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Posted
8 hours ago, mmods12 said:

Everytime I run FNIS before I start playing, it tells me that it is uncompatible with SE. Am I just being a brainlet about something?

Did you download the LE version?

 

Posted
11 hours ago, seetruck-2000 said:

Did you download the LE version?

 

I don't think so? I used "PamaDeadlyFurniture_V2.1.5_LE_SSE.zip" which I had assumed meant that it worked on both.

Posted
20 hours ago, mmods12 said:

Am I just being a brainlet about something?

Yes. (sorry)

 

8 minutes ago, mmods12 said:

I used "PamaDeadlyFurniture_V2.1.5_LE_SSE.zip" which I had assumed meant that it worked on both.

It does. And if you pay close attention to the fomod installer, you will notice that it asks you for your game version in the first step. If you´re on SE, select SE...

Posted
1 hour ago, Pamatronic said:

Yes. (sorry)

 

It does. And if you pay close attention to the fomod installer, you will notice that it asks you for your game version in the first step. If you´re on SE, select SE...

Yes I chose the SE version on the installer. I ended up doing a fresh install of all my mods and it worked after that, Idfk what it was. However I appreciate the help from all of y'all.

Posted

Dear Pama, just wondering why gallows escape-minigame couldn't work on my AE 1.6353 game? Is there any script that might be conflicting?

I keep pressing spacebar but it seems that nothing happens, and the 2 hanging options turned the same to be an end to my character.

 

I'm having appropriate installation of SexLab and ZaZ 8.0+ by the way, and the animation itself went perfectly.

 

Thanks in advance!

Posted
16 minutes ago, avencior said:

 

I keep pressing spacebar but it seems that nothing happens, and the 2 hanging options turned the same to be an end to my character.

You need to hammer down on the spacebar rather quickly. Personally, i need to use both hands to reliably escape.

Posted
20 hours ago, Pamatronic said:

You need to hammer down on the spacebar rather quickly. Personally, i need to use both hands to reliably escape.

Thanks for the tips and I'll try once again.

By the way, is it normal that I died without a hint of "try again next time"?

I'm sure I'm not missing it, but rather died in vain without any notice.

Posted

@Pamatronic It's great to hear that you are feeling better again. :)

 

On a different note, I saw you write the following on your Patreon: "Covid survived, Impaler update is now public."

 

I don't see any new update. Did you mean public for a specific Patreon tier? :)

Posted
On 8/22/2022 at 3:19 PM, avencior said:

By the way, is it normal that I died without a hint of "try again next time"?

I removed that message in the final version. It might get in the way of follow-up mods.

Posted
9 hours ago, krafs said:

I don't see any new update. Did you mean public for a specific Patreon tier? :)

Its available to all tiers.
If I were to publish it here, i would need to update the page, get some good images, write some instructions and deal with idiots who cant be bothered to read them.
Just cant bring myself to do it right now.
I lost 2 weeks because of covid, so Im in a bit of a crunch right now to get a playable version of the spitroast ready for the beta-testers within this month. thats more important.

Posted
On 8/28/2022 at 5:43 AM, Pamatronic said:

Its available to all tiers.
If I were to publish it here, i would need to update the page, get some good images, write some instructions and deal with idiots who cant be bothered to read them.
Just cant bring myself to do it right now.
I lost 2 weeks because of covid, so Im in a bit of a crunch right now to get a playable version of the spitroast ready for the beta-testers within this month. thats more important.

I see. Thanks for the clarification. :) I didn't see any new post about it for a lower tier so I figured I should ask.

 

Yes, that's an understandable prioritization.

Posted
2 hours ago, Voldars said:

Did someone encounter a simmilar problem? When trying to use the guilloutine my character placed at the wrong possition.

ScreenShot31.png

Your character is too small.
The origin of the device is at groundlevel, so victims are scaled in respect to it. Which means a very small character like yours can end up too low.
use the "setscale" console command to scale her up, or to scale the Guiloutine down.

Posted
2 hours ago, Pamatronic said:

Your character is too small.
The origin of the device is at groundlevel, so victims are scaled in respect to it. Which means a very small character like yours can end up too low.
use the "setscale" console command to scale her up, or to scale the Guiloutine down.

Scaling the character helped. Thanks!

