GeorgiaCav Posted August 31, 2021 Posted August 31, 2021 (edited) Would it be possible to make the "fire whipping" debug option useable with other npc's than Father? Â My unholy grail mod would be one that allows you to trigger at-will whipping from the front while in bondage furniture. Maria Eden used to be able to, but the feature was broken by zap 7 and onward. Follow Me For Sex allows whipping but not in furniture other than a pillory which doesn't seem to work well for me. I use Devious Framework to trigger whippings while in furniture, but it causes a lot of unwanted effects. With Wartimes the fire-whipping option works great but is limited to Father. Edited August 31, 2021 by GeorgiaCav
safado Posted August 31, 2021 Posted August 31, 2021 (edited) On 8/29/2021 at 8:18 PM, James_E_C said: I don't know why, but I can not do anything with Skulvar's horse anymore (I got the tweaks and the Fashion mod if that's the reason). Edit: The quest is very finicky. First, you can't get it by asking for permission to do a task (atleast after a certain point), only when Father gives you the quest. And second, if you talk to Skulvar first, you can't interact with the horse (that's what the original part was about).  @James_E_C Do not know if the issue I found on my play is the same as yours.   After a Sexlab animation with Stallion (taskHorseSexCount > 0), a repeat of the Task will omit Stallion (TaskHorse=2) and go directly to Task completed Acknowledge dialogue (TaskHorse=4).  I do not know if this is intended but, in the code, there's more conditioned stages for the HorseTask that are omitted by setting (TaskHorse=4) during Skulvar (TaskHorse=1) dialogue.  I modify Dialog Topic FormID xx0AD170 (pchsWartimesDialTaskHorseB001T004 "(blush) Of course, Mister Skulvar.") to use script "pchsWartimesSt200GetTaskHorse3" instead of "pchsWartimesSt200GetTaskHorse4" to enforce that pchsTaskHorse [GLOB:xx0AD162] is set to 2 instead of 4.   If you are using SkyrimSE and experiencing the Horse task is skipping Stallion, try the plug-in and acknowledge the results to @Monoman1. SkyrimSE only ESP.  pchsWartimes 7_4 DialTaskHorseB001T004 Alt.esp  Form44 ESL  This is only for testing an issue fix. Do not use If you are not experiencing the issue. Probably is intended and I'm jumping to wrong assumptions. You can use "set pchstaskhorse to 1" in console to force the horse task to active. The issue happen after sexlab anim with stallion with payment conclusion and repeating horse task later with new dialogue.   Edited August 31, 2021 by safado
lorddenorstrus Posted August 31, 2021 Posted August 31, 2021 So trying out new stuff, drunk at night good add. But when ever I answer it wrong the uh basement scene causes death and loading an old save. I'm imagining I have a mod conflict of some order causing the hp drop or something to be just "dead" or am I at loss? Hmm. Debating trying God mode to see if it's just HP value problems or an actual serious issue causing that drop down to be a death.
safado Posted August 31, 2021 Posted August 31, 2021 3 minutes ago, lorddenorstrus said: So trying out new stuff, drunk at night good add. But when ever I answer it wrong the uh basement scene causes death and loading an old save. I'm imagining I have a mod conflict of some order causing the hp drop or something to be just "dead" or am I at loss? Hmm. Debating trying God mode to see if it's just HP value problems or an actual serious issue causing that drop down to be a death.  Try the WarTimes MCM menu and in "Settings" disable "Damage Health". Â
coffeeink Posted August 31, 2021 Posted August 31, 2021 cfe_wartimes1.3.zip  Release Candidate.  If pchsBlacksmithJob is started press F11 to save the current DDs into the json file (keep in mind, Unique names, ONLY lower case names)  Changes: Removed critical Tavern fail Was over the top and buggy Added Save DD Outfit to Json Hotkey and menu (already prepared to copied to normal debug menu) Fixed Dialoge Condition for Blackmsith job lvl 2 before it should be available Balanced Gold in Tavernquest (it's boring to server 15 minutes food and drinks) fixed some typos Open Topics: Show DD Outfits menu (not sure if needed) Filter some Devices from Contraptions to only the one which makes sense here (suggestsions?)
