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Posted
5 hours ago, Monoman1 said:

pchsFatherSex should be 0 for tense dialogue IIRC. Do 'help pchsFatherSex' in the console to see what it's at. 

I checked it just now and it was actually -2. 

I think i will just try to set it to 0 later and see what happens? Or maybe i should try something else?

Anyway thank you for your patience. I really appreciate it.

Posted
1 hour ago, Monoman1 said:

That's what I meant :P

Monoman: making MCM is boring and daunting task.
Also Monoman: ~17 tabs in SLS menu.

 

1 hour ago, Balgin said:

Since you asked earlier - Sexlab Hormones still has a working futa curse with it's own penis model (although I believe the penis might be an optional download). Hormones is part of the SD family of mods by Deep Blue Frog so there might be some synergy as Wartimes is using SD already.

I gave Hormones an honest shot, but this mod creates more problems than fun. Too many functions not working properly or at all, too complicated for its own good and this idea actually adds to what I call "loverslab syndrome" - every mod has an endless list of requirements.

Posted
8 minutes ago, kapibar said:

Monoman: making MCM is boring and daunting task.
Also Monoman: ~17 tabs in SLS menu.

 

I gave Hormones an honest shot, but this mod creates more problems than fun. Too many functions not working properly or at all, too complicated for its own good and this idea actually adds to what I call "loverslab syndrome" - every mod has an endless list of requirements.

Yeah. Hormones isn't perfect but at least it's an option that does what Monoman was asking for.

Posted
4 minutes ago, Balgin said:

Yeah. Hormones isn't perfect but at least it's an option that does what Monoman was asking for.

I don't know if it can do the futa thing, but I do know it can go nuclear with many other mods and make a mess out of things. Imho the risks outweight the potential benefits.

Posted (edited)
54 minutes ago, kapibar said:

~17 tabs in SLS menu.

Yep. SLS is the reason I hate Mcms. And translations. As much as a pain as Mcms are, a translated Mcm = pain++++

 

I think I'll create a post later (or maybe edit the one above) to create a map of the current and projected outcomes of the mod. Adding any changes to it along the way. I need a map at this stage. As difficult as it is to reconcile all the various paths/outcomes/requirements for outcomes with words, imagine doing it with numbers...

54 minutes ago, kapibar said:

adds to what I call "loverslab syndrome" - every mod has an endless list of requirements.

Or you could ask each individual modder to build all the their requirements from scratch. I'm sure that'll work out just fine :P

I haven't been big on adding requirements up to now. Doubt I'll start now. 

If I manage to sort out a futa mod then 'sister is a futa' or 'sister is forced to become a futa' option would be dependent on that futa mod being installed - You could still have a sister. Just not a futa sister. 

 

'sister is a futa' or 'sister is forced to become a futa' - I haven't decided which yet but I think forced to become would be more interesting as one of Father's schemes to dominate you further. 'Sister is a futa' wouldn't even need explanation really. 

Edited by Monoman1
Posted
1 hour ago, kapibar said:

I don't know if it can do the futa thing, but I do know it can go nuclear with many other mods and make a mess out of things. Imho the risks outweight the potential benefits.

I've no idea which conflicts you know about but I'd like to know about them too.

Posted
9 hours ago, Monoman1 said:

I'm going to need a bigger menu :S


Looking real good though!

 

7 hours ago, Monoman1 said:

'sister is a futa' or 'sister is forced to become a futa' - I haven't decided which yet but I think forced to become would be more interesting as one of Father's schemes to dominate you further. 'Sister is a futa' wouldn't even need explanation really. 


I would agree that the 'forced to become' route is more interesting, giving the PC a hand in their own continued torture - especially poignant if, like you mentioned, you get the sister as a result of going down the slavewife route.

 

13 hours ago, Monoman1 said:

Let's talk about the endings. They're... inconsistent IMO. Lets talk about the current outcomes (I'll probably forget something):

1. Work your ass off and become father's 'slave wife'. Mother dies. - Long and difficult. No positive outcome as such other than maintaining access to favour and it's benefits (and drawbacks). 

2. Same as above but you get enough gold to get mother back. She hates you now and throws you out. This is probably the 'best' ending? But is also long and difficult and not very rewarding. 

