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Posted

... in general, I really enjoy the content that involves the PC having to do (degrading) things out in the community and think that's a rich vein to mine whenever you need additional content. Going to Belethor or the Honningmead Brewery etc is a key part of the mod, IMO.

 

In addition to "helping" the priest of Arkay there are several other temples where the priests could have needs you could help with. I could also see things like doing "shows" and/ or serving people at the Drunken Huntsman or Bannered Mare. Maybe you could bring a bit of entertainment/ supplies to the poor prisoners. Maybe father has some understanding with a certain group of guards, so you better help keep them sweet. Maybe you can be father's way to gain a bit of influence with the Companions somehow. Perhaps Faerangar could use a little help or is making demands....

 

And conversely, maybe some of those people (including ones that have already be implemented) could show up at home and make demands / requests of father.

 

... just more unsolicited $0.02 for you in case you're looking for input :)

Posted
1 hour ago, Anunya said:

Re: consequences for "mother's death" I'd prefer something that is external rather than internal to the PC. Personally I like to determine how my character feels rather than have it imposed, and "I'm so upset I won't ever cast hostile spells or wield a weapon" seems like quite the imposition.

Then amputating hand seems like an even better idea ?. Having no arm seems pretty external to me!

 

1 hour ago, Anunya said:

IF you wanted something roughly similar in scope, I could see father declare he won't acquire magic or weapon licenses for you, or maybe charge double or triple the normal cost for them since "you killed your mother" or something like, effectively locking you out of having access to magic/ weapons/ armour.

We have something like that already - license purchase is blocked in WT, so anyway you have to go through father to get one. The punishment for mother's death has to be painful. Like really painful, you don't want to go there. Having no license is a minor inconvenience that can be worked around (I know, I tried).

 

1 hour ago, Anunya said:

Maybe father brings in some other (horrible) woman to take mother's place

Cinderella scenario. But that too would be repetitive. We have father and dominant sister in the works. Personally, a new dom with new mechanics would be incentive all right, but to kill mother ASAP. This is LL community ?.

Posted

Father at some point this seems to happen and i cant reproduce why it happens but he eventually stops having eating/drinking/sex tasks. its like it just eventually becomes broken x_x is anyone else getting this or a way i can fix?

Posted

A consequence that I think makes sense for when the mother dies is this: You will be made responsible for organizing her funeral and will have to pay for a casket etc. An extra expenditure seems reasonable. Like 1000 gold or something? And then if you are unable to pay, the mother is simply thrown into a ditch somewhere and left to rot.  You may have some kind of nightmares or actual hauntings that prevent you from getting rest. This could work well in tandem with Devious Mindbreak and/or Realistic Needs. Or the mother could come back as a draugr and attack you or something.
Of course, there should also be some other, long term effect that makes things difficult. I'm thinking something that has to do with the farm and inheritance. What if: You inherit the farm, in which case you will be responsible for getting a property license, and paying regular taxes?

Posted
5 hours ago, kapibar said:

Then amputating hand seems like an even better idea ?. Having no arm seems pretty external to me!

 

 

Not sure I'm into amputation that much, but it's better than dropping things because how my character feels. So yes, agreed.

 

5 hours ago, kapibar said:

 

We have something like that already - license purchase is blocked in WT, so anyway you have to go through father to get one. The punishment for mother's death has to be painful. Like really painful, you don't want to go there. Having no license is a minor inconvenience that can be worked around (I know, I tried).

 

Like so many things, I guess it depends on playstyle :)

 

5 hours ago, kapibar said:

 

Cinderella scenario. But that too would be repetitive. We have father and dominant sister in the works. Personally, a new dom with new mechanics would be incentive all right, but to kill mother ASAP. This is LL community ?.

 

Well ye ... we're playing for the kind of experiences we enjoy playing through :D 

 

 

Posted (edited)

Or an option that can be enabled or disabled to have a brother that wants his sister "the player" for himself so he gets rid of father, and we replace one owner for another.

 

 

Edited by Clea Strange
Posted

Of course as I mentioned sometime earlier way way earlier. I would like an option where I can just disable the sister/brother and have it where its just the player character. Which as far as I understand as someone mentioned that it is suppose to be an option to disable the sister/brother.

Posted (edited)
6 hours ago, Anunya said:

Not sure I'm into amputation that much, but it's better than dropping things because how my character feels. So yes, agreed.