coffeeink Posted August 31, 2021 Posted August 31, 2021 11 hours ago, safado said: Â Try the WarTimes MCM menu and in "Settings" disable "Damage Health". Â nope this doesn't work in this scene. i have the same issue here. Â My recommendation => player.resethealth works after the damage and it works. it's some other mods making issues here. i didn't found out which one.
lorddenorstrus Posted August 31, 2021 Posted August 31, 2021 1 hour ago, coffeeink said: nope this doesn't work in this scene. i have the same issue here.  My recommendation => player.resethealth works after the damage and it works. it's some other mods making issues here. i didn't found out which one. I suspected as much, but I'm not sure which of my mods is the culprit.  It would be easier to narrow down if the scene wasn't random in nature. I'm hesitant to start turning mods on/off to find the target when I can't guarantee the event to proc.
Monoman1 Posted August 31, 2021 Posted August 31, 2021 37 minutes ago, tamai said: what exactly is this mod? there is no description I've yet to play it but afaik it's additional jobs for wartimes tweak involving adrianne and the tavern. 1 hour ago, lorddenorstrus said: I suspected as much, but I'm not sure which of my mods is the culprit.  It would be easier to narrow down if the scene wasn't random in nature. I'm hesitant to start turning mods on/off to find the target when I can't guarantee the event to proc. I've added a cellar punishment trigger to the debug menu next update. ETA: unknown. 1
Monoman1 Posted August 31, 2021 Posted August 31, 2021 (edited) On 8/27/2021 at 9:14 PM, leakim said: I assume that the variable "pchsPcIsWearingOutfit" should be 100 (or 0?) Sorry I missed this post and I don't really have time to investigate right now but AFAIR: -1 = Wearing something but it's not an outfit 0 = outfit 0 1 = outfit 1 2 = outfit 2 etc 100 = naked.  If you modified your json manually then check all outfit designations are lower case. PapyrusUtil doesn't like uppercase it seems. 'outfit_0' not 'Outfit_0'. Same for any other section names. Edited August 31, 2021 by Monoman1
leakim Posted August 31, 2021 Posted August 31, 2021 32 minutes ago, Monoman1 said: Sorry I missed this post and I don't really have time to investigate right now but AFAIR: -1 = Wearing something but it's not an outfit 0 = outfit 0 1 = outfit 1 2 = outfit 2 etc 100 = naked.  If you modified your json manually then check all outfit designations are lower case. PapyrusUtil doesn't like uppercase it seems. 'outfit_0' not 'Outfit_0'. Same for any other section names.  So I generated all outfits through the in-game debugging menu (the property name for outfit levels is "outfits_0", etc. (plural), and no uppercase letters anywhere in any properties except "stringList" and "formList").  I did edit the Outfits.json manually later though. In order to quickly move outfits around between different outfit levels and also to eliminate the usage of some outfits (by simply removing the reference to the main equipment item in the "outfits_#" property value array.  I can add that I have not been able to get the mod to set "pchsIsWearingOutfit" to 1 after getting to "outfits_1". I will try to debug some more with a simplified json file to see if I can somehow get it to set it to 1, but I am pretty sure there is an issue here.