3. Just leave. Mother dies. Exp gain debuff for 1 month of gameplay. Pretty easy

4. Kill father. Mother dies. Exp gain debuff. Bounties in every hold. Moderate

5. Go to uncle benji. Get SD enslaved. Mother dies presumably. Never followed this ending very far. Easy enough once you lead SD Benji to his inevitable death. 


Even narratively the endings are a bit inconsistent with themselves.

Ending 1. is the natural culmination of what Father wants.
Ending 2. is the culmination of what the PC wants (as their stated goal at least), but it backfires and Mother kicks them out. Its internally inconsistent as Father suddenly stops being an entity with any agency.
Ending 3. Less a strict ending and more just a logical deadend of the mod. It becomes inconsistent with Father's seemingly deep resources.
Ending 4. is the "dark path" where the PC realises her only way out is to remove Father, unfortunately, Mother dies and the PC has no foundation in the grim (SLS'd) world of Skyrim.
Ending 5. Whether enslaved by Father or Benji, its a hand off to SD, and essentially just a deadend for the mod. Benji required tip-toeing to not end up enslaved, otherwise he is mysteriously swayed by Father (who is okay with giving up his prized quarry, suddenly).

Typically, if its not an ending perpetrated by Father, he tends to get sidelined randomly by other characters, which is really weird given his prevalence everywhere else.

Posted (edited)
7 hours ago, Balgin said:

I've no idea which conflicts you know about but I'd like to know about them too.

For example it doesn't exactly play nice with YPS (bimbo curse) - the hair growth not only stops, but the player can't even change the hairstyle. It's cool and all, but when SLS for example triggers rape head shave - the hair won't grow back (or it stays the same, but is considered short by YPS, I don't exactly remember which of the two). The conflict with PSQ has been around for years and it's still there (causing breasts to go flat). The swelling function is rather unpredictable and the PC is swelled more times than not. Everytime pretty much. There's a ton of functions that do not work, like hair color change in Sanguine's quest. And both mods are developed by the same person. I know Hormones is big and complicated in its internal mechanics, but there's little point in trading one functionality for a ton of potential complications. WT's experience is highly dependant on SLS and we do know MM1 made them compatible. However SLS is incompatible with Hormones and these two will not bounce off each other in a good way. Can this be addressed? It sure can, but as it is now, adding Hormones as a requirement to WT would trigger conflict with SLS which is a hard requirement for the full experience. So I kinda don't see the benefit in using an obviously undercooked mod as a solution to a problem resulting from an undercooked futa mechanics and thus making quite robust set of mods (WT + SLS) unpredictable.

Just to be clear - I'm not trying to smear DBF, who's doing what he can and adds patch after patch to his mods. I have SD in my modlist since forever, if only for the Sanguine's quest, but I cannot in clear conscience recommend SLH as safe and predictable mod with easily managable mechanics. And if SLH refuses to cooperate with SD - a member of the same family of mods - then I wouldn't consider it a reasonable "partner" for WT and SLS.

Edited by kapibar
Posted
23 hours ago, ck2modfan said:

rather than killing the PC or locking indefinitely in the house, perhaps:

- father throws PC out of house and takes ALL the PC stuff/gold

- large bounty added, like leaving in the beginning

- word is spread to shun the PC, giving permanent trade nerf

I think it's actually already an option with enough negative point.

 

22 hours ago, GeorgiaCav said:

On the one hand, it's never been an issue to me, and it's just an RP thing, to play my WT PC's as wanting desperately to save their mothers. 

 

But if you want to force the PC to give a crap about mother's death, how about having Father frame the PC for mother's murder if she dies? After all, the PC GIVES HER THE HERBS that knock her out and make her sick. As far as anyone outside Father and Belethor are concerned, the mother's death could easily have been the PC's fault.

 

So then Caius or the Jarl or someone shows up and arrests the PC. (After a couple of years in the dungeons, the PC is released with some spell or unremoveable item that permanently severs her from magicka, or weakens her in other ways.)

 

Father could warn the PC about this outcome -- "If you don't do as I say, I'll make sure everyone knows you murdered your mother. Do you have any idea what happens to matricides in this blasted land? Trust me, you don't want to find out."

