Clegane Posted October 12, 2019 Posted October 12, 2019 I accidentaly hired a Gunner . How to fire him?
Tentacus Posted October 13, 2019 Author Posted October 13, 2019 6 minutes ago, Clegane said: I accidentaly hired a Gunner . How to fire him? Just got to wait out the timer. Or kill him if you can It's kind of a half-baked extra feature. It wasn't worth the effort to make a way to fire them. Also don't let his time run out inside a walled city or things might get ugly. You can just tell him to wait somewhere but you'll still be out the caps.
cylria Posted October 13, 2019 Posted October 13, 2019 17 hours ago, Tentacus said: I get why you'd want this and do sympathize, but you'd get MUUUUUCH fewer menacing raiders and miss out on a lot of the shit your pants scares that can occur when they suddenly appear behind you. My Raider packages are actually just follower packages with an extra script that makes them attack when close after a time. I THINK ticking the NeedsLOS flag will do what you want. BW1.0.5RequiresLOS.7z 157.04 kB · 3 downloads I did that for you. I don't have the time or desire to test it. It may do what you want. It may not do anything, It may completely break menacing raiders. If you test it out and it does what you want, I'll put it up in the main downloads as an optional file. To install it, if you use Mod Organizer 2, just install it and make sure it's folder is under Hardship's folder. Otherwise unzip it and install it manually replacing the old esp. Thanks for that, unfortunately it didn't work. Testing at the Corvega Assembly Plant. I enter in sneak and wait at the door, after about 30 seconds a raider still runs up to me for a chat. After I asked I poked around in the esp and tried this: in _T_RaiderApproachQuest I added this condition to raider subject.GetISDetected.playerRef != 0 This kind of works. I can sneak past the first two raiders, and as soon as I enter a well lit room with a raider the approach triggers, so it's doing what I wanted. It does make it a bit easy to sneak around some places as friendlies seem much less observant than enemies. I may need to play around with it some more, there's probably a much better way. Please, you don't have to maintain a second esp just for my ask. If it's just me, I'm more than willing to do my own re-edit whenever needed. Thanks! Cy
SAC Posted October 13, 2019 Posted October 13, 2019 What can I do to increase success chances while soliciting? Charisma and luck are maxed out, player is set as "attractive" but I still get a large number of turn downs, maybe 50% of the time ("you look damaged" or similar reply) Also, the guards in Diamond city never allow for the soliciting dialogue, all they say is "go away"
izzyknows Posted October 13, 2019 Posted October 13, 2019 57 minutes ago, SAC said: What can I do to increase success chances while soliciting? Charisma and luck are maxed out, player is set as "attractive" but I still get a large number of turn downs, maybe 50% of the time ("you look damaged" or similar reply) Also, the guards in Diamond city never allow for the soliciting dialogue, all they say is "go away" The "You look damaged" is removed by sleeping which heals your rape/rough sex injuries. Sometimes I've had it get stuck.. sleep, popup that your healed.. turned down because of injuries.. sleep, your healed... Takes a reload of the game to get it to update and clear the keyword. The DC Guards are assholes. They don't like hookers and should be avoided... Don't remember IF they're more "friendly" when you have the Mayors Favor... been a minute since I've tried it. This run my PC is a no Pimp lesbian. Found out every female in the commonwealth likes pussy.... talk to them enough and they'll come out of the closet. LOL If you talk to an NPC every time you encounter them, they will eventually accept. (Might be an exception or 2)
Tentacus Posted October 13, 2019 Author Posted October 13, 2019 2 hours ago, SAC said: What can I do to increase success chances while soliciting? Charisma and luck are maxed out, player is set as "attractive" but I still get a large number of turn downs, maybe 50% of the time ("you look damaged" or similar reply) Also, the guards in Diamond city never allow for the soliciting dialogue, all they say is "go away" Well that sounds like you've been beaten recently. If so you have to wait for it to heal. If you've taken several beatings it may take several days. If you haven't been beaten (or you just want to cheat) type GetGlobalValue _T_BeatenCounter in the console. If it returns more than zero you can reset it by typing Set _T_BeatenCounter to 0 in the console. As a general rule though sometimes Random dialogue simply doesn't feel that Random when you get on a series of bad dice roles. It's just the nature of probability and "bad luck" Trust me there were days when I had to reload 30x when testing something to get the result I needed and next time I played it was the opposite. You can't solicit guards and if you talk to them too much they may drag you to jail where they'll rape and beat you. See Here . 