Clea Strange Posted May 13, 2022 Posted May 13, 2022 If the futa thing was an option and can be done. Maybe an option in MCM to turn the sister off, so she doesn't show up.
kapibar Posted May 13, 2022 Posted May 13, 2022 5 hours ago, Balgin said: I found a workaround with hair growth potions, scissors (default item) and shampoo but yeah, the Bimbo curse does mess with YPS (despite ironically utilising it). You can go to the ahirdressers the day before it becomes permanent and get a haircut, style & dye and those won't change on the final day when the bimbo curse becomes permanent. You would want to turn off any rape cuts in mcm's 'though. There sure are workarounds, but the whole point of YPS is making fashion somewhat more realistic. Now this goes out of the window with the bimbo curse - YPS becomes more or less useless, while the curse itself requires some extra caution and breaking the immersion to achieve the desired effect. Now if we consider using SLH in conjunction with WT, the whole fashion job becomes kinda pointless - father could just use the bimbo curse to turn the PC into a brainless sub instead of spending money and taking time to brake and mold her. So both mods go against each other's premise - one is somewhat realistic, the other takes shortcuts.
leakim Posted May 13, 2022 Posted May 13, 2022 Here's my thoughts/suggestions on the current state of the mod: Personally, I always found it a bit odd to combine this mod with any kind of "normal" adventuring and this is really my biggest gripe about this mod. It just does not feel right. However, without doing so the only real hope of making any significant amount of money to save mother is alchemy, but using alchemy with this mod just feels broken as it is way too easy to make vast amounts money with that. When I do a playthrough of this mod I usually do the standard tasks provided by father once and then never bother again because they simply are not worth the required time (and are also a bit boring to do repeatedly, let's be honest (also, the depraved versions of the tasks simply does not make much sense IMO)). I think it would serve the mod greatly to add ways of earning money so you can avoid the trap of adventuring/alchemy. Perhaps complaining to father that the tasks he provides simply does not earn enough money to provide for mother he will provide different tasks that are better paying. Examples: Thievery in Whiterun and surrounding area. I like this a lot because it gives a starting entry into fathers schemes and also allows father to use you performing these tasks as blackmail, forcing you into sex, or perhaps even worse tasks (below). This could easily work a bit like the Thievery Guild miscellaneous/radiant quests. Father could provide the lockpicks :). Perhaps father could also end up acting as a fence providing a more natural way of earning money. (In such case you would probably have to see if you can "mod away" the hired thugs that come after you the first time you steal.). This could also add some sort of interaction with the guards in Whiterun. Perhaps they are aware that petty theft is on the rise and might end up "inspecting" you. Too bad if you have any stolen goods. Perhaps the consequences of being caught red handed could get worse and worse the more it happens as well. For example the first time they may simply "turn you in" to your father, while later on you'd get a straight up bounty allowing integration with various prison mods. (Maybe this is more of an SLS thing, but could integrate well with wartimes) Prostitution (once depravity/submission is high enough). I think such content has already been mentioned by others. What I would add is that I think it should probably be managed by father and should happen in the Home itself. This can also be used as further blackmail. That being said, I would like to avoid something like this being used too much. Perhaps at one point we could have some sort of "task progression" like we have "sex progresion". This also adds significantly to the decision-based gameplay aspects of the mod, making you feel like your decisions you took matter in where everything is headed, even if that place is almost always the same: Slavewife. As for reasons to keep mother alive, I think it would be nice to have tangible bonus while she is alive that would be lost if she died. Perhaps it could be buffs to assist with making money (without adventuring), such as buffs to speech, pickpocket, lockpicking. But I must admit this is basically as dry as a debuff if she dies :D. On a different note, I would ask that you get rid of the different starting scenarios that does not lead to identured servitude. This is mostly to help new people to the mod. Frankly, there is no purpose to installing this mod and not going the identured servitude path. Perhaps your responses during the starting scenario could determine how much favor you start out with. Be a brat? Oh too bad, you start with -10 favor. That way you could easily end up getting thrown out, almost right out of the gate. Also, I would allow opening the UI wheel before starting the identured servitude part of the quest. Newcomers could easily get the idea that the mod does not work if they press the button they just configured and then nothing happens. It also makes it a bit easier to configure outfits in a new game before starting up the scenarios.   2
Balgin Posted May 13, 2022 Posted May 13, 2022 1 hour ago, kapibar said: Now if we consider using SLH in conjunction with WT, the whole fashion job becomes kinda pointless - father could just use the bimbo curse to turn the PC into a brainless sub instead of spending money and taking time to brake and mold her. So both mods go against each other's premise - one is somewhat realistic, the other takes shortcuts. This is kind of why I'm slightly uncomfortable with him inflicting the sister with a magical curse. If he payed a spellcaster to do it (perhaps with all the money his other daughter's been giving him), perhaps sending his Daughter to a herbalist for potions and medicines for the sister and then, after some time, reveal that she wasn't ill either and she's got a penis now... That way the abusive father/stepfather isn't some kind of powerful wizard.
