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Posted
14 minutes ago, Sospice said:

Is the interaction in SS for legacy Submissive Lola and this mod isn't integrated yet?

It should work with this mod. I provided the Skyrim SE port of Simple Slavery++.

 

On Skyrim SE, I have successfully tested the integration between SS++ and this mod several times.

Posted
1 hour ago, AnnaShapard said:

what is needed that my mistress lets me wear the bondage outfits? got from sub 0 to sub 100 and from there at sub -30 but never got the outfits! or does it need longer time, bec i changed the sub gain at 200%?

 

if you mean the hobble dress. you need to be in Solitude for that event to happen. 

Posted
49 minutes ago, Sospice said:

Is the interaction in SS for legacy Submissive Lola and this mod isn't integrated yet?

SLtR integration with SS++ for LE works very well already.

The SLtR dialogues are awesome for new enslavement to a NPC saved in SLtR MCM or if you are enslaved by SLtR already and your Dom is annoyed to have to grab you from a SS++ auction ^^

 

Not tested what happens if no SLtR NPC is flagged in SLtR MCM yet. (IIRC you need to choose a NPC yourself for enslavement then, means you are free to run around after the auction to search one yourself?)

 

I could break old SS version auctions with Pet Collar or SL Pheromones.

Not sure if Sexlife would break the auction if the auctioneer is busy having a lewd conversation.

 

Did you change possible SS++ outcomes during the auction? Do you even use the newest SS version?

Posted
6 minutes ago, AnnaShapard said:
3 hours ago, darktej said:

if you mean the hobble dress. you need to be in Solitude for that event to happen. 

boots and mittens/Gloves too, never got them! and THANKS!:P

It must also be during the day, your character must be female, you must not have a bounty of 1000 or more, and you must not be doing the Fit for a Jarl quest or the civil war "Battle for Solitude" quest.  Also, you must not already be wearing a hobble dress, devious devices boots, or restrictive (DD) gloves.  Many conditions, but most of them are easy to meet.

Posted
4 hours ago, Sospice said:

Is the interaction in SS for legacy Submissive Lola and this mod isn't integrated yet?

In addition to what others have said, and to clarify, the integration only fully works with Simple Slavery ++.  If you have classic SS or SS+, they will just start the Strong Hand quest and leave you standing there.  If you have SS++ but don't have this mod (you're using legacy Submissive Lola), it will likewise just start the Strong Hand quest and leave you standing there.  You must have the new versions of both mods to have your chosen owner come to get you. 

 

If you are already enslaved to a SLTR owner, you do not get the owner you chose in the MCM, because you already have a master and that one isn't going to simply free you.  Instead, your current owner will buy you and be very annoyed with you. 

2 hours ago, merManc said:

I spotted a minor mistake in the text for the Adventuring Slave quest. It's showing "Her" instead of "She."

Thanks!  Fixed now for the next update (your timing was good).

Posted

Update

 

This patch requires version 1.0 to have already been installed.  Previous updates for 1.0 are included in this update.  You don't need earlier updates.

Submissive Lola Resubmission Patch - 12 Sept 2020.7z

 

A new Rules option on the MCM, "Contract days added per punishment".

- Adds days to contract time whenever you are spanked or whipped.
- Does not apply if there is no contract, or for spanking or whipping that you request.
 

A new Rules option on the MCM, "Punish harming owner", allows your owner to punish you for friendly fire.
- In combat, you'll be zapped if you harm your owner twice within 15 seconds.  
- Out of combat, you'll be whipped immediately.  
- Any hostile effect except stagger is considered harmful, even if it does no damage.
- Unarmed strikes on your owner are ignored during combat.
- Casting a Restoration spell on your owner in combat cancels the last hit (it must be you who casts the spell).
- Your owner will not zap you for friendly fire while in bleedout.

 

Added expanded dialog for failing to offer service enough, and clarified the reason to kneel for that.

