CrouchingStand Posted May 7, 2022 Posted May 7, 2022 On 5/5/2022 at 8:02 AM, Monoman1 said: Futa sister (if it was to happen) would definitely have to be optional anyway so there's no point arguing about it other than to provide some better approach. Thanks for the help but you see this is the problem. All the futa stuff is very hodgepodge. As a modder I just want to say to users "hey, if you want futa stuff then install and configure xxxx mod and everything will be taken care of". I'd be able to do 'GetIsFuta()', 'SetFuta()' and not have to worry about: Which schlong mod is installed What schlong addon is preferred for race x Backporting an AE mod Maintaining said backport Painful stuff An all in one futa management mod that covers all the main bodies is sorely needed. Mostly I just see "hey I'm supporting x schlong, for y body type, for z platform (LE/SE/AE) and that's it". It's not much good to me I'm afraid. Maybe I'm overcomplicating stuff in my head - I've never ran a futa mod for more than just messing about but that's the impression I've gotten from it all. Any help is appreciated though. I think you might be over complicating it. Now, I know nothing about modding so what I say could be completely wrong, but... I would think all you'd need to do is have an optional setting in the menu to mark the sister as Futa with a tooltip saying the user needs to having a proper extra cock for females installed and then it's on the user to properly apply it. They'd have to give the sister one themselves, but otherwise the game would treat her as one regardless. Which cock mod they have is irrelevant to you/the mod and up to the user to make sure it properly fits whatever skin/body they have as it would be if they installed it without this mod. SOS, with one of the many "extra cock" downloads you have has a setting where you can give every female one automatically, or a percentage of them, or just mark one specifically to then apply whichever model you want if you have several downloaded. You do then need to go into sex lab to change them from female to male I believe, but it's like 5 seconds of work on the users end. I don't really see the need for that AE mod, other than saving 5 seconds of convenience in fiddling the menu when you want to make a specific female into a futa.
Monoman1 Posted May 8, 2022 Posted May 8, 2022 (edited) Anyone know of a long-ish dressing/undressing animation? When I say longish I mean a little longer than the undress animation I've commonly used in the past. Think that one is arrok_undress or something like that. I've an idea for the early mod where father might burst into your room accidentally while you're undressing etc... So it'd need to be long enough to: 1. Place father outside your door (quick) 2. wait for the dumbass AI to path inside the room (slowish) On 5/6/2022 at 8:07 PM, Empty space said: Kinda just throwing this idea here but i hope it can inspire something, Sounds like a good idea. Not sure I could do it justice though. Maybe with lots of fade in/out to black. IE take a drink, fade to black, start gangbang or whatever, wait for the scene to start proper, fade in, fade out after a few seconds, fade back in when the stage advances, fade out again etc etc. On 5/7/2022 at 4:23 AM, lorddenorstrus said: Oh god.. I just heard Sweet home Alabama in my head. But uuh great ideas I can't wait to test your update. Well was mostly intended as a joke but meh, we'll see. On 5/7/2022 at 5:09 PM, CrouchingStand said: I think you might be over complicating it. Perhaps. I think you might be in the minority here though. Most users can't wipe their own ass without diagram... (no offense folks ) + I would like to be able to do it anyway as I've an idea for a futa curse (for SLS) that I'd like to try later anyway. Edited May 8, 2022 by Monoman1
safado Posted May 8, 2022 Posted May 8, 2022 (edited) 2 hours ago, Monoman1 said: Anyone know of a long-ish dressing/undressing animation? When I say longish I mean a little longer than the undress animation I've commonly used in the past. Think that one is arrok_undress or something like that. I've an idea for the early mod where father might burst into your room accidentally while you're undressing etc... So it'd need to be long enough to: 1. Place father outside your door (quick) 2. wait for the dumbass AI to path inside the room (slowish) I remember using "SerialStrip" many years ago in SkyrimLE. It is actually a Modder resource. You probably can call the segmented animation steps by step, with a check at each step. Video about it The authors went MIA in 2020 @Antono and 2015 @Heromaster. It may run into trouble with stuff like DD and restraining scripted behavior. Maybe instead of using it as a framework, you