Monoman1 Posted May 13, 2022 Posted May 13, 2022 (edited) 16 hours ago, theprogamer+715 said: How would we know when this house update will come out, kinda want to be in the know when it releases Probably only way would be to bookmark the page and check back every now and then. It is likely that 10.3 will move to the old 'stable' post and the new version will take 10.3's page. 5 hours ago, GeorgiaCav said: Father's been planting the idea around town that the PC is a wild delinquent. I don't think you would even need to go that far. The thieves guild quest where you poison Caius' mead gives the impression that they don't exactly CSI crimes in Skyrim. The word of two upstanding men of Skyrim (Belethor + Father) against a slut is probably always going to win. It doesn't hurt that you're portrayed as wild to the town though (supply runs). 2 hours ago, Hiderius said: If the futa thing was an option and can be done. Maybe an option in MCM to turn the sister off, so she doesn't show up. 'No sister' is already an option in the menu at least although disconnected. 2 hours ago, leakim said: Personally, I always found it a bit odd to combine this mod with any kind of "normal" adventuring and this is really my biggest gripe about this mod. While it is odd, you're asking one guy to come up with enough interesting content to replace the vanilla game. It's just not going to happen. There needs to be a way to legitimize the player's exploration of the world. In a way the existing side tasks in WT encourage it - I'm not making any money from this I'd better try something else. 2 hours ago, leakim said: but using alchemy with this mod just feels broken Alchemy has always been broken. Get a mod that reduces their value and/or passes time based on the value of the created item maybe and/or a mod that adds risk to alchemy - maybe FMEA... 2 hours ago, leakim said: As for reasons to keep mother alive I still would like some kind of tangible real world benefit for keeping mother alive. Father can't really use mother's death as a threat of prison against you because if you go to prison you can't service his cock. The only way it'd be a threat was if he was to conceal mother's death somehow until you escaped or somehow made it known that you killed mother after you had killed him.... complex nonsense.  Perhaps if mother was to die, then father indeed frames you which means you can no longer go outside anymore - door locked permanently. Periodic guard visits to the house looking for you when you'd hide in the cellar. That'd cut off a lot of content though. And it'd be seriously punishing for a task that's difficult to achieve (keeping mother alive). I'm just throwing ideas out there. This doesn't seem like a good one. 2 hours ago, leakim said: On a different note, I would ask that you get rid of the different starting scenarios that does not lead to identured servitude. Yea I think I'd have to agree with this. The easiest route for a WT start should be to be a good girl. Being a brat should simply lead to a harder start (I'm not sure how it could be made harder though). Even running to uncle benji should result in be returned to father IMO + punishment of some sorts. 2 hours ago, leakim said: I would allow opening the UI wheel before starting the identured servitude part of the quest. There is a new option in the menu to force enable the key. The problem is all the alternate endings as well you see. If you end up not in indentured servitude then there isn't much need of the wheel. If all options lead to indentured servitude then I could just enable the key from the get-go. Edited May 13, 2022 by Monoman1 1
Desvati Posted May 13, 2022 Posted May 13, 2022 2 hours ago, leakim said: Personally, I always found it a bit odd to combine this mod with any kind of "normal" adventuring and this is really my biggest gripe about this mod. It just does not feel right. However, without doing so the only real hope of making any significant amount of money to save mother is alchemy, but using alchemy with this mod just feels broken as it is way too easy to make vast amounts money with that. When I do a playthrough of this mod I usually do the standard tasks provided by father once and then never bother again because they simply are not worth the required time (and are also a bit boring to do repeatedly, let's be honest (also, the depraved versions of the tasks simply does not make much sense IMO)). I think it would serve the mod greatly to add ways of earning money so you can avoid the trap of adventuring/alchemy. Perhaps complaining to father that the tasks he provides simply does not earn enough money to provide for mother he will provide different tasks that are better paying.   