darktej Posted September 10, 2020 Posted September 10, 2020 @HexBolt8 I just noticed that in the MCM that there is an option where "Follower can ask to enslave player". how does that work? do you need to read the book or ?
Hex Bolt Posted September 10, 2020 Posted September 10, 2020 20 minutes ago, darktej said: I just noticed that in the MCM that there is an option where "Follower can ask to enslave player". how does that work? do you need to read the book You do have to read the book or click to start the Strong Hand quest. Whenever you talk to your follower, there's a chance that the follower will try to talk you into becoming a slave. MrEsturk wrote all of that. It's fun.
darktej Posted September 10, 2020 Posted September 10, 2020 Just now, HexBolt8 said: You do have to read the book or click to start the Strong Hand quest. Whenever you talk to your follower, there's a chance that the follower will try to talk you into becoming a slave. MrEsturk wrote all of that. It's fun. I know the part where you initiate the conversation with the follower. but does the follower themselves initiate it automatically once the quest has started ? cause it sounds fun and want to check it out
Hex Bolt Posted September 10, 2020 Posted September 10, 2020 10 minutes ago, darktej said: but does the follower themselves initiate it automatically once the quest has started ? Whenever you talk to your follower normally, there's a chance that the follower will bring up a certain subject.
darktej Posted September 10, 2020 Posted September 10, 2020 12 minutes ago, HexBolt8 said: Whenever you talk to your follower normally, there's a chance that the follower will bring up a certain subject. so it's not the standard "I want to ask you something unusual" ? and we have to initate it?
Hex Bolt Posted September 10, 2020 Posted September 10, 2020 22 minutes ago, darktej said: so it's not the standard "I want to ask you something unusual" ? and we have to initate it? That's right.
darktej Posted September 10, 2020 Posted September 10, 2020 9 minutes ago, HexBolt8 said: That's right. oh ok. thanks a bunch.
Hex Bolt Posted September 10, 2020 Posted September 10, 2020 Update This patch requires version 1.0 to have already been installed. Previous updates for 1.0 are included in this update. You don't need earlier updates. EDIT: Deleted obsolete patch. Get the newer one. Timescale Features The MCM setting for frequency of offering service is now scaled to your game's timescale. 100% is about 6 real minutes. If you use a slower timescale and you've been satisfied with the experience, you will want to increase this setting now to keep the frequency the same. The slider for forced prostitution cooldown is more granular, with 2-hour intervals and a minimum of 2 hours. The maximum was also reduced. Nudity Features If you receive the Eye Candy effect and have to stay naked for a while after being ordered to strip, there is a lengthy cooldown (1 hour real time) before you will have to strip again. Does not apply if you don't get the Eye Candy effect. The cooldown period starts after you're allowed to dress again. A new Rules option on the MCM, "Must ask to wear clothes again", is like an extended Eye Candy effect. You must ask permission to dress again after the Eye Candy period. Owner's arousal is the base chance that permission will be denied, and if so you'll have to ask again in a game hour and possibly be denied again. For best results, have sex with your owner before asking to dress. - You'll have to endure some verbal humiliation before you're allowed to dress again ("Are you sure you wouldn't rather just stay naked and carry my loot? It's safer."). - The request to wear clothes again is under "Master?" as "May I wear clothes again?" - The request to wear clothes in certain areas (as set in the MCM) for the nudity rule is now "May I wear clothes in those areas you told me not to?" A new Rules option on the MCM, "Bonus rejection chance to wear clothes", is the EXTRA chance that you will have to remain naked in ADDITION to owner arousal when you ask to wear clothes again after the eye candy period. You can make this value negative to improve your chances, or positive to make it more difficult. Formula: Rejection chance = Owner arousal + bonus rejection chance. Other Added a few more owner responses for Confessions of a Slave. Added a dialog for Confessions of a Slave to talk to your owner and fail the quest if you can't do it. Changed: "I Am Famous" will automatically fail after 3 timeout punishment zaps. Changed: Slightly reduced the longer Eye Candy durations. Fixed: The second (alternate) NPC for "I Am Famous" had no quest dialog. 5
