said:

Perhaps few people are using wrong sls version(with unmodified iscumpotion in script) or got some scripts replaced with outdated ones.

I don't know about the other people experiencing this bug, but I just updated both Sexlab Survival and Wartimes two days ago and tested it, and it still didn't work. I wouldn't know anything about that second thing you mentioned however, I am not very experienced with modding Skyrim so I don't quite understand that bit.

Edited by AoE_Freak
Posted (edited)
14 minutes ago, AoE_Freak said:

I don't know about the other people experiencing this bug, but I just updated both Sexlab Survival and Wartimes two days ago and tested it, and it still didn't work. I wouldn't know anything about that second thing you mentioned however, I am not very experienced with modding Skyrim so I don't quite understand that bit.

You are not alone.

The weird thing for me is, that it recognizes the spill and drink option due the forced drinking scene and the favor you get afterwards. but cumslut itself is not triggering for me. => i doubt that it's a wrong SLS version. But i'm also using the SE Version.

And SE is currently "outdated". i think i wait unti Version7.5 until i learn what i have to do to convert it proberly.

Edited by coffeeink
Posted
1 hour ago, coffeeink said:

So i finished the First Version of the Blacksmith Job.

 

I developed it in SE and didn't tested it for LE. But i do not use any special things so it should not a problem.

(be aware this is the first mod i have not done only for me, so i hope i got the corect zip file and all script files ... i need a better solution for this, mo is messing it up a lot)

The only issue you might have is the Outfit.json with the hex and decimal issue. Simply convert it or add new outfits (only DD Items pls) :)

The 2 outfits basicly just for me for debugging and testing.

It took longer because i scraped ZAD Devices and added Devious devices Contraptions (NEW REQUIREMENT) it'S part of the actuall DD Delivery. should be anyway available for the most people.

 

It has NO connection to wartimes currently except Text referrering to father.

 

To start the quest for testing open the console and type startquest pchsBlacksmithJob

be aware that for whatever reasion for the first load it sometimes happens that an Alias is not filled. Should Adrianne have no new dialoge for you. load the game and try again. Normaly it works afterwards. No idea why.

 

Currently only 2 of 3 Levels are implemented.

 

If you want to get surprised how the quest works don't open the following spoiler

  Reveal hidden contents

You start with LVL 0 which is basicly the start, after the first job you reach level 1, whch is just another view

now you need to perform atleast 3 times succesfull the job to advance to the next stage.

if you fail you get bound to a device in front of the shop. by default you don'T get striped. If you want to be naked set the global variable

pchsBlacksmithStripPlayer = 1

In LVL1 you need now to craft DD items. If you pass or fail you get striped and wear the devices for 2 h

If you fail you have to also spent 2h on the device

This is for now teh last stage

 

 

After every try you will get some xp to smithing. I still need to finetune the value here.

As higher your smithing go as easier it gets

My recommendation is to start the quest early on the day. it can take quite a time until it'S finished and the other tasks are still needs to be done.

 

you can adapt the difficulty with the variables here. For the start it's kinda balanced that for a beginner char it's ~ 50/50 chance to success. feel free to make it as easy or difficult you want

GlobalVariable Property pchsForgeMinFailure auto
GlobalVariable Property pchsForgeBaseChance auto
GlobalVariable Property pchsForgeMaxLevel auto

 

Texts are not perfect. i had perfect texts in my language but i think during translation a lot of the beauty got lost ... so feel free to suggest better text.

 

In General the Quest is pretty Skyrim development Conform and follows basic good Design patterns.. which means hell for me but if an issue is happening setstage is your friend to help on certain things. But so far everything worked for me. some thing maybe a little slow but it works.

 

I recommend mods which takes advantage of Bound players in a town to get the full purpose of this Job ;)

 

@Monoman1 If it's fully finished from my side it would be no problem if possible to directly copy the quest in wartimes esp. If you don't want to do this it would be still nice if you could integrate it in the normal job view. From an external integration it's easy for you to trigger. simply call the normal start function of the quest and it should work. than you cna control it over some global vars (like deprivated/submissive chars should be striped etc)

 

 

It's late so if some bugs are happening you most likly have to wait until tomorrow after work. ?

