NDLMK Posted March 6, 2021 Posted March 6, 2021 17 minutes ago, Dragonjoe69 said: The closed eyes error is caused by a missing XML file in v9.2 drop the attached file into your AAF file and it will remove the error, @indarallo I was just getting ready to post this to give you a heads up the expressions data XML is missing from the file Data.7z 464 B · 0 downloads Thank You !
poblivion Posted March 6, 2021 Posted March 6, 2021 1 hour ago, maddadicusrex said: It is a known FO4 Glitch. There is a scripted mod limit on FO4 and if you go over, going into pipboy will trigger the crash. Pipboy, pipboy addon mods, AAF, Sim City, Sim City addons, Sorting mods, scrapping mods, and a bunch of others use scripts and if your rig cannot handle it, instant crash when you try to activate pipboy functions. Removing most of these type of mods would fix but the bug might still be baked into your present game saves, so a new game might be best, especially to test for crashing. Thanks, but I've already solved it. I deleted everything and started from the beginning.
NDLMK Posted March 7, 2021 Posted March 7, 2021 Alright so i come back after hours of testing stuff to figure out what's wrong with npc's redressing during animations and this is what i've found: The culprit is the <addEquipment form="0F9A"/> in Zaz_Cum_equipmentSetData.xml file that seems to call missing or broken effect injecting and equiping the actor ID default clothing (if not already equiped) over and over during some staged animations at some point. So it's not an AAF issue but a Zaz particles issue. So here the quickest and the easiest way to fix this is to delete Line 7 and 17 in Zaz_Cum_equipmentSetData.xml (located in the AAF folder). <defaults source="Zaz Particles.esp"/> <equipmentSet id="addEquipmentCum"> <condition isFemale="true"> <addEquipment form="0F9A"/> <addEquipment form="1ED5"/> </condition> <condition isFemale="false"> <addEquipment form="0F9C"/> </condition> </equipmentSet> <equipmentSet id="removeEquipmentCum"> <condition isFemale="true"> <removeEquipment form="0F9A"/> <removeEquipment form="1ED5"/> </condition> <condition isFemale="false"> <removeEquipment form="0F9C"/> </condition> </equipmentSet> <equipmentSet id="addEquipmentCumLeak"> <condition isFemale="true"> <addEquipment form="173A"/> </condition> </equipmentSet> <equipmentSet id="removeEquipmentCumLeak"> <condition isFemale="true"> <removeEquipment form="173A"/> </condition> </equipmentSet> </equipmentSetData> Tested back and the problem is gone (at least for me) however it might cause other issues so it would be very nice if @Indarello or mod collaborators have a quick look on that stuff and see what's the deal with <addEquipment form="0F9A"/>. Edit: @maddadicusrex i read that you have this issue as well, would you mind testing this to see if we are talking about the same thing ? maybe it will help someone in the future. 1
Indarello Posted March 7, 2021 Author Posted March 7, 2021 1 hour ago, NDLMK said: Alright so i come back after hours of testing stuff to figure out what's wrong with npc's redressing during animations and this is what i've found: The culprit is the <addEquipment form="0F9A"/> in Zaz_Cum_equipmentSetData.xml file that seems to call missing or broken effect injecting and equiping the actor ID default clothing (if not already equiped) over and over during some staged animations at some point. So it's not an AAF issue but a Zaz particles issue. So here the quickest and the easiest way to fix this is to delete Line 7 and 17 in Zaz_Cum_equipmentSetData.xml (located in the AAF folder). <defaults source="Zaz Particles.esp"/> <equipmentSet id="addEquipmentCum"> <condition isFemale="true"> <addEquipment form="0F9A"/> <addEquipment form="1ED5"/> </condition> <condition isFemale="false"> <addEquipment form="0F9C"/> </condition> </equipmentSet> <equipmentSet id="removeEquipmentCum"> <condition isFemale="true"> <removeEquipment form="0F9A"/> <removeEquipment form="1ED5"/> </condition> <condition isFemale="false"> <removeEquipment form="0F9C"/> </condition> </equipmentSet> <equipmentSet id="addEquipmentCumLeak"> <condition isFemale="true"> <addEquipment form="173A"/> </condition> </equipmentSet> <equipmentSet id="removeEquipmentCumLeak"> <condition isFemale="true"> <removeEquipment form="173A"/> </condition> </equipmentSet> </equipmentSetData> Tested back and the problem is gone (at least for me) however it might cause other issues so it would be very nice if @Indarello or mod collaborators have a quick look on that stuff and see what's the deal with <addEquipment form="0F9A"/>. Edit: @maddadicusrex i read that you have this issue as well, would you mind testing this to see if we are talking about the same thing ? maybe it will help someone in the future. can you remove 1ED5 instead
NDLMK Posted March 7, 2021 Posted March 7, 2021 It works but something is missing like a squirt i think
Indarello Posted March 7, 2021 Author Posted March 7, 2021 6 minutes ago, NDLMK said: It works but something is missing like a squirt i think I mean with removed 1ED5 instead of 0F9A also fix reequip?