leakim Posted August 31, 2021 Posted August 31, 2021 (edited) So I did some further testing, and it still does not work. But it does not exhibit exactly the same behaviour as I described before.  Now, when I equip "outfits_1" it sets "pchsIsWearingOutfit" to 0, as though it is a level 0 outfit. If I de-equip any accessory, it is set to -1 as expected. And if I de-equip the main piece, it sets it to 100, which I assume is also as expected. So the only thing that seems to be wrong is the value it is set to when equipping the entire outfit.  Talking to father while "pchsIsWearingOutfit" is 0 does make him rather aggrevated, as expected.  I have the following additional observations to add: While my JSON file outfit properties does not contain upper-case letters, they do container numbers. I am not aware if this might be a problem. The outfit I have configured up contains a slot 52 item (panties). SOS has a habit of adding slot 52 to items occupying slot 32 in order to indicate they are not 'revealing'. In order to equip the entire outfit I must open the SOS MCM and tell it that the main outfit is 'revealing'. Otherwise the entire outfit cannot be equipped. Just FYI. Not sure if this could cause conflicts. Then again, the outfit I am using at "outfits_0" also has this same issue. Equipping my "outfits_0" outfits at this level 1, also sets "pchsIsWearingOutfit" to 0, which I assume is correct.  Thank you very much @Monoman1. I found the issue. It turns out that I had not clicked the "Reload Outfits Json"!  Apparently I had misread the description of that button, which I read as it will be run "on game load", not "on game start".  This was kinda reinforced when I saw the lists in the debug menu was updated correctly after reloading the game after I manually edited the JSON file. But after looking a bit at the source code I could see that the function that adds the outfit levels to the outfits was not being called.  This is also why the outfit level was set to 0. Because I had moved this outfit from "outfits_0" to "outfits_1".  Would it make sense to simply call this function automatically on game-load when everything else seems to be updated correctly?  Sorry for any time you may have wasted on this.  Edited August 31, 2021 by leakim
coffeeink Posted August 31, 2021 Posted August 31, 2021 4 hours ago, tamai said:  what exactly is this mod? there is no description there is.  Keep in mind that blacksmith.json is for SE and most likly needs to be converted to LE  look here Spoiler  Â
lcewolf Posted September 1, 2021 Posted September 1, 2021 I need someone for guide me, Â For my personal use, I'm trying to modify Wartimes with Tess5Edit. Â My goal is to add conditions for the clothing license and make it inaccessible once certain points are required like serve naked father, Submission 25. For the moment it can be acquired with a number X of favor. But I would like our father to tell him to say to me a line such as; Â That's out of the question! This license is now innacessible to you. Everyone knows who you are now and what you have become. Get used to it. Â
Monoman1 Posted September 1, 2021 Posted September 1, 2021 2 hours ago, lcewolf said: I need someone for guide me,  For my personal use, I'm trying to modify Wartimes with Tess5Edit.  My goal is to add conditions for the clothing license and make it inaccessible once certain points are required like serve naked father, Submission 25. For the moment it can be acquired with a number X of favor. But I would like our father to tell him to say to me a line such as;  That's out of the question! This license is now innacessible to you. Everyone knows who you are now and what you have become. Get used to it.  Youd either have to make sls a hard dependency and use the globals in it or script a soft dependency 9 hours ago, leakim said:  Thank you very much @Monoman1. I found the issue. It turns out that I had not clicked the "Reload Outfits Json"! No problem. I keep forgetting about that option myself. 9 hours ago, leakim said: Would it make sense to simply call this function automatically on game-load when everything else seems to be updated correctly? Sure. If script load on load game wasn't already very high. Considering you can have 100 outfit levels and 100s of outfits per level it'd be pretty inefficient. I doubt anyone will ever have that many outfits but the thought of running it every time when 9999 times out of 10000 times it won't need to run doesnt sit well with me. 1
