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AthenaESIV

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  1. This is brilliant, never considered it and def will now! Thank you!
  2. I mean... In the three years since you necro'd my post to disagree with me (lol)... Naked Defeat and Battlefuck have been released... I actually use both of those (albiet lots of customizations to my Naked Defeat install) and I still even use Baka's version of Defeat (I've configured all three via MCM to work well together on my install). I really like Battlefuck. It's an inspired mod, easy to customize, and when it works as intended, is by far the best defeat type mod I've ever used. But yea, 3 years ago when I posted this? I would have maintained that Defeat without YMOYL was the best way to go. Now it's different, as many other things are. As for the newer Ostim based defeat mod... TBH there is just absolutely 0% chance I will ever use any OSA based mod after all the Ceo horseshit.
  3. Since pretty much all the sounds in this mod has levels set WAY too high and can practically pierce your eardrums if you have headphones on... I swear, my ears are still ringing from that fucking whistle, thanks 😠 I made a quick and dirty patch for the sounds and just took dB down 20-30, crazy how I could take so much off and some of the sounds were still loud, that's def some possible hearing damage waiting to happen, lol I also swapped out the horrible sex sounds, they might not fit for belt, I will search for better ones sometime. Also replaced the bad pee sounds, they needed to go. Sounds might be too low for some of you, like I said I just did temp reduction so the mod is playable for me, might take time to do a more careful pass and find better sounds sometime. Naked Defeat Sound Replace.7z
  4. I meant that the status of pregnancy or inflation would remove ab muscles... So females are not 9 months pregnant and have shredded abs.
  5. If this is ever made to work with cum inflation and pregnancy mods, it will become an instant must have. Great mod!
  6. Great, I see SkyDraenei Race mods, I upvote automatically, can't wait to see where it all goes. Do you think we might see PC Vampire lord mods / vampire mods / werewolf mods which use SkyDraenei some day? Or is it wholely incompatible? Tyty for the drop!
  7. @factoryclose Have always loved the changes you've made to this mod, it just keeps getting better and better, thank you Two requests for consideration should you ever be interested: Under Player As Victim -> Strip Options: Could you add more lines here so more pieces can be configured to strip? Right now, Defeat returns stripped items to the player when a scene ends, would it be possible to have an option to prevent that? So you have to retrieve the items yourself from the ground no matter what (even if the player is teleported, you would have to find the site and pick them up) Thanks! Keep doing what you do!
  8. Excellent, tyty! Add in creature births that grow into pets and is 100/100!
  9. I was searching for this as well, it is labeled as Working though, does this mean work in progress and unreleased? Anyone? thanks!
  10. This is great, def activating on next new game, thanks! I'm looking forward to see all the optimizations SPID can give us. Hopefully Baka or someone uses SPID if possible to optimize SLA, and any other mods that could benefit. The ones that come to mind first are SLS, Creature Framework, and Sexlab itself. SPID and mods that enhance the core engine like it are good to see taking off, exciting times for Skyrim modding for the past year and feels like things are still picking up steam.
  11. Love the things this mod promises to add, look forward to more features being patched in all the time 2 little things, sorry if they've been asked before... Sunhelm is an awesome survival mod, it seems to have a much smaller impact on performance in my game and is pretty popular... Integrating with that for SE would be 10/10 The hotkey to show status, would it be possible to have it (aside from working alongside Frostfall or Sunhelm's notification icons) work similar to status updates in Frostfall / Sunhelm where pressing the button prints the status directly to the debug notification corner instead of a popup? Bonus points if the notifications are in a JSON and easy for user to edit, similar to what that amazing Whorecrux mod does
  12. I'm curious if this could be used to streamline the mod and improve performance? https://www.nexusmods.com/skyrimspecialedition/mods/36869 SLS seems busy with perks, spell effects, and item distribution. Seems to perform really well for all it does, but just wondered if that might make it easier to maintain?
  13. Ahh ya... I do have lanterns of skyrim installed, maybe it is messing up navmesh, I will investigate that. And not sur on the ZAP thing, I know Baka mods alter a couple ZAP assets, I will look into that as well. Will def give the mod a try again sometime when I am testing new saves. Once MCM Helper takes off (pleeeeease take off, lol)... I won't mind starting new saves as much because I won't have to waste 1-2 hours setting up MCMs, lol.
  14. Maybe when Nemesis gets its creature behavior update a proper mod for alternative mounts will be more feasible.
  15. Has there ever been a good creature mount mod released? Acquiring dire wolf mounts (and similar) through that SLS mechanic would be great... But I do not believe there is a really stable mod out there for it. I know DC was experimenting with it for their sequel to Untamed, with updated mount animations and everything, but iirc hit some roadbumps in development and it either stalled out or real life got busy and mods kinda on backburner for now.
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