Whoa it's pure Genius. A perfert Blackmail. Just missing the «supposed reason» for the murder.

 

For my part i would add few option, Once Caius or Jarl come at home you could have few way to pay for the «crime»

  • Unending serve father as slavewife for your crime
  • Take your chance and risk to be Sell as a Slave in worse condition (Slaverun, simple slavery, Devious follower, Submissive lola...)
  • Serve as public whore in enforcer mod with a huge amount of client.
  • the PC is released with some spell or unremoveable item that permanently severs her from magicka, or weakens her in other ways.( The pet collar could be fine :))

 

 

 

Posted
2 hours ago, kapibar said:

For example it doesn't exactly play nice with YPS (bimbo curse) - the hair growth not only stops, but the player can't even change the hairstyle. It's cool and all, but when SLS for example triggers rape head shave - the hair won't grow back (or it stays the same, but is considered short by YPS, I don't exactly remember which of the two). The conflict with PSQ has been around for years and it's still there (causing breasts to go flat). The swelling function is rather unpredictable and the PC is swelled more times than not. Everytime pretty much. There's a ton of functions that do not work, like hair color change in Sanguine's quest. And both mods are developed by the same person. I know Hormones is big and complicated in its internal mechanics, but there's little point in trading one functionality for a ton of potential complications. WT's experience is highly dependant on SLS and we do know MM1 made them compatible. However SLS is incompatible with Hormones and these two will not bounce off each other in a good way. Can this be addressed? It sure can, but as it is now, adding Hormones as a requirement to WT would trigger conflict with SLS which is a hard requirement for the full experience. So I kinda don't see the benefit in using an obviously undercooked mod as a solution to a problem resulting from an undercooked futa mechanics and thus making quite robust set of mods (WT + SLS) unpredictable.

Just to be clear - I'm not trying to smear DBF, who's doing what he can and adds patch after patch to his mods. I have SD in my modlist since forever, if only for the Sanguine's quest, but I cannot in clear conscience recommend SLH as safe and predictable mod with easily managable mechanics. And if SLH refuses to cooperate with SD - a member of the same family of mods - then I wouldn't consider it a reasonable "partner" for WT and SLS.

I found a workaround with hair growth potions, scissors (default item) and shampoo but yeah, the Bimbo curse does mess with YPS (despite ironically utilising it). You can go to the ahirdressers the day before it becomes permanent and get a haircut, style & dye and those won't change on the final day when the bimbo curse becomes permanent. You would want to turn off any rape cuts in mcm's 'though.

 

I wasn't aware of the SLS conflict so that's good to know about.

Posted
2 hours ago, Desvati said:

I would agree that the 'forced to become' route is more interesting, giving the PC a hand in their own continued torture - especially poignant if, like you mentioned, you get the sister as a result of going down the slavewife route.

Especially with the implication that "if he can do that to her he might do it to me". Even if he doesn't (and probably never will) it's a threat he could hold over your head.

 

"Now be a good girl and suck your sister's dick while I shove mine in your arse."

Posted (edited)
3 hours ago, lcewolf said:

 

 

Whoa it's pure Genius. A perfert Blackmail. Just missing the «supposed reason» for the murder.

 

 

 

Father's been planting the idea around town that the PC is a wild delinquent. He could say she wanted to replace her mother as his wife and take more direct control of the farm. Sort of like Abigail in The Crucible but with incest.

 

Or that she's a budding necromancer who wanted to boost her powers by using her mother's soul. To gain access to a very dark, powerful, and costly spell. This would also explain why the authorities would want to sever her from magicka forever.

Edited by GeorgiaCav
Posted
5 hours ago, Balgin said:

I found a workaround with hair growth potions, scissors (default item) and shampoo but yeah, the Bimbo curse does mess with YPS (despite ironically utilising it). You can go to the ahirdressers the day before it becomes permanent and get a haircut, style & dye and those won't change on the final day when the bimbo curse becomes permanent. You would want to turn off any rape cuts in mcm's 'though.

There sure are workarounds, but the whole point of YPS is making fashion somewhat more realistic. Now this goes out of the window with the bimbo curse - YPS becomes more or less useless, while the curse itself requires some extra caution and breaking the immersion to achieve the desired effect. Now if we consider using SLH in conjunction with WT, the whole fashion job becomes kinda pointless - father could just use the bimbo curse to turn the PC into a brainless sub instead of spending money and taking time to brake and mold her. So both mods go against each other's premise - one is somewhat realistic, the other takes shortcuts.

