Pamatronic Posted June 8, 2021 Author Posted June 8, 2021 14 hours ago, JayLee2020 said: and everything is rotated slightly after I place it. I use jaxonz positioner to move them around and rotate them but it offsets that mods rotation as well so it makes it difficult. use the positioner BEFORE activating the devices and invoking their own rotation correction.
JayLee2020 Posted June 8, 2021 Posted June 8, 2021 4 hours ago, Pamatronic said: use the positioner BEFORE activating the devices and invoking their own rotation correction. I don't get what you mean. I spawn them from the console and they get spawned crooked and then I go about correcting it with the positioner. If I use the positioner any sooner I have nothing to use it on. Unless there's something I'm not seeing here.
LD5 Posted June 9, 2021 Posted June 9, 2021 4 hours ago, JayLee2020 said: I don't get what you mean. I spawn them from the console and they get spawned crooked and then I go about correcting it with the positioner. If I use the positioner any sooner I have nothing to use it on. Unless there's something I'm not seeing here. I think pama thinks that you're trying to use the position after activating it - IE, with the guillotine that you're hitting it to make it deploy into a full guillotine before you do the rotation, or using the headsman's block then while it's looking for the missing slots using the positioner to rotate it. IIRC, pama's guillotine contains several parts that can be selected so it is technically multiple objects. 1
frobhub Posted June 9, 2021 Posted June 9, 2021 On 6/8/2021 at 7:28 PM, Pamatronic said: Could be caused by high quest priority used by MFF. Multi follower mods have this annoying habit to have their managed NPCS idle at a way to high priority and thereby overwriting other mods ai packages. I raised DF´s priority to 80 in this esp. try if that works: PamaFurnitureScr.esp If you want fixed Executioners, you will require CK knowledge. assign the Vanilla keywords "isExecutioner" and "isExecutionerGuard" to the two desired npcs and give them a "sit" package with the block as target. The esp works. Thx a lot ? Ah i was missing the package. Im still new to CK and find it unnecessary complicated. Creating something else than a simple item takes a a lot of effort. Even creating a dialogue is a pain ?
AKELLO_11 Posted July 3, 2021 Posted July 3, 2021 write how to get in this chair nps, well, nothing is clear, how to get to the test location you wrote, and then what to do, I do not know English, I write through an interpreter
qyq Posted July 16, 2021 Posted July 16, 2021 On 2020/12/1 at AM12点56分, P39QNA said: 尝试对第一人称斩首做一个小技巧,看看是否可以伪造头部掉落。事实证明它可以,但我不知道是否可以轻松地即时复制。 FirstPersonTest_x264.mp4 Can you give me a copy of the first-person beheading?
staspidaras2 Posted July 16, 2021 Posted July 16, 2021 Any news about impaling furniture? Or is it impossible to do this until zaz9 is released?
Pamatronic Posted July 16, 2021 Author Posted July 16, 2021 4 hours ago, staspidaras2 said: Any news about impaling furniture? Or is it impossible to do this until zaz9 is released? The Impaler is on Hold. I´m currently busy with the Execution scenes for Prison alternative. 3
LD5 Posted July 16, 2021 Posted July 16, 2021 3 hours ago, Pamatronic said: The Impaler is on Hold. I´m currently busy with the Execution scenes for Prison alternative. Nice. How is progress on that, if you are willing to share?