1 hour ago, izzyknows said: The "You look damaged" is removed by sleeping which heals your rape/rough sex injuries. Sometimes I've had it get stuck.. sleep, popup that your healed.. turned down because of injuries.. sleep, your healed... Takes a reload of the game to get it to update and clear the keyword. This isn't precisely true. Sleeping heals the Vanilla damage but the "bruises" (the beaten counter) ruduces by 1 pt on a set 24 hr timer. So if you are beaten once it will take anywhere between 1-24 (in game) hrs to heal. But if you are beaten twice it'll take twice as long and so on. After a raider camp you might be bruised for several days. As each point is healed you get a message that you feel a little better. When it is all healed you get a second message saying that "the bruises have faded" 1 hour ago, izzyknows said: This run my PC is a no Pimp lesbian. Found out every female in the commonwealth likes pussy.... talk to them enough and they'll come out of the closet. LOL If you talk to an NPC every time you encounter them, they will eventually accept. (Might be an exception or 2) This is true for women since other than Raiders they don't rape you, but if you do this strategy with males and one rapes you they will not become a regular customer without pimp intervention. 1
SAC Posted October 13, 2019 Posted October 13, 2019 42 minutes ago, Tentacus said: Well that sounds like you've been beaten recently. If so you have to wait for it to heal. If you've taken several beatings it may take several days. If you haven't been beaten (or you just want to cheat) type GetGlobalValue _T_BeatenCounter in the console. If it returns more than zero you can reset it by typing Set _T_BeatenCounter to 0 in the console. However, some other customers in the same area, at the same time, accept (probably regardless of the beatencounter). So, is beatencounter a blocker, or just a chance modifier? Why would the customers even care about the beatings, anyway? Quote As a general rule though sometimes Random dialogue simply doesn't feel that Random when you get on a series of bad dice roles. It's just the nature of probability and "bad luck" Trust me there were days when I had to reload 30x when testing something to get the result I needed and next time I played it was the opposite. I can sympathize with that Quote You can't solicit guards and if you talk to them too much they may drag you to jail where they'll rape and beat you. See Here . Hey, I want that to happen. So, how do I trigger it? ^^LE: LOL, I just did, by walking into DC jail and talking to the guards. Awesome stuff!! Maybe you can add gangbangs too! Also: I am having trouble sometimes finding where they take the PC away for sex (furniture is in another room). Any way to address that?
Tentacus Posted October 13, 2019 Author Posted October 13, 2019 1 hour ago, SAC said: However, some other customers in the same area, at the same time, accept (probably regardless of the beatencounter). So, is beatencounter a blocker, or just a chance modifier? Chance. It simply adds more refusal chances. Quote Why would the customers even care about the beatings, anyway? The idea is it's supposed to be visible bruising like a black eye... busted lip etc... That's why the makeup mirror is there so you can add that damage yourself. Unlike Skyrim Fallout 4 has no way to add face markings with a script unfortunately. Quote Also: I am having trouble sometimes finding where they take the PC away for sex (furniture is in another room). Any way to address that? Okay this is because you went inside the police station. Normally if you walk too close to a guard it rolls the dice and they either tell you to buzz off, menace you a little or they will teleport you to the jail to "pay your security fee" in the script that does the teleport, I turn off furniture anims. There is some vanilla weirdness in the police station that really fucks with AAF's packages. For best experience don't go there unless the guards drag you. But if you do... First go in the Hardship menu and turn off furniture anims while you are there. Don't forget to turn Furniture anims back on whenever you leave the station (if you want them) whether teleported or not. 1
izzyknows Posted October 14, 2019 Posted October 14, 2019 Hey @Tentacus You need a check if the backpack mod (whatever it is) is installed. Since I don't run that mod I was getting like 12 errors on every encounter. Remove & Equip. I'm guessing it was for a backpack mod... I just removed the code and it fixed it for me.
