Jump to content

Recommended Posts

Posted
On 9/19/2021 at 3:32 PM, WandererZero said:

Hey Pama,

 

Was wondering if you're still planning to fix the problem with overlays causing CTD's with the furniture? I seem to remember awhile back that you were going to eventually circle back to the issue, because it was semi complex, and you were hip deep in other stuff (like PA).

 

Is this still on your radar, my good chum?

Ahh, completely forgot about that ?. Fixing bugs is just no fun at all. especially if they aren't even yours to beginn with.

I was talking about this with @markdf and apparently he managed to make fix for this issue. maybe he´s willing to share it.

Posted
On 9/19/2021 at 3:32 PM, WandererZero said:

Hey Pama,

 

Was wondering if you're still planning to fix the problem with overlays causing CTD's with the furniture? I seem to remember awhile back that you were going to eventually circle back to the issue, because it was semi complex, and you were hip deep in other stuff (like PA).

 

Is this still on your radar, my good chum?

The CTD when you behead someone on the chopping block?

Posted
9 hours ago, frobhub said:

The CTD when you behead someone on the chopping block?

 

Yes.

 

4 hours ago, Aistarë said:

fix is on the first page under the "Issues/Compatibility :" section.

 

Setting overlays to 0 is not a fix, so much as it is a workaround. Hence Pama's reply.

 

Cheers.

 

Posted
12 hours ago, Pamatronic said:

Ahh, completely forgot about that ?. Fixing bugs is just no fun at all. especially if they aren't even yours to beginn with.

I was talking about this with @markdf and apparently he managed to make fix for this issue. maybe he´s willing to share it.

 

Nah, I totally understand mate. Not to mention, you've been putting in a metric assload of work on Prison Alternative. (which has replaced POP in my LO...) So, I mean...really, I haven't a complaint here. Just wanted to inquire as to whether it was still being looked at with an eye toward fixing.

 

I hope at some point a decent fix can be had, as overlays are a big nice to have in Skyrim. ;)

 

Cheers.

Posted

So, I saw this set over at Pixiv and ithe comments on it said that the animation used for a hands-behind-the-back beheading was from here. Did I just miss it, or is the creator talking out of their butt? (Also, apparently there was some 'assistance' submod made? Didn't have any luck finding either even with control+F)

Posted
6 hours ago, LD5 said:

So, I saw this set over at Pixiv and ithe comments on it said that the animation used for a hands-behind-the-back beheading was from here. Did I just miss it, or is the creator talking out of their butt? (Also, apparently there was some 'assistance' submod made? Didn't have any luck finding either even with control+F)

He likely has some other mod which replaces the vanilla anims. its not from my mod.

But since its only a different offset for the arms, it can likely be relatively easy replicated with hkxPoser.

 

No Idea what he meant with assistance submod though.

Posted
11 hours ago, Pamatronic said:

He likely has some other mod which replaces the vanilla anims. its not from my mod.

But since its only a different offset for the arms, it can likely be relatively easy replicated with hkxPoser.

 

No Idea what he meant with assistance submod though.

 

i think he means this post and following ones => 

how do i change em out tho?

 

Posted (edited)

Can someone help me here? I might be missing something. I have all the requirements for the mod, I have the mod and the SE conversion. I extracted both zips and put the conversion into the main mod and hit replace all, zipped it up, and downloaded it. I ran LOOT, Nems, and went in game waited for MCM and Nems to recognize the mod. Then went to the test zone and textures were missing and same with animations. Any help would be wonderful! I'm pretty sure I'm just missing a step here.

The Elder Scrolls V  Skyrim Special Edition Screenshot 2021.09.28 - 04.34.27.93.png

The Elder Scrolls V  Skyrim Special Edition Screenshot 2021.09.28 - 04.34.36.77.png

The Elder Scrolls V  Skyrim Special Edition Screenshot 2021.09.28 - 04.34.47.47.png

Screenshot (494).png

Edited by tweakin_al
Posted
25 minutes ago, tweakin_al said:

Can someone help me here? I might be missing something. I have all the requirements for the mod, I have the mod and the SE conversion. I extracted both zips and put the conversion into the main mod and hit replace all, zipped it up, and downloaded it. I ran LOOT, Nems, and went in game waited for MCM and Nems to recognize the mod. Then went to the test zone and textures were missing and same with animations. Any help would be wonderful! I'm pretty sure I'm just missing a step here.