Hex Bolt Posted September 10, 2020 Posted September 10, 2020 Regarding the new nudity and redressing features, I have the nudity cooldown set to a real hour to encourage players to use the option to have to ask to dress again. The cooldown starts from the time when you can wear clothes again, so you'll know that you have at least a full hour of game play before you get stripped again. You can make getting permission to wear clothes a little difficult, knowing that it won't keep happening every few minutes and spoil your game. The bonus rejection chance setting is checked every time that you ask permission to wear clothes. If you're getting frustrated, set it to -50 before you ask again, then be sure to ask when owner arousal is less than 50 and success will be guaranteed. Remember that you must wait one game hour between requests; otherwise, you'll get the "Don't bother me" response and a zap (but no score loss). Recommendation: Set Eye Candy chance to 100% and enable "Must ask to wear clothes again". Adjust "Bonus rejection chance to wear clothes" to your liking. You can make it very easy and still experience having to ask permission to wear clothes once. 1
donttouchmethere Posted September 11, 2020 Posted September 11, 2020 6 hours ago, HexBolt8 said: Serving one is enough. I recently added a second choice, in case the first NPC won't talk to you. Very foresighted! Yes, SLtR continued without mercy ^^ I think this time I nearly made it to 50 submission!
CaptainJ03 Posted September 11, 2020 Posted September 11, 2020 10 hours ago, merManc said: This is from the original Prison Overhaul mod page: fDecalLifetime=300.0 Thank you, that worked!! ? 10 hours ago, HexBolt8 said: It must be some problem with dialog scrolling. It really is 6. I don't know why you can't see all of them. You could give this mod a try. I mainly use it for dialog highlighting but it might help with your sixth answer not showing. Yes! At long last now I am able to see the 6th option! Thank you very much!
Sospice Posted September 11, 2020 Posted September 11, 2020 Is there any special event for getting submission rate to 100? also, I did some testing and here's some of the results, I'm guessing that all of this is operating as it's intended but I thought I'd let you know in case it isn't. I turned on kept forever and then checked to see if I could dismiss the follower; I could. It makes sense that followers should always be able to be dismissed since game events at time require it but it made me wonder how that works then if you're being kept forever but the follower has been dismissed. I tried dismissing follower with "kept forever off" but my character having high enough submission that they can't leave slavery and tried dismissing my follower; I could. I advanced time and it seems unless you have say "adventure for gold" quest active there's no consequences to dismissing a follower while you're in forced slavery to them (although it seems submission gradually drops over time which makes sense). I also, checked, and you can't ask another follower to enslave you while you're enslaved to the previous follower. I also noticed that even though the follower is dismissed and not in the area, I got a mod event from Deviously Enslaved where an NPC demands sex and you still have the "glance at your follower" option that isn't supposed to be there if you have no follower. I don't think that's supposed to be this way and I'm pretty sure it wasn't happening until I tried this mod. I was also wondering if it's possible to change the minimum slider level on "kept beyond this submission score" to say, 1% so you can have a "kept forever" type status without the absolutely permanent nature of kept forever? And I noticed the "kept beyond this submission score" locks (I'm guessing when you hit that level of submission?). What would happen if it wasn't locked, and I say, set it for 60%, then submission rose to 70%, and if I was able to adjust that slider moved it to 80%. Would that result in allowing to leave slavery without issues, or would it cause a mod breaking event? I was thinking that if it wouldn't create issues, it could be a good way to deal with situations in game where you have to dismiss your follower and you want to end the slavery to avoid issues once they're dismissed. That way you don't have to load an older save and lose game play to deal with it when that sort of issue comes up.