Posted

Here's my thoughts/suggestions on the current state of the mod:

  • Personally, I always found it a bit odd to combine this mod with any kind of "normal" adventuring and this is really my biggest gripe about this mod. It just does not feel right. However, without doing so the only real hope of making any significant amount of money to save mother is alchemy, but using alchemy with this mod just feels broken as it is way too easy to make vast amounts money with that. When I do a playthrough of this mod I usually do the standard tasks provided by father once and then never bother again because they simply are not worth the required time (and are also a bit boring to do repeatedly, let's be honest (also, the depraved versions of the tasks simply does not make much sense IMO)). I think it would serve the mod greatly to add ways of earning money so you can avoid the trap of adventuring/alchemy. Perhaps complaining to father that the tasks he provides simply does not earn enough money to provide for mother he will provide different tasks that are better paying. Examples:
    • Thievery in Whiterun and surrounding area. I like this a lot because it gives a starting entry into fathers schemes and also allows father to use you performing these tasks as blackmail, forcing you into sex, or perhaps even worse tasks (below). This could easily work a bit like the Thievery Guild miscellaneous/radiant quests. Father could provide the lockpicks :). Perhaps father could also end up acting as a fence providing a more natural way of earning money. (In such case you would probably have to see if you can "mod away" the hired thugs that come after you the first time you steal.). This could also add some sort of interaction with the guards in Whiterun. Perhaps they are aware that petty theft is on the rise and might end up "inspecting" you. Too bad if you have any stolen goods. Perhaps the consequences of being caught red handed could get worse and worse the more it happens as well. For example the first time they may simply "turn you in" to your father, while later on you'd get a straight up bounty allowing integration with various prison mods. (Maybe this is more of an SLS thing, but could integrate well with wartimes)
    • Prostitution (once depravity/submission is high enough). I think such content has already been mentioned by others. What I would add is that I think it should probably be managed by father and should happen in the Home itself. This can also be used as further blackmail. That being said, I would like to avoid something like this being used too much.
    • Perhaps at one point we could have some sort of "task progression" like we have "sex progresion".
    • This also adds significantly to the decision-based gameplay aspects of the mod, making you feel like your decisions you took matter in where everything is headed, even if that place is almost always the same: Slavewife.
  • As for reasons to keep mother alive, I think it would be nice to have tangible bonus while she is alive that would be lost if she died. Perhaps it could be buffs to assist with making money (without adventuring), such as buffs to speech, pickpocket, lockpicking. But I must admit this is basically as dry as a debuff if she dies :D.
  • On a different note, I would ask that you get rid of the different starting scenarios that does not lead to identured servitude. This is mostly to help new people to the mod. Frankly, there is no purpose to installing this mod and not going the identured servitude path. Perhaps your responses during the starting scenario could determine how much favor you start out with. Be a brat? Oh too bad, you start with -10 favor. That way you could easily end up getting thrown out, almost right out of the gate.
  • Also, I would allow opening the UI wheel before starting the identured servitude part of the quest. Newcomers could easily get the idea that the mod does not work if they press the button they just configured and then nothing happens. It also makes it a bit easier to configure outfits in a new game before starting up the scenarios.

 

 

Posted
1 hour ago, kapibar said:

Now if we consider using SLH in conjunction with WT, the whole fashion job becomes kinda pointless - father could just use the bimbo curse to turn the PC into a brainless sub instead of spending money and taking time to brake and mold her. So both mods go against each other's premise - one is somewhat realistic, the other takes shortcuts.

This is kind of why I'm slightly uncomfortable with him inflicting the sister with a magical curse. If he payed a spellcaster to do it (perhaps with all the money his other daughter's been giving him), perhaps sending his Daughter to a herbalist for potions and medicines for the sister and then, after some time, reveal that she wasn't ill either and she's got a penis now... That way the abusive father/stepfather isn't some kind of powerful wizard.

Posted (edited)
16 hours ago, theprogamer+715 said:

How would we know when this house update will come out, kinda want to be in the know when it releases

Probably only way would be to bookmark the page and check back every now and then. 