You're not supposed to be into them, that's the whole point. Consequences of mother's death are supposed to punish the player severly.

 

3 hours ago, Anunya said:

... all kinds of messed up things could be imagined, that's for sure. I know, because I'm imagining some of them :D 

Exactly my point! It's not supposed to be a blessing in disguise, your goal is to keep mother alive, or deal with something you DON'T want to deal with.

This got me thinking, @Monoman1 maybe you should consider adding lateralization to SLS? There's no such mechanic in Skyrim and people usually are not as good with their non-dominant hand. So I'm thinking a tangible debuff to damage with non-dominant hand with a very slim chance to drop the weapon equipped in your non-dominant hand...?
 

6 hours ago, Thelargir said:

A consequence that I think makes sense for when the mother dies is this: You will be made responsible for organizing her funeral and will have to pay for a casket etc. An extra expenditure seems reasonable. Like 1000 gold or something?

With WT money is not that big of a deal as some of you guys think. If you have alchemy table (which WT provides) you can have a steady source of income, topped with a convenient way to level up alchemy. At the point of the story where mother dies, the cash wouldn't be a problem. So players with a knack for economy wouldn't even consider it a problem.

Edited by kapibar
Posted (edited)
12 hours ago, kapibar said:

You're not supposed to be into them, that's the whole point. Consequences of mother's death are supposed to punish the player severly.

 

Exactly my point! It's not supposed to be a blessing in disguise, your goal is to keep mother alive, or deal with something you DON'T want to deal with.

This got me thinking, @Monoman1 maybe you should consider adding lateralization to SLS? There's no such mechanic in Skyrim and people usually are not as good with their non-dominant hand. So I'm thinking a tangible debuff to damage with non-dominant hand with a very slim chance to drop the weapon equipped in your non-dominant hand...?
 

With WT money is not that big of a deal as some of you guys think. If you have alchemy table (which WT provides) you can have a steady source of income, topped with a convenient way to level up alchemy. At the point of the story where mother dies, the cash wouldn't be a problem. So players with a knack for economy wouldn't even consider it a problem.

Well, it really depends on what other mods you use too, and your playstyle. I use FMEA, and Living Takes Time, which means you can only craft so much in a single day, and with the added risk of alchemy mishaps from FMEA, it becomes a bit more unmanageable. Even gathering ingredients can provide a bit of a risk.

Edited by Thelargir
Posted (edited)

Yeah, I sometimes use FMEA but even if I don't I have things like Alchemy Requires Bottles and Less Valuable Alchemy - not to mention Trade & Barter. I tuned "Alchemy --> massive amounts of gold" out from most of my games quite a while ago.

 

The way my economy is tuned it's basically impossible to keep mother alive for more than a week or two unless my character embraces prostitution in all her spare moments via the Ancient Profession and/ or Radiant Prostitution... and I think I'll look for ways to dial that down because while I'm (obviously) playing kinky Skyrim constant prostitution gets a bit dull after a while (right now I'm thinking of taking the Ancient Profession out, making it less viable to generate income by fucking everyone you meet on the highways and byways outside of town).

 

I'm also looking at - for my next playthrough - to bring Sexlab Adventures back and use the feature that turns off mana (and maybe health) regen, so my PC will have to rely on potions (and maybe some sex-related things if I can figure it out), putting even more pressure on crafting time. Even more so as I'm activating Living Takes Time as well (thanks for the reminder @Thelargir ).

 

That's not to say that the mod should be tuned around the way my game is set up - obviously not - but there are many ways to play Skyrim and Wartimes. Most of my Wartimes playthroughs are really about what happens after mother dies because I'm set up to make it almost impossible to keep her alive (much less buy her out).

Edited by Anunya
Posted (edited)
On 6/30/2022 at 7:03 PM, kapibar said:

Then amputating hand seems like an even better idea ?. Having no arm seems pretty external to me!

Severe enough I suppose but given SLSs willy nilly amputation healing it wouldn't last very long. 

Also would really require SLS since it's SLS that's controlling the unequipping of amped hands etc. 

On 7/1/2022 at 5:41 AM, kapibar said:

maybe you should consider adding lateralization to SLS? There's no such mechanic in Skyrim and people usually are not as good with their non-dominant hand. So I'm thinking a tangible debuff to damage with non-dominant hand with a very slim chance to drop the weapon equipped in your non-dominant hand...?