shiagwen Posted September 11, 2020 Posted September 11, 2020 There are some dioalogues from the owner, that are about the kind of enemies you are in. bandits, draugr, falmer, etc. so the mod already recognize it. is it too much asked to make a creature sex encounter out of it, like go and fuck X (slider) of them ? 1
Hex Bolt Posted September 11, 2020 Posted September 11, 2020 1 hour ago, shiagwen said: There are some dioalogues from the owner, that are about the kind of enemies you are in. bandits, draugr, falmer, etc. so the mod already recognize it. is it too much asked to make a creature sex encounter out of it, like go and fuck X (slider) of them ? You would also need a mod to let you interact with hostile creatures or NPCs, or this mod would have to try to do that and probably run into conflicts with other mods that affect creature/bandit factions or behavior. You might have experienced some mods that can leave you stuck as friendly with bandits or necromancers for the rest of the game, which players probably don't want. There's also Skyrim buggy behavior. An area might be marked not cleared even when it is. There might not be any (or enough) creatures to meet the requirement. I would like to have more things to do outside of towns, though. 2 hours ago, Sospice said: Is there any special event for getting submission rate to 100? There is not. 2 hours ago, Sospice said: I'm guessing that all of this is operating as it's intended This mod doesn't touch dismissing followers. Others mods do that, so it would be easy to have a conflict with only one mod working right. The ability to temporarily dismiss your owner as a follower can be useful if you want to do a quest that doesn't allow you to have a follower. If the Kept Forever option is not active, you can escape enslavement after passing the "Kept Beyond This Submission Score" threshold by working to lower your score. Intentionally fail quests, and use the "I want to tell you" daily dialog option to complain to your owner. After a while your owner won't like you so much and will be willing to give up on keeping you as a slave. You can only have one owner at a time, so you'd have to get released to have a different owner. The Kept Forever option is permanent. You can dismiss your owner as a follower (not that that makes much sense, but mod conflicts), but you won't be able to have another owner. If you miss being a slave, you have to go crawling back and beg your owner to make you a slave again. In summary, use the kept threshold to temporarily keep you a slave (contract terms can also do that), and only use the forever option if you're certain you'll never want to switch owners. Oh, the kept threshold starts at 50 because this is a consensual slavery mod (ignoring the the Simple Slavery start). When you reach the "submissive" level at 50 (or later) you can have your owner renege on the agreement, but it shouldn't start out that way. Contracts might be what you want. When a contract expires, you can ask for another one under "Master?" and "I want something to keep me from asking to be freed." You even get a score reward for re-upping.
Sospice Posted September 12, 2020 Posted September 12, 2020 6 hours ago, HexBolt8 said: You would also need a mod to let you interact with hostile creatures or NPCs, or this mod would have to try to do that and probably run into conflicts with other mods that affect creature/bandit factions or behavior. You might have experienced some mods that can leave you stuck as friendly with bandits or necromancers for the rest of the game, which players probably don't want. There's also Skyrim buggy behavior. An area might be marked not cleared even when it is. There might not be any (or enough) creatures to meet the requirement. I would like to have more things to do outside of towns, though. There is not. This mod doesn't touch dismissing followers. Others mods do that, so it would be easy to have a conflict with only one mod working right. The ability to temporarily dismiss your owner as a follower can be useful if you want to do a quest that doesn't allow you to have a follower. If the Kept Forever option is not active, you can escape enslavement after passing the "Kept Beyond This Submission Score" threshold by working to lower your score. Intentionally fail quests, and use the "I want to tell you" daily dialog option to complain to your owner. After a while your owner won't like you so much and will be willing to give up on keeping you as a slave. You can only have one owner at a time, so you'd have to get released to have a different owner. The Kept Forever option is permanent. You can dismiss your owner as a follower (not that that makes much sense, but mod conflicts), but you won't be able to have another owner. If you miss being a slave, you have to go crawling back and beg your owner to make you a slave again. In summary, use the kept threshold to temporarily keep you a slave (contract terms can also do that), and only use the forever option if you're certain you'll never want to switch owners. Oh, the kept threshold starts at 50 because this is a consensual slavery mod (ignoring the the Simple Slavery start). When you reach the "submissive" level at 50 (or later) you can have your owner renege on the agreement, but it shouldn't start out that way. Contracts might be what you want. When a contract expires, you can ask for another one under "Master?" and "I want something to keep me from asking to be freed." You even get a score reward for re-upping. That's a good idea, I'll try that. Any thoughts on the *glance at your owner* dialogue line after follower dismissal? It's not a big deal, but I thought I'd mention it in case there's some issue happenign with DEC you might want to look into.
