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Posted
3 minutes ago, RMCW said:

To test I stole money from containers and SL Survival prostitution and owner would not take gold.

You're probably getting interference from another mod.  The simplest tests under controlled conditions are best.

 

Check that you don't have other things reacting to the OnItemAdded event that could interfere.  (If you do a find in files search in your scripts source folder for "Event OnItemAdded" you might be surprised.)  For example, in my early testing I found that gold sharing when taking gold from a container wasn't working.  But I noticed that it only happened for stolen gold.  Eventually I realized that because I was using Better Stealing, that mod was fighting for control as it replaced stolen septims with unstolen septims as they entered my inventory.  That was from a DLL, so even a script search wouldn't have found it.  It had to think about everything I've added to my game.  Now I test in a safe unowned cell with unowned containers.

Posted
3 hours ago, HexBolt8 said:

You're probably getting interference from another mod.  The simplest tests under controlled conditions are best.

 

Can't see anything that would obviously conflict.

 

Can you do me a favor please? Can you compile this script for me so I can see where it is going wrong:

 

 

I can't compile this mods scripts since an earlier patch. I get "FloatUpdateActorExposure is not a function or does not exist" in slamainscr.psc, and I don't know what source files I am missing.

Posted
2 hours ago, RMCW said:

I can't compile this mods scripts since an earlier patch. I get "FloatUpdateActorExposure is not a function or does not exist" in slamainscr.psc, and I don't know what source files I am missing.

FloatUpdateActorExposure is from SLAX.  Here is the compiled script.

Edit:  Deleted attachment after the intended recipient got it.

 

I'll be releasing an update with fixes shortly.  If this issue in your game requires a fix in SLTR then I'll get it into the next one.

Posted

just a small bug, I can't create a slave contract, every time I choose "i want something to keep me from asking to be freed" dialog, selection also works but instead of having 30 days in the MCM menu, it always says t there still 0!D: befor the patch it worked well!:/

 

Lola Bug.PNG

Posted
1 hour ago, HexBolt8 said:

I'll be releasing an update with fixes shortly.  If this issue in your game requires a fix in SLTR then I'll get it into the next one.

I'm an idiot, it was working the whole time. Because the poverty option gives a notification, I was expecting a notification that I wasn't seeing and didn't actually check my gold value! lol..

 

Well it definitely all works anyway haha.

 

Thanks for the help - I managed to get the scripts compiling again, was due to Tenri patch version of the file I had.

Posted
1 minute ago, RMCW said:

Because the poverty option gives a notification, I was expecting a notification that I wasn't seeing and didn't actually check my gold value!

Yeah, it would be extremely annoying to see a notification every time you acquire a few coins.  I'm glad the problem is resolved.

17 minutes ago, AnnaShapard said:

I can't create a slave contract, every time I choose "i want something to keep me from asking to be freed" dialog, selection also works but instead of having 30 days in the MCM menu, it always says t there still 0!

Fixed.  Update coming in 5, 4, 3, 2, 1......

Posted

Update

 

This patch requires version 1.0 to have already been installed. Previous updates for 1.0 are included in this update. You don't need earlier updates.

 

EDIT:  Deleted obsolete patch.

 

Renamed the "Nudity Enforced" MCM setting to "Required Nudity" to help distinguish it from other nudity rules.

Cleaned up the nudity rules section of the MCM a bit. 

 

Fixed:  Dialog for the Required Nudity rule was not working for "Player Home Only".
Fixed:  Upon first accepting the Required Nudity rule, the PC was unnecessarily stripped in clothing-allowed areas.

Fixed:  Asking for a new contract had stopped working.
Fixed:  Handled an edge case for friendly fire punishment where the player's out-of-combat area attack hits the owner as well as enemy NPCs.

Posted

Minor issue I just ran into with Solitude dress quest, not a big deal.

 

I was thieving some stuff and got spotted. Paid guard and got ported as normal.

 

He took my hobble dress and I have no way of getting it back without console. Not sure why it was considered a stolen item.

 

This wouldn't be a problem for me, only I use Player Exhibitionist to prevent me cheating in MCM (preventing additem).

 

The gloves and boots remained.

Posted

So fixing the Required Nudity rule for Player Home Only took longer than expected.  It's like when pulling on a single thread unravels a lot more.