Tentacus Posted October 14, 2019 Author Posted October 14, 2019 1 hour ago, izzyknows said: Hey @Tentacus You need a check if the backpack mod (whatever it is) is installed. Since I don't run that mod I was getting like 12 errors on every encounter. Remove & Equip. I'm guessing it was for a backpack mod... I just removed the code and it fixed it for me. Huh? You mean during the AAF scenes? There is no backpack mod associated with Hardship. All it does is check if something is in the 2 slots most commonly used for backpacks and unequips it. If nothing is there it shouldn't do anything. The only thing I can even guess would give problems is if you had a pair of real Handcuffs on as they use one of the backpack slots, but can't be removed normally. And what exactly do you mean by errors? Is this something you see showing up in the console or papyrus logs cuz honestly if it doesn't actually affect anything I dunno why you'd care. I'm just confused because I've never seen anything like that. It sure as hell isn't any debugging code of mine cause I don't put any debugging code in my scripts (Ain't nobody got time for dat!)
SAC Posted October 14, 2019 Posted October 14, 2019 So, I am having a blast with your mod, the dialogues are priceless (derogatory at its best, just perfect for a submissive whore role play). It's worth it just lining up johns to see what dialogue options come up next. Now, for issues: - The mirror doesn't work for me, it just launches an infinite loading screen - After the stint in the DC jail (which I've enjoyed a lot!), I am getting a DC guard following me all around DC, periodically forcing me into a dialogue scene and telling me he doesn't need me anymore, and to get lost; I am seriously considering blowing his brains out - The "police rapes" forcibly undress my clothes (which is understandable, although it overrides my AAF preferences and I would prefer they didn't) but also my dogtags (which are slot 54, I think) - I would really like to keep those on - There is a whistling marker with a very nasty high-pitch sound, I'd like to delete that one but I don't know the specific name of the marker / SNDR - I believe you mentioned there isn't a way to script face overlays (unless I misunderstood)? I'd look into that, I would really like to be able to do that. I know for sure there is an AAF function for applying overlays, I can provide some references into that since I am actively using it AAF_API = Game.GetFormFromFile(0x00000F99, "AAF.esm") as AAF:AAF_API AAF_API.ApplyOverlaySet(target, "bod") ... where "bod" is defined in an AAF xml <overlaySet id="bod"> <condition> <overlayGroup duration="-1" quantity="1"> <overlay template="LMBT_AngelWings" alpha="100" isFemale="true"/> </overlayGroup> </condition> </overlaySet> (xml trimmed for example purposes) Thanks a lot!
Cataclysimz Posted October 14, 2019 Posted October 14, 2019 38 minutes ago, SAC said: - The mirror doesn't work for me, it just launches an infinite loading screen Having the same issue.
Tentacus Posted October 14, 2019 Author Posted October 14, 2019 1 hour ago, SAC said: So, I am having a blast with your mod, the dialogues are priceless (derogatory at its best, just perfect for a submissive whore role play). It's worth it just lining up johns to see what dialogue options come up next. Now, for issues: - The mirror doesn't work for me, it just launches an infinite loading screen If your triggering it from the pipboy, you have to hit the close pipboy button to get it to work. (Tab on keyboard and B on controller) It's best to use it from the favorites menu unstead. There are a number of Known mirror issues in the Opening post. Quote - After the stint in the DC jail (which I've enjoyed a lot!), I am getting a DC guard following me all around DC, periodically forcing me into a dialogue scene and telling me he doesn't need me anymore, and to get lost; I am seriously considering blowing his brains out That's a new one on me. Maybe somehow one of the forked off guard systems I used to have in there got triggered. My only advice there is save early and save often. Sometimes things just get fucked up. That said you can probably fix him with the "Reset NPC keywords" dialogue in the utility menu. Quote - The "police rapes" forcibly undress my clothes (which is understandable, although it overrides my AAF preferences and I would prefer they didn't) but also my dogtags (which are slot 54, I think) - I would really like to keep those on Yeah, IIRC, 54 is one of the 2 backpack slots. I'll look into making the stripping for those slots toggleable in the menu. In normal customers I don't strip those slots but do for rape because I got hella sick of getting fucked naked but with a backpack on. @izzyknows was also complaining about something to do with those slots so I'll make it a priority (relatively) Quote - There is a whistling marker with a very nasty high-pitch sound, I'd like to delete that one but I don't know the specific name of the marker / SNDR - I believe you mentioned there isn't a way to script face overlays (unless I misunderstood)? I'd look into that, I would really like to be able to do that. I know for sure there is an AAF function for applying overlays, I can provide some references into that since I am actively using it The only sound marker I use is the one I drop during sex scenes to play the NPCs sounds. It's always deleted on animation stop. I don't imagine your issue is related to my mod but if it is I'd say this also falls under save early and often. As far as overlays go you can apply BODY overlays with AAF, but not face ones. Trust me on this. I tried REALLY hard. For my next mod I am toying with opening looks menu (as an option) at the end of a player getting a blowjob so they can decide if they want to apply cum textures to the NPCs face. It ain't perfect but it's something. 1
SAC Posted October 14, 2019 Posted October 14, 2019 Ok, got it, thank you for your replies and I'll look more into it (or just shoot the guard dead). On a more serious note (i.e. game-breaking one), I am getting CTDs around DC. After selectively disabling esps (I was actually suspecting one of my own mods which handles outfits), disabling yours allows me to go on. Not really sure why, yet, but any ideas would help.