Hex Bolt Posted September 12, 2020 Posted September 12, 2020 26 minutes ago, Sospice said: Any thoughts on the *glance at your owner* dialogue line after follower dismissal? It's not a big deal, but I thought I'd mention it in case there's some issue happenign with DEC you might want to look into. This mod doesn't interact with DEC, though both mods do track followers. You might check DEC's Follower Dialogue page and be sure that it's not treating a former follower as a current one.
donttouchmethere Posted September 12, 2020 Posted September 12, 2020 6 hours ago, Sospice said: Any thoughts on the *glance at your owner* dialogue line after follower dismissal? It's not a big deal, but I thought I'd mention it in case there's some issue happenign with DEC you might want to look into. DEC: Any potential follower in close proximity - that got detected by DEC or registered (DEC checks up to 9 actors in a cell, if one of those is a follower it will react accordingly + any active follower) - can give you the *glance at your follower* dialogue option from DEC during a NPC force greet. Followers/Potential Followers/Creature Followers don't need to be active following for that option, they just need to be close by and need to be one of the 9 actors DEC detected during polling or that are already registered in DEC as followers. You can register any actor as follower in DEC (manually) even if they don't have a follower option at all outside of DEC. The opposite is also true: Even if you have active followers, but they are too far away (or busy in a scene) you don't get the *glance at your follower* dialogue option. In addition: DEC registers automatically any potential follower you had sex with ^^ If a mod adds a dummy to the PC (for example to speak through, like STA, or to lay traps, like Devious Traps) it can also happen that DEC registers the dummy as potential follower and you get the *glance at your follower* dialogue option. 2
Andy14 Posted September 12, 2020 Posted September 12, 2020 I am surprised that MME is not yet involved. Bring me 10 bottles of milk (depending on the level in MME) by 6:00 p.m. is a good alternative to a bottle of beer.
iggypop1 Posted September 12, 2020 Posted September 12, 2020 Please make a non DD dependant version of this........
audhol Posted September 12, 2020 Posted September 12, 2020 15 hours ago, HexBolt8 said: I would like to have more things to do outside of towns, though. An outside event could be like Treasure hunter whore with a hide and seek game where the owner goes to hide, The p.c. is blindfolded and guided by the owner using collar shocks for wrong direction and piercing vibes for going the right way. The outside area could be quite small to risk getting attacks by using waypoints that give the P.C. an edge at each one found so they end up going round in a big circle to find the owner and the reward (most likely fucked by owner) The owner wants to go adventuring for treasure but "I don't want my fucktoy to get hurt fighting, you are to CONVINCE another adventurer to join our party, we will do the fighting and you will collect the loot" The owner applies debuffs to magica, stamina and removes all weapons. Block dialogue to followerfaction apart from "my mistress/master wants me to convince you to fight with him/her" "ohh really, how do you propose to do that?" Drops to knees (you can guess the next bit) There needn't be any specific location to fight but any item with keyword jewelry could be presented to the owner. "look what I found on one of the people you killed" There could be a random number of items to be found or slider based. When your pimped the owner comments about cleaning yourself afterwards, perhaps the p.c. could be punished for offering service if they have cum layers on skin? Could the "stress relief" quest have a check for SLSO? If the p.c. gave owner an orgasm normal completion but if not "I can see you need more practice Lola perhaps this will motivate you to try harder next time" followed by motivational punishment. I like the idea of the the sweetroll being stolen but obviously it cannot be guaranteed there's one to be stolen within a 1 hr radius of the event so what about "I want to see your devotion go steal something for me" needs any stolen item for completion. 3 hours ago, Andy14 said: I am surprised that MME is not yet involved. Bring me 10 bottles of milk MME would be good too (10 bottles is a lot) could start with "I want to watch my slave squirm on that milking machine" could be a repeatable quest and perhaps the P.C. could offer the milk to the owner for extra brownie points? Just some ideas thanks for all the work you put into this mod.