The Elder Scrolls V  Skyrim Special Edition Screenshot 2021.09.28 - 04.34.27.93.png

The Elder Scrolls V  Skyrim Special Edition Screenshot 2021.09.28 - 04.34.36.77.png

The Elder Scrolls V  Skyrim Special Edition Screenshot 2021.09.28 - 04.34.47.47.png

Screenshot (494).png

FIXED! Have to download v8 of ZAP

Posted

for those who have difficulties getting the mod to work on skyrim SE...

just copy the contents of the SE conversion files into the folder of the LE version of the mod... overwrite everything and it should work...

 

Posted

Found an interesting issue i spawned in the Wayrest Guillotine and i noticed the blade doesnt spawn. The same thing seems to have happened to the one in the Test Room, but the other 2 work perfectly fine any idea what might be causing it?

 

Posted

@Pamatronic, I recently downloaded this mod for use with Meat Farm and I'm looking forward to seeing it in action. I used the Bad End furniture for FO4 and it was a big enhancement.

 

Other than Meat Farm, are there any other mods out there that use your furniture?

  • 2 weeks later...
Posted
On 10/12/2021 at 2:46 AM, gregaaz said:

Other than Meat Farm, are there any other mods out there that use your furniture?

Nothing I would know of atm, But I´m working on something For Riften. Psyche was kind enough to give me permissions for his animations, so this could be interesting.

20211017201423_1.jpg.d4f49d263cd8f2ec782bec6be9aca615.jpg

Posted
On 10/21/2021 at 9:34 AM, Pamatronic said:

Nothing I would know of atm, But I´m working on something For Riften. Psyche was kind enough to give me permissions for his animations, so this could be interesting.

20211017201423_1.jpg.d4f49d263cd8f2ec782bec6be9aca615.jpg

windhelm: gallow

riften: guillotine

so maybe……

dawnstar: chopping block?

goddamn markarth: spitroast?

  • 2 weeks later...
Posted
On 10/22/2021 at 8:12 AM, Flegmenth said:

windhelm: gallow

riften: guillotine

so maybe……

dawnstar: chopping block?

goddamn markarth: spitroast?

Im a free spirit, so I don't know myself yet.

Posted

Small Mini Update: Alternative options for the chopping Block Model and The victims Animations.

Thanks to CeBlue123 For making them.

 

Install notes: This comes with a new All-In-One LE/SSE Fomod-Installer.

Please make sure to completely wipe everything from previous versions from your setup before installing this new one. (Including the SSE conversion Files)

CeBlueBlock.jpg.74de93349ce3164ad7889147b6ff79da.jpgCeBlueAnim.jpg.a8645b5aebbe94cea3a5edbc473ca4db.jpg

Posted
15 hours ago, Pamatronic said:

Small Mini Update: Alternative options for the chopping Block Model and The victims Animations.

Thanks to CeBlue123 For making them.

 

Install notes: This comes with a new All-In-One LE/SSE Fomod-Installer.

Please make sure to completely wipe everything from previous versions from your setup before installing this new one. (Including the SSE conversion Files)

CeBlueBlock.jpg.74de93349ce3164ad7889147b6ff79da.jpgCeBlueAnim.jpg.a8645b5aebbe94cea3a5edbc473ca4db.jpg

Thank you so much for this :3

Posted
36 minutes ago, COLOCO said:

A "no ZAZ" version for the chopping block in SSE?

If you can come up with a VERY good argument against ZAP, I´m willing to consider it.

Posted

Question:

Some furnitures (specifically, two torturing rack, impaler), cannot hold npcs. In other words if i command them to use the furniture, they will go there and then as soon as i exit command mode they will get off. 

This is also true for many bdsm furniture from zaz pack.

Is there a way to hold them? like your crucifier or gallotine do.

Or how does your crucifier achieve that which can be copied to other furnitures?

Posted
On 11/3/2021 at 9:45 AM, Pamatronic said:

If you can come up with a VERY good argument against ZAP, I´m willing to consider it.

i have too much scripts and animations!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...