 

have fun

 

//edit: should be self understandable ... This mod is running with and without Wartimes. So the version you are using doesn't matter as this should not introduce new bugs to wartimes

 

cfe_wartimes.zip 45.54 kB · 2 downloads

So, can I run it in SE ?

Posted (edited)
7 hours ago, AoE_Freak said:

I don't know about the other people experiencing this bug, but I just updated both Sexlab Survival and Wartimes two days ago and tested it, and it still didn't work. I wouldn't know anything about that second thing you mentioned however, I am not very experienced with modding Skyrim so I don't quite understand that bit.

State FatherBlowjob
	Event OnBeginState()
		Actor[] SexActors = new Actor[2]
		SexActors[0] = PlayerRef
		SexActors[1] = FatherRef
		TargetMustCum(FatherRef)
		DoSex(SexActors, Partner = FatherRef, akVictim = None, CenterOn = None, AllowBed = true, IsCreature = false, Tags = Fav.GetTagsForSex("blowjob"), SuppressTags = Fav.GetSupTagsForSex("blowjob"))
		
		Fav.ModStat(Msg = "", Favour = 0.0,  Depravity = 1.0, Submission = 0.0, Sender = Self)
		PchsPlayer.MakeFatherSlsAsshole()
	EndEvent
	
	Function TargetOrgasmSuccess()
		PushFatherBoundary(pchsPCGaveBlowjob)
		;pchsPCGaveBlowjob.Mod(1)
		pchsFatherSexTimestamp.SetValue(Utility.GetCurrentGameTime())
		pchsFatherSex.SetValue(1)
		pchsFatherSexCount.Mod(1)
		Fav.ApologySuccess()
	EndFunction
	
	Function TargetOrgasmFail()
		Fav.ApologyFail()
		Util.IncArousal(FatherRef, 20.0)
	EndFunction
	
	Event On_SLS_PlayerSwallowedCum(Form akSource, Bool DidSwallow, Float CumAmount, Float LoadSizeBase, Bool IsCumPotion)
		If DidSwallow && akSource == FatherRef
			Fav.ModStat(Msg = "Father is pleased I swallowed his cum", Favour = 1.0,  Depravity = 1.0, Submission = 0.0, Sender = Self)
			If StorageUtil.GetIntValue(None, "pchsWtCumSlutIntro") == 1
				StorageUtil.SetIntValue(None, "pchsWtCumSlutIntro" , 2)
			EndIf
		EndIf
	EndEvent
EndState

 

This is part of script code that triggers during apologies. It sets storageUtil int value "pchsWtCumSlutIntro" to 2.

 

 

Function FatherSex()
    If MustCumActor1 == FatherRef
        If TargetOrgasmCount <= 0
            FatherOrgasmCountAttempt += 1
            ;FatherVoluntaryServeRel.Mod(Menu.BaseFavourLoss * (FatherOrgasmCountAttempt))
            ;Debug.Notification("Father's favor decreased by " + ((Menu.BaseFavourLoss as Int) * FatherOrgasmCountAttempt))
            ;Fav.ModStat(Msg = "I failed to get Father off", Favour = (Menu.BaseFavourLoss * FatherOrgasmCountAttempt),  Depravity = 0.0, Submission = 0.0, Sender = Self)
            If FatherOrgasmCountAttempt >= 2 && (Game.GetFormFromFile(0x186EB8, "pchsWartimes.esp") as GlobalVariable).GetValueInt() == 0 ; pchsGotSkooma
                Utility.Wait(3.0)
                Debug.Messagebox("Father: 'I'm very disappointed in you. Here, try this!'\n\nHe grabs you and forces you to drink something from a bottle. You don't know what it is but it makes you feel... good!\n\nYou can now ask father for skooma")
                Form akSkooma = Game.GetFormFromFile(0x57A7A, "Skyrim.esm")
                PlayerRef.AddItem(akSkooma, 1, false)
                PlayerRef.EquipItem(akSkooma)
                (Game.GetFormFromFile(0x186EB8, "pchsWartimes.esp") as GlobalVariable).SetValueInt(1) ; pchsGotSkooma
            EndIf