 

Users of non-English versions of Skyrim:  To detect whether a spell is Restoration magic, the mod has to compare the spell's associated skill against the string "Restoration".  I don't know if that will work for non-English versions.  It will depend on whether or not the game returns a translated form of the skill name.  You can test this by enabling "Punish harming owner", then starting a fight with something weak so that you're in combat.  Hit your owner with a weapon, use a healing spell on your owner, then hit your owner again.  If you don't get punished, it's working correctly.

 

A word on friendly fire


I've worked hard to make this feature function as well as possible.  You might still see odd effects because of the way that Skyrim registers hits.  For example, the Nord Battle Cry counts as 3 hits:  voice, explosion, and stagger.  The mod has to examine each hit to determine if it's hostile.  A further complication is that an unarmed strike and stagger register as the same thing, so I've had to guess what's happening by checking whether your hands are raised.  If so, the mod treats that as an unarmed attack (hostile), but you might have actually done Battle Cry with your hands raised (not hostile), so the mod would guess wrong there.  

 

A weapon with 2 enchantments inflicts 3 separate hits, one for the weapon and one for each enchantment.  The mod pauses counting hits for a fraction of a second after a hit to try to skip those extra ones.  That worked well in my testing, but you might find something that does not.  Obviously, effects that inflict damage every second, such as a damage cloak or a Flames spell, will be treated as multiple attacks and you'll be punished for that if you've enable the friendly fire feature.

 

Remember that any Restoration spell that you cast on your owner clears the last hit you made.  Basically, your owner forgives you if you follow a hit with a heal.  During combat, if you think you might have hit your owner, a brief use of Healing Hands will cancel that hit.

Posted
16 minutes ago, HexBolt8 said:

A new Rules option on the MCM, "Contract days added per punishment".

- Adds days to contract time whenever you are spanked or whipped.
- Does not apply if there is no contract, or for spanking or whipping that you request.

Great stuff, I really like this feature!

Posted
45 minutes ago, HexBolt8 said:

Remember that any Restoration spell that you cast on your owner clears the last hit you made.  Basically, your owner forgives you if you follow a hit with a heal.  During combat, if you think you might have hit your owner, a brief use of Healing Hands will cancel that hit.

Sweet! ?

(I'm sooo zapped, I always need to collect my bolts from my melee follower's inventories ?)

Posted

I don't suppose this new feature takes Companion's Insight (I think thats what its called) into account?  Its a power from Dragonborn DLC that makes your attacks, shouts, and spells no longer harm your companions.

Posted
2 hours ago, Naps-On-Dirt said:

I don't suppose this new feature takes Companion's Insight (I think thats what its called) into account?  Its a power from Dragonborn DLC that makes your attacks, shouts, and spells no longer harm your companions.

It does not.  I suspect that attacks will still be detected (and punished).  The funny thing about the OnHit event is that it passes in 7 parameters and nothing there tells you how much damage was taken.  

6 hours ago, donttouchmethere said:

I always need to collect my bolts from my melee follower's inventories

Yes, it's infuriating how melee followers have a knack for dodging into my ranged shots.  "I said DUCK, dammit!  I mean, sorry Mistress."

Posted
On 9/3/2020 at 7:34 PM, Naps-On-Dirt said:

It just happened again and I realized I was wrong about what was occurring.  I DO get the "Master?"  line, and then I get to say "I shall do as you say" or argue or whatever, the Master says to clean yourself up blah blah, then nothing happens, the quest doesn't announce it is starting, and when I go to talk to him it starts over.

Im having a similar issue with the nudity player home only quest. I only get the beginning line and the master will repeat that till I use the stopquest console command.

Posted
11 hours ago, HexBolt8 said:

Update

 

 

A new Rules option on the MCM, "Punish harming owner", allows

your owner to punish you for friendly fire.
- In combat, you'll be zapped if you harm your owner twice within 15 seconds.  
- Out of combat, you'll be whipped immediately.  
- Any hostile effect except stagger is considered harmful, even if it does no damage.
- Unarmed strikes on your owner are ignored during combat.
- Casting a Restoration spell on your owner in combat cancels the last hit (it must be you who casts the spell).
- Your owner will not zap you for friendly fire while in bleedout.