This one, I feel, comes down to how you play out the mod. I tend to play it out as the PC aiming towards adventuring to make money, and thus the early game of the mod is essentially a race. Does the PC earn enough skills (and thus independence) or does she break down into Father's submissive slut? Narratively that works fairly well, and it creates an interesting dynamic that can change playthrough to playthrough depending on random events (gear, skill books, random encounters vs. father's forcegreets and progression).   2 hours ago, leakim said:  Thievery in Whiterun and surrounding area. I like this a lot because it gives a starting entry into fathers schemes and also allows father to use you performing these tasks as blackmail, forcing you into sex, or perhaps even worse tasks (below). This could easily work a bit like the Thievery Guild miscellaneous/radiant quests. Father could provide the lockpicks :). Perhaps father could also end up acting as a fence providing a more natural way of earning money. (In such case you would probably have to see if you can "mod away" the hired thugs that come after you the first time you steal.). This could also add some sort of interaction with the guards in Whiterun. Perhaps they are aware that petty theft is on the rise and might end up "inspecting" you. Too bad if you have any stolen goods. Perhaps the consequences of being caught red handed could get worse and worse the more it happens as well. For example the first time they may simply "turn you in" to your father, while later on you'd get a straight up bounty allowing integration with various prison mods. (Maybe this is more of an SLS thing, but could integrate well with wartimes)   I feel like if this were to happen it should always involve you coming to Father, because prison gives you time away from him, and gets you out of his control. If he has an arrangement with the guard and they always send you back to him, he can keep giving you jobs while simultaneously punishing you for failing him and being "bad".   2 hours ago, leakim said: Prostitution (once depravity/submission is high enough). I think such content has already been mentioned by others. What I would add is that I think it should probably be managed by father and should happen in the Home itself. This can also be used as further blackmail. That being said, I would like to avoid something like this being used too much.   This one is actually already making its way into the mod, vis-a-vis Monoman's previous discussions on it. 1
Desvati Posted May 13, 2022 Posted May 13, 2022 59 minutes ago, Monoman1 said: I still would like some kind of tangible real world benefit for keeping mother alive. Father can't really use mother's death as a threat of prison against you because if you go to prison you can't service his cock. The only way it'd be a threat was if he was to conceal mother's death somehow until you escaped or somehow made it known that you killed mother after you had killed him.... complex nonsense.  Perhaps if mother was to die, then father indeed frames you which means you can no longer go outside anymore - door locked permanently. Periodic guard visits to the house looking for you when you'd hide in the cellar. That'd cut off a lot of content though. And it'd be seriously punishing for a task that's difficult to achieve (keeping mother alive). I'm just throwing ideas out there. This doesn't seem like a good one.  Following the "Mother's brother" line of thinking from before, maybe she has a sibling who sends money to you to help once he hears she's sick. This could take the form of a random amount of gold that is discounted off of mother's treatment. Could potentially play it into Father being the recipient, of course, and as such is being untruthful about how much you are supposed to receive and keep the amount fairly limited. This would be cut off once it becomes public news that she died, and the brother could come after you as someone suggested if the PC is implicated in her death by Father.
