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Posted

Update:  Fixes & Adjustments

 

This patch requires version 0.95 to have already been installed.  Previous updates for 0.95 are included in this update.  You don't need other updates.

 

EDIT:  Removed obsolete patch.

 

 

As promised, you now get a small score bonus for saying a slave confession to both NPCs.

 

The MCM Debug page has a new option, Renew Hair Changes.  If your owner changes your hair style and/or color but those changes disappear, use this option to renew those changes.  If your hair is already changed, do NOT use this to renew the color until the next time you get this event.  This is a new feature and the mod hasn't saved the color yet.  You can renew the style though.

 

Spanking
- Fixed guard spanking not starting.
- Fixed quest not ending if the guard chooses to fuck you instead.
- Cut in half the chance that a guard will refuse your request.

 

Nudity
In all cases of required nudity, non-armor footwear is permitted now.
- This change won't affect any events that are already running.
- It is handled through keyword checking.  Appearance and armor rating are irrelevant.
- If those dainty slippers from some mod have an armor keyword, this mod will consider them armor.
- If you have cloth shoes with 200 armor rating, they are not armor to this mod if they lack armor keywords.
Accessories like shoulder bags and cloaks are allowed if they're not armor or "body clothing".

 

Nudity Rule (this is not the same as forced nudity for a few hours)
- Added a new option "Very Safe Areas" (dwellings and walled cities).
- Changed the label on the 4th option to "Home & Unsafe Areas" to indicate that nudity is required at home and when NOT in towns.
- Fixed "Home & Unsafe Areas" to enforce nudity at home.

 

>>> If you were using "Player Home Only", that will become "Very Safe Areas" until you change it.  It's the way the indexing works.  Sorry.

 

Note that a "dwelling" is almost any habitable building:  homes, inns, stores, castles, temples, guild halls, et cetera.

 

"Very Safe Areas" will not work with mods like Open Cities.

 

"Very Safe Areas" will not enforce nudity in Raven Rock.  You'll have to self-enforce there.  At this time, the mod does not require any DLC and I didn't want to change that just for one option for one rule.

 

"Home & Unsafe Areas" is basically "Always" with exceptions for inhabited areas where rapists might be around.

Posted

Thanks so much for the update. 

 

You were right, having Scent makes visiting an inn more immersive, if that's the word for it.  ?

 

Lost the dialog when there were 27 days left on contract, last i checked yesterday, there were 21 left.

Not a major issue, and i imagine it is another mod blocking it. i'll nail it down sooner or later, and when i do, i'll let you know.

Posted

Huh? Awesome! I can recruit Janessa via sLolaTR* without paying any gold!

She just wanted me to wear a collar and be very nice to her ?

 

(* what is the officially acepted abbreviation for Submissive Lola: The resubmission? ?)

Posted
14 minutes ago, donttouchmethere said:

what is the officially acepted abbreviation for Submissive Lola: The resubmission?

I've been calling it SLTR, though I've also seen SLtR.  It's unfortunate that Submissive Lola and SexLab share the same acronym.  Anyway, Mr Esturk's choice of "The Resubmission" is genius.

Posted

I'm not sure if this was suggested or not, haven't read all the comments, but since you have the "kept forever" option, why not make a small dialogue scene via force greet when it triggers to make it a bit more immersive?

 

Something like:

Mistress: "You know, you've voluntarily given yourself to me as a slave, and you could leave whenever you'd want, but....."

PC: "But?"

Mistress: "But I like owning you like this and would want to keep you mine forever, so would you like to be my slave for the rest of your life?"

PC: "I would be most happy to serve you for as long as I live"

Mistress: "Just to make sure you won't back down, please sign this contract to make it clear you can never leave slavery ever again."

PC: [signs]

Mistress: "How wonderful, I'm so happy, and hopefully you will never regret it, tho that wouldn't matter anyway."

 

Now, I'm not a modder, don't know if it will be easy or hard to add something like that, it's just something I think would work really nicely with that part of the mod.

Guest AthenaESIV
Posted

@HexBolt8 your patches are always really good, and I understand you already have made the mod work nicely with Radiant Prostitution, but have you considered working it with TDF Prostitution as an alternative?

 

The dance feature in TDF would be great for some of the pet play, and seems to be a lighter weight alternative to Radiant for my game... If anyone thinks Radiant works as well as TDF performance wise, would appreciate recommended settings and your general opinion on how the mods compare, and also if anyone runs both, how that works for you, tyty!

Posted
2 hours ago, AthenaESIV said:

TDF Prostitution as an alternative

I'm also more the TDF-P user. It's more flexible (on the run prostitution everywhere) and is connected to more mods in (my) LO.

