mmods12 Posted August 11, 2022 Posted August 11, 2022 Everytime I run FNIS before I start playing, it tells me that it is uncompatible with SE. Am I just being a brainlet about something?
seetruck-2000 Posted August 11, 2022 Posted August 11, 2022 8 hours ago, mmods12 said: Everytime I run FNIS before I start playing, it tells me that it is uncompatible with SE. Am I just being a brainlet about something? Did you download the LE version?
mmods12 Posted August 12, 2022 Posted August 12, 2022 11 hours ago, seetruck-2000 said: Did you download the LE version? I don't think so? I used "PamaDeadlyFurniture_V2.1.5_LE_SSE.zip" which I had assumed meant that it worked on both.
Pamatronic Posted August 12, 2022 Author Posted August 12, 2022 20 hours ago, mmods12 said: Am I just being a brainlet about something? Yes. (sorry) 8 minutes ago, mmods12 said: I used "PamaDeadlyFurniture_V2.1.5_LE_SSE.zip" which I had assumed meant that it worked on both. It does. And if you pay close attention to the fomod installer, you will notice that it asks you for your game version in the first step. If you´re on SE, select SE...
mmods12 Posted August 12, 2022 Posted August 12, 2022 1 hour ago, Pamatronic said: Yes. (sorry) It does. And if you pay close attention to the fomod installer, you will notice that it asks you for your game version in the first step. If you´re on SE, select SE... Yes I chose the SE version on the installer. I ended up doing a fresh install of all my mods and it worked after that, Idfk what it was. However I appreciate the help from all of y'all. 1
no_way Posted August 14, 2022 Posted August 14, 2022 What does the version of Sexlab Defeat have to do with this mod? They aren't linked in any way are they?
avencior Posted August 21, 2022 Posted August 21, 2022 Dear Pama, just wondering why gallows escape-minigame couldn't work on my AE 1.6353 game? Is there any script that might be conflicting? I keep pressing spacebar but it seems that nothing happens, and the 2 hanging options turned the same to be an end to my character. I'm having appropriate installation of SexLab and ZaZ 8.0+ by the way, and the animation itself went perfectly. Thanks in advance!
Pamatronic Posted August 21, 2022 Author Posted August 21, 2022 16 minutes ago, avencior said: I keep pressing spacebar but it seems that nothing happens, and the 2 hanging options turned the same to be an end to my character. You need to hammer down on the spacebar rather quickly. Personally, i need to use both hands to reliably escape.
avencior Posted August 22, 2022 Posted August 22, 2022 20 hours ago, Pamatronic said: You need to hammer down on the spacebar rather quickly. Personally, i need to use both hands to reliably escape. Thanks for the tips and I'll try once again. By the way, is it normal that I died without a hint of "try again next time"? I'm sure I'm not missing it, but rather died in vain without any notice.
krafs Posted August 27, 2022 Posted August 27, 2022 @Pamatronic It's great to hear that you are feeling better again. On a different note, I saw you write the following on your Patreon: "Covid survived, Impaler update is now public." I don't see any new update. Did you mean public for a specific Patreon tier?
Pamatronic Posted August 28, 2022 Author Posted August 28, 2022 On 8/22/2022 at 3:19 PM, avencior said: By the way, is it normal that I died without a hint of "try again next time"? I removed that message in the final version. It might get in the way of follow-up mods.
Pamatronic Posted August 28, 2022 Author Posted August 28, 2022 9 hours ago, krafs said: I don't see any new update. Did you mean public for a specific Patreon tier? Its available to all tiers. If I were to publish it here, i would need to update the page, get some good images, write some instructions and deal with idiots who cant be bothered to read them. Just cant bring myself to do it right now. I lost 2 weeks because of covid, so Im in a bit of a crunch right now to get a playable version of the spitroast ready for the beta-testers within this month. thats more important. 3
krafs Posted August 31, 2022 Posted August 31, 2022 On 8/28/2022 at 5:43 AM, Pamatronic said: Its available to all tiers. If I were to publish it here, i would need to update the page, get some good images, write some instructions and deal with idiots who cant be bothered to read them. Just cant bring myself to do it right now. I lost 2 weeks because of covid, so Im in a bit of a crunch right now to get a playable version of the spitroast ready for the beta-testers within this month. thats more important. I see. Thanks for the clarification. I didn't see any new post about it for a lower tier so I figured I should ask. Yes, that's an understandable prioritization.
Voldars Posted September 2, 2022 Posted September 2, 2022 Did someone encounter a simmilar problem? When trying to use the guilloutine my character placed at the wrong possition.
Pamatronic Posted September 2, 2022 Author Posted September 2, 2022 2 hours ago, Voldars said: Did someone encounter a simmilar problem? When trying to use the guilloutine my character placed at the wrong possition. Your character is too small. The origin of the device is at groundlevel, so victims are scaled in respect to it. Which means a very small character like yours can end up too low. use the "setscale" console command to scale her up, or to scale the Guiloutine down. 1
Voldars Posted September 2, 2022 Posted September 2, 2022 2 hours ago, Pamatronic said: Your character is too small. The origin of the device is at groundlevel, so victims are scaled in respect to it. Which means a very small character like yours can end up too low. use the "setscale" console command to scale her up, or to scale the Guiloutine down. Scaling the character helped. Thanks!