Left hand melee is pretty janky as it is IMO. Doesn't animate with the same smoothness/speed as right hand. As such I avoid left hand fighting for the most part. 

On 7/1/2022 at 12:38 AM, Thelargir said:

You will be made responsible for organizing her funeral and will have to pay for a casket etc.

Doesn't seem like a great idea

1. It's not very lasting. 

2. gold is overdone

3. Instead of spending your gold on mother's upkeep you can instead save up for her funeral. 

On 6/30/2022 at 9:49 PM, tamai said:

Father at some point this seems to happen and i cant reproduce why it happens but he eventually stops having eating/drinking/sex tasks. its like it just eventually becomes broken x_x is anyone else getting this or a way i can fix?

Maybe some event has blocked tasks. I think there's a way to display forms blocking tasks in the debug menu. 

 

Edited by Monoman1
Posted
21 minutes ago, Monoman1 said:

Severe enough I suppose but given SLSs willy nilly amputation healing it wouldn't last very long. 

Also would really require SLS since it's SLS that's controlling the unequipping of amped hands etc.

I don't suppose SLS as a dependancy would be a complication. It is already highly connected to WT. And while the visual effect would probably not last, being unable to equip anything permanently should be doable.

Posted

is having sex with father so he lower price was in the plan? i think it would make price gouging a lot more dorable/possible that doesn't result in you need to went out adventure to make enough money

Posted
22 hours ago, vassapol said:

is having sex with father so he lower price was in the plan? i think it would make price gouging a lot more dorable/possible that doesn't result in you need to went out adventure to make enough money

Honestly, after playing it a bit with a normal timescale where I couldn't go adventuring, there is a reason for it: making the PC both way more dependant on Father, as well as kind of forcing them to have to become more deviant (something Father would want). Favors will give you a lot more gold than the tasks, and the more you give in to your father's wants, the more favor you get from him (passive favor for the collar, shoes, etc., more favor from the parties, more favor for sex with him, etc.). It's not a perfect thing, but considering this was originally made to be an alternate start and not it's own complete overhaul, it makes sense. I do wish the base pay for some tasks was increased, or that there were multiple tasks for one job (example, groom the stalion, then clean the stable, then feed the horses, each with it's own pay), but that's just me. 

Posted
45 minutes ago, boobazooka said:

Hey guys, if I want to play Wartimes SE with immerive Fashion what tweaked version should I use if I even need to use it? thx

Go to Monoman's signature, click the WT Tweak link -> there you'll also find the link to newest SE versions. You'll also need the amputator framework.

Posted
1 hour ago, kapibar said:

Go to Monoman's signature, click the WT Tweak link -> there you'll also find the link to newest SE versions. You'll also need the amputator framework.

Found it, Thx a lot.

Posted

Hi again, for the hair colour job w/e I do Father doesn't like my hair colour. I've treid dying to the hairdresser, using a colour change potion but he's never happy. Have it already happened to anyone?

Posted
On 7/2/2022 at 4:15 AM, Monoman1 said:
On 6/30/2022 at 1:49 PM, tamai said:

Father at some point this seems to happen and i cant reproduce why it happens but he eventually stops having eating/drinking/sex tasks. its like it just eventually becomes broken x_x is anyone else getting this or a way i can fix?

Maybe some event has blocked tasks. I think there's a way to display forms blocking tasks in the debug menu. 

 

Ill look when i try again, i think the only thing that fixed it was removing it from the game and re-adding it w/save cleaner which obviously isnt ideal but yea i can find a save that isnt blocked however you dont know when it becomes blocked until you're pretty far into the game >< hopefully i can find the reason and reproduce it again.

Posted
14 hours ago, boobazooka said:

Hi again, for the hair colour job w/e I do Father doesn't like my hair colour. I've treid dying to the hairdresser, using a colour change potion but he's never happy. Have it already happened to anyone?

Did you mess with ImmersiveFashion.json? What version of YPS are you using? He should tell you which hair color is accepted, choosing from a list in ImmersiveFashion.json. Demanded hair colour is also displayed in MCM (in the right column, between hair colour change chance and bondage job option.