        Else
            FatherOrgasmCountAttempt = 0
        EndIf

        If StorageUtil.GetIntValue(None, "pchsWtCumSlutIntro") == 2
            StorageUtil.UnSetIntValue(None, "pchsWtCumSlutIntro")
            Utility.Wait(2.0)
            (Game.GetFormFromFile(0x1F140F, "pchsWartimes.esp") as Quest).Start() ; pchsCumSlutQuest
            FatherRef.EvaluatePackage()
        EndIf
    EndIf
EndFunction

 

This is other func from that script, which starts pchsCumSlutQuest if storageUtilintValue "pchsWtCumSlutIntro" is 2

 

pchsCumSlutQuest runs package which forces father to start pchsCumSlut00 dialog topic which makes PC CumSlut via script TIF__081F1413

 

Possible problems:

1. Your pchsWtApology.psc script is different or compiled pchsWtApology.pex was compiled with different code

2. Your PapyrusUtil doesnt get/set intvalue correctly (if seriously, I don't think that is possible)

3. On_SLS_PlayerSwallowedCum function in SLS script(lazy to find) is waiting for more/less arguments.

4. Your pchsWartimes ESP has reference errors(check with xedit) that prevents to succesfully execute upper-decrribed chain.

Personally I have 2 errors

[00:00] pchsOutfitDummy "OutfitDummy" [NPC_:E1446F0F]
[00:00]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 1 not found in ImperialRace "Imperial" [RACE:00013744]>
[00:00]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 2 not found in ImperialRace "Imperial" [RACE:00013744]>

[00:01] Done: Checking for Errors, Processed Records: 2705, Errors found: 1, Elapsed Time: 00:01

But, that is unimportant errors (and they are due to changes in races somethere in my setup).

5. Something else

 

 

 

Edited by Iroha
Posted
7 hours ago, coffeeink said:

You are not alone.

The weird thing for me is, that it recognizes the spill and drink option due the forced drinking scene and the favor you get afterwards. but cumslut itself is not triggering for me. => i doubt that it's a wrong SLS version. But i'm also using the SE Version.

LE, I have exactly the same problem. Cumslut never triggered for me, not since it was first introduced.

Posted

Regarding cumslut I remembered something. The last time I played (think it was WT 5.6 or something) Cumslut did trigger. It only did trigger once in like 5 or 6 different saves/characters though. But after it started up after the first delivery father did not give me any Cumtainers and the dialoge after delivering either the requested or wrong amount of cum just aborts preventing me from getting any further cumtainers.

 

In that regard I only ever get 1 "you are not allowed to bath" event. The first one triggers, works and then nothing. But that may be due to me not playing a single character long enough with the mod to trigger the event again.

 

This also happenend with earlier versions. Dunno if something has changed in the newer versions.

Posted (edited)
2 hours ago, kapibar said:

LE, I have exactly the same problem. Cumslut never triggered for me, not since it was first introduced.

Cant tell if in current version it works - i didn't played since 4+ version(worked on my le without problems, howewer i recompiled some scripts one time cause where was minor incompatibility between wartimes and one of old tweaked sls versions, which was fixed later), but posted info should help you to search what is wrong on your side (or on the mod's side).

 

P.S. Funny, but i i'm not alone, who didn't played in recent versions ^_^

Hope we will soon ^_^

Edited by Iroha
Posted
3 hours ago, Iroha said:

but posted info should help you to search what is wrong on your side (or on the mod's side).

Dude. You're grossly overestimating my understanding of what you posted :). It's one thing to edit a simple script, or perform an operation according to manual, advanced debugging is far beyond me.

But - from what I understood from the scripts - giving Aldo a blowjob as an apology is a requirement for the cumslut job (correct me if I misunderstood). I actually never got that apology task, father goes straight to being fucked by Aldo.

