vaultbait Posted November 16, 2019 Posted November 16, 2019 53 minutes ago, Lannister1098 said: I have 1.07 installed from awhile back? Should I update to the new version, as I noticed you released a new update a couple hours ago? 1.07 is still the latest version. Edits to the description page will show the same as file updates, and I think he just amended the "thanks" list there.
Tentacus Posted November 17, 2019 Author Posted November 17, 2019 2 hours ago, Lannister1098 said: Hi @Tentacus. Love the mod so far. I have 1.07 installed from awhile back? Should I update to the new version, as I noticed you released a new update a couple hours ago? Thank you, and keep up the hard work! As @vaultbait said I just updated the description. 1.0.8 is still a couple of days out at least.
Tentacus Posted November 17, 2019 Author Posted November 17, 2019 1 hour ago, MrCruelJohn said: You have to play this with the new mod "Eden"... Eden announcing incoming danger just as the raider tells you he is going balls deep DRY. Or the ending damage. Good times. I love shit like that. McCready said he needed a cigarette after that sequence I posted earlier.
Tentacus Posted November 17, 2019 Author Posted November 17, 2019 Update: I've also given some renewed attention to defloration : Your female virgin character's first time can go one of several ways from painful and bloody to bloodless and generally pleasant. See, he's not always a bastard. Tomorrow is working on the female companions/Customers. That's going to get complicated but once I have that done the rest shouldn't be too hard. 1
Benjamin9763 Posted November 17, 2019 Posted November 17, 2019 I really appreciate the M/M comtent. Thanks for the good work. Well, I have a question, when I enable the BW mode, and talk with someone, there is only message box, dialogue, etc. without sex scene. Is that intended or I did something wrong? Is this the AAF mod problem? Again, thanks, great mod, even without the sex scene lol.
Tentacus Posted November 17, 2019 Author Posted November 17, 2019 25 minutes ago, Benjamin9763 said: I really appreciate the M/M comtent. Thanks for the good work. Well, I have a question, when I enable the BW mode, and talk with someone, there is only message box, dialogue, etc. without sex scene. Is that intended or I did something wrong? Is this the AAF mod problem? Again, thanks, great mod, even without the sex scene lol. Look back over the thread (Though may be quite a few pages tends to move fast). This is a well trod issue. Barring the obvious questions of if you have the requirements installed... The long and short of it is it's a tags issue caused by One Patch to bang them all, not recognizing Leitos animations for tags. I actually just looked into it closer now that I understand XMLs better and what happened was the One Patch dev just arbitrarily renamed the positions, so they don't match Themes. I have IMed this information to @Halstrom as of Yesterday so hopefully something can be done soon with Themes since One Patch 2.0 seems lost in space. Aggressive animations partially work with Hardship because Leito's position data has the one aggressive tag baked in, but no other tags work on them, and none of Leito's non aggressive anims will call at all from papyrus using tags. The solution is to remove all the XMLs with the word Leito in them that are added by One Patch and use Polistro's (Crazy and Leito animation patches). Look in my requirements to find a link to them. Even if you have Polistros if you leave the one patch XMLs it'll still break tags. As far as I can tell the Leito XMLs added by @Ulfbearth's One patch temporary fix seem fine. 2
Tentacus Posted November 17, 2019 Author Posted November 17, 2019 Update: Just a quick note that I've rewritten the wet/dry roleplaying menu that pops up before vaginal sex to be better for roleplaying and generally streamlined.. Previously all the choices seemed somewhat negative short of gushing hornyness... Now there is a better defined neutral option. Also note that in 1.0.8 these before sex menus will have more consequences. Before your choice of wet or dry did affect, wear and tear, but the choices to follow customer requests (play with yourself, spread your pussy) didn't have any consequences. Now they will at the beginning of the scene. For other ones like anal the customer/rapist may pick up on your tension level and comment accordingly. 2
mashup47 Posted November 17, 2019 Posted November 17, 2019 12 minutes ago, Tentacus said: I actually just looked into it closer now that I understand XMLs better and what happened was the One Patch dev just arbitrarily renamed the positions, so they don't match Themes. I have IMed this information to @Halstrom as of Yesterday so hopefully something can be done soon with Themes since One Patch 2.0 seems lost in space. Thank you for confirming that, Like you I do not have a good understanding of Xml's. I even learnt how to do a basic animation to understand how things worked And I came to the same conclusion as you of why some of Leitos animations did not work correctly but was told it was my load order or the fact that I was using NMM that was causing the problem. Thank you again for saving my sanity
SAC Posted November 17, 2019 Posted November 17, 2019 28 minutes ago, Tentacus said: Also note that in 1.0.8 these before sex menus will have more consequences. Before your choice of wet or dry did affect, wear and tear, but the choices to follow customer requests (play with yourself, spread your pussy) didn't have any consequences. Now they will at the beginning of the scene. For other ones like anal the customer/rapist may pick up on your tension level and comment accordingly. Happy to hear that, the options didn't seem to have much effect (other than mindfucking me into the mood)