Posted

@Monoman1 I tried and retried on a new save again and again and something's still off with 10.3. Not using MCM import has solved most of the things going wrong, but one bug remains: there is no dialogue to start supply run and the quest is not progressing properly (no forced stripping). I don't know what might cause it, everything is fine on 10.0 and if I update mid-game, but starting with 10.3 it just doesn't work. This is something you might want to take a look at whenever you start working on your great overhaul.

Posted (edited)

I am currently working on upgrading my old LE setup, which I've used and honed over like 5 years, to SE (boy is that a lot work ^_^).

 

Anyway, been adding and testing mods for almost a week now, and the mod that I had the most trouble with getting working exactly how I want turns out to be Fertility Mode v3 (at least until now ;))

 

I am writing here because this mod is a pretty important dependency to this for the SE version, so I thought I might share my experience.

 

If you're like me, you like to use a highly modified PC preset, which means that often body morphs looks terrible on them by default, the body morphs from Fertility Mode being no exception to this rule.

 

However, I've always found solace in SLIF, where you could tune exactly what nodes should be modified on your character in the "Default Modus". BeeingFemale used SLIF's "Default Modus", so I was always able to use that mod without any trouble.

 

Now that I am upgrading to SE, I need that same functionality, but with Fertility Mode. However, Fertility Mode scales bodies in "Morph Modus", which essentially just means it scales specific nodes, that you cannot control. And this always looks horrible on my character presets.

 

So I decided to fix that. I took a look at how Milk Mod Economy properly uses SLIF in "Default Modus" (could probably have looked at BeeingFemale LE (w/ Bug Fix by Bane Master) as well to see how to use SLIF in "Default Modus", but oh well) and then I modified Fertility Mode to use this as well. I've attached modified files from "Fertility Mode v3 Fixes and Updates" to this post, that makes these changes.

 

Do note, that in order to use them, you must manually modify the body morph config in SLIF, which can be a time consuming task, but I've certainly always found taking the time to configure this probably to be totally worth it. 

 

Should work in both LE and SE and requires the "Fertility Mode v3 Fixes and Updates" from nexus.

 

Fertility Mode v3 Fixes and Updates - Use SLIF Default Modus.7z

 

EDIT: Fixed a bug in the above script: Post-pregnancy (recovery) phase was completely broken.

 

Fertility Mode v3 Fixes and Updates - Use SLIF Default Modus version 2.7z

Edited by leakim
Posted (edited)
2 hours ago, theprogamer+715 said:

Hey I need assistance, there is no option in the dialogue saying that father seems tense, and it cause the father to be angry with my mc

 

Is this after father's initial approach for sex? If so, it is a known bug, that should be fixed when the next version drops, sometimes later this decade. :D 

 

See the following question/follow ups from Monoman for a workaround.

 

On 6/6/2022 at 8:36 AM, leakim said:

@Monoman1 I'd like to report a probable bug in version 10.3 related to the "initial sex" request by father.

 

Essentially the issue is likely related to the force greet you get once you meet the threshold (through # task completion) that father approach you for sex (massage initially).

 

After this force greet is completed I found that in previous versions this would trigger a sexlab scene. However, I've now tried running through this scenario multiple times and it just does not happen. After the force is completed and father asking for sex, nothing happens. No sexlab secen and you do not get the "relieve tension" dialog in the "Father?`" dialog either.

 

At this point, if I wait a short amount of time, father will get angry for not "relieving him" and r*pe me. Bastard. After this has happend, the "relieve tension" dialog is releasesd, if I am not mistaken.

 

It's almost as if the end of that FG is supposed to trigger a sexlab scene, which subsequently releases the "release tension" dialog, which is something I am pretty sure the mod did in previous versions.

 

To get around it, after the initial sex FG has completed, I've tried to "set pchsFatherSex to 0", which enables the "release tension" dialog. If I then use this dialog (triggering the sexlab scene) and wait, father will no longer get angry for being aroused for too long.

 

An additional thing I tried: If I trigger the initial sexlab massage scene through an apology this issue does not occur. The sexlab scene will start after the apology and release the "relieve tension" dialog.

 

This is probably not a particularly big issue in version 10.3, given that the sex-part of the mod is started either way (although it is through unavoidable rape in case you are not giving an apology). However, given the difference between coorporating and non-coorporating you are implementing in the new version of the mod, I can imagine it could be a big pain in that.

 

If you need any additional info about state variables for this scenario, I still got a save, so I can help debugging the problem if you need.

 

Edited by leakim

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