Monoman1 Posted May 13, 2022 Posted May 13, 2022 (edited)   This is what I've got so far. You'll have to open the pic to see it fully. Nothing in here is concrete. It's just a tool to help us discuss more accurately. The big gaps (as I see it) are: Mother's Alive Benefits. Mother's Death consequences. Mother's Healed Benefits. Plan To Escape. Escape. Also if Plan To Escape is dependent on having found your sister then what to do with people that have configured no sister...  Edited May 13, 2022 by Monoman1 8
Balgin Posted May 13, 2022 Posted May 13, 2022 8 minutes ago, Monoman1 said: Plan To Escape. Escape. Also if Plan To Escape is dependent on having found your sister then what to do with people that have configured no sister... Would it be possible to plan to escape with the mother after finding her in Dragonsreach? I always felt that the mod was missing an option to try to help the mother escape or go back and confront the father after finding the mother instead of running off to the uncle (or just running off and never coming back). Â If the Sister is going to be in the same place as the mother then maybe the mother could replace the sister in the escape plan portion of the mod. 1
kinkeag Posted May 13, 2022 Posted May 13, 2022 4 hours ago, Monoman1 said: Yea I think I'd have to agree with this. The easiest route for a WT start should be to be a good girl. Being a brat should simply lead to a harder start (I'm not sure how it could be made harder though). Couple of Ideas for this, - Gaging the player, for being such a mouthy shite (punishment fits crime) - "you seem to not appreciate my company, you will learn too" (or somthing) bed is taken and you have to sleep at the foot of his bed for 3 or 4 nights at the start - To make it harder, what about if sometimes you make him food, when you give it to him, he smacks hit out of your hands and says "oops", making you have to do it again -locking the door sooner  Just some ideas ¯\_(" 3)_/¯   1
rstranger87653 Posted May 13, 2022 Posted May 13, 2022 @Monoman1Â How about this for consequences of mother's death and sister integration? 1. If mother dies make the sister an essential character and give OP gear. Sister attacks player every x days (default 10 days with MCM option) and upon defeating player sells player to simple slavery. This gives a motivation to keep mother alive otherwise you'll have to keep on dealing with sister. Narrative makes sense too since sister is angry for letting mother die. 2. If mother survives and you discover sister, then some method to escape with sister after giving birth for father. Sister gets average starting gear and becomes a possible companion with home in Whiterun tavern. Make sister use the devious follower mod. Sister could then be the first companion who would get you through the tolls of SLS, and a fallback for if you get forced to take a companion but SLS can't find any others. Â Think this would give sufficient gameplay and narrative reasons to keep mother alive and tie up the ending questions. Not a fan of effective game overs at all - so instead you end up with a real chore dealing with sister all the time if mother dies, otherwise a useful companion if you go through the "good ending" so to speak.
Thelargir Posted May 13, 2022 Posted May 13, 2022 In regards to endings, I'd like to suggest a route that would lead to a more positive or at least not quite as harsh outcome. So, according to the story, the father is doing all this because he wants control of the farm, right? (In addition to having a personal slave of course.) I like the idea of having the opportunity to plot back against father somehow, while still being forced to play along with his demands. Maybe you could ask Belethor if he could help you out? I'm thinking that because Belethor really only cares about money, he isn't actually a loyal friend to Father, and he might also be interested in taking over the farm. You will have to persuade Belethor by giving certain favors over time. (This will distract you from your duties to Father, making it more difficult to manage time and money.) I'm thinking an ending that goes something like this: Father is poisoned and dies. PC inherits the farm, and agrees to give it to Belethor in return for his help. Depending on relations with Belethor, he will provide you with more assistance.  If you provide him with enough favors and money, he will ensure your mothers safe return, and a new place to live for both (Breezehome) + a short term property license. Mother starts working in Bannered Mare (Prostitute/Serving Wench). If you provide him with enough money but not enough favors, he betrays you to the guards, and you get charged with murdering your father. Bounty + Mother dies. If you provide him with enough favors but not enough money, he takes over the farm, and you no longer have a place to live. Mother dies.