Posted (edited)

Your decap by gallows no longer works with the latest version of po3 Script Extender or it's something else, you are calling functions before the intended property is actually filled:

 

[09/04/2022 - 11:17:14AM] Error: Cannot call KillSilent() on a None object, aborting function call
stack:
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 153
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113
[09/04/2022 - 11:17:14AM] Error: Cannot call IsDead() on a None object, aborting function call
stack:
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 154
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113
[09/04/2022 - 11:17:14AM] warning: Assigning None to a non-object variable named "::temp12"
stack:
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 154
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113
[09/04/2022 - 11:17:14AM] Error: Cannot call GetCrimeFaction() on a None object, aborting function call
stack:
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 155
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113
[09/04/2022 - 11:17:14AM] Error: Cannot call RemoveFromFaction() on a None object, aborting function call
stack:
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 155
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113
[09/04/2022 - 11:17:14AM] Error: Cannot call KillSilent() on a None object, aborting function call
stack:
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 156
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113
[09/04/2022 - 11:17:14AM] Error: Cannot call IsDead() on a None object, aborting function call
stack:
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 157
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113
[09/04/2022 - 11:17:14AM] warning: Assigning None to a non-object variable named "::temp18"
stack:
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 157
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113
[09/04/2022 - 11:17:14AM] Error: Cannot call KillEssential() on a None object, aborting function call
stack:
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 158
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113
[09/04/2022 - 11:17:14AM] Error: none first reference passed in to AddHavokBallAndSocketConstraint
stack:
    <unknown self>.Game.AddHavokBallAndSocketConstraint() - "<native>" Line ?
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.AttachHavocConstraints() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 171
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 162
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113
[09/04/2022 - 11:17:14AM] Error: none second reference passed in to AddHavokBallAndSocketConstraint
stack:
    <unknown self>.Game.AddHavokBallAndSocketConstraint() - "<native>" Line ?
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.AttachHavocConstraints() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 171
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 162
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113
[09/04/2022 - 11:17:14AM] Error: none first reference passed in to AddHavokBallAndSocketConstraint
stack:
    <unknown self>.Game.AddHavokBallAndSocketConstraint() - "<native>" Line ?
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.AttachHavocConstraints() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 174
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 162
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113
[09/04/2022 - 11:17:14AM] Error: none second reference passed in to AddHavokBallAndSocketConstraint
stack:
    <unknown self>.Game.AddHavokBallAndSocketConstraint() - "<native>" Line ?
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.AttachHavocConstraints() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 174
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.HeadChop() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 162
    [ (1201112A)].pamaGuiloutineMkIIFurnitureRevised.OnActivate() - "pamaGuiloutineMkIIFurnitureRevised.psc" Line 113

 

 

Edited by NoJoker
Posted

when I use the choppingblock,the face of the victim didn't show death expression after death.Is it a bug?(I played Skyrim the original verson,not LE nor SE nor AE)

Posted
On 9/4/2022 at 11:44 AM, lavania z said:

I played Skyrim the original verson,not LE nor SE nor AE

Original version Is LE

 

On 9/4/2022 at 11:44 AM, lavania z said:

when I use the choppingblock,the face of the victim didn't show death expression after death.Is it a bug?

The chopping block has no influence on expressions.

Posted
On 9/4/2022 at 5:20 AM, NoJoker said:

decap by gallows

Going by the attached log, I´m assuming you´re talking about the Guillotine.

 

On 9/4/2022 at 5:20 AM, NoJoker said:

no longer works with the latest version of po3 Script Extender

Has nothing to do with po3

 

On 9/4/2022 at 5:20 AM, NoJoker said:

you are calling functions before the intended property is actually filled:

It appears the script lost its reference to the victim during the Headchop() function. I have no Idea how you managed to do that, because this function usually cannot even be called without a victim being present. You'd have to give a few more details on your circumstances here.

Posted
12 hours ago, nonofyodambiznes said:

hey you could add a headless option

The head-stump has this annoying habit of being color-mismatched with the rest of the body. (You can even see it in your image)
And if you go crispy or burnt, this mismatch will be VERY noticeable. There is prpably a way to solve this, but its just a cosmetic and not worth the time investment right now. there are other features I want to do first.

Posted (edited)
10 hours ago, Pamatronic said:

The head-stump has this annoying habit of being color-mismatched with the rest of the body. (You can even see it in your image)
And if you go crispy or burnt, this mismatch will be VERY noticeable. There is prpably a way to solve this, but its just a cosmetic and not worth the time investment right now. there are other features I want to do first.

just throwin the idea out there, no rush just something for consideration

i just think it looks interesting, if i knew how to make mods there would be alot and alot and alot more dolcett content out there with lots of different scenarios but right now im at you and blackmazegod's mercy, been waiting for new content for months

Edited by nonofyodambiznes
Posted

New version (V2.2.1) with Impaler is live. as a reminder for those who are new, this is what you get:

Spoiler

Additional new features include:
-multiple variants for chopping blocks and some general performance/quality of live improvements
-Garotte can sever heads
-alternative version for Decaps which wont cause Ctd with overlays. (needs to be enabled in MCM
-"Delete" interaction for all devices.

Upgrade intructions:
-remove previous version
-run FNIS

-Use new Game!

 

have fun!

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