NDLMK Posted March 7, 2021 Posted March 7, 2021 Just now, Indarello said: I mean with removed 1ED5 instead of 0F9A also fix reequip? yeah yeah it fix the reequip but an effect is missing with the 1ED5
maddadicusrex Posted March 7, 2021 Posted March 7, 2021 5 hours ago, NDLMK said: Alright so i come back after hours of testing stuff to figure out what's wrong with npc's redressing during animations and this is what i've found: The culprit is the <addEquipment form="0F9A"/> in Zaz_Cum_equipmentSetData.xml file that seems to call missing or broken effect injecting and equiping the actor ID default clothing (if not already equiped) over and over during some staged animations at some point. So it's not an AAF issue but a Zaz particles issue. So here the quickest and the easiest way to fix this is to delete Line 7 and 17 in Zaz_Cum_equipmentSetData.xml (located in the AAF folder). <defaults source="Zaz Particles.esp"/> <equipmentSet id="addEquipmentCum"> <condition isFemale="true"> <addEquipment form="0F9A"/> <addEquipment form="1ED5"/> </condition> <condition isFemale="false"> <addEquipment form="0F9C"/> </condition> </equipmentSet> <equipmentSet id="removeEquipmentCum"> <condition isFemale="true"> <removeEquipment form="0F9A"/> <removeEquipment form="1ED5"/> </condition> <condition isFemale="false"> <removeEquipment form="0F9C"/> </condition> </equipmentSet> <equipmentSet id="addEquipmentCumLeak"> <condition isFemale="true"> <addEquipment form="173A"/> </condition> </equipmentSet> <equipmentSet id="removeEquipmentCumLeak"> <condition isFemale="true"> <removeEquipment form="173A"/> </condition> </equipmentSet> </equipmentSetData> Tested back and the problem is gone (at least for me) however it might cause other issues so it would be very nice if @Indarello or mod collaborators have a quick look on that stuff and see what's the deal with <addEquipment form="0F9A"/>. Edit: @maddadicusrex i read that you have this issue as well, would you mind testing this to see if we are talking about the same thing ? maybe it will help someone in the future. To be honest, I have not had the early redress issue in a long time. I always just made sure my animations were all set for the same duration and changed the AAF settings for length of animations and redress to match. I believe there have been a number of discussions at the AAF forums whether there needs to be an AAF fix? Do not know what the latest info is out there now.
NDLMK Posted March 7, 2021 Posted March 7, 2021 21 minutes ago, maddadicusrex said: To be honest, I have not had the early redress issue in a long time. I always just made sure my animations were all set for the same duration and changed the AAF settings for length of animations and redress to match. I believe there have been a number of discussions at the AAF forums whether there needs to be an AAF fix? Do not know what the latest info is out there now. It's probably not the same issue then.
Saya Scarlett Posted March 11, 2021 Posted March 11, 2021 On 3/6/2021 at 1:47 PM, maddadicusrex said: It is a known FO4 Glitch. There is a scripted mod limit on FO4 and if you go over, going into pipboy will trigger the crash. Pipboy, pipboy addon mods, AAF, Sim City, Sim City addons, Sorting mods, scrapping mods, and a bunch of others use scripts and if your rig cannot handle it, instant crash when you try to activate pipboy functions. Removing most of these type of mods would fix but the bug might still be baked into your present game saves, so a new game might be best, especially to test for crashing. That's... not how it works...... But if you want to fix those CTD's, just get Buffout 4. ¯\_(ツ)_/¯ 2
RoxDox Posted March 14, 2021 Posted March 14, 2021 Should I use this or Cum Overlays by Nebuchadnezzer2. I've found Cum Overlays to have issues with WOTC and the apparent timer that is assigned to the overlays that makes them disappear. So I'm curious if this mod actually has the overlays correctly register and un-register themselves like they should.
Indarello Posted March 14, 2021 Author Posted March 14, 2021 11 minutes ago, RoxDox said: Should I use this or Cum Overlays by Nebuchadnezzer2. I've found Cum Overlays to have issues with WOTC and the apparent timer that is assigned to the overlays that makes them disappear. So I'm curious if this mod actually has the overlays correctly register and un-register themselves like they should. if you reload save they wont disappear by timer
vranina Posted March 20, 2021 Posted March 20, 2021 AAF stop loading in 68%. Configuration. I turn off one version and start the game. With 9.3 AAF stop loading in 68%.