 

 

What about the people that have mods that negate friendly fire? Will this create a conflict? Maybe let this be disabled.

Posted

 

I'll start this post with a vanilla question:

I've built Lakeview Manor and Mistress asks me, if I'd like to have her as my steward. As I don't dare not to comply to her wishes I let her, next thing she leaves me standing outside and heads into the house. Whut? As I've never had a steward before, I have to ask - will she stay home from now on? Will I get any of her quests if I travel alone? As I didn't think this would work, I exited w/o saving...

 

Sometimes when fighting Bandits, Mistress remarks on how nice it would be to capture one and make them a sex slave - which is what you do with  Paradise Halls . Is this mod compatible? I had to uninstall it for DFC because the Papyrus load is just too high to run both.

 

Two tiny issues:

during "Lights Out" I forgot that the quest was running and asked Mistress if she would like to tie me up (DD Helpers let's you do that) - but the next day I was unable to re-equip the blindfold, "you cannot equip that item with hands tied". Which is non-DD behaviour, because I am always able to add any number of DD items, regardless how tied up I actually are.

 

The hairstyle change MCM let's you choose your current hairstyle - which I accidentally did, because the font looked like there'd be some dropdown menu, in which I could actually select what hairstyle I will get. I think a checkbox would be the better interface for that - as I could un-check it when I realise that I've been daft again.

 

Laughed my ass off when I got a new reaction on fetching an ale, which was in my inventory and Mistress found it a bit... uhmm... not telling in front of everybody, that's too embarrassing :classic_blush:

Posted

Hello,

 

I am a bug. Bellow 2 images...

 

Everything is going well, until she shows me the dialogue of the first image. I took all the clothes off the character, and then she showed me the dialogue of the second image. Ok. But then, she doesn't show any more dialogue...

 

She only shows the one in the first picture when I'm wearing clothes, and the one in the second picture when I'm not wearing clothes ... I can't talk to her or anything anymore. I tried to go back to save, but she inevitably falls into that dialogue and never leaves. I tried to leave and come back again, nothing. It always comes back in that dialogue.

 

Any ideas to fix this?

 

PS: The weapon makes no difference, with or without it.

PS2: I removed all, included ring, collars and etc...

 

 

 

Thanks a lot.

ScreenShot86.png

ScreenShot87.png

Posted
2 minutes ago, Moacir Jr said:

Any ideas to fix this?

Yup. Don't ever try to have Serana as your Mistress. She has her very own AI which is not compatible with any follower mod.

Posted
2 minutes ago, CaptainJ03 said:

Yup. Don't ever try to have Serana as your Mistress. She has her very own AI which is not compatible with any follower mod.

Do not tell me this.... But before this last patch, at day 12, all working fine... But make sense... I will follow you tip, and will change owner.... 

 

 

Thanks a lot

 

Posted
19 minutes ago, Moacir Jr said:

Hello,

 

I am a bug. Bellow 2 images...

 

Everything is going well, until she shows me the dialogue of the first image. I took all the clothes off the character, and then she showed me the dialogue of the second image. Ok. But then, she doesn't show any more dialogue...

 

She only shows the one in the first picture when I'm wearing clothes, and the one in the second picture when I'm not wearing clothes ... I can't talk to her or anything anymore. I tried to go back to save, but she inevitably falls into that dialogue and never leaves. I tried to leave and come back again, nothing. It always comes back in that dialogue.

 

Any ideas to fix this?

 

PS: The weapon makes no difference, with or without it.

PS2: I removed all, included ring, collars and etc...

 

 

 

Thanks a lot.

ScreenShot86.png

ScreenShot87.png

stopquest vkjarmorrestriction stops it. I have the same issue with the playerhome only nudity rule.

Posted
1 hour ago, Demodog said:

stopquest vkjarmorrestriction stops it. I have the same issue with the playerhome only nudity rule.

playerhome - its my role..... i will try... thank you.

 

Edit: worked. Thank you.