Monoman1 Posted May 13, 2022 Posted May 13, 2022 3 hours ago, Balgin said: Would it be possible to plan to escape with the mother after finding her in Dragonsreach? I always felt that the mod was missing an option to try to help the mother escape or go back and confront the father after finding the mother instead of running off to the uncle (or just running off and never coming back). I dunno. I think either: 1. Mother should never be found at all or 2. She should be placed anywhere but dragonsreach. Ideally randomly in any hold keep except Whiterun.  She's also supposed to be someone's property. So simply bringing her with you wouldn't make much sense either. 2 hours ago, rstranger87653 said: Narrative makes sense too since sister is angry for letting mother die. Does it? From what I had planned sister was sent to an orphanage at a young age so wouldn't remember mother at all really. 2 hours ago, rstranger87653 said: 2. If mother survives and you discover sister, then some method to escape with sister after giving birth for father. Sister gets average starting gear and becomes a possible companion with home in Whiterun tavern. Make sister use the devious follower mod. Sister could then be the first companion who would get you through the tolls of SLS, and a fallback for if you get forced to take a companion but SLS can't find any others. The plan is already to hand off to devious followers/sub lola on escape. I should add that in. 2 hours ago, Thelargir said: I like the idea of having the opportunity to plot back against father somehow It sounds interesting but... It also sounds like building another entire wartimes mod around belethor. I also don't think belethor would be the right choice for it. He's already getting what he wants from you via supply run exploitation. 2
Alis_999 Posted May 13, 2022 Posted May 13, 2022 3 hours ago, Monoman1 said: It sounds interesting but... It also sounds like building another entire wartimes mod around belethor. I also don't think belethor would be the right choice for it. He's already getting what he wants from you via supply run exploitation. Nazeem 1
GeorgiaCav Posted May 13, 2022 Posted May 13, 2022 (edited) 4 hours ago, Monoman1 said: It sounds interesting but... It also sounds like building another entire wartimes mod around belethor. I also don't think belethor would be the right choice for it. He's already getting what he wants from you via supply run exploitation.  45 minutes ago, Alis_999 said: Nazeem  Nazeem or one of Father's party friends. Skalklund or Lucien or Aurelius.  Speaking of which, I encountered    Lucien in the Bannered Mare after being kicked out by Father. He talked like there was going to be a sex scene, but none triggered, maybe bc I had a Devious Follower at the time. I was wondering if the other party guests make appearances later on.   It'd be fun if Father would send you to service them at their homes occasionally as he does with Jazeem; it'd be a PITA to create homes for them but maybe they could be placed at vanilla inns or jarls' courts or farmhouses.  Which might also be a means of escape if Father imprisons you long term. He loans you out to friends in other towns, transporting you by carriage. Before you board for the return trip, you get a pop-up to select "Go home" or "Try to escape." If you select escape, you get dropped off randomly in the wilderness and a message along the lines of "You roll quietly off the trundling wagon, narrowly avoiding being crushed by the wheels. As the wagon disappears around a curve, you wonder if you'll survive the choice you've made."  Thanks for this mod and all the work that goes into it. Edited May 13, 2022 by GeorgiaCav
lcewolf Posted May 13, 2022 Posted May 13, 2022 (edited) @Monoman1 If you planning to add a Sister maybe she could have live/be with the «Real Father» or the Uncle until that moment.  But remember Mother wanted to take care of her daughter. She didn't want her to work and treat the PC like a princess somehow. The PC tell to his step father she never earns a single coin. You need to keep that in mind and exploit it. Why mother treat her daughter like a princess and it piss off your stepfather? If she as another daughter why the PC is unaware of her existence knowing how well the mother treat the PC.  We also never know why and how Mother as a farm and can afford one? Did she receive the farm from her first Husband, her family or else? The uncle lives in quite a poor condition so it would be unlikly from family (Unlest he lost all is wealth for some oscure reason). Mother also tell her daughter to find her uncle so she must have somehow a good reason and trust him even if he is poor. Maybe Mother take a risk or she trust his brother somehow.( We know he is also an asshole)  The stepfather gets a very laborious plan to be the owner or in charge of the farm. We never know the reason why and maybe it’s because of who will get the farm. He wants a child at all cost maybe it’s somehow liked to the reason of all the plot. Maybe if the PC become unworthy of the legacy the next child will become the owner of the house. The Stepfather use every posibility to ruin all the PC reputation and turn her into a slave/slut...  It would give a reason for why the Stepfather act like this and why he dosen't seem to care if the PC remain at house as a Slavewife or leave once he got a child?  It’s why I love this mod. So many possibilities.  From these deductions I guess you could come up with a story from the sister and a reason why the Step father act like this.  If the Sister become somehow «some kind of monster» (Devious follower,Submissive Lola) Maybe it's because of the real father or her uncle.  I guess the good ending could be ending as a follower to your sister and end the quest. Edited May 13, 2022 by lcewolf
lcewolf Posted May 13, 2022 Posted May 13, 2022 5 hours ago, Monoman1 said: I dunno. I think either: 1. Mother should never be found at all or 2. She should be placed anywhere but dragonsreach. Ideally randomly in any hold keep except Whiterun.  I agrea. It's make sense.