Then again I rarely used Radiant-P and have the impression it's more like a complex prostitution quest mod.

Posted

@AthenaESIV

I run both and have not had any issues. I prefer RP for inns and brothels as the madam's take is adjustable. I never do any of the other quests in RP.

I use TDF for Ravens Beak prison with the coin settings very low so I can purchase food and ore, and SD+ to earn Master's coin. Never use it for NPCs

 

My settings for RP are 36 for full pay, 40 gold per, 50% to Madam. gold bonus=2, male=0, rank=2, speech=0.2, type bonus=1.0, rape=0.5, my bounties are set so they are high enough to be very punishing. Solicitation=Both or Passive, Guards=Yes, Multiple=1.0, Max=1, NPC Scene=no. The rest are all default.

 

For dances, I use Dance for You, or TDF.

 

They play well together, though I leave TDF off until needed.

Posted
1 hour ago, Lastbdsm said:

Any thought about porting this to SE? Did you gonna make sure its stable first before doing it? or you will just leave this on LE?

 

Submissive Lola works as-is on Skyrim SE. I have been testing each of the patches from @HexBolt8 on Skyrim SE.

Posted
2 hours ago, Lastbdsm said:

Any thought about porting this to SE? Did you gonna make sure its stable first before doing it? or you will just leave this on LE?

It is SE compatible.

sltr.png.66136902d7ddf684802be7e60bda73f4.png

Posted
9 hours ago, Rylalei said:

since you have the "kept forever" option, why not make a small dialogue scene via force greet when it triggers to make it a bit more immersive?

That part wasn't intended to be a "moment".  The owner might not even realize when that threshold is crossed.  But when you ask to be released, your owner realizes that you're too much fun as a slave and reneges on the agreement to free you when you ask.   

 

However, you reminded me that I'd wanted to add the ability to sign up for a new contract.  That would have a bit of dialog something like you described.  That would be a benefit to players who want a 100% consensual relationship but still be forced to stay a slave for a while.  I will add that.

9 hours ago, AthenaESIV said:

you already have made the mod work nicely with Radiant Prostitution, but have you considered working it with TDF Prostitution as an alternative?

Yes.  The mod supports RP because MrEsturk and I were already familiar it (he did all the work, I just offered suggestions).  The idea was to get something done and not make the task so hard that work on it would never get started.  Now that the mod is stable and has a good amount of content, this would be a good time to look at TDF.  But I have zero experience with it. 

 

If someone who is well acquainted with TDF can offer suggestions on how to track the jobs done, that would be a big help.  We want to avoid mod patches, so this mod would have to examine quest or global variables in TDF.  For RP, this mod listens for SexLab's notification that sex has ended and checks that the PC had sex with a RP client (the PC might be having sex with others while the quest is running).  If TDF stores a reference to the client, then this mod could use the same process.  If it doesn't then we might have to periodically check for an increase in client count, if TDF tracks that. 

 

 

Regarding Radiant Prostitution, I don't consider it a "heavy" mod.  Performance was good even on my 6 year old PC.  It has quests, but they're all optional.  The "home delivery" orgy-style quests work well with this mod, but the ones that send you out of town would not.  It's fairly customizable.  As stated above, just_Gina uses Passive mode (being approached) or both modes; but I only use Active mode (approaching clients).  Personal preference.  To me it feels more demeaning to have to initiate the deal and sometimes be turned down.  For settings, I recommend keeping the Bonus for Expertise (Oral, Vaginal, Anal) very low (I use 1) because I found that expertise rank as it's used can go much higher than Grand Master, even though the SexLab screen shows it stopping there.  In a long running game with lots of sex I was getting a large bonus for expertise before I lowered it to 1.

 

For atmosphere and role play I sometimes use Dance for Septims (on Nexus), though only the first animation works well.  Depending on settings, it could be a decent way to earn some extra gold.  If you dance naked or with an outfit that increases arousal, it can be a good way to charge up a crowd if you're trying to meet a minimum arousal level, such as with this mod's basic prostitution.

Posted
On 8/14/2020 at 3:52 AM, HexBolt8 said:

Nudity
In all cases of required nudity, non-armor footwear is permitted now.
- This change won't affect any events that are already running.
- It is handled through keyword checking.  Appearance and armor rating are irrelevant.
- If those dainty slippers from some mod have an armor keyword, this mod will consider them armor.
- If you have cloth shoes with 200 armor rating, they are not armor to this mod if they lack armor keywords.
Accessories like shoulder bags and cloaks are allowed if they're not armor or "body clothing".