 

Adding the missing condition was easy, but then I noticed that after the owner tells the player to be naked at home, that dialog continued into the owner's general explanation of the rules, including "Unless there are dragons about."

 

I'm thinking, "Really?  You mean like dragons hiding under the bed?"

 

So I had to fix that.  Then I noticed that agreeing to the new rule for nudity at home caused my character to be stripped in the middle of a field.  Because it was always stripping at the start.  That won't do.  Fixed that as well, but only after I discovered that the stripping was happening in two different scripts and I found and removed the redundant stripping.  I wondered why my change wasn't working.

 

Retested, and realized the owner's first line says to remove that clothing now.  That didn't make sense any more.  Fixed that too. 

 

Retested and decided that the owner's line for nudity at home was weak.  Changed the wording to suggest that it's the owner's home, not yours, and altered the end to say "You can dress again when I let you go outside."  Much better.

 

All that for a simple fix.

Posted
1 hour ago, RMCW said:

He took my hobble dress and I have no way of getting it back without console.

I'll probably add a dialog or debug option to ask for another set.  That is weird.

Edit:  The next update will let you ask for a replacement.

 

For now, you can COC to a non Solitude exterior cell to end the quest, then COC back to Solitude and trigger the quest again.

Posted
On 9/12/2020 at 3:11 PM, HexBolt8 said:

In addition to what others have said, and to clarify, the integration only fully works with Simple Slavery ++.  If you have classic SS or SS+, they will just start the Strong Hand quest and leave you standing there.  If you have SS++ but don't have this mod (you're using legacy Submissive Lola), it will likewise just start the Strong Hand quest and leave you standing there.  You must have the new versions of both mods to have your chosen owner come to get you. 

 

If you are already enslaved to a SLTR owner, you do not get the owner you chose in the MCM, because you already have a master and that one isn't going to simply free you.  Instead, your current owner will buy you and be very annoyed with you. 

Thanks!  Fixed now for the next update (your timing was good).

That cleared that up, I didn't realize there was a new SS+.

I used the option where I didn't have an owner or follower, and the enslavement with SS++ worked perfectly. But when I choose the "ask to service your master" option, they respond that they're annoyed that they had to pay a fine because of me so they aren't letting me out of their sight. 

I'm guessing that text is for when you have a follower and you get enslaved and they buy you. Would it be too difficult to use an alternate text for when you didn't have the follower or just change it from "I had to pay a fine because of you" to "I paid a lot of money for you"? Or have each case depending on circumstance?

The former doesn't really make sense unless you already had the follower, and it breaks the immersion, and the latter would cover both cases of whether you had the follower or didn't. 

Posted
1 hour ago, Sospice said:

when I choose the "ask to service your master" option, they respond that they're annoyed that they had to pay a fine because of me so they aren't letting me out of their sight. 

That line is from Devious Followers Continued.  If it's blocking access to this mod's dialog, Herowynne has a patch for DFC here (and for SL Survival here).  The DFC patch is for SE but there's a description (with pictures) of how to do it for LE.

Posted
17 hours ago, RMCW said:

Minor issue I just ran into with Solitude dress quest, not a big deal.

 

I was thieving some stuff and got spotted. Paid guard and got ported as normal.

 

He took my hobble dress and I have no way of getting it back without console. Not sure why it was considered a stolen item.

 

This wouldn't be a problem for me, only I use Player Exhibitionist to prevent me cheating in MCM (preventing additem).

 

The gloves and boots remained.

and what if your Master/Mistress stole it, and now you have to bear the Consequences?XD

Posted
3 hours ago, HexBolt8 said:

That line is from Devious Followers Continued.  If it's blocking access to this mod's dialog, Herowynne has a patch for DFC here (and for SL Survival here).  The DFC patch is for SE but there's a description (with pictures) of how to do it for LE.

Got it, thanks. I'd asked if the patch worked for LE but didn't realize they meant "it works but you have to make the edit yourself for LE".

For strip naked events, is it possible to make an option where it just checks for main body slot?

There's bows/ ribbons that count as hats and heels for shoes that it would be nice to have the option of leaving on. That way the character is stripping to just stocking/ heels & a birthday suit which is rather salacious. :D

From a technical standpoint, there are a few mods that require shoes or there's a speed debuff. You can usually turn that off manually in that mod but it would be nice to have the above option too.