Clea Strange Posted May 13, 2022 Posted May 13, 2022 (edited) @Monoman1  This is just all what if/suggestions of course  sounds good but what if you go to the servitude route and the player decides to continue to stay with father since she is that submissive to him. Wouldn't the player refuse the sister and even betray the sister to the father? Or help father against sister? Or what if you find sister but the player refuses to bring her back with her to the house, that is if that would be an option  Or what if the sister is not a futa but you bring sister back and then convince "don't know how" father to do to the sister what he has done to the PC. Wouldn't the father want 2 daughters who are slave wives who have his kids? Or what if the sister wasn't dominate but she helped the pc cause she was concerned and didn't want anything in return ie being dominate etc?  What about an option to not have a sister at all but you wanted to escape, how would that work  Or maybe not a sister but a brother, a brother who you don't know about but has seen you and wants the pc for himself.   I could see father constantly offering the pc to belethor since belethor helped father. Or maybe even sell the pc to belethor if you get out of hand.  The father would want children from the daughter, so wouldn't that be on all routes exept those where the pc ecapes?   Edited May 13, 2022 by Hiderius
kapibar Posted May 13, 2022 Posted May 13, 2022 (edited) @Monoman1 some ideas that might be useful to you. Or infuriating attempt at last minute input.  - Forced boobjob. One day PC goes to sleep like a good girl and she wakes up with much bigger boobs (by set amount) which reduced her one and two handed skills (by set amount). When she confronts father about this... development, he simply laughs it off and says "you finally grew up. Good. You'll find them useful in the future". The surgery can be performed when PC goes to sleep, or it can be a part of fashion quest.  - WT is such depressing mod. It only takes. Maybe it's time it started giving back. I was thinking all this heavy work should build up some stamina. For obvious reasons. And since WT is WT, nothing's for free. At some point father starts force feeding PC with a special potion, lets call it "Body Enhancement Potion". Everyday, until she's ready. The potion increases level by 1, but only stamina increases, nothing else. PC does not get a perk point, only singular parameter is increased, no skill points. Just level up and permanent boost to stamina. Why? While stamina is obvious, the level increase causes enemies to level up as well. So everyone gets stronger, but PC only gets better at exhausting activities. (maxing at level 25?)  - No witchcraft allowed. Father refuses to share his household with a woman dedicated to studying, especially something as dangerous as magical arts. So the PC cannot get magic license, being forever forced to wear the cursed collar. (enabled via MCM? I know I'm asking a lot)  - After a beating the PC has a nervous breakdown and threats father that she will kill herself, to which he replies "if you do this, sweetie, I'll hire the best necromancers to turn your body into an undead thrall, bind your soul to a plug, shove it in your backpipe and leave your carcass in a dungeon to be violated by Draugr for all eternity. There's no escape from your fate, bitch" - just a little dialogue to remind the player of the situation the character's in and that there's no hope.     Hide contents  Lucien in the Bannered Mare after being kicked out by Father. He talked like there was going to be a sex scene, but none triggered, maybe bc I had a Devious Follower at the time. I was wondering if the other party guests make appearances later on.    It's his "base". He'll be there everytime he's not at the party. He's also rather loaded with cash and can be killed with no bounty being placed on PC's head. Edited May 13, 2022 by kapibar
kapibar Posted May 14, 2022 Posted May 14, 2022 Also:   13 hours ago, Monoman1 said: The plan is already to hand off to devious followers/sub lola on escape. I should add that in. There's one big problem with this plan.  If player is enslaved too soon, it functionally closes all other enslavement scenarios. You're basically stuck inside a single mod. Want to play Sanguine's quest in SD? Sure, but your "owner" will stand right beside you. Or maybe Leon's quest from DCL? Nope, you're deviced. How about Devious Cidhna's pirate quest? Also nope, the follower is there with you. Handing PC's fate into some other submission mod basically makes you unable to experience a variety of other mods. I myself roleplay as a broken character trying to have a normal life in Skyrim, only to painfully find out that not only am I not a great adventurer, but I can't function other than as a submissive puppet. So I do quests, occasionally ending up in the scenarios of various mods (whether by being captured for Simple Slavery or through exploration). I only turn myself over to the dom's care when my character is fully broken and reconciled to submissiveness.  I think that for players like me who would like to experience the limitations of their own character, the scenario of surrendering to a sister is inappropriate, and there should be an option to part ways for a while, with the option to return when the character has matured in their decision to surrender their subjectivity.