Tentacus Posted October 14, 2019 Author Posted October 14, 2019 58 minutes ago, SAC said: Ok, got it, thank you for your replies and I'll look more into it (or just shoot the guard dead). On a more serious note (i.e. game-breaking one), I am getting CTDs around DC. After selectively disabling esps (I was actually suspecting one of my own mods which handles outfits), disabling yours allows me to go on. Not really sure why, yet, but any ideas would help. Usually a file is corrupted when this happens. I'd just redownload it. Make sure it's REALLY COMPLETELY UNINSTALLED. Then reinstall it. Just happens sometimes. I have to reinstall Zex Skeleton like once a month because of Tpose bug. Just to make sure I'll load up a DC area save and make sure something isn't wrong with the latest version but if you don't hear from me there isn't. EDIT: Yeah loaded a DC save. Even went outside the walls and around the whole perimeter. No crashes.
vaultbait Posted October 14, 2019 Posted October 14, 2019 1 hour ago, SAC said: The "police rapes" forcibly undress my clothes (which is understandable, although it overrides my AAF preferences and I would prefer they didn't) but also my dogtags (which are slot 54, I think) - I would really like to keep those on It similarly removes the piercings from this mod: A toggle for those slots would be greatly appreciated. 1 hour ago, SAC said: There is a whistling marker with a very nasty high-pitch sound, I'd like to delete that one but I don't know the specific name of the marker / SNDR It's the same sound Raider Pet uses for its whistling spectators during the dance scene, so possibly a vanilla asset?
Tentacus Posted October 14, 2019 Author Posted October 14, 2019 33 minutes ago, vaultbait said: It similarly removes the piercings from this mod: A toggle for those slots would be greatly appreciated. Yeah, Gotcha. I'll definitely get it added then. Unless you wanna RP that the rapists are ripping them out ? Quote It's the same sound Raider Pet uses for its whistling spectators during the dance scene, so possibly a vanilla asset? That is a vanilla asset. My mod doesn't use that directly, but it does call the cheering idle on Raider spectators. The idle itself calls the sound. Personally I've never had that sound stick in the many hundreds of times I've dealt with menacing raiders, but if it does happen there's nothing I can do about it as it's some kind of problem with the vanilla idle.
Tentacus Posted October 14, 2019 Author Posted October 14, 2019 Update 1.0.6 is up. NEW in 1.0.6 - minor update -Added the ability to toggle off backpack slot stripping during rapes to allow for better compatibility with other mods that use those slots. Slots in question are 54 and 58 2
vaultbait Posted October 14, 2019 Posted October 14, 2019 1 hour ago, Tentacus said: Added the ability to toggle off backpack slot stripping during rapes Wow, that was FAST. Thanks!
Tentacus Posted October 15, 2019 Author Posted October 15, 2019 1 hour ago, vaultbait said: Wow, that was FAST. Thanks! I probably would have done it already if I knew the piercing mod used that slot. I just found out Real Handcuffs does like 2 days ago, but that's not really a problem since that prevents itself from being unequipped. A note though. Hardship will still strip the vanilla armor slots during a rape so if you have a mod that uses like RLeg or LArm they are just gonna get stripped. I do this for gameplay reasons and am not gonna change that. Clothing makers should really stick to the extra slots as there are plenty of them. Also as a general caveat The Hardcore strip (drop clothing during rapes) is great fun but just know the game will occasionally drop items right through the ground so yeah... save early and save often.