Posted
2 hours ago, Sospice said:

From a technical standpoint, there are a few mods that require shoes or there's a speed debuff. You can usually turn that off manually in that mod but it would be nice to have the above option too.

This mod strips shoes but it doesn't require them to stay off, for that very reason.  You're free to put them back on.

 

It strips all headgear slots because there's no way to distinguish a ribbon from a head-covering hat or cowl.  You could however use a hair ribbon that's set up to use, say, the ears slot (assuming your character doesn't wear earrings) or other unused slot, as long as it doesn't have a clothing keyword like ClothingHead or ClothingCirclet.

Posted

Hello, is it possible to make a fashionable event optional in the MCM menu? I would like to choose a dress myself. I don't like the DD dress, or turn off the event itself. I love everything about this mod, but my gameplay turns into constantly wearing this dress when I'm in town.

Posted
21 hours ago, HexBolt8 said:

This mod strips shoes but it doesn't require them to stay off, for that very reason.  You're free to put them back on.

 

It strips all headgear slots because there's no way to distinguish a ribbon from a head-covering hat or cowl.  You could however use a hair ribbon that's set up to use, say, the ears slot (assuming your character doesn't wear earrings) or other unused slot, as long as it doesn't have a clothing keyword like ClothingHead or ClothingCirclet.

The shoes were the bigger issue, if it allows to wear them while under the "naked in safe regions" then that's perfect. And you're right, anything in the hat slot I can just change to the necklace slot or earrings. Thanks!

I got the forced nipple/ vaginal piercings event, I noticed the master comments on the character should also wear plugs. Is there a plug event too that hasn't happened yet? 

You've done a really great job with this mod. The dialogue with the submission procession is really well done, and it's integrating smoothly with most other mods with just minor issues that get fixed quickly.  

Posted
59 minutes ago, Sospice said:

if it allows to wear them while under the "naked in safe regions" then that's perfect.

It should, everywhere.  If you find a case where footwear is not allowed, let me know.  I had to keep the "completely naked" wording though to distinguish it from simply not wearing body slot clothing. 

1 hour ago, Sospice said:

I got the forced nipple/ vaginal piercings event, I noticed the master comments on the character should also wear plugs. Is there a plug event too that hasn't happened yet?

MrEsturk did the piercings event and the vibration trolling.  It's a great feature.  I simply added the forced orgasm event to offer a little variety to the other events.  There are no plug events yet.  I'd like to do something fun with the pony tail plug.  I've also been thinking about inflatables.  Naturally a spanking or whipping would come with an extra squeeze from the owner.  The nice thing is that they don't lock; you just need time and no accidents.  Those plugs might be difficult to get free from though, so it might need a toggle.  Plugs with new & different effects could be fun too.

1 hour ago, Sospice said:

You've done a really great job with this mod. The dialogue with the submission procession is really well done, and it's integrating smoothly with most other mods with just minor issues that get fixed quickly.  

Thank you!

Posted
4 hours ago, HexBolt8 said:

I'd like to do something fun with the pony tail plug.

My understanding is that pony tail plugs need HDT, which some people (myself included) do not have installed.

 

I fully support the idea of the master adding / requiring plug wearing, but please enable the plug type to be chosen in the MCM, so that pony tail plugs, signs, bells, etc. can be avoided in favor of the simpler non-HDT plugs.

Posted
3 hours ago, Herowynne said:

My understanding is that pony tail plugs need HDT, which some people (myself included) do not have installed.

Good to know.  Yes there'd be some kind of choice.  It's just a desire now, not even an idea.

Posted
8 hours ago, Herowynne said:

My understanding is that pony tail plugs need HDT, which some people (myself included) do not have installed.

 

I fully support the idea of the master adding / requiring plug wearing, but please enable the plug type to be chosen in the MCM, so that pony tail plugs, signs, bells, etc. can be avoided in favor of the simpler non-HDT plugs.

 

A HDT skeleton is installed very quickly and looks great. :classic_happy:

Posted
8 hours ago, Herowynne said:

My understanding is that pony tail plugs need HDT, which some people (myself included) do not have installed.

Do DD HDT tails don't work in SE or did you choose to not have working tails in SE?

They looks so great, I wonder how you can pass on that ?

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