Monoman1 Posted May 14, 2022 Posted May 14, 2022 (edited) 10 hours ago, GeorgiaCav said: Lucien in the Bannered Mare after being kicked out by Father. He talked like there was going to be a sex scene, but none triggered, maybe bc I had a Devious Follower at the time. I was wondering if the other party guests make appearances later on. Removed Lucien from the bannered mare (It's not the party Lucien anyway). All guests: Changed loot to be fluff. Added to whiterun crime faction. 10 hours ago, GeorgiaCav said: Which might also be a means of escape if Father imprisons you long term. He loans you out to friends in other towns, transporting you by carriage. Before you board for the return trip, you get a pop-up to select "Go home" or "Try to escape." If you select escape, you get dropped off randomly in the wilderness and a message along the lines of "You roll quietly off the trundling wagon, narrowly avoiding being crushed by the wheels. As the wagon disappears around a curve, you wonder if you'll survive the choice you've made." Interesting but your escape is definitely going to have to either: 1. Result in the death of father somehow without it being linked to you so that the ending where you directly kill father and are hunted forever is not the same. Maybe that could even be a result from having healed mother - eventually she gets an opportunity to kill father and takes the heat for it. Leaving you free to wander. 2. Somehow fake your death and conceal your existence from father forever. 1 seems more likely.  9 hours ago, lcewolf said: If she as another daughter why the PC is unaware of her existence knowing how well the mother treat the PC. A lot can change in 20 years. Maybe they were destitute when they were born and later came to wealth and now it's all falling apart again. You can make up any narrative you want over 20 odd years. 9 hours ago, lcewolf said: We also never know why and how Mother as a farm and can afford one? I think you're overthinking it now. Certain things can just be assumed.  8 hours ago, Hiderius said: sounds good but what if you go to the servitude route and the player decides to continue to stay with father since she is that submissive to him. Wouldn't the player refuse the sister and even betray the sister to the father? Or help father against sister? Or what if you find sister but the player refuses to bring her back with her to the house, that is if that would be an option It's a possibility. It's a lot easier to have outcomes at the end of a mod than have 'pivotal' moments at the beginning/middle. Sister might approach with a plan to be rid of father and given all your training, panic and go to father with the information. Father is obviously upset and your sister receives harsh punishment and further training to finally break her. But at this point you'll basically be stuck in the mod forever with no easy way out - only way being to kill father yourself and be hunted forever.  Likewise @kapibar it'd be easy enough once you've escaped to have an option to either 'accompany' your sister or go your own ways for now. 8 hours ago, Hiderius said: Wouldn't the father want 2 daughters who are slave wives who have his kids? Yes . That would be his entire motivation for sending you to find her I think. It worked out pretty well with you after all right? 8 hours ago, Hiderius said: What about an option to not have a sister at all but you wanted to escape, how would that work I don't know at this point. This is what I want to focus on atm and why I did that chart up. I want to get the overall structure of the 'ins and outs' of the mod down on paper so that I can better plot points in the middle and begin working on the beginning and ends of the mod that have been seriously neglected. 8 hours ago, Hiderius said: Or maybe not a sister but a brother, a brother who you don't know about but has seen you and wants the pc for himself.  Can't really go down that path because of the narrative that father wants an heir. Now I suppose you could change the narrative that there were three of you in the beginning. An older brother and twin sisters. And bandits came and took your brother and sister in the night or something. Then you could configure your family any way you want. Long lost brother or sister.  8 hours ago, kapibar said: - Forced boobjob. One day PC goes to sleep like a good girl and she wakes up with much bigger boobs (by set amount) which reduced her one and two handed skills (by set amount). When she confronts father about this... development, he simply laughs it off and says "you finally grew up. Good. You'll find them useful in the future". The surgery can be performed when PC goes to sleep, or it can be a part of fashion quest. Mmm I dunno. I think MME might cover that fairly well already. 8 hours ago, kapibar said: - WT is such depressing mod. It only takes. Maybe it's time it started giving back. I was thinking all this heavy work should build up some stamina. For obvious reasons. And since WT is WT, nothing's for free. At some point father starts force feeding PC with a special potion, lets call it "Body Enhancement Potion". Everyday, until she's ready. The potion increases level by 1, but only stamina increases, nothing else. PC does not get a perk point, only singular parameter is increased, no skill points. Just level up and permanent boost to stamina. Why? While stamina is obvious, the level increase causes enemies to level up as well. So everyone gets stronger, but PC only gets better at exhausting activities. (maxing at level 25?) Very harsh. Would definitely mess up your playthrough. Not exactly against it but it'd definitely be optional and default off...  Edited May 14, 2022 by Monoman1
reae Posted May 14, 2022 Posted May 14, 2022 To make it darker: What if Mother and Father were working together from the go, as PC is unwanted child from another man, and Mother's body was damaged while giving birth to the PC. After some time and/or after reaching certain thresholds in submissiveness and depravity Mother can come back from...just a vacation, where she was organizing eventual "work" for our PC. Here they (Ma&Da) would decide if the would keep PC as a breeder for a Da, then as slavewhore, directly as slavewhore or selling PC to some Lola's follower/ neverending PW to a random hold.