Indarello Posted March 21, 2021 Author Posted March 21, 2021 3 hours ago, mishovur said: AAF get stuck at 68% as well. Try 9.3.1 if still problem Enable debug and send error
jah15 Posted March 21, 2021 Posted March 21, 2021 1 hour ago, Indarello said: Try 9.3.1 if still problem Enable debug and send error That fixed it for me.
mishovur Posted March 21, 2021 Posted March 21, 2021 7 hours ago, Indarello said: Try 9.3.1 if still problem Enable debug and send error Thank you very much, I'll check it in the evening and report.
loen999 Posted March 22, 2021 Posted March 22, 2021 I don't see it on the front page, so i ask here. Is it normal Squirt stays in your gear and did not disappear? Is it somehow related to load save that kind of thing? Prevent save and load while Squirt still in your inventory?
Indarello Posted March 22, 2021 Author Posted March 22, 2021 37 minutes ago, loen999 said: I don't see it on the front page, so i ask here. Is it normal Squirt stays in your gear and did not disappear? Is it somehow related to load save that kind of thing? Prevent save and load while Squirt still in your inventory? Not normal
hkheungL Posted March 30, 2021 Posted March 30, 2021 Good morning all I come to ask for help with a problem that I cannot solve I have problems with the erections of male pnjs (humans, smutants, ghouls, wild ghouls) which work in a totally random manner. indeed, even on the same animation for example savage or gray or leito etc ... the erections work then no longer work then re-work and I cannot understand why. if you can help me it would be nice because I don't know what to do anymore. I reinstalled, checked the files etc but nothing helps. cordially
dosfox Posted April 2, 2021 Posted April 2, 2021 On 3/31/2021 at 4:32 AM, hkheungL said: ... I have problems with the erections of male pnjs (humans, smutants, ghouls, wild ghouls) which work in a totally random manner... Check if you have "ErectionFix_SilverPerv.esp" in your load order? If so, disable it.
dosfox Posted April 2, 2021 Posted April 2, 2021 On 3/7/2021 at 8:27 PM, NDLMK said: Alright so i come back after hours of testing stuff to figure out what's wrong with npc's redressing during animations and this is what i've found: The culprit is the <addEquipment form="0F9A"/> in Zaz_Cum_equipmentSetData.xml file that seems to call missing or broken effect injecting and equiping the actor ID default clothing (if not already equiped) over and over during some staged animations at some point. So it's not an AAF issue but a Zaz particles issue. So here the quickest and the easiest way to fix this is to delete Line 7 and 17 in Zaz_Cum_equipmentSetData.xml (located in the AAF folder). ... WOW @NDLMK!! Thank you , thank you, thank you, but WOOOOW! I've been testing this heavily for the last few days, and had NO instances of NPCs "equipping default clothing" while the fix was applied! To be sure i reinserted the lines and the problem instantly recurred. Deleted the lines again, problem solved. However, now when i engage my (male) PC in an AAF scene with F11, he usually remains naked when the scene is finished (but not always). I cannot understand how this is related to your fix, but it only seems to occur when those lines are deleted. No big problem though, Quick Change provides a quick 1-hotkey re-dress. Just wondering what could be causing this, and if anyone else has the same problem. Thank you again and again NDLMK, this bug has been annoying the hell out of me for months and yours is the first and only fix i've found. ?
hkheungL Posted April 2, 2021 Posted April 2, 2021 5 hours ago, dosfox said: Check if you have "ErectionFix_SilverPerv.esp" in your load order? If so, disable it. TY for tour answer dosfox "ErectionFix_SilverPerv.esp" comes from the AAF Creature Resources pack (for creature scenes) who is recommended by this mod I am surprised to have to deactivate it? will creature animations still work? cordially
dosfox Posted April 2, 2021 Posted April 2, 2021 7 minutes ago, hkheungL said: ... "ErectionFix_SilverPerv.esp" comes from the AAF Creature Resources pack (for creature scenes) who is recommended by this mod. I am surprised to have to deactivate it? Will creature animations still work? ... Yes. Don't delete it, just disable it.
hkheungL Posted April 2, 2021 Posted April 2, 2021 13 minutes ago, dosfox said: Yes. Don't delete it, just disable it. Ok thank you very much for your help and advice a very useful information that should be put on the page of this mod ! 1
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