can recycle the animations. Or, it may be available for adoption, incorporating similar function in SLSurvival to reduce plugins count. ? What are you planning to force the use of the animation? Adding the need to use a room furniture activator to swap clothing for work, casual, task, travel, and the like? If the script get cleaned up, it is maybe useful for other scenes that need the PC/NPC naked, like the YPS stuff during piercing or the Wartimes Task. Spoiler Bool Function SendSerialStripStartEvent(Form akSender, Actor akActor, Bool abFullStrip = False, String asSlotOverrideList = "", String asExceptionList = "") ;/ Sends a SerialStripStart event that will tell SerialStrip to begin stripping the actor. SerialStrip is always listening for this event. You can copy this function in your mod, write a similar or call this one from inside SerialStrip akSender: the object that sent the event (your mod). akActor: the actor than you want to strip. abFullStrip: True = will do a full strip i.e. remove all strippable items. False = will do a single strip i.e. remove one group of items. it allows the modder to override the user's configuration and strip slots despite the user's wishes. asSlotOverrideList: the name of a 33-item-long array which defaults to "". This should be the name of a PapyrusUtil IntArray, stored on the form of your mod (akSender). Use the PapyrusUtil function: IntListAdd(Form obj, string key, int value, bool allowDuplicate = true) to build this array, where Form obj = your mod (akSender) and String key = asSlotOverrideList.Set any item [i] in your array to 1 to override the user configuration for slot i+30 and force-strip it. This allows a modder to selectspecific slots to strip even if SexLab is not installed or /; Spoiler Credits Coding: Antono, Heromaster Animations: aqqh Original idea: CGi, Heromaster German translation: CGi, Heromaster French translation: Narsilien80 Edited May 8, 2022 by safado 1
Desvati Posted May 8, 2022 Posted May 8, 2022 1 hour ago, Monoman1 said: Amazing stuff! Hell yeah! Its all coming together +_+
lcewolf Posted May 9, 2022 Posted May 9, 2022 I use Wartimes Tweak v10.3 (15-Mar-2022) SE.7z I don't know is somebody else experience this but when i have enough money to get back mother (Without arm/leg) the discution stop after i see this.
Monoman1 Posted May 9, 2022 Posted May 9, 2022 1 hour ago, lcewolf said: don't know is somebody else experience this but when i have enough money to get back mother (Without arm/leg) the discution stop after i see this Usually this means that none of the conditions on connected topics are matched but I can't check what those conditions are right now.
CrouchingStand Posted May 9, 2022 Posted May 9, 2022 16 hours ago, Monoman1 said: Perhaps. I think you might be in the minority here though. Most users can't wipe their own ass without diagram... (no offense folks ) + I would like to be able to do it anyway as I've an idea for a futa curse (for SLS) that I'd like to try later anyway. You're probably not wrong, but only so much you can do for people! If they can't handle downloading a mod then, well... But fair enough if already got plans for how to handle it yourself.
AlphaAndOmega Posted May 9, 2022 Posted May 9, 2022 21 hours ago, Monoman1 said: Reveal hidden contents Amazing stuff! Congrats on overcoming the weirdness of Skyrim once again. What are your plans for it? There is a cellar punishment already, this makes "being locked in a house" less threatening. Could be a variation of the same thing though. Like, if your standing with father is good, you simply get locked within the house and continue serving as usual. If you are falling from grace, you get thrown into the cellar. Another option would be similar to the ideas about asking the permission to sleep: in order to leave you need to ask father and perhaps be forced to do something of his liking. Refusal would result in being kept within the house. This can get rather tedious though, having to (for example) give a blowjob every time you want to leave does not sound fun. Thus, maybe making it a 'once a day' thing is a better idea. A tie in with whoring is possible: in the evening you need to serve x customers, or you don't get to go outside the following day (having to serve the customers during the whole day in order to make for the missed quota). This also leads to the problem 'I don't have anything to do while locked in the house'. While I think that I'd like a dedicated day in order to sort my stuff, do alchemy and smithing, some people may find it more inconvenient and unfun. Some minor activity (as simple as an optional fade to black timeskip that yields x favors) may be necessary. Hope you are having fun while doing all this.