Posted (edited)
4 hours ago, kapibar said:

Dude. You're grossly overestimating my understanding of what you posted :). It's one thing to edit a simple script, or perform an operation according to manual, advanced debugging is far beyond me.

But - from what I understood from the scripts - giving Aldo a blowjob as an apology is a requirement for the cumslut job (correct me if I misunderstood). I actually never got that apology task, father goes straight to being fucked by Aldo.

No, Aldo is not involved in cumslut starting(was not, and I didn't see that he involved now when looked into the dephts, in fragmrnents no sign of it too).

I will look later in the code again when will arrive home, i see one curious thing in fragments

 

Upd. WARNING! Contain spoilers! ONLY FOR THOSE WHO HAVE CUMSLUTQUEST PROBLEM AND WANT DO SOMETHING ABOUT IT.
 

Spoiler

Ok, I looked into again, chain I decribed above seems to be more complicated, lets look into the sequence:

1. mod installed, on init StorageUtil global variable pchsWtCumSlutIntro setted to 1. (And on version_check too, that potentially can set unsetted pchsWtCumSlutIntro after starting of pchsCumSlutQuest back to 1).

2. many actions here

3. PC wasted in task and apologies

4. father decided to choose blowjob ([INFO:E1247595] ('You want to please your father, don't you, sweetheart? Well, nothing would please me more right now than sliding my cock between those luscious lips.' in GRUP Topic Children of pchsApology02 [DIAL:E1242486])

4a. INFO:E1247595 runs attached scriptfragment TIF__08247595, which send event that sets global variable pchsPunishSelect and ApolPun to "FatherBlowjob"

4b. PC accepts (pchsApology03 "As you wish, Father." [DIAL:E1242488])

4c. Father replies ([INFO:E1242489] ('That's a good girl.' in GRUP Topic Children of pchsApology03 "As you wish, Father." [DIAL:E1242488]))

4d. [DIAL:E1242488] runs attached scriptfragment TIF__08242489 which send event that executes pchsWtApology (declared as Apol) function BeginPunish with arg ApolPun which now should be "FatherBlowjob" (as setted in 4a).

5. pchsWtApology.BeginPunish("FatherBlowjob") executes state FatherBlowjob

5a. in beginning TargetMustCum registerers _SLS_PlayerSwallowedCum event from SLS as event On_SLS_PlayerSwallowedCum (if I'm right - I don't know papyrus, hahaha), and if player will swallow cum (SLS monitors it), _SLS_PlayerSwallowedCum will set DidSwallow variable of On_SLS_PlayerSwallowedCum to True (o_O). Anyway

5b. DoSex(...) initiates sexlab scene

5c. action!

5d. Event On_SLS_PlayerSwallowedCum monitors DidSwallow, and if swallow Father's uhhhm..., you will see message "Father is pleased I swallowed his cum".

5d`.if pchsWtCumSlutIntro is still 1, when its setted to 2

6. TargetMustCum in 5a also registered event OnAnimationEnd, which fires_up when sexlab animation ends. If player was in sexlab animation

6a. FatherSex() function executes. In there pchsWtCumSlutIntro checked and if it is 2 pchsCumSlutQuest starts and forces Father to use pchsFatherCumSlutIntroPack [PACK:E11F653B] package (AI package), and forcegreet PC with pchsCumSlut00 [DIAL:E11F1412]. PC doesn't have a choice to reply any than [INFO:E11F1413] ('[I look up as I slide his softening, spent cock from my mouth and over my lips.]' in GRUP Topic Children of pchsCumSlut00 [DIAL:E11F1412])

6b. just in case(?) in OnAnimationEnd event TryCumSlutApproach() function executes from main pchsWarttimesPlayerScript.psc script and makes check of  pchsWtCumSlutIntro and tries to start quest and fire up AI package. (but pchsWtCumSlutIntro already should be unsetted and quest started)

7. And now PC will be on strict diet.

 

NB. E1 - is just position of pchswartimes in my LO.

P.S. well, it was more comlicated to make explanation than I thought, but I hope it helps. Maybe I was wrong at some points, feel free to correct me.