jc321 Posted September 1, 2021 Posted September 1, 2021 (edited) On 8/30/2021 at 9:52 PM, coffeeink said: Np  Sound great. happy to hear that. i'm currently pretty happy with the state. Blacksmith is from ggameplay way better than tavern due the amount of player/mod interaction. I only add 2,3 basic things (like a support for adding a word DD Set as an outfit, delete and so on) it's already implemented but no idea why jsoutil is adding me a random 0 form (issue with DD i guess)  Else it's pretty bugfrree now as far as i can see.  I have some additional ideas to integrate but this will be done later.  Did someone tested my Addon with LE and can confirm that it works? On paper it should be no problem.  Hi @coffeeink ,  SE works like a dream LE I couldn't get the initial chat to engage with with Adrianne so I couldn't progress any further, and didn't try the Tavern. (if others have been successful please shout since it could be my build .. most likely!)  Haven't tried your updated version you've just posted, but will let you know if it works on LE. Edited September 1, 2021 by jc321
coffeeink Posted September 1, 2021 Posted September 1, 2021 Thanks for the LE feedback  The quest itself is starting? (Quest objective and title pops up)  Not sure if it much work for you but could you check the status of Adrianne in the questvars? i have a gut feeling what the issue coud be.  Save the game start the quest and look in the vars sqv pchsBlacksmithJob  First thing the quest should be in state started and enabled (stage 0) there should be 2 Aliases in the console. Forge and Adrianne. i think the Alias of Adrianne is empty. If it's empty reload the save and start the quest again and check the vars with the sqv command.  Normally it should be loading it.  For SE i need to rework the Save Outfit function. it's buggy for some reason. I can find out why it's nor able to fill out some names for the devices => skipping the save of the form I think this could be same reason for the selling issue => i will rework some Code, Can take some time because i have less time to actually mod the next 1,5 weeks. LEt's see how i can do it. It's only 2 Functions which needs to be reworked and i wanted to be clever and fast.
jc321 Posted September 1, 2021 Posted September 1, 2021 Yep, quest starts, title pops up but just no dialogue option to initiate. I'll check the sqv options later.  But don't want to suggest it's an issue unless anyone else on LE has experienced it. Maybe the silence on LE is that is does work?
lcewolf Posted September 2, 2021 Posted September 2, 2021 (edited) 21 hours ago, Monoman1 said: Youd either have to make sls a hard dependency and use the globals in it or script a soft dependency  Should it look like this? Spoiler  Edited September 2, 2021 by lcewolf
Monoman1 Posted September 2, 2021 Posted September 2, 2021 (edited) 3 hours ago, lcewolf said: Should it look like this? Sorry. I don't know what I was thinking here. SLS doesn't need to be a master for this. So first undo my fuck up: 'Clean masters' on the mod. Then 'Sort Masters'. You should be back to normal now. Other than that you've got the general idea.  But for the condition function you want 'GetGlobal' not 'GetWantBlocking'.  And then you need to disqualify the response that allows getting a licence. So say you wanted to disallow clothes licences at 50 submission. On your new response you have 'GetGlobal submission >= 50'. And on the old response that grants a licence you add condtion 'GetGlobal submission < 50'.  Btw. I don't know how this will interact with the outfit requirements of the mod. IIRC being naked is acceptable but doesn't grant any favour if being naked was not requested yet. Edited September 2, 2021 by Monoman1 1
Kabaal Posted September 2, 2021 Posted September 2, 2021 On 8/5/2021 at 12:34 AM, tamai said:  I may have the answer hold on respond in a second  So did you ever figure out what the solution the the missing Supply Run Dialogue was? I have the exact same issue atm.