vaultbait Posted October 15, 2019 Posted October 15, 2019 So... here's an odd bug I've been experiencing for a while (not specifically related to the new version, I've seen it on one play-through since at least 1.0.4 but starting a new game it's not happening, and I have no clue what triggers it): When I access the makeup mirror, from a favorite or from the Pip-Boy inventory, whether in first or third person, the camera shows my character's back instead of their front. Same thing is happening with the bathroom mirror from the LooksMirror mod as well. The console slm command, on the other hand, just leaves the camera in whatever orientation I had it. Has anybody else seen this? I honestly have no idea if it's actually related to Hardship's makeup mirror, or whether it's simply a victim of something else I have going on in that save.
Tentacus Posted October 15, 2019 Author Posted October 15, 2019 1 hour ago, vaultbait said: So... here's an odd bug I've been experiencing for a while (not specifically related to the new version, I've seen it on one play-through since at least 1.0.4 but starting a new game it's not happening, and I have no clue what triggers it): When I access the makeup mirror, from a favorite or from the Pip-Boy inventory, whether in first or third person, the camera shows my character's back instead of their front. Same thing is happening with the bathroom mirror from the LooksMirror mod as well. The console slm command, on the other hand, just leaves the camera in whatever orientation I had it. Has anybody else seen this? I honestly have no idea if it's actually related to Hardship's makeup mirror, or whether it's simply a victim of something else I have going on in that save. I think it very much matters where you are standing. I think if your back is near a wall the camera will often be pointing not at your face or you won't be there at all. I primarily put it in there to apply bruises and you can still do that even if you can't see yourself. Anyway it usually works right for me as long as I'm standing in the middle of a room or outdoors. Bottomline is the looksmenu wasn't designed to work this way and it's a little tempermental. You should always save before using it too, because even though it happens much less than when using the console command the vanilla stuck camera bug can still happen.
SAC Posted October 15, 2019 Posted October 15, 2019 21 hours ago, Tentacus said: Usually a file is corrupted when this happens. I'd just redownload it. Make sure it's REALLY COMPLETELY UNINSTALLED. Then reinstall it. Just happens sometimes. I have to reinstall Zex Skeleton like once a month because of Tpose bug. Just to make sure I'll load up a DC area save and make sure something isn't wrong with the latest version but if you don't hear from me there isn't. EDIT: Yeah loaded a DC save. Even went outside the walls and around the whole perimeter. No crashes. Removed 1.0.5 and installed 1.0.6, it doesn't crash anymore on the same load
gippo Posted October 15, 2019 Posted October 15, 2019 On 10/7/2019 at 6:47 AM, bounty227 said: Is anyone having issues with the animations not initializing? I am having the same issue. I've reinstalled the mod and Violate and RSE CSA and raiderpet. They all work and AAF works normally, except for Hardship. Every time it comes to sex animations the AAF search thing appears then nothing happens. At the same time AAF Wizard cannot be used, because no vaild targets can be found. Scenes can still be activated via Raiderpet etc. If a scene is activated by some other program, AAF functions normally again. The rest of the mod seems to work jsut fine.
Tentacus Posted October 15, 2019 Author Posted October 15, 2019 1 hour ago, gippo said: I am having the same issue. I've reinstalled the mod and Violate and RSE CSA and raiderpet. They all work and AAF works normally, except for Hardship. Every time it comes to sex animations the AAF search thing appears then nothing happens. At the same time AAF Wizard cannot be used, because no vaild targets can be found. Scenes can still be activated via Raiderpet etc. If a scene is activated by some other program, AAF functions normally again. The rest of the mod seems to work jsut fine. Test with Sex em up. using the same animation types. The only thing I've experienced that is like what you described is when I tried to use the Leito XMLs that came with One Patch 1.1.1 In that case it wouldn't work with Sex Em up either... or any mod that uses tags. You only think CSA and Violate are working because the few Leito XMLs that do partially work with one patch are the aggressive ones. This will hopefully be fixed in One Patch 2.0 because @Halstrom is integrating themes with OP. In the meantime Install Polistros Leito patches, AND delete all the Leito XMLs that One Patch installed. SERIOUSLY guys this is why I wanted to wait for One Patch 2.0 to come out before I released. I knew I was gonna be answering this over and over.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now