Tentacus Posted November 17, 2019 Author Posted November 17, 2019 UPDATE: Hardship will now check for the presence of RufGt's old animations esp and turn on Cunnilingus automatically. Consequently the FF Cunnilingus option has been removed from the sexual traits submenu. However the option to TEMPORARILY toggle off Cunnilingus (in case you just want raiders to only use strapons) will still exist, it's just been moved to the new toggleable options submenu. It will however turn back on whenever you reload a save. Also those not interested in FF, may also wish to install The RufGt pack because I'm going to add some stuff with M/F (and maybe M/M if I can get an offset I consider good enough) kissing and M/F Cunnilingus I was pretty close to making it a requirement... but the toggle is so baked in I may as well leave it. While I was at it I added a check for Leito's pack. If somebody has the esp unchecked they'll get a messagebox with that jarring rape strings hit that MxR made fun of.? 2
Tentacus Posted November 17, 2019 Author Posted November 17, 2019 Cool thing I learned today. An improperly setup XML can prevent AAF from loading at all... LOL. ? 2
Benjamin9763 Posted November 18, 2019 Posted November 18, 2019 14 hours ago, Tentacus said: Look back over the thread (Though may be quite a few pages tends to move fast). This is a well trod issue. Barring the obvious questions of if you have the requirements installed... The long and short of it is it's a tags issue caused by One Patch to bang them all, not recognizing Leitos animations for tags. I actually just looked into it closer now that I understand XMLs better and what happened was the One Patch dev just arbitrarily renamed the positions, so they don't match Themes. I have IMed this information to @Halstrom as of Yesterday so hopefully something can be done soon with Themes since One Patch 2.0 seems lost in space. Aggressive animations partially work with Hardship because Leito's position data has the one aggressive tag baked in, but no other tags work on them, and none of Leito's non aggressive anims will call at all from papyrus using tags. The solution is to remove all the XMLs with the word Leito in them that are added by One Patch and use Polistro's (Crazy and Leito animation patches). Look in my requirements to find a link to them. Even if you have Polistros if you leave the one patch XMLs it'll still break tags. As far as I can tell the Leito XMLs added by @Ulfbearth's One patch temporary fix seem fine. Thanks for the answer. I don't know what I did, but somehow it managed to work now. Thanks. Great work!
SpiceBandit Posted November 18, 2019 Posted November 18, 2019 I think this mod has an official "core" spot in my load order now. I like my game immersive, and this is a mod that does immersion very well. I get why Bethesda toned down a lot of the sex, murder and other nasty stuff found in the original Fallout games, but it's the post-apocalypse! These things are natural. 3
Celedhring Posted November 18, 2019 Posted November 18, 2019 Will female companions become subject to sex/rape if the PC approaches with an holstered weapon?
JB. Posted November 18, 2019 Posted November 18, 2019 I looked for a mod that had pre-built settlements and with people working. To visit beyond the Diamond City, Goodneighbor and Bunker Hill. The only one I have found is "sims conqueror". It's fantastic. Now I have more places. More customers. The only thing that bothers me is that I can grab all the objects from those settlements. It should be robbery, because I am not associated with those settlements. Now, I need to find a mod that turns off the radiant missions. Those settlers should stop asking a prostitute for help .... She looks worse than you guys, she won't solve any problem with the raiders.
izzyknows Posted November 18, 2019 Posted November 18, 2019 25 minutes ago, JBpy said: Now, I need to find a mod that turns off the radiant missions. Those settlers should stop asking a prostitute for help .... She looks worse than you guys, she won't solve any problem with the raiders. I use this. If you happen to get a "halp us" quest, just run it again and it'll clear it. fupreston.txt 1
Tentacus Posted November 18, 2019 Author Posted November 18, 2019 6 hours ago, SpiceBandit said: I think this mod has an official "core" spot in my load order now. I like my game immersive, and this is a mod that does immersion very well. I get why Bethesda toned down a lot of the sex, murder and other nasty stuff found in the original Fallout games, but it's the post-apocalypse! These things are natural. Thanks! I can use the encouragement... I'm a bit bogged down in this customer sex script. 3 hours ago, Celedhring said: Will female companions become subject to sex/rape if the PC approaches with an holstered weapon? I'll be honest. I was very lazy when it came to vanilla companions. At the time I set up the raider stuff I resented even having to address it because I never played with them... (Ironic given I've been working on Companion sex for 2 days so far) Given my technical ability and desire to even mess with it what I decided was that the player won't be raped when with human/robot companions. The dice roll only determines if they'll be attacked or released, and give the opportunity to whore yourself. If you have Dogmeat the chance of rape is slightly less... You can sometimes intimidate the Raider. If you have Strong or Danse (Or the power armor guy from my Mercs mod) you have a MUCH greater chance of intimidation... In fact you basically have to choose to fight. Gunners and Bad boyfriends won't help you. They'll basically say "Go ahead and have your fun with them and I won't get involved" The Gunners warn you as much if you ask the right questions during hiring. Pimps have a better chance of intimidation and a better chance to be accepted as a whore. Anyway if you want your companions raped it can obviously still happen if you are running violate or CSA and the dice roll ends in combat.