kapibar Posted May 14, 2022 Posted May 14, 2022 (edited) 1 hour ago, Monoman1 said: Mmm I dunno. I think MME might cover that fairly well already. Surprisingly, MME's breasts size increase is rather rational considering the hentai character of the mod. You'd have to really mess with the settings to achieve humiliating results. Also, becoming a breeder is the endgame. I was thinking the boobjob should be a part of the molding process - father removes any feeling or safety, freedom and (if you're a hardcore player like me) her ability to protect herself. Thinking about it, going with the "hell of your own making theme", I think it would even be preferable if father actually informed the PC that she will have this surgery, so she herself makes the final decision to destroy her body's integrity. It would also tie-in nicely with the whole body alteration theme. Â 1 hour ago, Monoman1 said: Very harsh. Would definitely mess up your playthrough. Not exactly against it but it'd definitely be optional and default off... That's how I like my Skyrim. The Dragonborn becomes really OP really fast with all the enchantments, boosts and tools at her disposal. It always rubbed me the wrong way that someone as powerful would fall into this many enslavement scenarios. So I prefer to start as a very weak character who has little to no chance to survive on her own and slowly build toolset that allows her to at least function. But in my case, the followers do most of the fighting. It also makes sense that a weak character would be inclined to submit to a powerful ally and treat him with respect as a dom who's the only protection she has. And honestly, it doesn't screw up the gameplay as much as you might think. Few times I made smithing legendary x5 while in WT. And with proper enchantments I was able to close the gap between myself and the world rather quickly. Also, I tried to build the character very incorrectly (pushing stamina at the cost of health and magicka) and all I needed to do was to go into sneaky archer build. So this option along with survivals debuffs for females set up to ridiculous numbers would be my core. Edited May 14, 2022 by kapibar
Monoman1 Posted May 14, 2022 Posted May 14, 2022 I'll just post this updated version here cus nobody ever reads back a page.  Again. Looking for suggestions to fill in the gaps on: Mother alive benefits Mother's death consequences. Mother's healed benefits Flavor for Sister Becomes Dominant Plan To Escape/Escapes that kill father but can't be linked to the player to avoid the player being hunted/shunned forever. 1
kapibar Posted May 14, 2022 Posted May 14, 2022 4 minutes ago, Monoman1 said: Again. Looking for suggestions to fill in the gaps on: Mother alive benefits Mother's death consequences. Mother's healed benefits Flavor for Sister Becomes Dominant Plan To Escape/Escapes that kill father but can't be linked to the player to avoid the player being hunted/shunned forever. In the "father is pissed" line I'd also add forced fashion, applied by father. PC's head is shaved, he the progressively applies makeup and piercings. When PC submits, he gives her the hair growth potion and dyes her hair. This finalizes her transition into his fucktoy. >Mother's death consequences. - I'm still confident that Benji's revenge is the best option. He's underutilized and has a personal stake in mother's well-being. >Plan To Escape/Escapes that kill father but can't be linked to the player to avoid the player being hunted/shunned forever. - performing the Black Sacrament. He's an asshole, it's concievable one of his friends would like him dead. Plus Dark Brotherhood are professionals, they wouldn't allowed this death to be traced back to you. Now as to how to get in touch with the Brotherhood - one of the guests at the party could offer his help because he has a secret grudge against father. All the PC would have to do is lure him to a specific location, then professionals take over.
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