It is likely that 10.3 will move to the old 'stable' post and the new version will take 10.3's page. 

5 hours ago, GeorgiaCav said:

Father's been planting the idea around town that the PC is a wild delinquent.

I don't think you would even need to go that far. The thieves guild quest where you poison Caius' mead gives the impression that they don't exactly CSI crimes in Skyrim. The word of two upstanding men of Skyrim (Belethor + Father) against a slut is probably always going to win. It doesn't hurt that you're portrayed as wild to the town though (supply runs). 

2 hours ago, Hiderius said:

If the futa thing was an option and can be done. Maybe an option in MCM to turn the sister off, so she doesn't show up.

'No sister' is already an option in the menu at least although disconnected.

2 hours ago, leakim said:

Personally, I always found it a bit odd to combine this mod with any kind of "normal" adventuring and this is really my biggest gripe about this mod.

While it is odd, you're asking one guy to come up with enough interesting content to replace the vanilla game. It's just not going to happen. There needs to be a way to legitimize the player's exploration of the world. In a way the existing side tasks in WT encourage it - I'm not making any money from this I'd better try something else. 

2 hours ago, leakim said:

but using alchemy with this mod just feels broken

Alchemy has always been broken. Get a mod that reduces their value and/or passes time based on the value of the created item maybe and/or a mod that adds risk to alchemy - maybe FMEA...

2 hours ago, leakim said:

As for reasons to keep mother alive

I still would like some kind of tangible real world benefit for keeping mother alive. Father can't really use mother's death as a threat of prison against you because if you go to prison you can't service his cock. The only way it'd be a threat was if he was to conceal mother's death somehow until you escaped or somehow made it known that you killed mother after you had killed him.... complex nonsense. 

 

Perhaps if mother was to die, then father indeed frames you which means you can no longer go outside anymore - door locked permanently. Periodic guard visits to the house looking for you when you'd hide in the cellar. That'd cut off a lot of content though.  And it'd be seriously punishing for a task that's difficult to achieve (keeping mother alive). I'm just throwing ideas out there. This doesn't seem like a good one. 

2 hours ago, leakim said:

On a different note, I would ask that you get rid of the different starting scenarios that does not lead to identured servitude.

Yea I think I'd have to agree with this. The easiest route for a WT start should be to be a good girl. Being a brat should simply lead to a harder start (I'm not sure how it could be made harder though). Even running to uncle benji should result in be returned to father IMO + punishment of some sorts. 

2 hours ago, leakim said:

I would allow opening the UI wheel before starting the identured servitude part of the quest.

There is a new option in the menu to force enable the key. The problem is all the alternate endings as well you see. If you end up not in indentured servitude then there isn't much need of the wheel. If all options lead to indentured servitude then I could just enable the key from the get-go. 

Edited by Monoman1
Posted
2 hours ago, leakim said:

Personally, I always found it a bit odd to combine this mod with any kind of "normal" adventuring and this is really my biggest gripe about this mod. It just does not feel right. However, without doing so the only real hope of making any significant amount of money to save mother is alchemy, but using alchemy with this mod just feels broken as it is way too easy to make vast amounts money with that. When I do a playthrough of this mod I usually do the standard tasks provided by father once and then never bother again because they simply are not worth the required time (and are also a bit boring to do repeatedly, let's be honest (also, the depraved versions of the tasks simply does not make much sense IMO)). I think it would serve the mod greatly to add ways of earning money so you can avoid the trap of adventuring/alchemy. Perhaps complaining to father that the tasks he provides simply does not earn enough money to provide for mother he will provide different tasks that are better paying.

 

 


This one, I feel, comes down to how you play out the mod. I tend to play it out as the PC aiming towards adventuring to make money, and thus the early game of the mod is essentially a race. Does the PC earn enough skills (and thus independence) or does she break down into Father's submissive slut? Narratively that works fairly well, and it creates an interesting dynamic that can change playthrough to playthrough depending on random events (gear, skill books, random encounters vs. father's forcegreets and progression).