It seems the keyword for clothing "ArmorClothing" counts as armor.

 

Edit:

Never mind. It works fine after restarting the clothing restrictions.

Guest AthenaESIV
Posted

@HexBolt8 Ty for reply, I think I will just look at using Radiant Prostitution again, this time I will turn off passive mode like you and see how I like that. Seems like if I have Radiant and TDF both going, my game should interface with most mods floating around on LL.

 

@just_Gina I like that idea - in fact, I might amend some factions to the dialog for TDF and RP... Then rewrite the dialog for both of those mods. I'll make RP dialog and keywords for dealing with guards, authority figures, and upper class people with a lot of 'sirs'  and 'please' type dialog, and then write the TDF dialog and keywords for the masses, where their responses are more crude, but not as dismissive and demeaning as the way upper classes treat her.

 

That should actually be pretty easy to do.

 

As for Dance for Septims... I have that mod installed, and love the dances and music they chose... But what I did was use that same music in TDF, and only picked the dances the Dance for Septims author used, make TDF 100x better imo. Actually I always keep my eye out for dances like that, but sadly most of the dances are the kpop style dances that don't fit the atmosphere of the game at all.

 

 

Posted

On the road the owner says: "I should just tie you up at home and use you for sex..." or something to that effect, but sadly it's only talk. Have you considered adding some events that would take place at the player's home? Using furniture, DD devices, perhaps friends of the owner would come over to help train the PC etc. Would be nice. ?

Posted
15 minutes ago, olonolo said:

On the road the owner says: "I should just tie you up at home and use you for sex..." or something to that effect, but sadly it's only talk. Have you considered adding some events that would take place at the player's home? Using furniture, DD devices, perhaps friends of the owner would come over to help train the PC etc.

There's certainly potential for special events or games at home.  But I wouldn't want to see the PC actually locked up for long.  That kind of thing seems exciting, but in actual practice it's boring after about a minute.  Device Device Helpers offers a nice game for being tied up by your follower.  It could be used together with this mod.  There's also the matter of house size.  Some are really small (I love that one).

Guest AthenaESIV
Posted
1 hour ago, HexBolt8 said:

But I wouldn't want to see the PC actually locked up for long.  That kind of thing seems exciting, but in actual practice it's boring after about a minute. 

 

Couldn't agree more, and is why I think that SD+ is not a very fun mod. The Lola mod's approach is much more entertaining, Between Lola and Survival, it seems like nsfw ESV is on the best course it's ever been.

 

I'm glad the name change thing is optional though, not sure I like it... Though it would be cool if there was a progressive set of titles and nicknames that the mod used based on performance in its own dialog... "Ahhh 'playerAssignedName', I see the townsfolk have started calling you by a more appropriate name due to your recent escapades, 'title'... It suits you."  Stuff like that...

Posted

SLTR is amazing so far. At last I had time to play with it constantly now. The comment system is clever, because it comments on DDs added by other mods (like DEC and DV), instead of just conflicting with those. Perfect.

I play with the modified DFC/SLS esp and my game didn't explode so far.

MCM settings are great for fine tuning, SLTR can be rather difficult, I feared I would have reached that 100 submission in a few days, but I got surprised. Those damn sweetrolls lol. If you don't need them they seem to be everywhere xD

2 RL days of SLTR in a devious LO and my setup wasn't able to break SLTR yet. SLTR survived multiple clusterfuck situations*

(* other mods interfere while a SLTR scene is running (DEC approach, ToH follower, SLS Guard,) but mistress remembered what was going on before she got interrupted.)

Mistress gets easily distracted by tavern music, NFF crafting (I deactivated that for the mistress follower now).

SS++ to SLTR worked also perfectly! Awesome scene =D

 

Also tried some ToH followers as SLTR mistress, but that wasn't a good idea, because SLTR comments get overruled, still somewhat playable but not really recommended (by me).

 

(still on Submissive Lola Resubmission Patch - 11 August 2020, because too scared to update while enslaved)

Posted
13 hours ago, HexBolt8 said:

It is SE compatible.

sltr.png.66136902d7ddf684802be7e60bda73f4.png

Wow already? didnt noticed that.
I asked because several days ago I read here that people talking that they need someone to port this before it come to SE

Thanks again for the heads up

Posted

I'm waiting until I have a little more content for an update, but here's a preview of a new feature.  Unfortunately, except for Times Submitted, none of these stats has been tracked so far, so you'll start at 0.

 

 

Spoiler

Stats.png.b658fff0d1ed715dad7d346c5eb7a530.png

 

Posted

Update

 

This patch requires version 0.95 to have already been installed.  Previous updates for 0.95 are included in this update.  You don't need other updates.

