Zaflis Posted September 20, 2020 Posted September 20, 2020 So i still hope the hair change event happened more often, however it is still resetting to my original hair when i load game. I have done the hair reset from MCM at least 3 times and saved afterwards, it does fix it temporarily and i don't load game all that often so it's fine'ish. The few first frames that the game loads the hair is the new color but then it changes to the original one so i don't know what the mechanic is that changes it back, or even if it could be some other mod? If all else fails you might be able to do a delayed hair reset after game load after a few seconds, if that event is on.
Hex Bolt Posted September 20, 2020 Posted September 20, 2020 17 minutes ago, Zaflis said: The few first frames that the game loads the hair is the new color but then it changes to the original one so i don't know what the mechanic is that changes it back, or even if it could be some other mod? That really sounds like another mod interfering. This mod sets the new style or color and leaves it alone until it's time to change it back. Possibly another mod is trying to be helpful and overwriting the change a few seconds after your game loads.
Kargano01 Posted September 20, 2020 Posted September 20, 2020 6 hours ago, HexBolt8 said: Do you mean the "Nipple Ring" collar? Is that the only collar that has the problem in your game? Thank you, I'll look into it. Yes, sorry the nipple ring collar.. the other will test later.
coffeeink Posted September 20, 2020 Posted September 20, 2020 Hello, found a small bug with the quest start: If the Collar is set to random and you accept your fate you don't get a collar to put on. Workarround: Set another collar in MCM. 1
Hex Bolt Posted September 20, 2020 Posted September 20, 2020 14 hours ago, Kargano01 said: My (female) PC is wearing the Breast Collar. But every time i close the gameand restart it, it switch to a normal iron collar. I can then ask my Mistress to change and i have the right collar. Unfortunately, this is a problem with the model from DD Expansion that this mod uses. If you try the "Iron Collar (Nipple Chain)" from DD Expansion that this mod uses for that collar, you'll see the same problem (save before trying that, because the DD collar locks on). The model uses 2 armor add-ons rather than the usual 1. When you load the game, the first add-on (the collar) is rendering but the chains are not. I've sometimes seen that disappearing-piece problem with armor that has multiple add-on pieces. To get it to render again, the collar has to leave your inventory. Your solution does that. Dropping it on the ground and picking it back up, or trading it to your owner and taking it back will also fix the rendering. Since it's a DD Expansion problem, this mod is stuck with it.
mamara Posted September 20, 2020 Posted September 20, 2020 sry if i'm being dumb but i think i'm having an issue with the run lola run quest, i've done the stew one before, but the other one doesnt show any text at the start, all they say is run along now you have one hour, but i dont even know what they want lol, what could i be doing wrong?
Hex Bolt Posted September 20, 2020 Posted September 20, 2020 1 hour ago, coffeeink said: If the Collar is set to random and you accept your fate you don't get a collar to put on. Workarround: Set another collar in MCM. Thanks. Fixed and verified. It will be in the next update.
Hex Bolt Posted September 20, 2020 Posted September 20, 2020 18 minutes ago, mamara said: i'm having an issue with the run lola run quest, i've done the stew one before, but the other one doesnt show any text at the start, all they say is run along now you have one hour, but i dont even know what they want lol, what could i be doing wrong? The objective will be in your quest log. You must fetch an item, usually alcohol (ale, wine, etc.) and then talk to your owner again. Something might have interfered with the blocking dialog when your owner would have explained the objective to you. SL Survival and Devious Followers can sometimes interfere under the right conditions. Other mods might do that as well. It happens when more than one mod is trying to use blocking dialog; only one can win. Also if you click the dialog too fast, it can sometimes disappear before you get to see it.