Monoman1 Posted May 9, 2022 Posted May 9, 2022 2 hours ago, AlphaAndOmega said: What are your plans for it? Not sure. Definitely looking at locking the door if you're not cooperating sexually + increased rape/maybe random beatings/DDs. After that, dunno. Someone suggested it costing favour asking to leave. I think I'd be more interested in the outside door though - locking at night. Not back on time = tough titties. Think that will require patching SLS curfew though.
Monoman1 Posted May 9, 2022 Posted May 9, 2022 14 hours ago, lcewolf said: I don't know is somebody else experience this but when i have enough money to get back mother (Without arm/leg) the discution stop after i see this. Do you have amputator tweak installed? 1
kapibar Posted May 9, 2022 Posted May 9, 2022 (edited) 15 hours ago, Monoman1 said: Someone suggested it costing favour asking to leave. Yup. It was me. Actually the idea of locking the door was mine. I figured the door should be unlocked only when PC asks father to open them, first unlock of the day should cost a favour. Players have far too much freedom, walking wherever and whenever they want. Locked door are very cool way of putting a spoke in player's wheels. As I see it, there should be a small chance of father refusing to open the door just because. Not enough wood? What a shame. Shoud have thought of that earlier. Apologize. No money for the food? What a shame... Edited May 10, 2022 by kapibar 1
leakim Posted May 10, 2022 Posted May 10, 2022 Monoman1: I just need to do some final touch-ups, so I can hand it back to pchs. Also Monoman1: I'll refactor the entire damn thing, so I can add these massive new features! Can't wait to try out the next version, whenever that may be. Looks super cool. Would it be possible to add a toggle to enable/disable the recurring servicing of Aldo, but keep all other beast related content in? In such a case I guess Aldo would primarily be used as a punishment (or standard? sex progression). Either way, looking forward to next iteration! 1
lcewolf Posted May 10, 2022 Posted May 10, 2022 (edited) On 5/9/2022 at 3:22 PM, Monoman1 said: Do you have amputator tweak installed? Thank you i did not. @Monoman1 I want to show you something. You have mention before your didn't like the fact that the house was too small. I have ambiant slave se installed and like you can see it's have increase the size of the house. Maybe you could do the same. I put some picture in the spoiler area. I think you would like that. It would give more reason for Father to want the house for himself. Spoiler Edited May 11, 2022 by lcewolf
xkyljs Posted May 11, 2022 Posted May 11, 2022 Gonna need some help here. I saw back in April that some guys were having issues with the dialogues. Well i've got them too. The supply run dialogue will only trigger once so i couldn't do the supply job again. What's more, the new tension dialogue wouldn't come out after the talk. There's only the "father" dialogue i can choose. Does anyone know how to fix this? I've tried v4.2 already but the problems remain there.
Monoman1 Posted May 11, 2022 Posted May 11, 2022 (edited) 2 hours ago, xkyljs said: Gonna need some help here. I saw back in April that some guys were having issues with the dialogues. Well i've got them too. The supply run dialogue will only trigger once so i couldn't do the supply job again. What's more, the new tension dialogue wouldn't come out after the talk. There's only the "father" dialogue i can choose. Does anyone know how to fix this? I've tried v4.2 already but the problems remain there. Try rebuilding the SEQ file 1. Load WT in TesEdit 2. Wait for it to finish loading 3. Right click WT -> Other -> Create SEQ file Dunno if this would need a new game to take effect. Are you SE or LE btw? 15 hours ago, lcewolf said: You have mention before your didn't like the fact that the house was too small. Well it wasn't me. I got used to that inconsistency 11 years ago . I've 2 problems with that house though. 1. It's two houses stuck together. And once I've seen it I can't unsee it. 2. More importantly, the bigger I make the house the worse the pathfinding around it is (I never navmeshed the outside of the house. Shhh. Not sure there's much point given whiterun is a popular mod spot) It would be nice to have an appropriate house but I don't see it as critical. 16 hours ago, leakim said: Monoman1: I just need to do some final touch-ups, so I can hand it back to pchs. Also Monoman1: I'll refactor the entire damn thing, so I can add these massive new features! Yea. Jeez :S 16 hours ago, leakim said: Would it be possible to add a toggle to enable/disable the recurring servicing of Aldo, but keep all other beast related content in? In such a case I guess Aldo would primarily be used as a punishment (or standard? sex progression). You could add your own toggle by adding an impossible condition to the starting topic "So, daughter, we need to discuss your new position in this family. Surely you recognise that things have changed." GetDead Player == 1 is what I usually use. Edited May 11, 2022 by Monoman1 1
