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Posted
On 8/1/2020 at 9:53 PM, HexBolt8 said:

Blocking Dialog Test

I never came around trying it, because of all the new lola patches and modified DFC/SLS esp.

 

Did it work and is it part... wait I just tried newest lola patch with unmodified DFC/SLS and get the same glitches, guess that means it didn't work and you never added it to LOLA?

Or not enough feedback?

 

(also did you ever told Lupine and MM1 about the conflict?)

Posted

Wanted to point something  out that occurred to me the other day about military camps.  I remember that there was a comment the master says about servicing soldiers (um, might have been a different mod but the point still holds) and I realized that some camps are enabled or not depending on your side and progression in the civil war, but that comment occurred in a camp that wasn't enabled.  So there's a flag or something that shows it is a camp area, but it is present whether the camp is there or not.  So you'll have to figure out how to make sure the camp is active before firing an event to service soldiers...

Posted
30 minutes ago, donttouchmethere said:

I never came around trying it, because of all the new lola patches and modified DFC/SLS esp.

 

Did it work and is it part...

 

(also did you ever told Lupine and MM1 about the conflict?)

Nothing I tried worked, though I did manage to make things worse for a while.  So I removed my attempts to get the Lola dialog to take precedence during that kneeling scene. 

 

I haven't talked to the other authors about it because I have no solution to propose other than removing a feature in their mods.  It would be different if I could suggest a condition check, like if the player is in a scene, but @Herowynne helped me test that scenario and it didn't work.  Apparently when the kneeling scene is playing the PC isn't technically in it because the PC has no spoken dialog until it's over. 

 

Hmm, but that gives me an idea.  If anyone would care to test adding an IsInScene = False condition on the follower in those blocking dialogs. that might get around the problem without taking anything away from those mods. 

 

Otherwise, you might choose to patch your copy of SLS or DFC.  Herowynne posted patches for SE (and self-help instructions for LE):  SLS and DFC.

 

41 minutes ago, Naps-On-Dirt said:

So there's a flag or something that shows it is a camp area, but it is present whether the camp is there or not.  So you'll have to figure out how to make sure the camp is active before firing an event to service soldiers.

Good point.  That's not so bad for an idle comment, but for the planned Public Service event I'd have to figure out if that location is active, or just leave off servicing soldiers.  At least I hadn't started on that one.  Right now I'm waist deep in building the Confessions of a Slave verbal humiliation event.

Posted

I was just sauntering around Solstheim over the weekend and noticed that they had an insect noise that sounded a lot like a zap. It might go nicely with the taunt the master gives about ZZZZT, did I scare you?

Posted

Hello!
I have a little problem.
My inventory's being cluttered with gags.
I can't sell those either.
I set it to random in the MCM menu.

 

Posted

Under your requirements, did you mean to say Sex lab v1.62 and sex lab hormones as of July 2020?  

 

The newest one I use is 1.62 at the beginning of downloads.

 

Is there a newer version of sex lab called something else?  If there is please provide a link.

 

 

Posted

Cursed Loot started a rape right in the middle of a whipping... It worked though but the guy "soaked" a few slashes ?

 

Oh and using a wagon ride failed the daily tasks so that was unfortunate -25 points. I suppose that's working as intended but i'll tune the increase 150% and decrease to 50% to see if i can get something higher than 60 anytime soon...

 

And another thing just now i had a cooking task in Dragon Bridge. There was neither cooking pot nor ingredients on display or vendor so it failed. If some few small towns could be blacklisted? Not that i really mind that there's a chance to get a hopeless task but still...

Posted
7 hours ago, Psalam said:

I was just sauntering around Solstheim over the weekend and noticed that they had an insect noise that sounded a lot like a zap. It might go nicely with the taunt the master gives about ZZZZT, did I scare you?

Heh, that's funny!  ?

2 hours ago, Krynn said:

My inventory's being cluttered with gags.

I will see if I can have the mod take the gag from you.  I usually dump junk of various kinds in a corpse and let it despawn.

