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Posted

Great mod! Nice to see it being able to combo it with DFC in some way.

 

I noticed that area where the clothing rule is in effect is selectable.

Would it be a nice addition for for example have an extra button where it says ”Automated location handling” or something like that and have the follower to actually start with for example home only clothing rule but then if she is still rebelous/submissive to go for towns then safe areas. It can be regardless of the followers timed clothing rule. What do you think?

Posted
On 7/28/2020 at 8:26 PM, Herowynne said:

When you release the new version with the 2-second wait, I will try it again. Thanks!

 

@HexBolt8 I tested the Simple Slavery++ handoff to Submissive Lola again with "Submissive Lola Resubmission Patch - 29 July 2020.7z", and had successful results with pre-auction-selection of either a hireling follower or an immediately-recruitable follower, with no debug popup in either case after the auction. The change from 1-second wait to 2-second wait fixed the problem. Thanks!

 

For folks that use Nether's Follower Framework (NFF), I noticed that the post-auction process goes more smoothly with setting NFF's MCM -> Activity -> Sandbox = Off before the auction, which keeps your new master next to you after the auction, for better immersion, and makes it easier to talk to your new master without having to chase after them.

Posted

How long does the blindfold game last?  Its kinda hard to fight like that.  :P

 

Anyone know the right settings for all the mods so that this one, SLS, and DFC work together?  I have to unpause DF for its forcegreet to override SLS's forcegreet (btw, turning off begging doesn't make that go away :( ) but DF then starts to bill me, it is ignoring the fact that I'm already enslaved.  I have Auto-pause checked but that doesn't seem to do it.

Posted
27 minutes ago, Naps-On-Dirt said:

Anyone know the right settings for all the mods so that this one, SLS, and DFC work together?  I have to unpause DF for its forcegreet to override SLS's forcegreet (btw, turning off begging doesn't make that go away :( ) but DF then starts to bill me, it is ignoring the fact that I'm already enslaved.  I have Auto-pause checked but that doesn't seem to do it.

 

Are you using Skyrim LE or SE ?

 

If you are using Skyrim SE, you can try the two small ESL-flagged patches that I provided to fix these compatibility issues: DFLolaPatch and SLSLolaPatch

 

If you are using Skyrim LE, I provided xEdit screenshots so you could make the changes yourself to DF's ESP file and SLS's ESP file.

Posted
3 hours ago, Naps-On-Dirt said:

How long does the blindfold game last?  Its kinda hard to fight like that. 

It looks like it was intended to be 3 days, but it doesn't have a timer so it never ends.  You can ask your owner at any time to end it, but if you're successful you lose score, and if you're refused you also lose score.  This was original content that's barely been touched here.  The latest patch (29 July) gives it a 10 day cooldown. 

 

I plan to make it a 24 hour event because it is so intrusive, and give it an end stage so you can simply quit after the 24 hours.  I'd started looking at that yesterday and realized that getting that done and testing it would delay releasing everything else. 

12 hours ago, Tempy said:

Would it be a nice addition for for example have an extra button where it says ”Automated location handling” or something like that and have the follower to actually start with for example home only clothing rule but then if she is still rebelous/submissive to go for towns then safe areas.

It's too complex to anticipate how people would want that to progress to implement that as a mod feature, but the mod gives you a great tool -- the submission score.  Come up with your own rule for clothing restrictions at different score thresholds, and act as if you were told to do it. 

 

A player can do all sort of things based on score. 

 

In my game, my share of the loot is based on my score (I just throw away my owner's share).  It's a powerful incentive to please my owner and strive to appear to be submissive even if my character might have been happy with a little light bondage and sex games.  It explains why my character is willing to humiliate herself in various ways when she's not so eager to do that.  Building a system like that into the mod would be very involved and require a lot of settings.  But I can just make up a score-based formula, discard the owner's share, and I have what I want.  Just one example of how a player can use the score in interesting ways if you're willing to enforce the rule yourself.

Posted
5 hours ago, Herowynne said:

For folks that use Nether's Follower Framework (NFF), I noticed that the post-auction process goes more smoothly with setting NFF's MCM -> Activity -> Sandbox = Off before the auction, which keeps your new master next to you after the auction, for better immersion, and makes it easier to talk to your new master without having to chase after them.