shiagwen Posted September 12, 2020 Posted September 12, 2020 Does your possibility to dismiss the follower, even with AFT to dismiss and relax at that place, overwrite devios followers uncapability to dismiss him ? In other words : can i dismiss the follower if lola and devios followers installed or not ? or if the pc comes to the follower/ master as a slave via simply slavery could you make a high amount of gold (slider) the pc has to pay back by time to the master for his investment in the auction ? (additional to the daily income for the master) ps : i changed the auction dialogues from hundreds to thousands of gold) you see : i rather want a bad master in the background (Olfrid Battleborn, Maven Blackbriar) and adventure with a different follower (Lydia), then to look for sweetrolls, bear and steaks..... btw because you also made simply slavery ++ : when coming from pop, the pc wass shortly in the cell of ss, but then jumped directly to the new master, the auction did not happen on the screen.
swords and sandals Posted September 12, 2020 Posted September 12, 2020 On the subject of creatures, the mod description lists bestiality in the "What not to expect" section. Minor possible bug report: after being bound and told to go to a town to sell loot, I've noticed that the bound arm pose remains whenever my character sprints, after the bindings have been removed. (This is using the default "leather binds" restraint option.) I was able to fix it by manually equipping and then removing a standard devious armbinder. I also just wanted to take the opportunity to say a very big thank you to @MrEsturk @HexBolt8 and @alexvkj for all the work that's gone into making this mod, right from the beginning. With all due respect to the many other impressive efforts out there, SubLo is the holy grail I've always hoped for: a non-abusive slavery mod where I'm not scrambling to get my character free within minutes so I can get back to playing the game. Having my character enslaved is consistently entertaining. Yep. I think she's going to be "Kept Forever." Excellent stuff. 3
Hex Bolt Posted September 12, 2020 Posted September 12, 2020 29 minutes ago, merManc said: I also just wanted to take the opportunity to say a very big thank you Thank you, I appreciate that. 29 minutes ago, merManc said: after being bound and told to go to a town to sell loot, I've noticed that the bound arm pose remains whenever my character sprints, after the bindings have been removed. (This is using the default "leather binds" restraint option.) I was able to fix it by manually equipping and then removing a standard devious armbinder. I tried that with the leather binds and couldn't get the problem to occur. I'm not sure I could've fixed that anyway, but I'll remember your solution if anyone else has the problem. Thanks for passing along that info. 1 hour ago, audhol said: Just some ideas Thanks for the suggestions. Even if an idea doesn't get used in its exact form, it can trigger an idea for something similar that's fun. 52 minutes ago, shiagwen said: can i dismiss the follower if lola and devios followers installed or not ? This mod doesn't do anything to change follower dismissal. If another mod like DFC prevents dismissing your follower, then you won't be able to do so. 54 minutes ago, shiagwen said: if the pc comes to the follower/ master as a slave via simply slavery could you make a high amount of gold (slider) the pc has to pay back by time to the master for his investment in the auction ? Possibly, but that's not as simple as it seems, since the owner gets money in several ways. It's something to think about though. A contract term would be similar (estimate the days to pay off the debt) but of course you wouldn't be able to accelerate your release by earning gold faster.
AnnaShapard Posted September 12, 2020 Posted September 12, 2020 what is needed that my mistress lets me wear the bondage outfits? got from sub 0 to sub 100 and from there at sub -30 but never got the outfits! or does it need longer time, bec i changed the sub gain at 200%?
Sospice Posted September 12, 2020 Posted September 12, 2020 I'm confused about how this mod interacts with Simple Slavery. I added a follower to the Simple Slavery auction buyer in this mod, and chose SL as the only option after auction. I then initiated a SS event; once with the mod as my follower, and once with my follower dismissed. Both times, the auction ended and nothing happened. The follower wasn't even at the auction house. You can still initiate the SL slavery through normal means though. Am I missing something on how it's supposed to work? Is the interaction in SS for legacy Submissive Lola and this mod isn't integrated yet?
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