 

 

2 hours ago, leakim said:

 

  • Thievery in Whiterun and surrounding area. I like this a lot because it gives a starting entry into fathers schemes and also allows father to use you performing these tasks as blackmail, forcing you into sex, or perhaps even worse tasks (below). This could easily work a bit like the Thievery Guild miscellaneous/radiant quests. Father could provide the lockpicks :). Perhaps father could also end up acting as a fence providing a more natural way of earning money. (In such case you would probably have to see if you can "mod away" the hired thugs that come after you the first time you steal.). This could also add some sort of interaction with the guards in Whiterun. Perhaps they are aware that petty theft is on the rise and might end up "inspecting" you. Too bad if you have any stolen goods. Perhaps the consequences of being caught red handed could get worse and worse the more it happens as well. For example the first time they may simply "turn you in" to your father, while later on you'd get a straight up bounty allowing integration with various prison mods. (Maybe this is more of an SLS thing, but could integrate well with wartimes)

 

 


I feel like if this were to happen it should always involve you coming to Father, because prison gives you time away from him, and gets you out of his control. If he has an arrangement with the guard and they always send you back to him, he can keep giving you jobs while simultaneously punishing you for failing him and being "bad".
 

 

2 hours ago, leakim said:

Prostitution (once depravity/submission is high enough). I think such content has already been mentioned by others. What I would add is that I think it should probably be managed by father and should happen in the Home itself. This can also be used as further blackmail. That being said, I would like to avoid something like this being used too much.

 

 


This one is actually already making its way into the mod, vis-a-vis Monoman's previous discussions on it.

Posted
59 minutes ago, Monoman1 said:

I still would like some kind of tangible real world benefit for keeping mother alive. Father can't really use mother's death as a threat of prison against you because if you go to prison you can't service his cock. The only way it'd be a threat was if he was to conceal mother's death somehow until you escaped or somehow made it known that you killed mother after you had killed him.... complex nonsense. 

 

Perhaps if mother was to die, then father indeed frames you which means you can no longer go outside anymore - door locked permanently. Periodic guard visits to the house looking for you when you'd hide in the cellar. That'd cut off a lot of content though.  And it'd be seriously punishing for a task that's difficult to achieve (keeping mother alive). I'm just throwing ideas out there. This doesn't seem like a good one. 

 


Following the "Mother's brother" line of thinking from before, maybe she has a sibling who sends money to you to help once he hears she's sick. This could take the form of a random amount of gold that is discounted off of mother's treatment. Could potentially play it into Father being the recipient, of course, and as such is being untruthful about how much you are supposed to receive and keep the amount fairly limited. This would be cut off once it becomes public news that she died, and the brother could come after you as someone suggested if the PC is implicated in her death by Father.

Posted (edited)

 

image.jpeg

 

This is what I've got so far. You'll have to open the pic to see it fully. Nothing in here is concrete. It's just a tool to help us discuss more accurately. 

The big gaps (as I see it) are:

Mother's Alive Benefits.

Mother's Death consequences.

Mother's Healed Benefits.

Plan To Escape.

Escape.

Also if Plan To Escape is dependent on having found your sister then what to do with people that have configured no sister...

 

Edited by Monoman1
Posted
8 minutes ago, Monoman1 said:

Plan To Escape.

Escape.

Also if Plan To Escape is dependent on having found your sister then what to do with people that have configured no sister...

Would it be possible to plan to escape with the mother after finding her in Dragonsreach? I always felt that the mod was missing an option to try to help the mother escape or go back and confront the father after finding the mother instead of running off to the uncle (or just running off and never coming back).

 

If the Sister is going to be in the same place as the mother then maybe the mother could replace the sister in the escape plan portion of the mod.

Posted
4 hours ago, Monoman1 said:

Yea I think I'd have to agree with this. The easiest route for a WT start should be to be a good girl. Being a brat should simply lead to a harder start (I'm not sure how it could be made harder though).

Couple of Ideas for this, 

- Gaging the player, for being such a mouthy shite (punishment fits crime)

- "you seem to not appreciate my company, you will learn too" (or somthing) bed is taken and you have to sleep at the foot of his bed for 3 or 4 nights at the start

- To make it harder, what about if sometimes you make him food, when you give it to him, he smacks hit out of your hands and says "oops", making you have to do it again

-locking the door sooner

 

Just some ideas ¯\_(" 3)_/¯

 

 

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