The new owner is supposed to force greet you there, but I couldn't get it working right.  I have trouble with those.  I'd wanted to lock the player's controls so you couldn't run off, but obviously that would be bad if your owner wanders off.  Maybe MrEsturk can get that working, if he's inclined to mess with it when he resumes control of mod development.

 

I'm so pleased that increasing the recruitment "settle down" delay worked for you.  I didn't expect it to make a difference.

Posted
1 hour ago, HexBolt8 said:

The new owner is supposed to force greet you there, but I couldn't get it working right.  I have trouble with those.  I'd wanted to lock the player's controls so you couldn't run off, but obviously that would be bad if your owner wanders off.

 

Just my opinion -- I think it's good as is. I am wary of force-greets and locked player controls.

Posted

Is there any interest in an optional set of extreme hair colors (pink, green, purple) for the forced hair change?  Or are people just disabling that event?

Posted
19 hours ago, HexBolt8 said:

It looks like it was intended to be 3 days, but it doesn't have a timer so it never ends.  You can ask your owner at any time to end it, but if you're successful you lose score, and if you're refused you also lose score.  This was original content that's barely been touched here.  The latest patch (29 July) gives it a 10 day cooldown. 

 

I plan to make it a 24 hour event because it is so intrusive, and give it an end stage so you can simply quit after the 24 hours.  I'd started looking at that yesterday and realized that getting that done and testing it would delay releasing everything else. 

I noticed today that there was a quest entry for the blindfold game, and it was set to last only 2 days.  I haven't updated to the most recent .89 patch yet though.  It ended in the morning without complication.

Posted
9 minutes ago, HexBolt8 said:

Is there any interest in an optional set of extreme hair colors (pink, green, purple) for the forced hair change?  Or are people just disabling that event?

Speaking only for me - disabling.

Posted
42 minutes ago, HexBolt8 said:

Is there any interest in an optional set of extreme hair colors (pink, green, purple) for the forced hair change?  Or are people just disabling that event?

I currently only use shaving, but if I use recolor, I dont think Id want extreme colors, it would be kinda immersion breaking imo.

 

Also, does anyone else have the problem that the adventuring slave quest doesnt really do anything? I can use the dialogue to give my master money, but it doesnt actually take money from me.

Posted
1 hour ago, HexBolt8 said:

Is there any interest in an optional set of extreme hair colors (pink, green, purple) for the forced hair change?  Or are people just disabling that event?

Speaking to my hairdresser only, no shaving please, and you can give me any bright colours you like (pink, green, purple are fine)

Posted
2 hours ago, HexBolt8 said:

Is there any interest in an optional set of extreme hair colors (pink, green, purple) for the forced hair change?  Or are people just disabling that event?

 

If it would be optional, I'd say go ahead and offer that option for those out there who might enjoy it.

Posted
1 hour ago, Mehmeme said:

I can use the dialogue to give my master money, but it doesnt actually take money from me.

I retested it:  having enough to pay, not having to pay, and failing to deliver on time.  All remove the gold.  I found one case that occurs if you ask to pay early and you do the goofy version of the dance, then it doesn't take the gold.  You didn't mention paying early so I assume that you weren't running into that particular problem, though.  So unfortunately I can't see what's causing that for you. 

Posted
2 hours ago, HexBolt8 said:

Is there any interest in an optional set of extreme hair colors (pink, green, purple) for the forced hair change?  Or are people just disabling that event?

I like the hair color change feature. By the way, it works fine on Skyrim SE.

 

I am OK with any hair colors. Generally speaking, I prefer lore-friendly hair colors, but your master seems to have magic power over you (can shock you), so extreme hair colors could be explained magically.

 

If you are asking for preferences for the "extreme" hair colors, I would prefer them to be dark -- dark green, dark blue, dark purple.

Posted

Oh i had just another idea for a small Event like the zapping:

 

How about including Rapetats.  If enabled the master likes to write from time to time some nasty things on Lola. Together with Fadetats it also goes away after a set time. Also you do not need to take care about any Managing on Slavetats area, Rapetats/Fadetats is doing it for you. So everyone can select the kind of tats they want, how long they will stay and so on.

 

To trigger adding an Event would be just 1 line of code and the typical softmod check if this mod is loaded or not.