2 hours ago, Xuvish said:

Under your requirements, did you mean to say Sex lab v1.62 and sex lab hormones as of July 2020?  

I think that MrEsturk simply meant the latest version of SexLab at the time of the writing, which was July 2020.  SexLab 1.62 is fine.  That's what I'm using.  SL Hormones ism't required (or used) by this mod. 

1 hour ago, Zaflis said:

Cursed Loot started a rape right in the middle of a whipping.

You might have been the victim of bad timing, if the rape triggered just before the whipping.  Unintended rapes bug me, so I've tried to be careful about using SendModEvent("dhlp-Suspend") before scenes like that (prolonged nudity is the player's problem though).  This mod's whipping sends dhlp-suspend at the very beginning (before the strip) and I know that DCL listens for that event, so normally what you saw shouldn't happen.  But if it activated just before this scene started and the rapist arrived a few seconds later, that's unfortunate timing.

1 hour ago, Zaflis said:

using a wagon ride failed the daily tasks so that was unfortunate -25 points. I suppose that's working as intended

Yes, working as intended.  You'll want to break up long rides into shorter ones or fulfill your daily service quota before doing a long fast travel.  That's what you get for lounging around in the back of the carriage, Lola!  I'm trying to imagine the driver's reaction to the two of you having sex in the back several times along the way, as if the ride wasn't already bouncy.  ?

1 hour ago, Zaflis said:

i had a cooking task in Dragon Bridge. There was neither cooking pot nor ingredients on display or vendor so it failed.

MrEsturk wrote the cooking quest, but I believe it's intended to be difficult if you don't carry some ingredients, particularly the meat.  The first time you fail because of that is a bit unfair, but you're learning what your owner expects of you.  After that you'll want to carry ingredients or prepared meals. 

 

There's a cooking pot in the Penitus Oculatus Outpost, which is open 24 hours.  The task isn't supposed to be impossible, though if you only have an hour it's asking a lot for you to remember where a cooking pot might be in each small town.  For a long time I've used a personal mod that adds a cooking pot to every inn for my own convenience.  I think I'll copy from that mod and add cooking stations to each inn where you might receive the cooking quest (it's only a few), with a toggle in the MCM to avoid conflicts with mods that add to or rearrange inn interiors. 

Posted

In my development version I now have cooking pots added to the inns where you'd need them.  These use the covered pot model so they have a small footprint and blend in.  I placed them on the fire pit ledge.  They have no animation; the cooking menu pops up immediately.  The pots are on by default and they're barely noticeable, but they can be turned off in the Debug menu. 

 

I will look at removing gags next.  If I don't get the Confessions event finished today (so much dialog!) I'll still post a small update so people will have these fixes.

  

10 minutes ago, Dude2000 said:

The cooking quest is really hard if one has to wear a blindfold (Lights Out Quest)! That is quite the task!

That's evil!  And of course you get punished if you don't finish.  I love it! 

 

Lola!  What did you put in this stew?

Well, I was doing everything by feel.  I think those were noodles.

Posted
On 8/9/2020 at 1:09 AM, Hylysi said:

You're probably going to want the ownerTitle to use the original GetSex() check, otherwise Master and Mistress will be flipped.

Good point, that will be in the next update.  Hopefully it won't inconvenience too much the people who were using their own script workarounds.

Posted

It looks like the whip marks don't match well with the CBBE 3BBB body. I assume its the ZAZ textures? Does anyone know if there are replacement textures for 3BBB?

 

Edit: I tried to look into it. The relevant textures are decal textures. They seem not to be body-specific. I don't have a clue how that works and why sometimes there are sharp cutoffs at certain seam lines. Maybe it is some background offset in the decal texture? Ah shucks!

Posted

The "Time to relax" quest is not ending for me. I have 56/372 carryweight and i've asked to get hands freed now in Markath and Whiterun inns. She says it doesn't look like a nice place to relax.

 

Edit: I got it to end when i asked at the gate of Whiterun, outside the city.

Posted
1 hour ago, Zaflis said:

The "Time to relax" quest is not ending for me. I have 56/372 carryweight and i've asked to get hands freed now in Markath and Whiterun inns. She says it doesn't look like a nice place to relax.