Monoman1 Posted May 11, 2022 Posted May 11, 2022 (edited) I've been debating in my head at which point father should take your clothes as debt payment when you haven't got the gold...? After your first blowjob? Should he take things you need. Like your wood cutting axe...? Edit: I've decided he'll take anything if you've given anal. Take any of your items except body clothes + axe if you've given a blowjob. Leave all your clothes + axe if you haven't yet given a blowjob. Also, should I allow the PC to take out debt in addition to asking for gold for favour? IE get 100 gold, get 100 debt. Probably disallow debt for gold if debt > 1000. Edit: I've decided yes. 100, 200, 500 options for 'loans'. Also. Any ideas for making Mother more valuable somehow? Keeping her alive needs to be your greatest priority. Edited May 11, 2022 by Monoman1
xkyljs Posted May 11, 2022 Posted May 11, 2022 1 hour ago, Monoman1 said: Are you SE or LE btw? LE, since it's the original version. Well i'm kinda a novice here. It took several days to get all the requirements installed and ready to run. I probably had given up long ago if not for this mod that really intrigues me. Guess i do have a thing for this stuff.? I'm gonna try your suggestions when i get time, probably won't be anytime soon though. I'll let you know if it worked. Good job getting this thing this far, btw.
kinkeag Posted May 11, 2022 Posted May 11, 2022 3 hours ago, Monoman1 said: Also. Any ideas for making Mother more valuable somehow? Keeping her alive needs to be your greatest priority. You have the "your technique needs work, watch us have sex" thing, so what about if you watch them have sex you gain "experience" which just takes the form of more favor granted when you perform sex acts on him? So, E.g: watch them have sex 1 time = +1 favour (and depravity?) Next time you have sex with him. Just one road you could go down ?
kinkeag Posted May 11, 2022 Posted May 11, 2022 3 hours ago, Monoman1 said: Also. Any ideas for making Mother more valuable somehow? Keeping her alive needs to be your greatest priority. Also when she's still "getting treatment", what about somthing like "father smiles wryly at you when you hand him the gold" (to keep mother alive) implying he is pleased his manipulation is working, +2 favour or somthing. Tho im not sure favour gain is a big enough incentive? Just a few thoughts, gl, have fun!
kapibar Posted May 11, 2022 Posted May 11, 2022 (edited) 4 hours ago, Monoman1 said: Also. Any ideas for making Mother more valuable somehow? Keeping her alive needs to be your greatest priority. Well, there is one thing I can think of, but I don't know how complicated that would be. Some high level goons could wait outside the house one day after mother has been taken. They could rape and beat the PC, after that steal everything except the axe. After the PC goes back into the house, father forcegreets her asking what happened. The player would inform father what happened, he could say something along those lines: "this is the real world, princess, when there's nobody at your side to keep you safe. Now I'll be your guardian, no one will touch you as long as you work for me. I do this only for your mother's sake. If something... unfortunate happens to her, I no longer have any obligations towards you. So you better earn her keep, or the next accident like this will only be a matter of time. And put on these clothes so everybody knows who you belong to". - then father would give PC her first dress. I don't think players need to be constatly reminded that they have to keep mother safe or else. Introduction of a credible threat should be motivating enough. Edited May 11, 2022 by kapibar
Monoman1 Posted May 11, 2022 Posted May 11, 2022 (edited) 2 hours ago, kinkeag said: Just a few thoughts, gl, have fun! Mmm. I feel they're a bit intangible. If this were real life ofc you'd have that emotional attachment. Don't have that luxury as a video game. That's yet another potential route to develop - a lead up to the current starting time frame where you'd have bonding moments with mother and/or arguments between father & mother. Doubt I'll be going that far though. 