SendModEvent("RapeTattoos_addTattoo")

Optional Precondition could be: Slave has to be naked, or seperate lines from Master/Msitress if slave is naked or not

 

Could be something like:

- only bare naked skin looks boring, let's pimp you up

- I think everybody should directly see what you are

- let's put on a price list on you ... etc

 

//Edit just to avoid searches: Modpages of discussed mods:

 

Posted
1 hour ago, HexBolt8 said:

Is there any interest in an optional set of extreme hair colors (pink, green, purple) for the forced hair change?  Or are people just disabling that event?

I tend to disable that option, but I might turn it on to try this out.  Just like let it pick a randint(0, 255) for R,G,B and see what falls out.

 

Related: can we get individual disable checks for each type of event?

Posted
31 minutes ago, HexBolt8 said:

I retested it:  having enough to pay, not having to pay, and failing to deliver on time.  All remove the gold.  I found one case that occurs if you ask to pay early and you do the goofy version of the dance, then it doesn't take the gold.  You didn't mention paying early so I assume that you weren't running into that particular problem, though.  So unfortunately I can't see what's causing that for you. 

Nope, wasnt paying early. And as long as noone else has the problem, I guess it makes sense to assume that its just some conflict or anything with my modlist, which is entirely possible.

Posted

Small Bug Report:

 

If i get gagged because of beeing annoying (ask ro reconsider a rule) i get to Gags in the inventory (Device Setting is Random Gag)

Posted
44 minutes ago, Mehmeme said:

Nope, wasnt paying early. And as long as noone else has the problem, I guess it makes sense to assume that its just some conflict or anything with my modlist, which is entirely possible.

That is very weird.  The actual gold removal is simply a Player.RemoveItem command.  Does the quest otherwise complete?

1 hour ago, coffeeink said:

How about including Rapetats.

I'm not a fan of tattoos myself, but that doesn't mean they can't be in there, especially if it's just a SendModEvent.  I'd like to keep it really simple.  How about this?  Whenever you receive a spanking or whipping as punishment, there's a user-configurable chance for a rape tattoo?  Obviously 0 disables the feature.  Would that work?

1 hour ago, brewmasterhal said:

can we get individual disable checks for each type of event?

Possibly, but it's clunky having a check box for each possible event, particularly as we continue adding more.  My focus is making the events enjoyable, or at least tolerable, so players won't want to turn them off.  That was the idea behind wilder hair colors, if players might find that more interesting.  (And my thought there wasn't a magic effect, just berry-based dyes that last a few days.)

 

But I have a better idea for the hair style change:  make it an actual hair style change.  One that you choose.  If you simply can't bear temporarily having one of the other bazillion hair styles you probably have installed, set it to the same style you have now (you boring thing!).  I think that's quite possible.  I'll be working on that today.  Also, I have the Lights Out quest duration down to 24 hours with a 10 day cooldown.  I'm thinking that's tolerable, especially since you could sleep during the blindfold period if you want to be no fun.

Posted
58 minutes ago, coffeeink said:

If i get gagged because of beeing annoying (ask ro reconsider a rule) i get to Gags in the inventory (Device Setting is Random Gag)

Yep, I see that random is broken.  I'll fix it, and revisit the other random options.

Posted
9 minutes ago, HexBolt8 said:

I'm not a fan of tattoos myself, but that doesn't mean they can't be in there, especially if it's just a SendModEvent.  I'd like to keep it really simple.  How about this?  Whenever you receive a spanking or whipping as punishment, there's a user-configurable chance for a rape tattoo?  Obviously 0 disables the feature.  Would that work?

would be fine for me :) so my Lola is getting a little bit more rebelious :)

 

Just for my understanding is it hard to add this as an easy Event?

As far as i understood it, it would be just a new Entry into the vkjTrickBranchTopic correct?

Posted
31 minutes ago, coffeeink said:

Just for my understanding is it hard to add this as an easy Event?

As far as i understood it, it would be just a new Entry into the vkjTrickBranchTopic correct?

You could, yes, but then you'd have to either detect that Rape Tats is installed or use a toggle on the MCM, if you want to avoid having a trick that does nothing if that mod isn't installed.  (I guess if you were asking about it for your own personal use, the point would be moot.)

 

Just as background, I'd suggested the possibility of simply sending the SendModEvent during punishment because that would work okay whether Rape Tats in installed or not.  As you might have noticed, there's no check for Spank That Ass or Devious Followers on the Mod Integration page, because there's no need.  This mod sends those event calls at the appropriate time, and if there's a mod listening for them they'll get used, otherwise they're ignored.  It's the softest of soft mod dependencies. 

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