Hex Bolt Posted September 20, 2020 Posted September 20, 2020 5 minutes ago, Thrasher935 said: will there be a port to SE? You probably missed this on the mod description. It's SE compatible. 1
Kargano01 Posted September 21, 2020 Posted September 21, 2020 1 hour ago, HexBolt8 said: Unfortunately, this is a problem with the model from DD Expansion that this mod uses. If you try the "Iron Collar (Nipple Chain)" from DD Expansion that this mod uses for that collar, you'll see the same problem (save before trying that, because the DD collar locks on). The model uses 2 armor add-ons rather than the usual 1. When you load the game, the first add-on (the collar) is rendering but the chains are not. I've sometimes seen that disappearing-piece problem with armor that has multiple add-on pieces. To get it to render again, the collar has to leave your inventory. Your solution does that. Dropping it on the ground and picking it back up, or trading it to your owner and taking it back will also fix the rendering. Since it's a DD Expansion problem, this mod is stuck with it. Ahh i see, many thanks. It is not a big issue to do it my way.
Kargano01 Posted September 21, 2020 Posted September 21, 2020 Hello to all . A short question, everytime my Mistress strip me ( for some SL Animations or Spanking or Whipping) my PC also remove the spells. Is there any way to prevent from this? I am only as Mage on my way. So no other weapons equipped. The Issue is that weapon i can see that i not have eqipped .. But on Spells from time to time i forget to reequip it . I think this is not based on the Mod, but normal SL actions works without any problems. PS: I can see that on normal actions my shoes and spells stay eqipped ( i have changed the settings in SL for this) but if Lola initiate an Actain allways i was completle striped ( included shoes and spells) Many thanks
Krynn Posted September 21, 2020 Posted September 21, 2020 Does this "Fashion Show" include several Devious Devices in this Mod, or is Lola still running around completely naked?
Sospice Posted September 21, 2020 Posted September 21, 2020 On 9/20/2020 at 6:10 AM, valcon767 said: there is/was a bug with SLS when setting the MCM in the AS-LAL cell. if you tried to set the whole MCM in that cell it could cause MCM freeze. solution is/was to not change all the settings in that cell. after leaving the AS-LAL start cell and progressing a little bit it was safe to finish adjusting the SLS MCM. the SLS MCM has changed since i started this playthrough. i am on SLS 6.02 and there is a more recent beta, i cannot state whether the problem is still there or not. i usually set the SLS MCM settings and stop at the half way point until game started (left AS-LAL cell) and then moved locations once, then finish setting the MCM. has worked fine for me by doing that. That did seem to be the issue. Do you know if that is a problem that comes up with other mods as well? Setting MCM in starting cell? I did run into one other issue; in Solitude, SLR forces the character to wear a bondage outfit, with the SLS licensing system on, the hobble dress gets stripped from the character if you don't have a license (not sure if that's due to lack of magic license or clothing license). I didn't see a way to add it to exceptions list (it doesn't come up on the detected list ). Has anyone brought this issue up? HexBolt8, I also had an issue in Solitude where when I left the inn, SLR started the equip the devious devious outfit event for solitude, but once completed my character began to be punished for what I'm guessing is giving a least positive answer for a demand to prostitute herself (or it treated it like I canceled the conversation). I'm guessing the pimp your adventurer quest event started at the same time but the "solitude fashion outfit" event took precedent, so I didn't see the dialogue for the whoring event. Is it possible to make it so the solitude fashion outfit event can be disabled in MCM?
shiagwen Posted September 21, 2020 Posted September 21, 2020 3 hours ago, Sospice said: That did seem to be the issue. Do you know if that is a problem that comes up with other mods as well? Setting MCM in starting cell? I did run into one other issue; in Solitude, SLR forces the character to wear a bondage outfit, with the SLS licensing system on, the hobble dress gets stripped from the character if you don't have a license (not sure if that's due to lack of magic license or clothing license). I didn't see a way to add it to exceptions list (it doesn't come up on the detected list ). Has anyone brought this issue up? HexBolt8, I also had an issue in Solitude where when I left the inn, SLR started the equip the devious devious outfit event for solitude, but once completed my character began to be punished for what I'm guessing is giving a least positive answer for a demand to prostitute herself (or it treated it like I canceled the conversation). I'm guessing the pimp your adventurer quest event started at the same time but the "solitude fashion outfit" event took precedent, so I didn't see the dialogue for the whoring event. Is it possible to make it so the solitude fashion outfit event can be disabled in MCM? you can disable the licence in sls. it is for no use anyway. stay with the cum addict, that is all sls is good for. my opinion after long tests.