NoJoker Posted September 4, 2022 Posted September 4, 2022 (edited) Your decap by gallows no longer works with the latest version of po3 Script Extender or it's something else, you are calling functions before the intended property is actually filled: [09/04/2022 - 11:17:14AM] Error: Cannot call KillSilent() on a None object, aborting function call stack: [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 153 [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113 [09/04/2022 - 11:17:14AM] Error: Cannot call IsDead() on a None object, aborting function call stack: [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 154 [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113 [09/04/2022 - 11:17:14AM] warning: Assigning None to a non-object variable named "::temp12" stack: [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 154 [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113 [09/04/2022 - 11:17:14AM] Error: Cannot call GetCrimeFaction() on a None object, aborting function call stack: [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 155 [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113 [09/04/2022 - 11:17:14AM] Error: Cannot call RemoveFromFaction() on a None object, aborting function call stack: [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 155 [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113 [09/04/2022 - 11:17:14AM] Error: Cannot call KillSilent() on a None object, aborting function call stack: [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 156 [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113 [09/04/2022 - 11:17:14AM] Error: Cannot call IsDead() on a None object, aborting function call stack: [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 157 [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113 [09/04/2022 - 11:17:14AM] warning: Assigning None to a non-object variable named "::temp18" stack: [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 157 [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113 [09/04/2022 - 11:17:14AM] Error: Cannot call KillEssential() on a None object, aborting function call stack: [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 158 [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113 [09/04/2022 - 11:17:14AM] Error: none first reference passed in to AddHavokBallAndSocketConstraint stack: <unknown self>.Game.AddHavokBallAndSocketConstraint() - "<native>" Line ? [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.AttachHavocConstraints() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 171 [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 162 [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113 [09/04/2022 - 11:17:14AM] Error: none second reference passed in to AddHavokBallAndSocketConstraint stack: <unknown self>.Game.AddHavokBallAndSocketConstraint() - "<native>" Line ? [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.AttachHavocConstraints() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 171 [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 162 [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113 [09/04/2022 - 11:17:14AM] Error: none first reference passed in to AddHavokBallAndSocketConstraint stack: <unknown self>.Game.AddHavokBallAndSocketConstraint() - "<native>" Line ? [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.AttachHavocConstraints() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 174 [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 162 [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113 [09/04/2022 - 11:17:14AM] Error: none second reference passed in to AddHavokBallAndSocketConstraint stack: <unknown self>.Game.AddHavokBallAndSocketConstraint() - "<native>" Line ? [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.AttachHavocConstraints() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 174 [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 162 [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113 Edited September 4, 2022 by NoJoker
lavania z Posted September 4, 2022 Posted September 4, 2022 when I use the choppingblock,the face of the victim didn't show death expression after death.Is it a bug?(I played Skyrim the original verson,not LE nor SE nor AE)
nonofyodambiznes Posted September 5, 2022 Posted September 5, 2022 (edited) On 8/10/2022 at 9:29 AM, Pamatronic said: Roasted Serana: hey you could add a headless option Quote Edited September 5, 2022 by nonofyodambiznes
Pamatronic Posted September 6, 2022 Author Posted September 6, 2022 On 9/4/2022 at 11:44 AM, lavania z said: I played Skyrim the original verson,not LE nor SE nor AE Original version Is LE On 9/4/2022 at 11:44 AM, lavania z said: when I use the choppingblock,the face of the victim didn't show death expression after death.Is it a bug? The chopping block has no influence on expressions.
Pamatronic Posted September 6, 2022 Author Posted September 6, 2022 On 9/4/2022 at 5:20 AM, NoJoker said: decap by gallows Going by the attached log, I´m assuming you´re talking about the Guillotine. On 9/4/2022 at 5:20 AM, NoJoker said: no longer works with the latest version of po3 Script Extender Has nothing to do with po3 On 9/4/2022 at 5:20 AM, NoJoker said: you are calling functions before the intended property is actually filled: It appears the script lost its reference to the victim during the Headchop() function. I have no Idea how you managed to do that, because this function usually cannot even be called without a victim being present. You'd have to give a few more details on your circumstances here.
Pamatronic Posted September 6, 2022 Author Posted September 6, 2022 12 hours ago, nonofyodambiznes said: hey you could add a headless option The head-stump has this annoying habit of being color-mismatched with the rest of the body. (You can even see it in your image) And if you go crispy or burnt, this mismatch will be VERY noticeable. There is prpably a way to solve this, but its just a cosmetic and not worth the time investment right now. there are other features I want to do first.
nonofyodambiznes Posted September 6, 2022 Posted September 6, 2022 (edited) 10 hours ago, Pamatronic said: The head-stump has this annoying habit of being color-mismatched with the rest of the body. (You can even see it in your image) And if you go crispy or burnt, this mismatch will be VERY noticeable. There is prpably a way to solve this, but its just a cosmetic and not worth the time investment right now. there are other features I want to do first. just throwin the idea out there, no rush just something for consideration i just think it looks interesting, if i knew how to make mods there would be alot and alot and alot more dolcett content out there with lots of different scenarios but right now im at you and blackmazegod's mercy, been waiting for new content for months Edited September 6, 2022 by nonofyodambiznes
Pamatronic Posted September 10, 2022 Author Posted September 10, 2022 New version (V2.2.1) with Impaler is live. as a reminder for those who are new, this is what you get: Spoiler Ruby_impalerDemo.mp4 Additional new features include: -multiple variants for chopping blocks and some general performance/quality of live improvements -Garotte can sever heads -alternative version for Decaps which wont cause Ctd with overlays. (needs to be enabled in MCM -"Delete" interaction for all devices. Upgrade intructions: -remove previous version -run FNIS -Use new Game! have fun! 7
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