 

 

EDIT:  Removed obsolete patch.

 

I'm working on something fun but it's taking too long.  Rather than wait, here's an update with other things I've done so far.

 

A new Statistics page on the MCM tracks useless fascinating data about your life as a slave.  Unfortunately, except for Times Submitted, none of these stats has been tracked so far, so you'll start at 0.

 

Re-up!  Now you may ask for another contract if the one you had expired (or if you never had one).  Get yourself under contract, and you won't have to worry about asking to be freed during a moment of weakness.  Your owner is happy to help you with this.  Under "Master/Mistress?" select "I want something to keep me from asking to be freed."
- You may not ask for a contract if you're a Kept Pet (your score is at or above the "Kept" threshold in the MCM).
- Your score must be at least 20 to ask for a contract.
- You will receive a modest score reward proportionate to the amount of contract time you ask for.
- You will also receive a score reward at the start of enslavement if you set a contract period.
- You may ask for a lifelong contract.  Be careful, there is no way to undo a life contract. 
- Sorry, no retroactive rewards for slaves already under a contract.

 

Owners will no longer agree to sex with you within 4 hours of doing it with you (and asking doesn't count toward offering service, because your request was rejected). If you need relief, you may still ask to get yourself off, but your owner might not allow it.  But there's always a chance that your owner will let you.

 

Removed the "(Kneel)" text from the beginning of the two dialogs that had it.  It served no purpose, and I wanted to link to one of them from a point when you'd already be kneeling.

Posted

Also 1 thing has bothered me, when owner approaches for a chat i get ..., mmph and the likes for gag dialog. Imo those should ignore gag dialog. I'm not sure how but i know Laura's shop dialogs ignore them right. 1 example of an approach is right after a (kneel) when it's done in a way that it ends current dialog first and then does approach.

Posted
10 hours ago, Zaflis said:

when owner approaches for a chat i get ..., mmph and the likes for gag dialog. Imo those should ignore gag dialog. I'm not sure how but i know Laura's shop dialogs ignore them right.

Short Answer:  You can either use "set zadDialogueGagDisable to 1" in the console to turn off all DD gag talk, or wait for fixes in the next update that will help with but not eliminate the problem.

 

Long Answer:

Spoiler

I believe that Laura's Bondage Shop is handling specific dialogs with condition checking for the player being gagged.  That's how other mods do it.  But that technique doesn't work well with our old friend Blocking Dialog when there are many possible player responses.

 

The Mmph line comes from Devious Devices.  It's blocking dialog.  If you wish, DD allows you to turn that off completely with "set zadDialogueGagDisable to 1" in the console.  That affects anyone you talk to.  Otherwise, DD has a special exception for followers:

 

PC:  Mmph!

Follower:  What?

PC:  Mmph!

Follower:  I understand you.

 

If the follower has more blocking dialog to say, you'll see "..." as your only thing to say, then the follower will say the blocking dialog.  As far as I know, that part is a Skyrim thing.  I don't know a way around it.  What I have done for the next update is streamline the process as much as possible.

 

MrEsturk had implemented custom gagged talk handling as a replacement for what DD does, specifically for speaking with your owner.  Unfortunately it didn't work right.  If the owner approached you and demanded that you do something, the text saying what you were supposed to do didn't appear and your only available response was to refuse.  That was bad and a lot was going on then, so I disabled the feature.  Now that you've mentioned gag talk, I reexamined this mod's gag talk feature and got it working (yay!).

 

What you'll see now when gagged is your owner greeting you with "You look so good with that gag in your mouth, my little fuckbunny/fuckboi."  That was the original greeting for this feature.  To keep that from getting repetitive, you'll only see it every 3 game hours.  The rest of the time, the owner won't say anything special.  You no longer have the "Mmph!" line, and conversations with your owner should play out normally, including kneeling to offer service. 

 

However, most of the time you'll still see "..." and have to have to click it before your owner tells you what to do.  I'm sorry about that, but I don't know how to get rid of it.  I've noticed that it doesn't occur when you're told to strip.  I don't know why that case works better.  The quests, branches, and priorities are the same as other quests in the mod.

 

Anyway, with the upcoming fix, gag talk should be easier than it was before.

 

Posted

Yeah just do what works best. Turning gagtalks completely off is not the solution though and "..." lines are fine. It's just less fine when in the middle of (kneel) happens some DCL rape or new devices are added due the follower commenting.

 

Some of the (kneel) outcomes are scripted with approach and some seem integrated to the dialog itself though. I haven't checked how they are categorized that there even needs to be an approach in between.

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