Hex Bolt Posted September 21, 2020 Posted September 21, 2020 5 hours ago, Kargano01 said: everytime my Mistress strip me ( for some SL Animations or Spanking or Whipping) my PC also remove the spells. Is there any way to prevent from this? Unequipping weapons and spells is intentional. I will look to see if it's practical to reequip spells afterwards. 3 hours ago, Krynn said: Does this "Fashion Show" include several Devious Devices in this Mod Yes. The choice of dress, gloves, and shoes is on the Devices page of the MCM. 3 hours ago, Sospice said: SLR forces the character to wear a bondage outfit, with the SLS licensing system on, the hobble dress gets stripped from the character if you don't have a license I believe the problem is that, unlike DD hobble dresses, the ones from SLTR have the VendorItemClothing and VendorItemArmor keywords so that they can be freely sold. Getting rid of them was a problem before I made the change to remove them from your inventory when the quest ends. I will remove those vendor item keywords, since they're no longer needed. That will probably solve the problem with Survival. 3 hours ago, Sospice said: Is it possible to make it so the solitude fashion outfit event can be disabled in MCM? That was in the last update.
shiagwen Posted September 21, 2020 Posted September 21, 2020 i really like this mod, but i am very unhappy with the 35 sec whipping only. maybe you look at pop how inte solved the problem. he stops whipping at 30% life, but that never happens.. there is an automatic healing when hp come too low or whatever.
Kargano01 Posted September 21, 2020 Posted September 21, 2020 2 hours ago, HexBolt8 said: Unequipping weapons and spells is intentional. I will look to see if it's practical to reequip spells afterwards. Many many thanks for your effort
Sospice Posted September 22, 2020 Posted September 22, 2020 7 hours ago, shiagwen said: you can disable the licence in sls. it is for no use anyway. stay with the cum addict, that is all sls is good for. my opinion after long tests. I like the license system but the problem I ran into is the mods that offer options like sewer entrances for sneaking in and out of town seemed to create issues for my game (or it could be I'm just maxed out and it was one mod to many). I find that I get a decent balance with SLS licensing system if I turn off disable fast travel and need for a compass, and the sneak out of town option where they hunt you down. Then you can set select outfits as exceptions, use pick lock to get the cursed device off when you leave town if needed, etc. But it does feel like I'm defeating the system at that point. I think it's a great idea, but the problem is the skyrim towns & cities aren't set up for it to operate really well. Like with the shopkeeper limitations of SLS. I get not being able to buy weapons/ armor from them, but not being able to sell them is a serious crimp in your ability to earn income from loot. So I just end up bribing them every time until I get fed up and turn it off. And the way towns/ cities are set up, if you buy crafting materials and make weapons or armor, then they're practically snatched out of your hands by the patrolling guards. You basically have to leave town and then fast travel to some forge somewhere and that gets repetitive. I think how it is now would work better if there were blacksmith forges just outside of town. But the license system is a nice touch of forced helplessness on the character if you want to play a game that way. Or maybe have an option where followers don't have to be required to follow the limitations, so you can pass armor/ weapons to them. There could be an option where say, followers demand sex to give the items back to you if it has the armor/ weapon keyword. But as of right now, it's pretty impossible to get weapons/ armor out of or into towns & cities. You end up having to drop them just outside of town and pick them back up when you go inside. Have you been able to get the autosuck feature to happen? That event doesn't seem to happen for me.