 

P.S.S. Monoman1, you are code maniac^_^ in good sense^_^

 

Edited by Iroha
Posted (edited)

I think I found an issue with outfit feature @Monoman1.

 

Wartimes version: 7.4, and I have not upgraded the mod during gameplay.

 

First of all, I'd like to say that this feature really spices up the gameplay, which is why I'd really like it to work properly. :)

 

I spent some time configuring 9 outfit levels, but it seems to me that I start getting issue with outfit detection once I get to "outfit_1" (the second outfit you get), and I did not have these issues at the initial outfit level (see last part of this issue report).

 

I assume that the variable "pchsPcIsWearingOutfit" should be 100 (or 0?) when wearing the outfit properly, and while this value is set when wearing parts of my outfit, it is not set when I am wearing the main piece (slot 32) (and all accessories), making Father angry during the "Father?" dialogue.

 

Example, I have configured up the "BDSM Maid" outfit by kziitd (non-DD version, from here on loverslab), using 1 main part, 4 accessories. If I equip the entire outfit "pchsIsWearingOutfit" is set to -1.00. If I then de-equip the main piece (slot 32), "pchsIsWearingOutfit" is set to 100. If I instead de-equip any accessory "pchsIsWearingOutfit" stays at -1.00. (I will make a note and say that I tried this with other outfits as well, both including and excluding accessories, but I could not get those working properly either)

 

PREVIOUSLY, at "outfit_0" level:

I will point out I did not have these types of issues at "outfit_0", but the "pchsIsWearingOutfit" was set differently at that level. At that level, if I was wearing the entire outfit, including accesories "pchsIsWearingOutfit" was set to 0. If I de-equipped an accessory "pchsIsWearingOutfit" was set to -1. If I instead de-equipped the main piece "pchsIsWearingOutfit" was set to 100. In this case, during the "Father?" dialogue, he would respond like this:

  • pchsIsWearingOutfit: 0 => I get approving message about maid outfit
  • pchsIsWearingOutfit: 100 => I just get the standard "appearence" approval messages
  • pchsIsWearingOutfit: -1 => Father will get angry with me

 

If you need more information, let me know.

 

 

UPDATE:

Another (slightly) unrelated thing I noticed is how these outfits interact with the heels Father will require you wear after the party. Now in this case, the issue is a bit self-inflicted because it can only really occur if you decide that the feet slot should be a part of your outfit.

 

I noticed the following: If I (at "outfit_0") set the variable "pchsGotHeels" to 1 and obtain the heels through the "AddItemMenu" if I then:

  • Equip the entire outfit (pchsIsWearingOutfit=0), followed by unequipping the feet slot (pchsIsWearingOutfit=-1), followed by equipping the fathers heels (pchsIsWearingOutfit=-1) => Meaning father will get angry.
  • If I instead Equip the entire outfit (pchsIsWearingOutfit=0), followed by replacing the feet slot with fathers heels without unequipping first (pchsIsWearingOutfit=0) => Meaning Father will not be angry and praise me for wearing the maid outfit. He will also praise me for wearing heels.

 

I think it would be very cool if the Fathers heels (or any heels, really) were simply recognized as a replacement part for the feet slot, for any outfit, to avoid this problem entirely.

Edited by leakim
Added unrelated scenario related to Outfit interaction with Fathers heels
Posted (edited)

Suggestion: in addition to dancing and sex. party goers demand you masturbate for them.

 

Would make a nice intermediate step between "dance for me" and "let's fuck."

 

ETA: Did a party and got a bottle stuck in the ass right before it ended. Now it gives the "you can't unequip this item" message and the guests are gone. I'm sure there's a workaround, but how about allowing Father to remove it through dialogue?

 

"Father, one of your friends left his bottle in my ... well, just look!"

"Oh, I'm looking, daughter. Can't have that thing in the way while I'm reaming you out. Hold still."

 

Edited by GeorgiaCav
Posted

I don't suppose anybody knows if Father will make you do the supply run without the hood?  Cause if that isn't a thing it needs to be a thing.  Maybe have him not give you gold either, force you to have sex for the supplies?

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