Teddar Posted November 18, 2019 Posted November 18, 2019 I think im right in my assumption that the chance of a Raider challenging you and then just deciding to aggro is an RNG thing right? It's just that i have started a new game several times whilst playing with BH over the different versions, and it seems that once i start getting "nah i think i'll just kill you" dialogue, that's pretty much how things will go around 50% of the time from that point on. Whereas, if i start out with a rape or paid sex scene with a raider, going forward, the "kill you" dialogue appears far less frequently. Could it be that BH decides this figure on a new game and maintains the same chance indefinitely?
Tentacus Posted November 18, 2019 Author Posted November 18, 2019 1 hour ago, Teddar said: I think im right in my assumption that the chance of a Raider challenging you and then just deciding to aggro is an RNG thing right? It's just that i have started a new game several times whilst playing with BH over the different versions, and it seems that once i start getting "nah i think i'll just kill you" dialogue, that's pretty much how things will go around 50% of the time from that point on. Whereas, if i start out with a rape or paid sex scene with a raider, going forward, the "kill you" dialogue appears far less frequently. Could it be that BH decides this figure on a new game and maintains the same chance indefinitely? It's vanilla random dialogue. Sometimes it gets stuck. Nothing that can be done about it. Even when it works right Probability doesn't always feel fair.
phillout Posted November 18, 2019 Posted November 18, 2019 I believe there is a bug in _T_BWQuestScript.psc lines 240 and below, in the Event OnTimer handler - none of the variables are checked for null values,. Actor RaiderRef = Raider.GetReference() as actor Actor SpectatorRef = Raider01.GetReference() as actor could both return null values (in fact that's what they return by default from the beginning), this leads to exceptions like this Quote [_T_DialogueQuest (87000F99)].Tentacus:Beggar_Whore:_T_BWQuestScript.OnTimer() - "D:\Games\Fallout 4\mods\Hardship_1.0.7\Scripts\Source\User\Tentacus\Beggar_Whore\_T_BWQuestScript.psc" Line 240 [11/16/2019 - 03:05:10AM] error: Cannot call GetLeveledActorBase() on a None object, aborting function call stack: [_T_DialogueQuest (87000F99)].Tentacus:Beggar_Whore:_T_BWQuestScript.OnTimer() - "D:\Games\Fallout 4\mods\Hardship_1.0.7\Scripts\Source\User\Tentacus\Beggar_Whore\_T_BWQuestScript.psc" Line 241 [11/16/2019 - 03:05:10AM] error: Cannot call GetSex() on a None object, aborting function call stack: spamming the Papyrus log non-stop, and none of the checks (for mercenaries, beaten/raped/CSA checks) are working.
fred200 Posted November 18, 2019 Posted November 18, 2019 If I were a mod author - that is the kind of bug report I would appreciate! Most bug reports are more like "I installed your mod and my computer caught fire!". 3
JB. Posted November 18, 2019 Posted November 18, 2019 25 minutes ago, fred200 said: If I were a mod author - that is the kind of bug report I would appreciate! Most bug reports are more like "I installed your mod and my computer caught fire!". My favorite is: "My penis doesn't work." The first time I looked at LL I left quite confused. 2
mashup47 Posted November 18, 2019 Posted November 18, 2019 I followed your install guide to the letter and nothing works, here's my 200+ mod list. Reply to post " Did you enable Mods?". Response " How do I do that?".
Tentacus Posted November 18, 2019 Author Posted November 18, 2019 1 hour ago, phillout said: I believe there is a bug in _T_BWQuestScript.psc lines 240 and below, in the Event OnTimer handler - none of the variables are checked for null values,. Actor RaiderRef = Raider.GetReference() as actor Actor SpectatorRef = Raider01.GetReference() as actor could both return null values (in fact that's what they return by default from the beginning), this leads to exceptions like this spamming the Papyrus log non-stop, and none of the checks (for mercenaries, beaten/raped/CSA checks) are working. Yeah, it's a known bug. It's already been fixed in the next version. Unfortunately I've gotten creative which is holding it up longer than I'd intended.. Thanks for the report. I'm not a great coder and that's exactly the kind of stuff I miss. 1 hour ago, fred200 said: If I were a mod author - that is the kind of bug report I would appreciate! Most bug reports are more like "I installed your mod and my computer caught fire!". Yes I agree. especially since the guy who first pointed out the problem was... uh... less polite.
Tentacus Posted November 18, 2019 Author Posted November 18, 2019 THIS! This is the high quality writing you all come here for! Sorry. I think I'm going a little stir crazy. Adding the handcuffs... has added a lot of unforseen things that needed to be dealt with. so yeah if you go to a teammate in handcuffs, if you're not already a lover (customer doesn't count) They'll free you if they have a key, or pick the lock. The lockpicking can take a long time which is the deterrant. If you are their lover you get to choose to be freed or have sex. The Pimps will just free you for now. (with the same key or lockpicking mechanic) I haven't quite figuured out how to deal with Teammates in cuffs and consent yet. This one script has been a BALLCRUSHER.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now