 

Edit: I got it to end when i asked at the gate of Whiterun, outside the city.

It's the way that location keyword checking in the game.  If you're in a building in a city, that location does not have the keyword for a city.  If you step outside, it does.  You would have been fine if you'd asked outside the inn at Markarth or Whiterun.  I'll add a non-immersive line for the owner to say if you're asking while inside so that part won't be as confusing. 

 

EDIT (update):  Okay I did two things.  First, I took the brute force approach and added specific location checks for all 9 hold capitals.  If you're in the Silverblood Inn, the mod should now recognize that you're in a city.  Second, for other places (including Raven Rock and new cities from other mods) if you're in a building your owner will say:

 

"Don't be silly.  You know I can't check location keywords when we're inside.  Well, except in the nine hold capitals of Skyrim.  My powers are different there.  Let's step outside so I can remember where I just was."

Posted
1 hour ago, ck2modfan said:

Some of the events are percent chance based. Can these be added to the MCM so can influence the outcome?

Possibly, though it's probably best to not have a page with a wall of chance sliders.  If there's an event that a lot of people would like to influence, that might be a good candidate.  Even then, players would have to understand that most events also have a cooldown, and the cooldown periods cannot be configurable, so adjusting the chance wouldn't accomplish quite as much as one might think.  So far my focus has been on new features, improvements, and fixes, so the mod will be nice and shiny when MrEsturk takes the helm again. 

Posted
26 minutes ago, HexBolt8 said:

Possibly, though it's probably best to not have a page with a wall of chance sliders.  If there's an event that a lot of people would like to influence, that might be a good candidate.  Even then, players would have to understand that most events also have a cooldown, and the cooldown periods cannot be configurable, so adjusting the chance wouldn't accomplish quite as much as one might think.  So far my focus has been on new features, improvements, and fixes, so the mod will be nice and shiny when MrEsturk takes the helm again. 

New features are preferred over sliders. Looking to make things more difficult! Keep up the great work.

Posted

Update

 

This is a complete patch for version 0.95 (this is the first update for 0.95). 

 

EDIT:  Removed obsolete patch.

 

From now on, the MCM will know when it should refresh its lists and it will quietly do that for you.  No more "Remember to refresh the lists in the MCM!" notices in the update notes.

 

Sexual Preference Settings

 

- I have simplified the way the Owner and PC sexuality settings work.
- The preference settings now let you simply specify whether you want sex with males, females, or either.
- This is simpler than the straight/gay/bi method.
- If you're already enslaved to an owner, you don't have to do anything!  The in-game gender preference variables haven't changed.  The MCM settings might LOOK wrong but they don't take effect unless you change them.  If it makes you feel better, go ahead and update them, but you don't have to.

 

Gender Handling


- I switched back to using the vanilla gender check for setting the Master or Mistress title at the start of enslavement.
- SexLab gender is used for sex animations.

 

Quality of Life Enhancements

 

Added cooking pots to the inns where you'd need them to cook for your owner (only in those specific inns).  They're on the fire pit ledge and they use the covered pot model, so they have a small footprint and blend in.  They're barely noticeable, but they can be turned off in the Debug menu. 

 

Gags and other devices that are equipped on you will now be removed from your inventory after you no longer have to wear them, with the exception of the "fashion" outfit that you wear in Solitude since you're expected to reequip it when you return.  This change won't clean up any devices already in your inventory, and if you'd given yourself an extra copy to play with, that one will stay.  Only one copy gets removed when the quest ends.

 

Better checking for "Time to Relax" to determine if you're in a good destination without making you be outside for that check.

 

Adjustments to the "I Am Famous" quest to exclude followers, beggars, and drunks as approach targets.

Posted

Does anyone else have issues with the standing animated spanking not starting? It worked first 2 times but then not again, after "threatning" with motivation in dialog she'll just start following me as usual. I've done script cleaning and changed mods etc so it's not a clean save, but i'm not starting a new one until i see how far i can get with it.

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