1 hour ago, kapibar said: Well, there is one thing I can think of, but I don't know how complicated that would be. Some high level goons could wait outside the house one day after mother has been taken. They could rape and beat the PC, after that steal everything except the axe. After the PC goes back into the house, father forcegreets her asking what happened. The player would inform father what happened, he could say something along those lines: "this is the real world, princess, when there's nobody at your side to keep you safe. Now I'll be your guardian, no one will touch you as long as you work for me. I do this only for your mother's sake. If something... unfortunate happens to her, I no longer have any obligations towards you. So you better earn her keep, or the next accident like this will only be a matter of time. And put on these clothes so everybody knows who you belong to". - then father would give PC her first dress. I don't think players need to be constatly reminded that they have to keep mother safe or else. Introduction of a credible threat should be motivating enough. This doesn't really seem like motivation to keep mother alive. It's more like motivation to work for father. What I'm looking for really is motivation to keep mother alive while working for father. Motivation to keep mother alive = motivation to work for father anyway since the only way to keep mother alive is by either paying for her 'healing' or paying for her nursing soup. Both of which come through father anyway. It's too easy to just let mother die rather than spending every septim you have (and selling everything you have for septims) to free her. Along with forcing you to steal/beg/whore/take on debt/explore dungeons that are probably going to be too difficult for you. It's lame but I'm considering making the experience debuff when she dies permanent and make it explicitly clear from the beginning that mother dying = very bad for your playthrough. Or at least perhaps optionally permanent. What I'd like is more tangible, 'real world' consequences for letting her die. Or perhaps the PC simply kills herself. Game over. But that's VERY dark and I don't like it. Edited May 11, 2022 by Monoman1 2
Desvati Posted May 11, 2022 Posted May 11, 2022 31 minutes ago, Monoman1 said: This doesn't really seem like motivation to keep mother alive. It's more like motivation to work for father. What I'm looking for really is motivation to keep mother alive while working for father. Motivation to keep mother alive = motivation to work for father anyway since the only way to keep mother alive is by either paying for her 'healing' or paying for her nursing soup. Both of which come through father anyway. It's too easy to just let mother die rather than spending every septim you have (and selling everything you have for septims) to free her. Along with forcing you to steal/beg/whore/take on debt/explore dungeons that are probably going to be too difficult for you. It's lame but I'm considering making the experience debuff when she dies permanent and make it explicitly clear from the beginning that mother dying = very bad for your playthrough. Or at least perhaps optionally permanent. What I'd like is more tangible, 'real world' consequences for letting her die. I would agree with the experience debuff being (optionally) permanent for letting mother die, in addition for those who want to keep the loop of wartimes going to its normal endpoint, maybe mother should HAVE to be alive for you to go down the slave-wife route. Its one thing to denounce your attachment to Mother while she's already gone, its another thing to denounce her while she and Father are in the room together, watching.
Monoman1 Posted May 11, 2022 Posted May 11, 2022 (edited) Perhaps we can spin some magic gobbledygook - Father places a curse on the PC linking her life with her mother's life. Mother dead = PC dead. Change nursing soup to a magic, life extending potion. But I don't know how I'd... inject that into the current plot. Edited May 11, 2022 by Monoman1
kinkeag Posted May 11, 2022 Posted May 11, 2022 7 minutes ago, Monoman1 said: Perhaps we can spin some magic gobbledygook - Father places a curse on the PC linking her life with her mother's life. Mother dead = PC dead. Change nursing soup to a magic, life extending potion. But I don't know how I'd... inject that into the current plot. Personal I wouldn't like if the pc just out right died, it also doesn't make much sense from father's perspective, putting in all this effort to turn the pc into the perfect slavewife, only to have her killed just when the only tie to her old life died. What about if mother dies, you are locked in either the house or cellar permanently except when father demands you drain Brutus (magic bomb collar if you walk 20m away from the house), fuck clients and what not. Hard bondage, increased rape, double debt, wartimes just ups the difficulty. Your playthrough is effectively finished, but you can continue if you want to endure the torture. 1 hour ago, Monoman1 said: Mmm. I feel they're a bit intangible. If this were real life ofc you'd have that emotional attachment. Don't have that luxury as a video game. That's yet another potential route to develop - a lead up to the current starting time frame where you'd have bonding moments with mother and/or arguments between father & mother. Doubt I'll be going that far though. And yeh, completely agree 2
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