VolfDeMar Posted September 22, 2020 Posted September 22, 2020 HexBolt8 Great modification. Thank. Can you add a feature: periodic ban on carrying weapons (similar to wearing armor).
Hex Bolt Posted September 22, 2020 Posted September 22, 2020 1 hour ago, VolfDeMar said: Great modification. Thank. Can you add a feature: periodic ban on carrying weapons (similar to wearing armor). Thank you! As a request, it's much nicer for readers if you can please refrain from using such bright colors. I will think about weapon restrictions, but to be balanced so as not to favor mages it would have to also include restrictions on equipping spells. That's a fair amount of work, and mods like SexLab Survival offer similar restrictions as crime laws. 1
Hex Bolt Posted September 22, 2020 Posted September 22, 2020 Update This patch requires version 1.0 to have already been installed. Previous updates for 1.0 are included in this update. You don't need earlier updates. EDIT: Deleted obsolete patch. Use version 1.1. I was hoping to reach the point where we can call this version 1.1. Maybe this update will do it. New feature: Gold for contract time The MCM Gold page has a new setting, "Gold per new contract week". If you ask for gold (under the "Master?" dialog), this is how much your owner will give you per week of extra contract time. You can't do this if you're being kept ("Kept Beyond This Submission Score"). Your owner has no interest in total contract times over 30 days. If you just ask for a new contract ("I want something to keep me from asking to be freed"), you'll get a score increase rather than gold. New starting dialog Under "I'd like to talk to you about something unusual" you can ask for gold rather than a strong hand. This lets you roleplay a character getting into a slave contract just for some gold. Temporarily of course. This is just a new bit of intro dialog. It works the same as before. You don't receive gold up front. After enslavement, ask for gold under "Master?". If you ask for gold when you have 24+ days of contract time left (or if you decline the contract extension), your owner will suggest whoring you out if you're so eager to earn gold. If you're in a city or larger town, you will have the option to agree to start prostitution, a more immersive way than clicking the MCM button to force start it. Changed: Equipped spells should be reequipped after most (but not all) stripping events. Changed: Removed vendor item keywords from fashion gear to help avoid SL Survival license problems. Fixed: A few bugs that could occur when ending enslavement. Thanks to CaptainJ03 and coffeeink for reporting these. Fixed: Log errors during the palace scene. Thanks to MikeTM for reporting. 4
VolfDeMar Posted September 22, 2020 Posted September 22, 2020 5 hours ago, HexBolt8 said: Thank you! As a request, it's much nicer for readers if you can please refrain from using such bright colors. I will think about weapon restrictions, but to be balanced so as not to favor mages it would have to also include restrictions on equipping spells. That's a fair amount of work, and mods like SexLab Survival offer similar restrictions as crime laws. Thank you! I will wait for your decision. Magic: ban a slave Weapon: no wearing In this case, it will not be necessary to spend a lot of time working with spell ban.
CaptainJ03 Posted September 22, 2020 Posted September 22, 2020 13 hours ago, shiagwen said: i really like this mod, but i am very unhappy with the 35 sec whipping only. maybe you look at pop how inte solved the problem. he stops whipping at 30% life, but that never happens.. there is an automatic healing when hp come too low or whatever. I never had any problems with the whipping, I've set the punishing to 45 seconds and the reward for 60 seconds, works fine for me. If I had to wait for serious damage taken through whipping I'd have to wait forever, because the health bar barely moves. Only thing that bugs me is, when I'm restrained (armbinder, yoke, straightjacket) I kneel in front of Mistress and receive the whipping in my face. In that case I pretend it's on my breasts, as the whipmarks rarely coincide with where I took the hit.
Krynn Posted September 22, 2020 Posted September 22, 2020 If you really want to introduce plugs in this mod, then some kind of ponygirl outfit would be interesting. So maybe boots and a gag, a harness, etc. Just an idea.
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