Posted
11 hours ago, Demodog said:

having a similar issue with the nudity player home only quest. I only get the beginning line and the master will repeat that till I use the stopquest console command.

I will look.  Sometimes when I'm fixing bugs I manage to break something else.  Maybe that happened here.

9 hours ago, BigOnes69 said:

What about the people that have mods that negate friendly fire? Will this create a conflict? Maybe let this be disabled.

"Punish harming owner" is disabled by default.

9 hours ago, CaptainJ03 said:

I've never had a steward before

You can read about stewards here.  It could be an odd fit for your roles, since a steward works for you.  You could have a second follower be steward for your your Mistress' house.

9 hours ago, CaptainJ03 said:

Paradise Halls . Is this mod compatible?

Technically there's nothing I'm aware of to make them not be compatible.  Personally I would handle it by writing a story in my mind and skipping adding a mod that I'd only use once.  After clearing a bandit camp, spawn in a new follower of my choosing, who will probably look better than some bandit anyway.  Recruit the follower, and pretend that this one is a bandit captive.

9 hours ago, CaptainJ03 said:

during "Lights Out" I forgot that the quest was running and asked Mistress if she would like to tie me up (DD Helpers let's you do that) - but the next day I was unable to re-equip the blindfold, "you cannot equip that item with hands tied". Which is non-DD behaviour, because I am always able to add any number of DD items, regardless how tied up I actually are.

There are DD items that keep you from equipping other things.  You probably got one during your DD Helpers bondage session, which thematically is a good match with this mod.  You'll have to get out of that item first, or if it's gone then possibly DD Helpers didn't remove it cleanly. 

9 hours ago, CaptainJ03 said:

The hairstyle change MCM let's you choose your current hairstyle - which I accidentally did, because the font looked like there'd be some dropdown menu, in which I could actually select what hairstyle I will get. I think a checkbox would be the better interface for that - as I could un-check it when I realise that I've been daft again.

The hair style is only used if you've selected style change on the Hair Change drop-down.

9 hours ago, CaptainJ03 said:

Laughed my ass off when I got a new reaction on fetching an ale, which was in my inventory and Mistress found it a bit... uhmm... not telling in front of everybody, that's too embarrassing

Ah, you found the "special" picky owner response.  You know, it's only embarrassing if it's true.  Why are you blushing?

Posted

I am having an issue with the "Owner's share of your gold" feature.

 

Owner won't take my gold anymore, I don't know if this is an issue from an earlier patch or my save game is somehow bugged.

 

Has anybody else noticed this?

 

Here are my MCM gold settings:

Spoiler

20200913165759_1.jpg.fa2f5736a721f0bacdcb3840a217e6b5.jpg

 

Posted
42 minutes ago, RMCW said:

Owner won't take my gold anymore, I don't know if this is an issue from an earlier patch or my save game is somehow bugged.

I retested and it's working with the latest updates.  Remember that by design not all gold is taken.

Gold is NOT transferred in these cases:
- Gold that you take from a container you own (such as in your house).  Unowned containers are not owned by you.
- Gold that you take from your owner's inventory.
- Gold that you give yourself with the console.
- Gold from clients during Radiant Prostitution.

Posted
2 minutes ago, HexBolt8 said:

I retested and it's working with the latest updates.  Remember that by design not all gold is taken.

Gold is NOT transferred in these cases:
- Gold that you take from a container you own (such as in your house).  Unowned containers are not owned by you.
- Gold that you take from your owner's inventory.
- Gold that you give yourself with the console.
- Gold from clients during Radiant Prostitution.

Yeah he should have been taking my gold. Not sure what it is, my save game file looks OK but I had to uninstall a mod that was conflicting with something else - that may have caused an issue.

 

To test I stole money from containers and SL Survival prostitution and owner would not take gold.

 

Thought maybe pausegoldsharing had been stuck on true but that is set to false. Gold var is set too. 

 

Anything else I could take a look at to work out what has gone wrong? Rather not re-install if I can avoid it.

 

Spoiler

image.thumb.png.496e05cbdd2a2a1922593401a4949aba.png

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