Samson Nite Posted September 3, 2021 Posted September 3, 2021 I am wondering why the mark of tower with soldiers is not available anymore in SE 7.4..........intentionally?Â
lcewolf Posted September 3, 2021 Posted September 3, 2021 (edited) 23 hours ago, Monoman1 said: Sorry. I don't know what I was thinking here. SLS doesn't need to be a master for this. So first undo my fuck up: 'Clean masters' on the mod. Then 'Sort Masters'. You should be back to normal now. Other than that you've got the general idea.  But for the condition function you want 'GetGlobal' not 'GetWantBlocking'.  And then you need to disqualify the response that allows getting a licence. So say you wanted to disallow clothes licences at 50 submission. On your new response you have 'GetGlobal submission >= 50'. And on the old response that grants a licence you add condtion 'GetGlobal submission < 50'.  It's work like a charm Thank you!  23 hours ago, Monoman1 said: Btw. I don't know how this will interact with the outfit requirements of the mod. IIRC being naked is acceptable but doesn't grant any favour if being naked was not requested yet. About this, could you also tells me how to add this (Serve naked) as required?  Thank you. I was hoping to get this feature for a long time. You make me quite happy! Edited September 3, 2021 by lcewolf
Monoman1 Posted September 3, 2021 Posted September 3, 2021 (edited) 1 hour ago, lcewolf said: About this, could you also tells me how to add this (Serve naked) as required?  I don't understand. Being naked is already part of the mod. 3 hours ago, tamai said: but yes start a new game and type into console "StartQuest pchsSupplyRunQuest" and if a quest pops up when you type that then you know its working for you as well. And then reload the save before manually starting the quest.  Guys please try to refrain from stopping/starting quests and setting globals manually (unless you know exactly what you're doing). It should not be necessary and you may create unknown states that are not accounted for and thus break things. It should be a last resort. 6 hours ago, Samson Nite said: I am wondering why the mark of tower with soldiers is not available anymore in SE 7.4..........intentionally? Not available how? Need more detail.  Again that job is random and "there are no jobs" is a part of that random stack. So you can ask 10 times and if you're really, really unlucky you'll get "There are no jobs" 10 times. It's the nature of RNG. Please ask several times before reporting any more problems around the outside tasks. They're not something I've modified much or even at all. Edited September 3, 2021 by Monoman1
lcewolf Posted September 3, 2021 Posted September 3, 2021 (edited) 8 hours ago, lcewolf said: It's work like a charm Thank you! Â About this, could you also tells me how to add this (Serve naked) as required? Â Thank you. I was hoping to get this feature for a long time. You make me quite happy! Â 6 hours ago, Monoman1 said: I don't understand. Being naked is already part of the mod. Â I'm sorry I'm not explicit enough. Â Yes indeed at a certain point our PC must serve at home completely naked. But if she has a license for clothing it does not apply to the outside. Father "can" provide her with this license. But at some point I wanted to take that right away from my PC. The two prerequisites I wanted was the submissive at X and already serving our Father naked. So when your license expire, there is no way back. Â With the Block License option in Wartimes MCM menu, there are only two ways to acquire licenses, Father and the Kennel owner. Personally, I find that staying naked at all times is the true form of humility. This separates the PC from the rest of the people. Like a Slave. Â Father lowers every fence (Inibition) that separates the PC from a slave prepare her to become a Slave-Wife . At some point she becomes so. He is focused on two things having a descendant and corrupting the PC until she becomes a slave who does all his whims without reluctance. Â For a while, I thought that was also your intention when you created the supply run. The quest seemed to point towards this direction at certain point, one that I call a bit of absolute. First the supply run in a normal way, then completely naked with a mask, then with cum everywhere. The last step is to do it without the mask. Â I find it amusing that the guards adhere to this and remove any clothing supporting the Father's action. At one point, I have The Public Whore mod that reaches the prerequisites with Wartimes. Reputation is destroyed because of father's demands. If the PC ever runs away or is thrown out of the house or kill father, she becomes the public whore (I use Public Whore 1.0.3). A circle that closes the loop. I believe that at some point the PC become a mother,slave-wife and remain naked at all time was intention of Pchs. (Most of the choice end with SD enslavement) Â The situation above makes the option of not serving father worse than serving him. But this is my opinion and that is why I have specified for my personal use. Edited September 3, 2021 by lcewolf
Monoman1 Posted September 3, 2021 Posted September 3, 2021 3 hours ago, lcewolf said: The two prerequisites I wanted was the submissive at X and already serving our Father naked. So when your license expire, there is no way back. Condition for 'Is required to be naked' is: GetGlobal pchsRequiredOutfitLevel == 100 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now