Pamatronic Posted July 18, 2021 Author Posted July 18, 2021 On 7/16/2021 at 11:30 PM, LD5 said: Nice. How is progress on that, if you are willing to share? Slow but steady: 6
nonofyodambiznes Posted August 16, 2021 Posted August 16, 2021 (edited) hey pama any chance you could pack this mod with all of its requirements including fnis/nemesis and CeBlue123's modifications into a single package that can be installed by mod organizer 2? for the life of me i can't get fnis/nemesis to work Edited August 16, 2021 by nonofyodambiznes
Pamatronic Posted August 16, 2021 Author Posted August 16, 2021 1 hour ago, nonofyodambiznes said: hey pama any chance you could pack this mod with all of its requirements including fnis/nemesis and CeBlue123's modifications into a single package that can be installed by mod organizer 2? for the life of me i can't get fnis/nemesis to work No, i cant package other peoples mods into my own. This isnt Sims4 content ?. 1
nonofyodambiznes Posted August 16, 2021 Posted August 16, 2021 (edited) 5 hours ago, Pamatronic said: No, i cant package other peoples mods into my own. This isnt Sims4 content ?. no problem man i'll just figure something out, cool mod by the way ? can't wait to see your impaling device Edited August 16, 2021 by nonofyodambiznes
nonofyodambiznes Posted August 17, 2021 Posted August 17, 2021 (edited) i know its a long shot but im just throwing the idea out there Spoiler also for an erotic guillotine this one would be a pretty cool one https://perilousthoughts.com/content/perilous-machines/KarensBeheading.html Edited August 17, 2021 by nonofyodambiznes
Pamatronic Posted August 17, 2021 Author Posted August 17, 2021 26 minutes ago, nonofyodambiznes said: i know its a long shot but im just throwing the idea out there I mentioned this somewhere already, but I´m a scripter, Not an animator or modeller. I can only work with existing devices. If you find someone whos willing to modell and animate that stuff, hit me up. 3
EdtheNord Posted August 23, 2021 Posted August 23, 2021 (edited) stupid question like the gallow, where do i get some of these devices to actually use the functions? I get the zaz pack but where are some of these devices located in the regular world? Or can I spwan some in player home? edit. Looks like i would do it in the test zone only for now. Edited August 23, 2021 by EdtheNord add comments
Flegmenth Posted August 23, 2021 Posted August 23, 2021 12 hours ago, EdtheNord said: stupid question like the gallow, where do i get some of these devices to actually use the functions? I get the zaz pack but where are some of these devices located in the regular world? Or can I spwan some in player home? edit. Looks like i would do it in the test zone only for now. I think it might be easy by using “help pama” to find gallow furniture, then using “player.placeatme ID” to create one. if you want to adjust gallow, try to use Jaxon's Positioner. 3
fmilluminatus Posted August 24, 2021 Posted August 24, 2021 So quick question, had this mod working just fine, but then I rearraigned by load order, which fixed a lot of other problems, but unfortunately made this mod stop working. Any recommendations on where this should be, what it should be before, etc, in order to work? Before I did the fix, the mod was in the beginning of the load order, now it's near the end. By "not working" what I mean specifically is that the handles to activate the gallows or the garrote don't show up (haven't tried the guillotine). Seems like whatever script is supposed to run to make it active isn't running anymore. Tried to reinstall it and bumped it back up to the top of the load order, but it's still not working (probably it was set up in some perfect arrangement before and I screwed that up by rearraigning). Any ideas? Any way I can troubleshoot / check the mod scripts to see why it's not working? Thanks!
nonofyodambiznes Posted August 29, 2021 Posted August 29, 2021 (edited) im having a bug where the guillotine kills the player but her head doesn't come off Edited September 15, 2021 by nonofyodambiznes
Pamatronic Posted September 4, 2021 Author Posted September 4, 2021 On 8/29/2021 at 8:06 AM, nonofyodambiznes said: im having a bug where the guillotine kills the player but her head doesn't come off Read Requirement Section
nonofyodambiznes Posted September 5, 2021 Posted September 5, 2021 thanks! i reinstalled them and it worked hows the impalement mod going if you don't mind me asking?
FitTax5060 Posted September 8, 2021 Posted September 8, 2021 Hi there, when I spawn the garrote and use it there isn't any audio like the test zone. Is there anything I might have done wrong? (for note I used Pama_garrote when spawning it since the codes you put up weren't showing up for me)
Pamatronic Posted September 8, 2021 Author Posted September 8, 2021 16 hours ago, FitTax5060 said: Hi there, when I spawn the garrote and use it there isn't any audio like the test zone. Is there anything I might have done wrong? (for note I used Pama_garrote when spawning it since the codes you put up weren't showing up for me) The audio for the ones in the test zone is just a demo. There are no audio files in zap which was really happy with, so i left them empty for the spawanble ones. if you want sounds, the garotte has script properties for them which you can fill with the CK or TESVEdit.
WandererZero Posted September 19, 2021 Posted September 19, 2021 Hey Pama, Was wondering if you're still planning to fix the problem with overlays causing CTD's with the furniture? I seem to remember awhile back that you were going to eventually circle back to the issue, because it was semi complex, and you were hip deep in other stuff (like PA). Is this still on your radar, my good chum? 1
sofzx Posted September 21, 2021 Posted September 21, 2021 Thank you for this. Thanks for not add """weird""" latex stuff.
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